Aces Under the Moonlight cover
Aces Under the Moonlight screenshot
Genre: Sport, Indie

Aces Under the Moonlight

Update 08 QuickFix 01

Ingame


  • Fixed a glitch that caused VFX logic to keep working even when the game is paused
  • Cassandra can now jump-cancel any hit of her grounded uphit
  • Fixed various visual glitches
  • Whiffle ball should stop going out of bounds at high speeds
  • Bonus system implemented: Every 5 goals, the next goal gives an extra 5 points
  • New VFX added to go along with bonus system

Update 08

General

  • Gameplay changes to a more tug of war style, combo count only fully resets on big goal


Main Menu

  • Version number updated to 8.0.0


Character Select

  • New Spray for Cass (CassChibi)
  • New Spray for Charlie (CharlieChibi)


Ingame

  • If the ball goes out of bounds, Text will read OUT OF BOUNDS while resetting
  • Hitting the ball on longer resets your opponents combo count
  • Hitting the ball lowers your opponent's combo count by one
  • Adjusted behavior of Whiffle ball to be more manageable
  • FireWorks Shell no longer stays in explosive mode

Update 07 QuickFix 01

Main Menu

  • Version Indicator(bottom right) set to ver. 7.1.0


Mode Select menu

  • Added Controller Select
  • Added Loading Screen Art


Ingame

  • The 'Reset Ball' button works again
  • A bug that caused the ball to fail to reset has been fixed
  • Controller assignments will automatically reset to default when you start the game and if you return to the Main Menu
  • FPS display now shows 'Current FPS/FPS target'
  • Canceling during your hitstun (only if you hit the ball) will cause the ball to stop in place
  • The duration of hitstop when hitting the ball has been increased slightly
  • Various new text and vfx have been added
  • One point goals now remove only one combo count, as opposed to resetting the counter to zero


Get Good

  • A bug that caused the training machine to glitch the UI during scoring has been fixed


CrossCourt

  • (Controller)Fixed a bug that made Cass unable to turn around when tapping left/right on the right stick

Update 07

General

  • Certain graphical elements(such as sprays) should now display properly at any resolution
  • Volume Buttons have been added to all menus


Main Menu

  • Version Indicator(bottom right) set to ver. 7.0.0
  • Added Volume button to menu


Character Select

  • Cass has a new spray(+laugh)
  • Charlie lost a spray(-stance)
  • Charlie has a new spray(+smug)

Mode Select menu:

  • Art changed
  • Added Volume button
  • Ball select has been added to center
  • Hover over modes/ball to get an explanation of them



Ingame

  • Using meter will now incur a meter gain penalty: meter gain for the next 3 seconds after a cancel will be halved
  • Players can no longer buffer an airdash on the ground
  • Cassandra can now jump-cancel her grounded down attack on hit
  • Changed layout of pause menu
  • Added keyboard and controller controls to pause menu
  • If the ball goes out of bounds, then it will automatically reset to center
  • Airdashes have more consistant distances


Play Ball

  • A bug that caused CPU players to glitch the UI during scoring has been fixed


CrossCourt Brawl

  • Players can no longer buffer actions behind a hit confirm (A successful hit will now clear the buffer queue)
  • (Controller)Pressing left/right on right stick will turn the character if necessary

Update 06 Quickfix 01

Main Menu

  • Version Indicator(bottom right) set to ver. 6.1.0



Ingame

  • Buffer glitch has been fixed

Update 06 Patch notes

Added AI opponent, only available in "Play Ball" mode.

Main Menu

  • Version Indicator (bottom right) set to ver. 6.0.0


Character Select

  • Can now choose whether you play against a Human or Computer in Play Ball mode. Click on the two bubbles next to the Play Ball button to choose who is CPU and who is Human
  • Rearranged the order of the modes in Game mode menu


Ingame

  • Cassandra no longer freezes when you do an aerial attack too close to the ground
  • Several bugs with the buffer system have been fixed


Play Ball

  • Can now play against CPU Player

Update 05 Quickfix 03

Ingame

  • Fixed a bug that causes Cassandra to do a double airdash when only one is inputted
  • Can no longer buffer attacks during starting countdown

Update 05 Quickfix 02

Main Menu

  • Version Indicator (bottom right) set to ver. 5.2.0
  • Controls screen has been updated to reflect new key bindings for Player 1


Ingame

  • Airdash is now performed by pressing Left or Right twice quickly
  • Player 1 has new bindings (Keyboard): G and F keys can also be used to attack


Buffering

  • AirDash buffer window has been widened
  • Jump buffer window has been widened
  • Cancelling will clear the buffer queue
  • You can now buffer ground attacks in the air, allowing you to attack as soon as you land

Update 05 Quickfix 01

CrossCourt Brawl

  • Airdash window after Hit confirm would not reset, causing a glitch that would cause unintentional Airdashes

Update 05

Notes
Changes to visuals, added animations, Added a new Buffer system

General

  • Implemented a new buffer system, most inputs can now be buffered


Main Menu

  • Version Indicator(bottom right) set to ver. 5.0.0


Ingame

  • Player hit vfx now plays in all modes
  • Cassandra and Charlie will now appear as background NPCs when not in play (stage dependent)
  • Single goal score limit removed
  • Goal score animation will now finish completely before the ball resets position
  • Net no longer shows in Crosscourt modes
  • Camera behavior has changed to try to be less disorienting


Buffering

  • Attacks can be buffered if you press the button within 10 frames before your character recovers from an action
  • AirDash can be buffered if you press both the cancel button and a direction within 5 frames of each other, and 5 frames before your character recovers
  • Canceling cannot be buffered


CrossCourt Brawl

  • Cancelling an attack with Airdash has not been changed