This just a small patch to fix some issues with the reentry capsule and starship launch checklists:
- Fixed an issue where the launch checklist supplies were not being tracked properly - Fixed an issue with the launch checklists not working properly after loading a save game
1.6.2 Small Update
Just a small update for a few things:
- Added a "Difficulty Breathing" informational condition when air quality is poor or worse. (I hope this will help to better communicate the connection between air quality and fatigue for new players.)
- Fixed an issue where breathing and vocals could be audible after dying.
- Created an on-screen tip specifically for the jetpack to make it more likely that new players will discover it on surface scenarios.
- Fixed an issue where the selected inventory item info would not always update correctly when closing a container.
- Put some glow sticks in starting modules of the Mars, Lunar and Deep Space scenarios to make it less likely that new players will get lost in the dark when starting out.
- Increased the ambient light slightly at night on all scenarios.
- Fixed an issue with the developer feedback form not always transmitting data in recent builds.
- Added smiley/frowny faces to the developer feedback form. This will allow players to communicate a general mood along with their comments.
1.6.1 Patch
This just a small patch to fix an inventory bug:
- Fixed an issue where dropping a partial quantity of an inventory item could potentially cause a crash.
1.6.0 Hotfix
This is just a small update to fix a few things:
- Fixed a few mesh/modeling errors.
- Removed old developer/publisher name from a couple places.
- Disabled some on screen tips in the dream state.
- Fixed an issue where waking up from the dream state could cause the player to go further back in time and the player could then get stuck in a loop continually entering the dream state. This would only occur when ironman mode was disabled and the player was returning from the dream state.
Developer/Publisher Name Change
In order to avoid any potential legal issues in the future, I am publishing my games under my own name now.
This is a common practice for solo developers on Steam nowadays.
This will have no effect on the future development of Above Earth. It has always just been me working on these games.
The intro splash screens for my games have been updated accordingly.
Thank you for your support.
1.5.8 Small Update
Just a small update to exclude communications equipment from the 'Repair the Station' achievement. The communications equipment is currently part of an unused text/audio log and dialogue system in the game. It is not repairable as it requires an item that cannot be found anywhere currently.
1.5.7 Hotfix
This is a hotfix for a bug related to air quality in the Reentry Capsule and Starship. This bug would result in the air quality deteriorating much more quickly than it was supposed to when doing anything that would increase time dilation (such as sleeping, repairing or crafting).
This occurred because the Reentry Capsule and Starship do something a little special with time dilation that other modules don't do.
Thank you very much for your continued patience with the development of the game.
1.5.6 Small Update
Just a small update that balances the Chem Heater and Chem Cooler a bit more. Increased the effect of these on temperature and decreased the rate at which they consume fuel.
1.5.5 Hotfix
This is a hotfix for a bug related to the Makeshift Chem Heater and Makeshift Chem Cooler that were added in the 1.5.0 update. These should not asphyxiate the player. In fact they should have no effect on the internal air quality of the station at all. The idea for these is that they involve chemical reactions that affect temperature but do not produce environmental contaminants. Thank you very much for your continued patience with the development of the game.
1.5.4 Small Update
Just a small update to add an instructional tip to explain the station view. The station view allows the player to analyze the station and its surroundings from a more strategic point of view.