Genre: Simulator, Strategy, Hack and slash/Beat 'em up, Indie
Abriss: Build to Destroy
FREE ABRISS DEMO IS BACK!
FREE ABRISS DEMO IS BACK!
Hello :D
we're sorry for not being very active on here for a bit. To be honest, we were very exhausted after Early Access release and we took a break for a while. We've also had to take care of a lot of good old german buerocracy and some University tasks (I for example had to finish up my Masters). We've been working on ABRISS the whole time though, and... on a new Demo!!! We will also post a proper Roadmap until full release next week.
Many of you have asked to bring the Demo back - so we updated it all the way to have all missing usability & performance updates of the full game! It even has some changes that aren't in the big version and will be in minor update 0.1.23, which we'll release next. We also changed the way that snapping works, which should hopefully make your building experience much better. We want to test it out in the Demo before putting it in the big game, so please tell us on Discord or in the Steam forums if you like the new snapping!
Changelog
Improved Snapping
Buildblocks snap a lot harder to each other now, which makes it a lot easier to build perfectly aligned structures. This also makes the holding-and-dragging mode more important for fine-adjustments.
Level cleanup
We went through all Levels and found a bunch of random colliders that made the level behave weirdly, some excess lights that were barely visible but cost a lot of FPS and just made it a bit prettier.
Turning while in Hold Mode
A lot of you have tried this in the Tutorial Level - now scrolling while hovering and while moving will both work.
New Anti-Gravity Effect
We've had feedback that some people couldn't tell immediately if the gravity was switched on or off, so now we have a stronger screen-space effect that is enabled when the level is in zero gravity.
Additional UI feedback
We added some subtle FX to the UI to guide players through the phases of play in the game.
Fixed "Black Plane of Death"
YES OH MY GOD I FINALLY FOUND IT AND FIXED IT. Never again will the camera plane turn black randomly. (Thank you to Lukas149 on Discord for providing the error footage)
Fixed camera plane behaviour
At an earlier attempt to fix the "Black Plane of Death" I accidentaly made the camera plane not work properly. This is now fixed with the black plane bugfix, so now you should be a lot more aware of where you are in space with the camera.
Fixed 4k Setting
For some reason, there were two 8k settings in the resolution dialogue. One of them was the 4k option, but it was labeled wrong. We'll change this resolution dialogue from the hard-coded one it is right now to a dynamic one that checks for your systems available resolutions automatically, but until then at least it's fixed.
Upcoming events
We'll get you a proper Roadmap next week, but it will basically be this: We will release the aforementioned bugfixes + a couple more to the full version next, in minor update 0.1.23. We will keep uploading more minor updates, but there will also be a mayor content update, hopefully this year!
Greetings from Germany, Johannes
Update 0.1.22
Thank you again to everyone for keeping to report bugs! We couldn't replicate every one yet, but keep them coming!
Changelog
Localization
- Missing Translations for "use connectors to link parts" added - Charsets updated for Hangul, SC, TC and Thai - Added missing term implementation - Language source update
Gameplay
- fixed "black ground plane of death" bug (for the last time hopefully!) - building glitches fixed
Credits
- added last name for Roman Wiegand - layout fixed
Come join our official QQ group!
Hello everyone! Recently we set up an official QQ group for players in China. This is where you can report bugs you've encountered, give your suggestions for the game, or if you just want to chat about your thoughts on ABRISS: 一触即发. We will try our best to answer your questions and record the bugs you report. Come join us!
Group number: 560348643
Update 0.1.21 (Skipping 0.1.20)
Skipping 0.1.20 because we noticed bugs after uploading build 0.1.20 on a test branch
Changelog
Localization
- Hangul(Korean) Charset fixed(let's hope for the last time) - Simplified Chinese translation for CLEAR! changed after community feedback - Missing Term for "use connectors to link parts" added, translated to german and simplified chinese (thanks @deee on discord), rest of languages orderered at loc agency(e.t.a. this week)
Gameplay
- Destruction percentages fixed - Hint Video update W5L6 - Hint Video update W5L7 - Removed Sphere sound until fixed - W4L3 Level design adjusted - W5L6 fixed Colliders - W2L7 building too early fixed - Sandbox target clipping bug fixed
Credits
- Typo error for Luceers clear Name fixed (sorry) - added Christoph Weinreich, sorry for forgetting you
Post-Launch Update & Near Future
Hi everyone!
It's been a couple days now, and we're so glad the game is well recieved. Most reviews are positive, a lot of influencers play it, and the press reviews are good too. This all wouldn't be possible without players like you in our Discord server and the Steam Community who tell us about all the Bugs!
However, there are still a lot of errors in the game, and we're trying to find most of them now. A lot of them are hard to reproduce or concern localization to a language we don't understand, so please be patient while we fix them one by one. This is a good chance to remind you that we're just a team of three students - Till, Johannes and Friedrich - and don't have the bugfixing capacity of bigger Studios. So that's what we'll work on for the next days.
We will have to go on vacation at some point because we've been working on this for two years now and really don't want to get burnout at our age (we also have to take care of our university obligations) but first we will fix all the bugs we can find. We will try to make a proper Early Access Roadmap and share it with you once we have one!
Make sure to join our Discord or mention the bugs you find in your Review if you write one, without you, we don't even know what's wrong
Thank you again and see you,
Friedrich, Johannes and Till
0.1.19 Localization Font fixes
Localization: - Missing Glyphs in Korean fixed - Missing Glyphs in Simplified Chinese fixed - Missing Glyphs in Traditional Chinese fixed - Missing Glyphs in Japanese fixed - non-localized german terms fixed
ABRISS EARLY ACCESS RELEASED
The day has finally arrived! After two years of development Abriss has just launched into Early Access
A huge thanks to everybody who helped testing the demo. All of your feedback made the game a thousand times better than it was before. And we hope you’ll stick with us during the Early Access too!
We have decided on a price point of $16.99 / 14,99€ and the game will be 15% off during launch week. Please keep in mind before purchasing that this is an "Early Access" version of the game and might still contain a few bugs we need to iron out during further development. We also have lots of plans for new content and will share a development road map soon. But there will also be plenty of space for community suggestions
We hope you’ll have fun with the game and can’t wait to hear what you think! Let’s chat on Discord: https://discord.gg/DU5Ty8HzTt
Greetings from Germany, Johannes, Till and Friedrich
🚫🚫🚫 Gameplay stream 🚫🚫🚫
ABRISS - build to destroy gameplay stream
🚫🚫🚫 Gameplay stream 🚫🚫🚫
ABRISS - build to destroy gameplay stream
ABRISS - build to destroy, developer livestream & AMA
🚫 ACHTUNG ACHTUNG 🚫
We're doing a developer livestream and AMA on our Steam page on Thursday Feb 24. Make sure to click the 'set a reminder' button so you don't miss the stream.