Abrakadaboom cover
Abrakadaboom screenshot
Genre: Adventure, Indie

Abrakadaboom

Abrakadaboom | Training arena (and more)



Dear Wizards!

The second Abrakadaboom update is out!

The first feature we want to tell you about is the training arena!



Accessible directly from the main menu, the training arena is a place where both new and old players can familiarize themselves with the game controls and mechanics.
You can even switch between the different orbs and powers to learn how each one works.
And of course, you can train alone or with some friends!

Now, let’s get to our second feature of the day, the rework of the “Extra Life” game mode.



As is currently the case, you get a limited number of lives and the goal is to be the last wizard standing.
What is new is that, when you succumb and have no more lives left, your character becomes a Will'o'Wisp. This allows you to keep playing and influence the outcome of the game.
How does it work exactly? Well, as a Wisp you can roam the arena and place drops overcharged with magic on the ground. While Wisps are immune to the resulting puddles, it is deadly for other characters and can act as traps or obstacles.
We are confident that those changes should make “Extra Life” more interesting and enjoyable overall.

And as usual, we have also made a few enhancements and fixes:

  • The Enchanter’s corrective lenses have been tone down as his ophthalmologist suggested.
  • Bots got better at evaluating danger and moving around in the world.
  • A leaking pipe in the water delivery system for the Water arenas was fixed, thus eliminating a potential source of game crash.
  • Since the game is not made for Virtual Reality, VR plugins had to be tamed so they would not launch unexpectedly.
  • A few improvements in performances thanks to some dark magic optimizations.


Try not to sweat too much in the training arena and keep in mind that, as fun as it can be, the goal of “Extra Life” is NOT to become a Wisp ;)

Have fun,

The Argonauts

Abrakadaboom | Steam Achievements



Dear Wizards!

Our first update is out!

New challenges awaits you in Abrakadaboom! Steam Achievements are now available.

Along with this main feature, we have made a few enhancements and fixes for the game:


  • You can now quit the game from the pause menu without having to go back to the map selection screen and then back to the main menu! Your B button lifespan should increase by approximately 0.001%.
  • Audio configuration should now properly be remembered when you restart the game. You can dump your ear plugs!
  • Bonus items (potions, rings) and magic wands can’t land on bamboo traps anymore. Incidentally, bots should kill themselves a lot less!
  • Demonstration videos for the fire and water schools should now be up to date with the latest edition of “Abrakadaboom: Magic for dummies”.
  • Characters should not lose their rune counter on death anymore. Thanks to some invisible duct tape, it now stays properly above their heads.
  • Improved UI to make it more clear you need at least one player and an opponent before being able to go on the team selection screen.
  • Added missing French translations.


That’s all! We’ll go back to work on the training arena while you try to master all 28 achievements.

Have fun,

The Argonauts

Abrakadaboom | Upcoming Content



Dear Wizards!

First let us thanks all of you that bought the game! We hope you’re enjoying it!

We are back from our little post-launch semi-break, well rested and working on the first update for Abrakadaboom.

Besides a few fixes and small improvements, we are working on implementing steam success into the game!

Here is a small preview of some icons


Coming after that is a training arena. It will allow you and your friends to familiarize with the game and test its various mechanics in a pressure free and somewhat safe* environment.

*OK, “consequences free” might be more appropriate here ;)

We are also planning some improvements for the “Extra Life” mode to ensure that matches end faster and players still have something to do even if they are eliminated!

And, as always, if you wish to provide us with some feedback or report a bug, you can contact us through the Steam Discussions board.

Have fun,

The Argonauts

Abrakadaboom | Early Access is out!



Dear Wizards!

After many months of hard work, and a last minute setback, we are proud to announce that Abrakadaboom is available right now in Early Access for you to enjoy!

To celebrate the launch we have published a new gameplay trailer on our steam page and we are offering an early birds discount of 10% for one week!

Keep in mind it’s an Early Access though. While the game is already pretty stable, playable and fun, it doesn't contain all the planned features and you might encounter a few bugs.
You can find more information regarding Early Access on the store page.

We hope you’ll enjoy playing the game and we look forward to your feedback so feel free to post in the Discussions section.

Have fun!

The Argonauts

Abrakadaboom | Release Date



Dear Wizards!

After months of hard work, we are happy to tell you that Abrakadaboom will be coming to early access April 18th, 2019 for $19.99 (UK: £15.40 - EU: 17,90 €).

To celebrate we’ve made an updated version of our teaser-trailer with the new environments (earth and water) and the new character skins. We’ll also provide you with a bunch of new screenshot for a less intensive experience :)

We know some of you might have a few questions regarding early access so we will clarify a few things in that regard.
To begin with we are not planning on staying in early access for too long (full release is expected before the end of the year).
That means that you can expect a solid experience for early access launch. The game is pretty stable and enjoyable, local multiplayer works and most of the content expected for full release is here (4 game modes, 20 arenas divided in 5 environments, 5 characters and functional bots for times when friends are not around).
Early access will be used to add online multiplayer (with friends invite), an additional environment (along with its related arenas and gameplay mechanics), improved bots, gameplay tweaks, some polish, fixes for the bugs we didn’t catch and a few other things we’ll detail later on.

Stay tuned for our early access launch trailer and more details as we get closer to April 18th.

Thank you,

Argonauts Studios