Genre: Real Time Strategy (RTS), Role-playing (RPG), Sport, Strategy, Indie
ACE Arena: Cyber Evolution
ACE - 12/03/2015 Patch Notes
Gameplay:
Ult bonuses (+1) will now appear every 30 seconds during the Overtime.
Ranking mode:
The ranking mode is now fully added in game.
We will wait a week to see if there is no bug and we will reset it to allow you to compete then as best as possible.
Bug fix:
The win bonus and attached mechanisms is now fixed.
ACE - 26/02/2015 Patch Notes
Hello fellow runners!
The Feb update is finally here!
Enjoy!
New features
The ELO database - First step to the full ELO system
Official Season emblems
New Year / Winter Championship Exclusive hat
Bug fixes
Goalie shield animation now show the pulse effect properly and doesn't seem to be an immune area anymore
Awesomium process are now killed once the game is launched, and restarted when the player comes back in the lobby
The first lane of the leaderboard should now diplay your rank properly even if it is above 800
The puck should not go through the door anymore
PLayers are now correctly assigned in different teams in the matchmaking
The tutorial should not bug anymore
Bot are now named with their assigned hero
The Win bonus is not given if you are the only human player in a game.
Characters balance
Nitrogen Queen is now immune to her own abilities
Captain Smoke's drones have no delay anymore on their shot (on test)
Stalker has got one more ultimate charge
Arena: Cyber Evolution 2015/01/20 Patch Notes
Hello fellow runners!
A lot of new things in today's update.
UI features:
There is now a Happy Hour period which gives you a 30 Cyberbux bonus after each game played within
There is now an Achievements leaderboards allowing you to see how experienced you are regarding the community
You can now invite people from the chat list
Characters:
Hikari's beam is now moving slower
Hikari's beam now rotate correctly while it is activated
Implants:
Following implants were boosted.
Push power
Cooldown regen
Speed unpass
Push unpass
Bug fix:
Start button should now work correctly
If you are only two players after a normal matchmaking, you will now be displayed to each team and not be in the same
Cap level is now 120
In spectator mode, you now see players in their right team
There is now a sound when a match is over
See you in the arena!
ACE Christmas Update Notes
Party vs Party Mode You can now create a game either as a player (with your Party) or as a solo Spectator, and invite another Party to play against. This will allow players to play organized games much more easily.
News Hats and Skins
Revamped the Region Selector
Slightly reduced grab zone size
Slightly increased shooting speed across the board
Fixed some grab bugs
Changed Daily missions to be more flexible (they can now be completed with multiple Runners)
Added number of players currently playing ACE in the Region Selector
ACE 24-Hour Stream and Tournament on Saturday, Nov. 28th
Please support the community members behind this initiative and the continued development of ACE by donating at https://www.twitchalerts.com/donate/spearheadgames
Packs and hats for ACE will be given out every hour of the stream. Just tune in to win!
Also, Vitesse has organized a Rumble Pit tournament that starts at 2PM Eastern. Sign up by leaving a comment here: https://steamcommunity.com/linkfilter/?url=http://www.acespot.net/index.php/tournaments/16-sign-up-saturday-29-november-2014-20-00-utc
Thanks again to all the people involved in this! Have fun!
ACE Fall Update Notes
3 dedicated server systems: America, Europe and Asia
Gameplay
NEW CHAMPION: Hikari
Disk speed increased by 15%
Fixed issues when Disk being released when hitting a collision
Negociator: reduced Secondary range by 30%
Sentinel: Secondary cooldown increased from 7 seconds to 15 seconds
Sentinel: Ultimate duration reduced to 2 seconds
Captain Smoke: added delay before shoot to goal for Drones
Vex Wrecker: reduced Secondary cooldown from 20 seconds to 12 seconds
Grab Energy displayed even when not holding on the Disk
Bugs fixed
Gameplay
Able to score from behind the goal
Phuel (Grab Energy) states should be color-coded
Sentinel not recognized as goalie, with bots.
Some players seem to be unable to rotate their runners.
Bots still play during match end sequence (and they dance while doing so)
Vex’s Ultimate snaps at 45-degree angles
Bots replacing players who left the game have dumb AI
Characters go down in Z axis when playing around the goal areas
Puck can go outside the field (happened during wind event)
UI/Menus
Mission cards do not display an image at end of game
The Sentinel has the same ability descriptions as Drone Commander
Currency balance is not displayed correctly
Chest unlocks not given if not clicked on
The Revenge I implant lacks an icon
Character attribution switches between players and team
Win bonuses in general do not work properly
Character skins are not carried correctly from lobby to game
Party Booster Win bonuses are not working properly
Lobby top row should show the bots (if there are any in the match)
Emblems are not carried into the lobby
Rewards for winners/losers incorrect
Customization menus do not hide when match starts
With 6 players in a lobby, players viewports shuffle around
Missing visuals for Chest unlocks (hats)
Spectator HUD shows up during match
Matchmaking
“Can’t start a match because you are not the party leader” error message
Black screen when exiting lobby
Partying up is not working properly
Matchmaking splits players into multiple lobbies (even when 6 are searching)
Queue can take more than 180 seconds for some people
Matchmaking timed out causes server disconnect issues
Error 500/0 - player cannot connect to Braincloud
Party composition is disassembled after a match
Settings
Default server should be EU for European players
If you encounter issues, please keep reporting them here: http://steamcommunity.com/app/285580/discussions/1/
ACE Pre-Fall Update v0.2 Notes
New server
Asia server is online
Gameplay
Negociator: reduced Secondary range by 30%
Sentinel: Secondary cooldown increased from 7 seconds to 15 seconds
Sentinel: Ultimate duration reduced to 2 seconds
Captain Smoke: added delay before shoot to goal for Drones
Vex Wrecker: reduced Secondary cooldown from 20 seconds to 12 seconds
Bugs fixed
Gameplay
Phuel (Grab Energy) states should be color-coded
Sentinel not regonized as goalie, with bots.
Some players seem to be unable to rotate their runners.
Bots still play during match end sequence (and they dance while doing so)
Vex’s Ultimate snaps at 45-degree angles
Bots replacing players who left the game have dumb AI
Characters go down in Z axis when playing around the goal areas
Puck can go outside the field (happened during wind event)
UI/Menus
Character skins are not carried correctly from lobby to game
Party Booster Win bonuses are not working properly
Lobby top row should show the bots (if there are any in the match)
Emblems are not carried into the lobby
Rewards for winners/losers incorrect
Customization menus do not hide when match starts
With 6 players in a lobby, players viewports shuffle around
Missing visuals for Chest unlocks (hats)
Matchmaking
Party composition is disassembled after a match
Settings
Default server should be EU for European players
Please continue to post the issues you've encountered here: http://steamcommunity.com/app/285580/discussions/1/620696522071776641/
To track our work progress for the Fall Update (Nov. 26), please go here: https://trello.com/b/dzJxxryJ/arena-cyber-evolution
ACE Is Back and Running on Dedicated Servers!
Hello Spearhead honorary members,
As you know, we've been really focused on improving our online tech and actually making Arena: Cyber Evolution work on dedicated servers in the last few weeks.
The feature is not fully ready yet, but it’s good enough to be tested and debugged!
This dedicated server architecture is meant to fix/improve the following issues:
Lag: Your experience will no longer be affected by the host players.
Stability: Will fix abrupt match ending issues happening when the host player quits the match or lobby.
Competition fairness: No player is the host anymore - which was an unfair advantage.
This technology will overall help us to provide ACE players with a much more solid and clean gameplay experience.
While the feature is still in development, we have pushed an early version of it out and we are ready to receive feedback & data that will help us to debug it, which we will do intensively for the next 3 weeks.
You can help us by taking a look at the pre-release version of ACE and let us know of any bug/problem you encounter on our Steam forum.
As of now, the target date for the official launch of the dedicated server build is planned for late November.
It’s been a hardcore topic but we're getting there!
Current list of known major issues:
Arena: Cyber Evolution will be down until November 6th
In preparation for the Pre-Release ACE Dedicated Server Fall Update, we have to temporarily "break" the game while we transfer to the new Store setup. The update you will get is a pre-loaded version of the Pre-Release Fall Update but you will not be able to play the game until November 6th.
Apologies for the inconvience and thanks for your patience. Hope to see you in-game to help us test and make sure we have a solid Fall Update.
In the meantime, here's a preview of what's coming on November 6th:
This version is intended for testing only and is NOT FINAL.
Full release of the Fall Update is scheduled for late November.
Included in this release:
- DEDICATED SERVERS!
- Complete UI overhaul!
- New sounds!
- Gameplay ergonomy changes!
- New Runner!
- New Chest system!
ACE Update v0.6 Notes and Announcement
After one month of receiving valuable feedback from the community, we have identified many, many improvements that need to be done to bring ACE to next level. Some of these changes are massive and require many weeks of work.
We have been releasing updates on a weekly basis, but this is quite time-consuming and affects the quality of the work being done on the aforementioned massive changes. The next Steam push is planned for end of October and we are more than determined to make it count. Hence we have decided to interrupt weekly updates so we can fully concentrate on these core improvements and really make a meaningful push!
See you soon... on dedicated servers!
P.S. If you are interested in seeing and testing the daily updates to ACE, follow the instructions here: http://steamcommunity.com/app/285580/discussions/0/558749824989666675/.