/********************** version 3.04 patch 6 ************************/
1. Fixed A-20G wheels not rolling.
2. Fixed missing gun and bomb sight in the Boston III.
3. Adjusted P-40's & A6's eye points.
4. Made some adjustments to pilot poses for better pilot animation.
5. Fixed the match arena queue selection.
6. Fixed a bug which was causing staged mission not to launch.
8. Fixed a bug with the CM "Country Reset" command.
9. Fixed a bug with CM mission logging "assist" event.
10. Added about 120 new Controller configuration files.
Version 3.04 Patch 4 & 5
/********************** version 3.04 patch 5 ************************/
1. Fixed a CTD bug in the film Viewer.
2. External view is now back as before.
3. Fixed nothing showing in the mission editor.
4. Released new the A-20G and Boston III shapes.
/********************** version 3.04 patch 4 ************************/
1. New user videos will now autoplay
2. The curtain now opens when displaying the briefing in the Mission Editor.
3. Fixed a bug in our browser window where combo boxes would not display correctly.
Version 3.04 Patch 3
/********************** version 3.04 patch 3 ************************/
1. Fixed a bug causing the clip board positions not to be loaded
and also could cause other issues, after playing a while, which
would cause various settings not to load or save.
Version 3.04 Patch 2
/********************** Version 3.04 patch 2 ************************/
1. Fixed a bug causing "settings" file loads after running Aces High for a long time.
2. Fixed an issue with Bf109-G6 and G2 head being able to move outside the cockpit
Version 3.04 Patch 0
/********************** version 3.04 patch 0 ************************/
1. Ping times now update in the "All" tab.
2. Added animated pilots to F4F-4, Lancaster III, and the three Hurricanes (Mk I, Mk IIC, and Mk IID) . (DX11 only)
3. Upgraded the Oculus SDK to version 1.30.
4. Fixed a bug that could cause a CTD (Crash To Desktop) when exiting the riftval terrain.
5. Added animation sliders in the skin viewer.
Version 3.03 Patch 19
/********************** version 3.03 patch 19 ************************/
1. Trains and convoys now show in the film viewer (Note: only films made after this patch is applied).
2. Made a change which makes VR controls smoother.
3. Fixed a bug where discoed vehicles could show on radar.
4. Fixed a bug causing VR hands not to animate.
5. Fixed a bug causing roads and rivers to show through hills in VR.
6. Added player ICON radar setting. If any friendly sees an icon on an enemy, they show on radar.
7. Anti Alias is now off by default.
8. Upgraded to fmod 1.10.08 This fixes a CTD (crash to desktop) issue when Windows 10 set privacy settings to disable the microphone. Aces High III now displays a message if start record fails.
9. Removed axises from the skin viewer.
10. Skin viewer and the DX11 version of Aces High III can now save the default skin textures.
Version 3.03 Patch 18
/********************** version 3.03 patch 18 ************************/
1. Fixed some bugs with the convoy system causing Crashes in the film viewer.
2. Add many option flags for radar configuration.
3. Added an Arena Flag to enable .target on line (Training arena).
4. Optimized some code that would cause stutters when convoys were created.
5. Fixed a tagging issue on the 40mm guns, on the cruiser, which were labeled backwards left to right.
6. Fixed a bug that could cause drones to be lost if Alt-Tabbing out.
Version 3.03 Patch 17
/********************** version 3.04 patch 17 ************************/
1. Changed the way some memory was allocated with roads to speed up exiting arenas.
2. Fixed some bugs causing CTDs (Crash To Desktop) with dynamic objects such as convoys and trains.
3. Fixed a bug with shapeswa.txt not loading from the "SWA" folder of a terrsetxx.
4. Fixed a bug with the object editor, which would cause it to crash, if a tree was missing in an SWA file.
5. The Terrain Editor now displays circles on paths with end point type "supply radius".
6. In the Terrain Editor paths now display as orange if the "no objects" flag is set.
7. Fixed a bug with trains shooting at wrong countries.
8. Fixed a bug where trains/convoys were not adding down time to destinations.
9. Fixed a bug with troop animations causing them to be above ground and have a hitch in their running loop.
Version 3.03 Patch 16
/********************** version 3.03 patch 16 ************************/
1. Fixed some Z fighting issues with roads and rivers
2. Made a small change to how rivers blend in with the ocean.
3. Path display lines in the Terrain Editor now show as arrows instead of circles for the connecting points.
4. Added an Alt Above Ground options for objects in the terrain editor. This works similar to Set To Terrain Alt, except the Y value of its position is an offset from the terrain.
5. Fixed a bug with com flag settings.
Version 3.03 Patch 15
/********************** version 3.03 patch 15 ************************/
1. Fixed an issue when a font size was bigger than 28 in the Message Windows, it would be cropped to 28 when restarted.
2. Added dump file creations to the object editor.
3. The .target command is no longer available online.
4. For new tiles with trees you must now make a shapeswa.txt file in the speedtree/swa folder with a list of the square tile names without any extension.
5. Fixed a bug with some clouds showing too dark in the film viewer.
6. Added smoothing to the end of rivers.
7. Made some changes to the default Oculus control setup.
8. Fixed a CTD (crash to desktop) bug if the engine of a train was shot.
9. Fixed a bug where train cars were still moving if the car ahead of them was killed.
10. Made change on how Z fighting is dealt with on rivers, roads, and convoys.