Aces & Adventures cover
Aces & Adventures screenshot
Genre: Role-playing (RPG), Strategy, Indie, Card & Board Game

Aces & Adventures

New free Luck of the Paw DLC out today!

Hello Adventurers

We are excited to announce the free Luck of the Paw DLC is now live! Head to the store page and pick it up now!

This DLC includes access to a cat themed playing card deck. This deck can be used in all game modes, simply choose it as your Cosmetic in the Options!

Features:



  • Bespoke artwork provided by @boba_witch
  • Cat breeds include: Scottish Fold, Siamese & Sphynx
  • Unique cat characters for each face card
  • Jester cat featured as the Joker card




But that is not all, tune into the Luck of the Paw stream on the Yogscast YouTube channel in 1 hour (17:00 BST / 09:00 PT) to catch a special stream where Lewis and Boba will now only be showing off the new DLC. If that was not incentive enough the pair will also be checking out a major piece of the new content that will be coming to Aces & Adventures very soon!

https://www.youtube.com/@yogscast

We hope to see you there,
The Aces & Adventures team.



Patch Notes 1.016


  • Added option to set Multisample anti-aliasing that will override the amount used by Quality Preset.


  • You can now view all abilities in your deck by clicking your ability draw pile.
  • You can now view all abilities in your discard pile by clicking your ability discard pile.
  • You can now view all cards in your deck by clicking your draw pile.
  • You can now view all cards in your discard pile by clicking your discard pile.
  • You can now view all cards in the enemy’s discard pile by clicking the enemy discard pile.


  • Enemies now have mouse over tooltips for their traits. (Can be disabled in options)
  • Potential Combat damage is now also shown when you mouse over an enemy before committing your combat hand.
  • Abilities which are having an effect on potential damage now highlight their names while potential damage is being displayed.
  • Improved mouse over logic for playing cards during player defense phase. Intent lines and potential combat damage are now updated upon mouse over.
  • Improved mouse over logic for Playing Card wild value selection tabs.
  • Applied buffs and debuffs now have mouse over tooltips.
  • Hero Ability and Trait piles now have mouse over tooltips.


  • Obsidian Blade should now work correctly with Shadow Duel.

Aces & Adventures - Roadmap Reveal!



Hello Adventurers!



In our latest announcement we said we had some exciting news we were going to share. Well today is that day! Firstly we would like to thank everyone who has purchased and played the game, and to everyone who has reviewed the game on Steam. With over 90% positive reviews, we could not be happier with the reception to Aces & Adventures!

While we're still working on bug fixes and quality of life improvements, we're also working on a whole host of new content, the details of which we are now ready to share with you! From new enemies, events, abilities and QoL updates all the way through to new game modes and daily challenges.

Aces and Adventures – Road Map



New Abilities and Balance

You can expect to see a steady supply of new abilities for all 5 classes, unlocking new powers and potential builds!



New Items, Enemies, and Events

We'll keep the War of the Branches and future procedural modes fresh with new content.

Deck Manager Mode

Begin with a simple, default deck of about 10 cards, and curate your deck as you embark on a long-form procedural adventure. You can add new abilities, upgrade existing abilities, and prune your deck as you see fit. No two runs will be the same.



Daily Challenges

Face powerful mutators – like a deck of only Spades or redrawing your ability hand each round – within a fixed, randomly-generated adventure. The adventure will remain the same during the daily challenge, only to change again when the next challenge goes live.

Quality of Life Improvements

We're committed to addressing as many of your requests as we can to provide you with as much information and the most intuitive controls possible. Here are some QoL improvements you can expect soon:

  • View all abilities in your deck by clicking on your ability draw pile. Abilities are sorted alphabetically while being viewed.
  • View all cards in any discard pile by clicking on it.
  • Show potential combat damage numbers on pointer over of suggested and custom attacks.
  • Video option to set MSAA separate from Quality Preset.
  • Time-to-next-rank tooltip for adventure decks to help clarify the completion ranking system.

Some other features that we have planned but are not yet under development include:

  • Ability to view unlocked Level Up traits for a character in the Deck Editor.
  • Show starting Level Up traits for a character in the Level Up scenes card pile.
  • Ability to view abilities you have not unlocked in Deck Editor.
  • Add a small button to access menu with the mouse (no keyboard required).

  • Handcrafted Challenges

    Take on unique challenges presented by custom-made adventures. These are designed to favor new decks and strategies. Some will be epic, long-form adventures, containing a bit of randomness; while others will remain tightly focused gauntlets meant to test your strategic creativity.

  • Share Decks

    Post and share your own custom decks with other players via the Steam Workshop. Other players will be able to use your deck immediately if they have the cards; otherwise, they will be allowed to pay a “mana” (experience) cost equivalent to the number of cards they’re missing to unlock the deck.




Patch Notes 1.015


  • Fixed bugs which would occur when you removed almost every card from your deck via Card Shrines and Events in War of the Branches mode.
  • Fixed bug which occurred when 2 enemies had Conduit +1 applied on them which caused damage to infinitely loop back and forth between them.
  • Fixed bug which prevented canceling Night Market Bolt abilities after entering the targeting phase.
  • Fixed bug which had pause menu render outside of screen bounds when beyond ultra wide aspect ratio.
  • Fixed bug which had abilities received from ability packs affected by certain buffs causing them to display altered information.
  • Fixed bug which made Full Bloom achievement require restarting the game to properly unlock.
  • Fixed a few ability typos and Updated Localization.


  • The cards actually being used for enemy attacks and defenses are now nudged forward in the enemy's hand to improve clarity.


  • Added “Minimum” setting to Particle Quality settings that even further reduces complexity of particle effects.
  • Optimized Blizzard ability particle effects.


  • Ascendence +2 now raises max health before healing.
  • Simon’s Beacon +2 no longer triggers when you deal damage to yourself.
  • Grip of Power +1 will now fallback to overdrawing an ability in the case it has been made free to cast.
  • Haste +2 now immediately adds an additional attack.
  • Frozen Heart can now also be used on enemy cards.
  • Desert Rose trait should properly affect cards that were turned into diamonds after it was applied.
  • War of the Branches events which disallow Flushes should now properly affect the Mirage trait.

Patch Notes 1.014


  • Added the following new Video Options which can be changed to further improve performance.
  • Animated Lighting: Whether or not adventure table lighting will have its color and intensity animated by small looping videos. Disabling this option can significantly improve performance.
  • Shadows: Whether or not lights will cast shadows. Disabling this option can increase performance a good amount.
  • Added “Extremely Low” quality option for “Particle Quality”. This option should be a notable performance increase for more complex particle effects.


  • Updated Localization.


  • Fixed bug which prevented ability search from functioning properly in certain languages.
  • Fixed bug which prevented Seasoned Adventurer - S achievement from being properly unlocked in certain cases.
  • Optimized a few visual effects.

A Big thank you - And some exciting news!

Hello Adventurers!

Thank you to everyone who backed Aces & Adventures on Kickstarter, purchased it, spread awareness of it to their friends or simply just wishlisted it! We've had an amazing first week, and we couldn't have done it without your support!

We've enjoyed reading your reviews, we're taking all of your feedback on board, responding to issues as they arise. We're amazed to see that reviews have been over 90% positive. If you would consider writing a review it would help us out a lot!



Since launch we've put out some bug fixes and are continuing to work on any new issues that arise, as well as a specific focus on performance issues on low end machines -- particularly those with integrated graphics. If you do run into any issues feel free to reach out to us on Discord or the Steam forums, and we'll look into it ASAP!

https://discord.gg/JFNSwsRGpA

There's been a rise in players becoming interested in creating unique and interesting custom decks which is great to see as we feel this is where Aces & Adventures shines! We'd love for you to share your decks with us on Discord. If you're not sure where to get started on building custom decks, we have a great example video we have put together that should give you some ideas. More videos will follow!



Finally we are excited to announce, that we're about to begin work on major content updates for Aces & Adventures as part of our post launch content. It's still a little early to share details, but these are big plans, and we will post a road map in the coming weeks!

Stay tuned for future news and updates coming soon!

Patch Notes 1.013


  • Fixed bug which occurred when casting a single target damaging ability which had its cost temporarily set to free, that would otherwise not be able to be casted.
  • Inverted healing should now correctly be able to deal lethal damage to an enemy.
  • Inverted healing is now treated as ability damage dealt by the entity which inverted it.
  • Several enemy healing Traits which would not trigger at full health now correctly trigger if healing will be inverted.
  • Fixed bug which prevented Warrior from being properly unlocked if the game crashed before the save file was written.
  • Optimized several visual effects.

Patch Notes: 1.012


  • Fixed bug which caused enemies with negative HP to infinitely attempt to attack.
  • Fixed a bug which made events which changed ability card costs not affect flexible card cost abilities in some cases.
  • Fixed bugs found in the following abilities:
  • Brunhildr's Kiss (Normal and Legendary versions) incorrectly being restricted to adjacent targets.
  • Ebb +1 bug which occurred when its cost was reduced.
  • Ace Shot (All versions) bug which occurred when its cost was reduced.

Aces & Adventures - Out now! With 20% launch discount!

Hello Adventurers!

After a lot of hard work, the day has finally come - Aces & Adventures launches on Steam today with a week-long 20% discount!

When set out with the goal to combine a traditional deckbuilding game with roleplaying elements - and add in poker mechanics, we had no idea how fantastically the various systems would work together. But if you can't quite picture how a "poker-powered deckbuilding adventure game" works, don't fret: we've put together an introduction video, which explains everything you need to know:



The game features 13 fully-voiced campaigns across four 'Seasons', for a total of 52 adventures with escalating challenges - as well as a procedurally-generated mode which will ensure endless unique experiences. To help tackle these quests, you will be able to level up and unlock new and stronger cards to build custom decks across the five distinct classes.

Aces & Adventures is easy to learn but hard to master. The four 'Seasons' will ease you into the game, making it accessible by players new to the deckbuilding genre. Once this is over you will gradually unlock more and more challenging runs, that will test your skills and offer a challenge to even veteran deckbuilders!



We hope you enjoy Aces & Adventures and would love to hear your feedback on Discord.

https://discord.gg/JFNSwsRGpA

And a special thank you to our Kickstarter backers: we could not have done this without you!

The Aces Team


Final public playtest now live! - check out Aces & Adventures before launch

Hello Adventurers,

We are having our second - and final - scheduled playtest from now until February 6th ahead of the February 23rd launch date! This playtest includes the first six campaigns across all five of the game's characters, and the first season of the procedural game mode.



If you are already signed up to the playtest you will be granted access immediately. Otherwise you can sign up by going to the store page and clicking the playtest button below the Wishlist button (which you should also hit if you haven't already).

https://store.steampowered.com/app/1815570/Aces__Adventures/



And best of all - all progress you make in the playtest will carry over to the full release.

We would love to hear your thoughts on the game so far either through our Discord https://discord.com/invite/JFNSwsRGpA
or the playtest page on the Steam forums
https://steamcommunity.com/app/1815570/discussions/1/

We hope you check out the playtest and consider joining the Aces & Adventures community.

We have some more exciting things planned between now and launch, so stay tuned for further developments!