Achilles: Legends Untold cover
Achilles: Legends Untold screenshot
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Indie

Achilles: Legends Untold

H(a)unt the death!



It's that time of the year again - leaves start turning yellow, as they fall from the trees, and days are getting shorter. Autumn. And autumn means ... Halloween!

On the occasion of the Steam Scream Fest, we’re preparing something special for you in Achilles: Legends Untold.

What comes to your mind when you think about Halloween? Skeletons and pumpkins. It just so happens that our game is teeming with skeletons.

During the event, our spooky opponents will provide double amount of souls they usually do.

As for pumpkins, random human opponents will be wearing pumpkin helmets. They will also give you twice the number of souls as well.

But what if we encounter a skeleton with a pumpkin on its head? Jackpot! The souls received for defeating such an enemy will be quadruple.

As you can see, the event will be a great opportunity for both new and veteran gamers to get a powerful boost in souls and gain new skills.

Don't waste your time! The event starts on October 25 and will last until November 1.



As usual, below’s a complete changelog of Patch 0.2.1. for Achilles: Legends Untold:



  • Introduced the Halloween event - double souls received for both all the skeletons and random enemies wearing pumpkins on their heads.
  • Hoplite Spear and Spartan Sword can now be used in the Transform menu at Hephaestus’ workshop.
  • Old Ruins - ambush update.
  • Added a keyboard shortcut for toggling the minimap.
  • Added new Griffon attacks.
  • In-game popups now have a new look.
  • Added new Griffon attacks.
  • Added support for the hardware cursor.




  • Unusable objects now can’t be used from the inventory level.
  • Negative effects are now paused while using interactive items.
  • Enemies no longer fall off the level in some places.
  • Improvements for collision and navmesh.
  • AI entering water removes burning state
  • Grenade throw in Lock on Target improvements
  • Grenade prediction fixes
  • Achilles multi state VFX
  • Chopper Axe fixed lifesteal effect


Thanks for all your feedback! We're reading through everything we get and listening to each one of you.





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"Achilles: Legends Untold” Soundtrack is now available!



We’ve released a second product on Steam!

We’re proud to present the original “Achilles: Legends Untold” Soundtrack is now available on the Steam Store.

Listen to a collection 10 tracks from the game wherever and whenever you like!

Created by Adam Skorupa, Michał Cielecki and Krzysztof Wierzynkiewicz, the award-winning composers for titles such as:

  • The Witcher,
  • The Witcher 2,
  • Bulletstorm,
  • Green Hell and other.

The soundtrack of “Achilles: Legends Untold” is an epic, one-of-a-kind experience, that will keep you excited during the whole time.



FOLLOW US
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We are back from PGA - the largest gaming fair in Poland!



We are back from PGA!

An amazing weekend is behind us, full of impressions and great people. PGA is the largest gaming fair in Poland, the largest in this part of Europe, so we wanted to do it really well!

At the fair, Dark Point Games had a booth where the arriving players, journalists and influencers could play the latest version of Achilles: Legends Untold.

The attendance exceeded all our expectations! Many daredevils have repeatedly tried their hand at fighting the newest boss, Tydeus. Defeated once, they returned to show the soul of a warrior. And there was a lot to fight for! Apart from satisfaction, our partner Xtrfy was giving away gifts in the form of keyboards and mice.

Thanks to everyone who came to our booth, played Achilles: Legends Untold and talked to our representatives.




We look forward to seeing you next time!



FOLLOW US


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First Major Update

Hey everyone!

The time has come - today's the day we release Update 0.2.0 into the wild! We've been sharing details about its new features for some time now, and finally you can experience everything for yourself.

Let’s begin with a video showcase of what this update has to offer:

https://youtu.be/69gOU-4ouso

The main features introduced in version 0.2.0 include a minimap, two new bosses, a new Tartarus Rifts side activity, new dungeon locations, and more.

Below is a full list of changes made to Achilles: Legend Untold in Update 0.2.0:




  • Minimap and Map (read "DevLog #2 for more)
  • New boss fight - Tydeus (read "DevLog #2" for more)
  • New boss fight - Pollux (read "DevLog #3" for more)
  • New main quest - "At the Crossroads" (in a new area)
  • Tartarus Rifts side activity (a.k.a. the Arenas; read "DevLog #2" for more)
  • Empowered Hades-themed enemy variants
  • 3 new dungeon locations to the world (read "DevLog #3" for more)
  • Non-hostile NPCs that try to run away from the fights
  • Added a new weapon skill - "Projection" (weapon throw)
  • Added grenade throw trajectory prediction - now you have full control of where it goes
  • 2 new skills to Menelaus' moveset: the Flaming Sword and Fire
  • 3 new skills to Castor's moveset: the Healing Field, a 2-hit Combo Attack, and a Charge Attack
  • 2 new GAIA actions: the Spear Throw and the Burning Arrows
  • New voiceovers for enemies, that they'll shout at you during combat
  • Loading screen tips, to make the wait more enjoyable and teach you about the game




  • Improved group AI behavior - combat is now a lot more fluid, enemies stay more focused, and their movement feels smoother
  • Shield Throw skill now uses Stamina instead of Fury
  • Status effect improvements (fire, poison, curse, bleeding)
  • Lowered accuracy for archers' first shots, now there will be less hawk-eyed sharpshooters around the map
  • Smoothed out character animations - dodge, roll and rotation should all feel even better now




  • Made some AI optimizations
  • Updated localisation
  • Updated collisions
  • Made General optimizations


As you can see, it's quite a packed release! We're excited to let you see all the new content we've prepared over these few months and get your feedback on it. We really value our players, so if you have any thoughts you want us to hear, make sure to share them!

If you find out that any bugs slipped through, please report them to us either through our Discord server at the #bug-reports channel, or the Steam Discussions forum. We'll make sure to go through them and squash as many of them as we can.



If you're wondering what's next for Achilles: Legends Untold, we've prepared a brand new roadmap with teasers of features coming to the game. We'll be sharing more details over the course of their development, so keep an eye out for new DevLogs in the future!

That's everything for now. Have fun and enjoy the update!



FOLLOW US
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Poznań Game Arena Fair

After Cologne Gamescom and EGX London, it's Poznań's turn!


Dark Point Games will be presenting Achilles: Legends Untold at the largest gaming fair in Poland, PGA, which will take place on October 7-9.

There you will be able to talk to our representatives and play the latest version of Achilles.

You will be able to find us in hall 7, stand 7A.

See you in Poznań!

FOLLOW US
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A Look at Pollux - The Divine Son of Zeus (Devlog #3)

Hi everyone! There are still some features coming in 0.2.0 that we haven’t revealed yet. No time like the present, right? Let’s get right to it.



Brother to Castor, one of the Dioscuri, and a champion of Zeus - Pollux is the second boss coming to the game.



He's equipped with a sword, a beautifully ornamented shield, and solid armor that protects him from enemy attacks.

Pollux's godly heritage gives him a bit of an advantage in combat, as he possesses some powerful abilities:

  • Opposite to Castor's defensive field, Pollux creates an area of sunlight so strong that it deals damage to Achilles, but barely weakens himself.
  • Pollux can teleport to Achilles in a relentless attack. You might never see it coming, before it’s too late...
  • Pollux can leap forward at Achilles from a great distance, extending his attack's reach and leaving significant wounds on target struck.

You can see a quick showcase of them below:





Remember those mysterious gates we showed in the last devlog? It’s time for a reveal - they actually lead to entire new locations! After you go through one of these passageways, you'll find a whole new dungeon to explore.

It won't be easy though - some of them are full of undead, others are filled with bandits; you might even have mythical creatures standing in your way!



At the end of each dungeon, there's a chest with rewards, and an exit portal, so you don't have to go all the way back where you came from.

Can you complete them all?



We’ve already shown you what in-game minimap’s current version looks like, but there’s also an entire fullscreen map for you to use! It’s the first iteration and it will certainly undergo changes down the road, but it’s already pretty useful right now.



You can scroll around the entire world map and either seek various points of interest like shrines and chests, or look for locations you haven’t visited yet. The map gradually reveals itself as you explore the world of Achilles: Legends Untold. Try to discover it all!



Our loading screens now contain tips for the game! They should make the short wait in between levels more enjoyable.

As always, optimization is only getting better with time. We’re making sure that the game runs as smoothly as ever.



We’re getting really close to the update’s release! Our hopes are up, and we think you’ll really enjoy the new content we have prepared.

Until next time!





Pollux & Castor are brothers, together known to the world as the Dioscuri. While their mother was Leda, they had separate fathers - Castor was the mortal son of Tyndareus, the king of Sparta, while Pollux was the divine son of Zeus, who seduced Leda in the guise of a swan. They were also both related to Helen of Troy, as she was their sister.

When Castor got fatally wounded, Zeus gave Pollux a choice - he could either spend all of his time on Mount Olympus, or give half of his immortality to his mortal brother. He opted for the latter, enabling the twins to alternate between Olympus and Hades.

The brothers became the two brightest stars in the constellation Gemini ("The Twins").




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Achilles has arrived at EGX in London!

We have some good news. Achilles' journey continues!

After Germany, it's time for England. Achilles: Legends Untold is being shown at EGX London.

Our game booth can be found in OB 8, near the main entrance. Guests will be able to play the latest version of Achilles, enriched with the most up-to-date content.

The stand will be available until the end of the event.

See you in London!








FOLLOW US


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The Coming of Tydeus (DevLog #2)

Hey everyone!

First off, as the dust after Gamescom has settled, we have a few words we want to say to you:



There’s a lot of exciting stuff we want to share, so with that out of the way, let’s get right into the next DevLog!



The feature that’s been the most requested one for some time now - the in-game minimap - is in the late polishing stage! It tracks Achilles’ position, and shows you the shortest path to the currently followed quest objective. Navigating ancient Greece has never been easier! Now you can be sure you won’t miss anything.

As promised in the last post, a quick showcase of it in action:





Remember the mad, brain-eating warrior we showed you in the last entry? Well, he’s gotten a lot more polished since then! Our 3d artist has been working hard on his model, and it really paid off! You can see the effects in the shots below:



We’ve also given a lot of care to the boss fight itself - Tydeus is a warrior to behold!

First off, he has mastered the art of the dual blade - his attacks are fast, and his aggressive tendencies only fuel his strength. The swords he’s wielding are so sharp, that they can inflict heavy bleeding, if he manages to even slightly cut you with his attacks.

Tydeus has a number of impressive skills, including:

  • A powerful swing of his sword - extended in range, as if his burning hatred imbued the blade, lengthening its reach.
  • A spinning dash attack - don’t blink or you’ll miss it! Tydeus leaps forward, twirling his swords at high speed and slashing everything in his path.
  • A jump attack - Tydeus springs upwards, and uses all of his momentum to deal death from above to his enemies.
  • Sword throw - what to do, when your enemy keeps getting out of your attack range? Extend it. Tydeus throws spinning swords at you, creating a flying blade vortex.


You can see that madman performing each of the moves mentioned before in this GIF below:



As a little secret, he's not the only boss making an appearance in the upcoming update. There is one more, although we won’t reveal who he is just yet…



The arenas are now fully functional and in the polishing stage!

There will be several rift entrances scattered around the world - they’re the manifestation of Tartarus intertwining with the mortal plane. Your objective here, is to rid them of all the enemies trying to breach through, and then close the entrances. That way you can restore some balance and bring back order to the human world.



Each rift is a series of various combat waves. All of the enemies you’ll find here are tainted with underworld’s energy, making them stronger (and more ominous looking) than their regular counterparts, which you might have already met.

You can watch one of the arenas getting beaten and the rift closed in this preview clip:







Some mysterious doors have appeared around map. Where do they lead to? Guess we’ll have to wait and see…



As we already mentioned before, we’ve been to Gamescom this year! Our visitors got to try early some of the features from above. It was an amazing opportunity for us to hear firsthand what people have to say. We not only loved getting to show them what we’ve been working on, but also really enjoyed just talking to the players, like gamers to gamers.

Let’s get back to the game though - there was a lot of progress made lately, and we’re getting closer and closer to releasing the update. There’s some polishing left to do, we want our players to enjoy the new content without any troubles, and that’s exactly what we’re aiming for right now.

From the smaller changes, grenades got trajectory prediction! If you hold down the quick use button, you can aim your throw and see its AoE on screen.



Character rotation also got smoothed out a bit. As always, we’re keeping track of the optimization and increasing it where we can.

That’s it for today. Overall, it’s all looking pretty good! We can’t wait to let everyone try it already.

See you next time!



Did you know?


Tartarus is a place dedicated to the imprisonment and torment of mortals, who had sinned against the gods. Each punishment was unique to the condemned.

Some of the inhabitants of Tartarus are Cyclopes, Kronos, some Titans like Prometheus, King Sisyphus, King Tantalus, Ixion, Danaides, giant Tityos, and King Salmoneus.

According to Hesiod, a bronze anvil falling from heaven would fall for nine days, before it reaches the earth. That same anvil would take nine more days to fall from earth to Tartarus.




FOLLOW US


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Achilles has arrived at Gamescom 2022!

We have officially arrived in Cologne!



We’re proud to present Achilles: Legends Untold at Gamescom 2022! The trade fair is coming back after a 2-year break, to defend its status as the world's largest video games event. It's a great honor for us to go there.

We’ve set up our own booth on-site. Our visitors will be able to play a new version of the game, and get a preview of the features we’ve been working on since the game’s last patch. You can come talk with us face-to-face to discuss any questions about the game, or even take a photo with the life-sized Achilles stand.



We’ve also brought gifts! We’ll be giving out some official Achilles: Legends Untold loot to people coming by. We have cotton bags with a beautiful print of a chimera, and some stylish caps with the game’s logo. Come get yours!

The first day of Gamescom also marks the beginning of our photo contest. All you need to do to enter, is to take a selfie out the booth or with some loot, follow us on social media, and share the photo using #achillesgamescom. The winners will get our official steelposters sent to them!



One last thing - to celebrate our trip to Gamescom, Achilles: Legends Untold is going on a -20% discount until August 31st! Now’s a great time to try the game for yourself, if you haven't yet.

You can find us in hall 7.1, at booth C-029G.

Can’t wait to see you there!


We're going to Gamescom 2022!

We have some exciting news - we're going to Gamescom 2022!



Gamescom Info


Our booth will be waiting for you in the Entertainment Area. Visitors will be able to play Achilles: Legends Untold and get a preview of some new features we've been working on. This is a perfect chance to talk with us face-to-face about our game and ask us some questions you might have. We'll be also giving away some official Achilles: Legends Untold loot, so make sure to stop by!

Steel Poster Giveaway


That's not all; we're announcing a photo contest! Take a selfie out our booth, follow us on social media (account handles below) and share it with us using the hashtag #AchillesGamescom to enter. We'll draw the winners and send them an Achilles: Legends Untold steel poster!



See you in Cologne!





FOLLOW US


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