Fixed a glitch that caused VFX logic to keep working even when the game is paused
Cassandra can now jump-cancel any hit of her grounded uphit
Fixed various visual glitches
Whiffle ball should stop going out of bounds at high speeds
Bonus system implemented: Every 5 goals, the next goal gives an extra 5 points
New VFX added to go along with bonus system
Update 08
General
Gameplay changes to a more tug of war style, combo count only fully resets on big goal
Main Menu
Version number updated to 8.0.0
Character Select
New Spray for Cass (CassChibi)
New Spray for Charlie (CharlieChibi)
Ingame
If the ball goes out of bounds, Text will read OUT OF BOUNDS while resetting
Hitting the ball on longer resets your opponents combo count
Hitting the ball lowers your opponent's combo count by one
Adjusted behavior of Whiffle ball to be more manageable
FireWorks Shell no longer stays in explosive mode
Update 07 QuickFix 01
Main Menu
Version Indicator(bottom right) set to ver. 7.1.0
Mode Select menu
Added Controller Select
Added Loading Screen Art
Ingame
The 'Reset Ball' button works again
A bug that caused the ball to fail to reset has been fixed
Controller assignments will automatically reset to default when you start the game and if you return to the Main Menu
FPS display now shows 'Current FPS/FPS target'
Canceling during your hitstun (only if you hit the ball) will cause the ball to stop in place
The duration of hitstop when hitting the ball has been increased slightly
Various new text and vfx have been added
One point goals now remove only one combo count, as opposed to resetting the counter to zero
Get Good
A bug that caused the training machine to glitch the UI during scoring has been fixed
CrossCourt
(Controller)Fixed a bug that made Cass unable to turn around when tapping left/right on the right stick
Update 07
General
Certain graphical elements(such as sprays) should now display properly at any resolution
Volume Buttons have been added to all menus
Main Menu
Version Indicator(bottom right) set to ver. 7.0.0
Added Volume button to menu
Character Select
Cass has a new spray(+laugh)
Charlie lost a spray(-stance)
Charlie has a new spray(+smug)
Mode Select menu:
Art changed
Added Volume button
Ball select has been added to center
Hover over modes/ball to get an explanation of them
Ingame
Using meter will now incur a meter gain penalty: meter gain for the next 3 seconds after a cancel will be halved
Players can no longer buffer an airdash on the ground
Cassandra can now jump-cancel her grounded down attack on hit
Changed layout of pause menu
Added keyboard and controller controls to pause menu
If the ball goes out of bounds, then it will automatically reset to center
Airdashes have more consistant distances
Play Ball
A bug that caused CPU players to glitch the UI during scoring has been fixed
CrossCourt Brawl
Players can no longer buffer actions behind a hit confirm (A successful hit will now clear the buffer queue)
(Controller)Pressing left/right on right stick will turn the character if necessary
Update 06 Quickfix 01
Main Menu
Version Indicator(bottom right) set to ver. 6.1.0
Ingame
Buffer glitch has been fixed
Update 06 Patch notes
Added AI opponent, only available in "Play Ball" mode.
Main Menu
Version Indicator (bottom right) set to ver. 6.0.0
Character Select
Can now choose whether you play against a Human or Computer in Play Ball mode. Click on the two bubbles next to the Play Ball button to choose who is CPU and who is Human
Rearranged the order of the modes in Game mode menu
Ingame
Cassandra no longer freezes when you do an aerial attack too close to the ground
Several bugs with the buffer system have been fixed
Play Ball
Can now play against CPU Player
Update 05 Quickfix 03
Ingame
Fixed a bug that causes Cassandra to do a double airdash when only one is inputted
Can no longer buffer attacks during starting countdown
Update 05 Quickfix 02
Main Menu
Version Indicator (bottom right) set to ver. 5.2.0
Controls screen has been updated to reflect new key bindings for Player 1
Ingame
Airdash is now performed by pressing Left or Right twice quickly
Player 1 has new bindings (Keyboard): G and F keys can also be used to attack
Buffering
AirDash buffer window has been widened
Jump buffer window has been widened
Cancelling will clear the buffer queue
You can now buffer ground attacks in the air, allowing you to attack as soon as you land
Update 05 Quickfix 01
CrossCourt Brawl
Airdash window after Hit confirm would not reset, causing a glitch that would cause unintentional Airdashes
Update 05
Notes Changes to visuals, added animations, Added a new Buffer system
General
Implemented a new buffer system, most inputs can now be buffered
Main Menu
Version Indicator(bottom right) set to ver. 5.0.0
Ingame
Player hit vfx now plays in all modes
Cassandra and Charlie will now appear as background NPCs when not in play (stage dependent)
Single goal score limit removed
Goal score animation will now finish completely before the ball resets position
Net no longer shows in Crosscourt modes
Camera behavior has changed to try to be less disorienting
Buffering
Attacks can be buffered if you press the button within 10 frames before your character recovers from an action
AirDash can be buffered if you press both the cancel button and a direction within 5 frames of each other, and 5 frames before your character recovers
Canceling cannot be buffered
CrossCourt Brawl
Cancelling an attack with Airdash has not been changed