Once Hime and Sumika are unlocked in-game, the new costumes can be selected as the third player color, similar to Suguri and Sora's.
The new costumes are based on character art by Hono of OrangeJuice. We hope you'll enjoy them!
Changes in version 1.7.7
Fixed an issue with Saki's wB and dash B hitbox.
Changed the color of P2 Saki projectiles.
Added Casual Hime and Casual Sumika costumes.
Version 1.7.6 Adds Input History!
Acceleration of SUGURI 2 version 1.7.6 is now live!
The update adds buttons for Social Media, Mizuumi and the "Heat Up!" tournament hub!
Moreover...
Input History!
In our quest to have the best training mode of any fighting game, Acceleration of SUGURI 2 now has Input History in Training mode and replays, with 4 different display modes!
You may choose between Variable (Displays only buttons pressed) and Static (Display all buttons) mode, as well as display for how many frames each input was pressed.
Don't forget about the biweekly community tournaments - Heat Up! 22 is on December 5, 1 PM CST - signups can be found here: https://challonge.com/heatup22
Version 1.7.5 Now Live + Anniversary Tournament!
Hope you're all having a great week! We're happy to announce that version 1.7.5 of Acceleration of SUGURI 2 is now out!
For 1.7.5 we focused on polishing the previously added features based on user feedback.
Changes
Added toggle to turn on and off Spectators icons online.
Added toggle to turn on and off menus popping up at the beginning of training and replay.
Tournament mode now locks Handicap at 100%.
Handicap is no longer fixed for training. You can adjust it on the character select screen.
Fixed an issue with Kae's death animation.
Changed the behaviour of time control for replays to be the same as training mode (this is due to a bug where the game would sometimes crashes at frame 8092 of time control).
Anniversary Tournament
Don't miss out the next community tournament, it'll be a big one! The 20th Heat Up! biweekly is on November 7th at 1PM CST, and it's the 1st year anniversary of the Heat Up! tournaments! We're sponsoring the winner with an Orange Juice plushie of their choice, and runner-ups will get a free game!
Acceleration of SUGURI 2 version 1.7.4 is now live with several exciting new additions!
Suguri Ver.2 costume!
A Ver.2 costume for Suguri has been added for free to all players! Like the previous Sora (Military) costume, she can be selected like an alternative color to play with.
Happy Halloween!
A special Halloween event is now in effect, allowing players to earn double particles by playing the game online throughout October!
Other Changes
Moreover, a High Contrast Mode toggle has been added to training and replay. It does not affect global settings.
Version 1.7.4 also adds the requested toggle in the Config menu to turn the "Hold button to pause" feature on and off.
We hope you'll enjoy these changes!
High Contrast Mode, New Costume and More Added in version 1.7.3!
Hello good accelerators!
We have more great additions for you in Acceleration of SUGURI version 1.7.3!
High Contrast Mode!
Enabling this new accessibility feature makes the playfield easier to see. You can choose between 6 high contrast colors for both players separately.
Check out a video of the mode in action here: [previewyoutube="oH1i_KN_R1c;full"]
Tournament Mode!
This new option can be toggled in the Config menu. This defaults the settings to one round matches, 180 seconds match duration, Hitstun meter on and High Contrast mode off.
Summer Avatars!
New summer avatars based on 100% Orange Juice have been added for Suguri, Sora, Hime, Saki, Kae and Nath.
Stream Overlays!
A new folder called "AoS2 Stream and Video Overlays" has been added to the Steam installation folder. This folder contains our recommended overlay files for Acceleration of SUGURI 2 and is intended to help content creators, streamers and tournament organizers who wish to make content for Acceleration of SUGURI 2.
More Training/Replay Options!
An Input Display feature has been added to Training and Memory modes! This shows all the inputs in real time!
Also, a Gray Background option has been added for Training and Memory (enabled by default on High Contrast Mode).
Neutral and directions only animations on Frame Analyzer are now displayed in Magenta color.
Sora (Military) costume added!
A new costume is available to all players: Sora (Military) skin can be chosen as Color 3 in Sora's character select!
Config Menu Changes
The Config menu has received a new visual look. In addition, an option for enabling/disabling the Hitstun meter toggle has been added for Configuration Menu.
Updated Leader icon!
The "Leader" text to show which player is in the lead has now been updated with a sleek new crown icon!
Happy accelerating!
Version 1.7.2 Adds Even More Features!
We're happy to announce that version 1.7.2 of Acceleration of SUGURI 2 is now playable with even more features and fine tuning based on community feedback!
HitStun meter
A meter visualizing the duration of HitStun is now added to the GUI! Once a player is staggered, this meter will show the time until breaking a combo is possible. The GUI elements have also been optimized better to avoid visual clutter. The HitStun meter can be disabled in online play.
More Avatars
Unlockable 100% Orange Juice version avatars for Tsih, Suguri (46 Billion Years) and Sumika have been added to the Shop!
Frame Data Analyzer
You can now study your character movements and attacks frame by frame in the Training and Memory modes using an improved visualization: characters are painted in different colors based on their current state. Green means Attack, Red means HitStun, Blue means Dash, Yellow means Shield and Light Blue means you can Dash Cancel.
We hope you'll enjoy these new features. We'll have more coming in August again!
By the way, don't miss out on the biweekly community tournaments! The next one takes place on August 1 - check here for details!
Dash Cancel Info Added!
Version 1.7.1 is now live, adding the much requested Dash Cancel info to Frame Data view!
In addition, there is now an icon indicating when the unit is able to cancel on the UI in all modes!
Lastly, the recently added "Leader" icon indicating which unit is currently in the lead is now visible for both players at all times, but grayed out when the unit is not in the lead.
However, they are criminally understaffed! If you'd like to help, just take a look at this roadmap. We have been told that even just 1 new contributor would do wonders!
Instructions on how to get an account on the wiki can be found here.
You can help make the community better for everyone!
Frame Data & Time Control Added in Version 1.7!
The next major step on our way to giving Acceleration of SUGURI 2 the best training options of all fighting games is now live in version 1.7!
See the trailer showcasing the new features here! [previewyoutube="9Sdbmf1QxK0;full"]
FRAME DATA & FRAME COUNTER
Check your favorite character moves Frame by Frame with the Frame Data, and use the Frame Counter to more easily analyze your matches with your friends. No more looking for a specific second in a video, just check on which frame the action happened!
CONTROL TIME
Pause your game, hide the menu and control the match with frame precision. You can rewind or forward time at will, at the speed you want! This feature works not only on replays, but also in training mode.
TRAIN WITH REPLAYS
Lost to a really good player online? Want to avoid getting hit by the combos and setups they did?
No worries, just save the replay, find the specific situation in the match you wish to practice, Save State right before it and take over for the player side you were using!
Now you can practice the same situation as many times as you want!
This revolutionary feature allows you to practice against specific match-ups, players and situations using replays from real matches…
...and once you take over, you have access to ALL training mode features! Have fun!
All these features and much more are available now.
Also, congratulations to Quarantined Rapport 2 Top 8 winners, your names have already been added to the Hall of Fame!
Full patch notes for version 1.7
Changes:
Added a "Leader" icon on game HUD to show which player has the advantage in HP.
Dev note: This feature is primarily meant to make life easier for spectators and players when the game is really close.
Added "Quick Reset" option to training and replay. Instead of Resetting the entire match, this loads a State saved at frame 82 (the first frame you can move a character).
New UI for the replay menu.
Training and Replay menu now opens up before the game starts.
Added Rewind and Forward functions to Training and Replay. It resets after every 8000 frames (a little more than 2 minutes) or after every Load State.
Added a Speed selector for rewind and fast forward. You can choose how many frames you wish to move with the Up and Down arrows, Rewind time with the Left button, and Forward time with the Right button.
If a pause option is unavailable at this time in training or Replay, it is now displayed in red.
Added an indicator that the game has saved or loaded a state in the form of a green and yellow outline.
Added "Take Over for P1" and "Take Over for P2" options to Replay. This allows you to practice a specific situation using replays.
Added the ability to save and load states while Hide Pause is active.
Added an unpause timer to all non-network modes. The game now has a countdown timer starting at 3 every time you unpause or load a state in non-network modes, so you can prepare for the match to resume.
You now need to hold pause for 1 second before the game pauses in all non-network modes.
Added Frame Data to Training and Replay modes.
Added "Open Mizuumi Wiki" option to training.
Version 1.6.8 Rehauls Training Mode!
We're happy to announce a major update to the training mode of Acceleration of SUGURI 2!
Version 1.6.8. adds the following changes: Training Mode
Many quality of life improvements have been made to Pause Menus.
Training Pause Menu redesigned with a cleaner, box-shaped UI.
Added a "Hide Pause Menu" option on Replays and Training which keeps the game paused but hides the UI so players can take screenshots of hitboxes etc.
Added "Reset Training" option to Training.
Added "Enable/Disable Hyper Regeneration" option to Training.
Added "Enable/Disable Armor Regeneration" option to Training.
Added "Minimum Heat value" option to Training.
Added "Maximum Hyper value" option to Training.
Added Save State functionality to training (allows you to immediately revert to an earlier state of the match).
Added "Enable/Disable Save States" option to Training.
"Chat Scroll Up" and "Chat Scroll Down" buttons are now called "Chat Scr.Up/Save State" and "Chat Scr.Down/Load State", respectively.
Please enjoy this trailer showcasing the new features: [previewyoutube="SCaUD-BNeYo;full"]
Other:
You can no longer return from stage select to player configuration online if both players already confirmed their configurations (fixes a bug where player might get 'stuck' on starting a game if the other player cancelled their ready status on the same frame).
Added support to major tournament results on Ranking, "CEOtaku 2019" results added.
Added a Community News scrollbar to the online menu.
Don't miss out on the officially sponsored Quarantine Rapport 2 relief tournament, where you can play Acceleration of SUGURI 2 and even win cash prizes! Top 8 will get featured in the Hall of Fame as well!