Acretia: Guardians of Lian cover
Acretia: Guardians of Lian screenshot
Genre: Strategy, Indie

Acretia: Guardians of Lian

Version 1.0.11 Hotfix

Fixed an issue where the save file collapsed when scrolling through the load menu on the title.

Have a good day.
Thank you

Version 1.0.10 update

Lighting effects have been improved to make the game screen look better. (Bloom effect using post-processing)

Have a good day.

Thank you

Version 1.0.00 Update

Hello. I am a developer.
The 1.0.00 update, which can be said to be the last content update, has been carried out.


1. The changes in this 1.0.00 build are as follows.

1) Chapter 6 has been updated and the story of Part 1 has been completed.
2) Tier 2 weapons and materials can now be obtained as loot in Chapter 3.
3) The increase in favorability after battle has been increased.


If you have any issues or bugs with this patch, please email us at lwjin81@gmail.com.
We will inform you about the situation of the game and the company later through a letter from the developer.


We hope all users who have played our game have a happy day.
Thank you.

Version 0.5.01 Hotfix patch

Hello. I am a developer.

The 0.5.01 hotfix patch is complete.

Changes include:
1. 4-5 King Slime's combat power has been lowered.
2. Joshua's skill factor has been lowered.
3. Arfa's skill duration and coefficient have been increased. As a result, the skill cooldown has been increased by 1 turn.

If you have any issues or bugs with this patch, please email us at lwjin81@gmail.com.

Thank you.

Version 0.5.00 build update

hello. I am a developer.
First of all, we apologize for the delay in the build update due to testing and balance testing.


1. The changes in this 0.5.00 build are as follows.

1) Chapter 5 has been updated.
2) The Adjutant Registration Tutorial has been added.
3) The following balance has been adjusted.
- Hero stat correction has been added to soldier stats when the hero is a melee hero and the soldier is melee, or when the hero is a ranged hero and the soldier is ranged. (Captain 10% Adjutant 2%)
- DolDol ability has been increased.
- The increase in soldier stats for each tier has been reduced from 25% to 15%.
- Hero skill multiplier has been increased.
- Weather and terrain effects have been simplified. Cavalry and archers are more affected by weather.


2. The schedule after that is as follows.

The next update will be a Chapter 6 update if there are no problems, and there will be no further updates before that except for hotfixes.
Chapter 6 will be updated between late January and early February.


3. Concluding

If you have any issues or bugs with this patch, please email us at lwjin81@gmail.com.
We hope all users who play our game have a happy day.


Happy new year.
thank you.

Chapter 5 update schedule information

hello. I am a developer.

I wrote this because I needed to inform you about the Chapter 5 update.

Chapter 5 was planned to be updated in late December.
In order to stick to the planned schedule, I am currently working until 2 am every day.
However, there is a lot of work than expected, so it seems difficult to update according to the current schedule.

Chapter 5 will be available in an update on December 30, 2022, if everything works out quickly.
But if not, Chapter 5 will be updated between January 5th and 6th, 2023.
(All dates are based on Korean time.)

I just apologize for not being able to deliver good news.

I hope you are at peace in the chilly winter, and I hope you have a happy day.

thank you

Version 0.4.00 update

hello. I am a developer.

1. The changes in this 0.4.00 build are as follows.

1. Chapter 4 has been updated.
2. Smelting and crafting costs have been reduced.
3. Stage gold acquisition amount has been increased.
4. 3rd rank soldier change has been added.

2. The next schedule is as follows.

The next update will be a 5 chapter update if there are no issues, and before that there will be no further updates except for hotfixes.
Chapter 5 will be updated around the end of December.

We will share the future schedule through the patch notes as soon as they are confirmed.


3. Conclude

If you have any problems or bugs with this patch, please let us know in the comments or leave a message on the forum.
We wish you peace at home, and I hope that all users who play our game have a happy day.


Thank you.

Version 0.3.84 Patch Note

CAUTION! This patch notes has been helped by Google Translator and may have misrepresentations. I will ask the translator to refine the sentence later.

hello. I am a developer.

First of all, I would like to express my deepest condolences for the disaster in Itaewon on October 29~30th.


1. The changes in this build 0.3.84 are as follows:

1. Now, if you press esc after moving a unit, only focus will be lost. To return, just press the z key.
2. Stage gold is displayed reflecting the actual acquisition amount, and the experience value has been renamed to the standard experience value.
3. The problem that the shield falls out of the slot without saying a word when holding a large weapon when equipped with equipment: The text has been changed to display.
4. Unit shortcuts have been applied.
5. The display of excessively large guidance during shortcut guidance has been reduced.
6. Fixed a bug where unit information was displayed when hovering the mouse cursor over an invisible area at night.
7. The bug that does not load after saving when hit by map debuff has been fixed.


2. The update policy for some issues is as follows.

- Improved equipment tier intuitiveness: We plan to change the color of the icon on the back of the equipment to make it easier to distinguish the equipment tiers.
- Batch disassembly of equipment: We plan to support by modifying UI/UX.

In addition, we will review and list the valuable reviews left by users to continuously improve them in the future.


3. The next schedule is as follows.

The next update is the 4th chapter update, and before that there will be no further updates except for hotfixes.
Chapter 4 will be updated around mid or late November.
As soon as the schedule is confirmed, we will share it through the patch notes.


4. Closing remarks

If you have any problems or bugs in this patch, please let us know in the comments or leave them on the forum.
In the chilly autumn weather with a large daily temperature difference, please be careful not to catch a cold. I have a bad cold and cough these days.
We wish you peace at home, and we hope that all users who play our game have a happy day.


Thank you.

Version 0.3.83 Patch Note

CAUTION! This patch notes has been helped by Google Translator and may have misrepresentations. I will ask the translator to refine the sentence later.


Hello. I am a developer.


1. The changes in this 0.3.83 build are as follows.

- Battle Balance Adjustment: The amount of stat increase that was increased by up to 60% per level up has been adjusted to 30%.

- Stage drop-table adjustments: One type of drop item has been increased, and the drop rate of equipment has been increased from 15% to 25%.

- Battle UI/UX has been improved a lot.

- Regarding the sound effect of the base, it has been changed to play only once upon entering.

- ‘Autosave 2’ has been changed to be saved only when winning.


2. The update policy for some urgent issues is as follows.

- Unit shortcut: Unit that can be selected using a numeric shortcut key. We plan to implement and update it ASAP.

- Improved equipment tier icon: We plan to change the color of the icon on the back of the equipment to make it easier to distinguish the equipment tiers.

- Item Acquisition: We plan to make it easier to obtain. There is no confirmed direction yet, but it will be decided and reflected after discussion within the team.

- The problem that the shield falls out of the slot without saying a word when holding a large weapon when equipped with equipment: We will try to find a better direction by thinking about improvements.

- Multiple equipment disassembly: We plan to modify and support UI/UX.

- The difference between acquired goods in a stage and actual acquired goods: Currently, the criteria obtained when clearing at the same level are displayed. We will modify the part shown in the UI to show actual figures.

In addition, we carefully read all reviews, and we plan to continuously improve in the future .



3. The schedule for November is as follows.

In the first week of November, there will be update for convenience .

After that, Chapter 4 will be updated around mid-late November. This is subject to change according to the translation schedule.

As of now, it is addition of Tier 3 units will be made with the Chapter 5 update.

As soon as the schedule is confirmed, we will share it through the patch notes.



4. Closing remarks

Thank you for your interest in our game.
If you have any problems or bugs in this patch, please let us know in the comments or leave them on the forum.

We hope that all users who play our game have a happy day.
Thank you

Version 0.3.823 patch notes

CAUTION! This patch notes has been helped by Google Translator and may have misrepresentations. I will ask the translator to refine the sentence later.

Hello. I am a developer.



1. The changes in this 0.3.822 build are as follows.

- Cloud save function: A cloud save slot has been added.

- Improved optimization and added guidance text: Optimization has been improved. In the case of IDE hard drives, the startup loading time has been reduced from 1 to 3 minutes to 15 to 18 seconds. Also, a notice appears before the logo appears.



2. The update policy for some urgent issues is as follows.

- Unit shortcut: Unit that can be selected using a numeric shortcut key. We plan to implement and update it ASAP.

- Annoying sound when entering a building: We are reviewing ways to improve this issue, and we will try to update it in the 4th week of October.


- Adjusting the gap between levels: We will try to balance the level by reducing the gap between levels and tactical elements. We plan to test the new balance at the end of October.

- Improved equipment tier icon: We plan to change the color of the icon on the back of the equipment to make it easier to distinguish the equipment tiers.

- Item Acquisition: We plan to make it easier to obtain. There is no confirmed direction yet, but it will be decided and reflected after discussion within the team.

- The problem that the shield falls out of the slot without saying a word when holding a large weapon when equipped with equipment: We will try to find a better direction by thinking about improvements.

- Multiple equipment disassembly: We plan to modify and support UI/UX.

- The difference between stage acquired goods and actual acquired goods: Currently, the criteria obtained when clearing at the same level are displayed. We will modify the part shown in the UI to show actual figures.

In addition, we carefully read all reviews left by users, and we plan to continuously improve in the future .



3. Our roadmap for the future is as follows.

Chapters 4 and 5 will be updated in November and December 2022 respectively.

We plan to update the next 6 chapters as soon as possible, but please understand that it may be delayed if systemic improvement is required.

The SD of the 2nd and 3rd class soldiers that appear at the time of job change are currently being animated, and we will do our best to update them at the end of the year.

The maintenance of UI/UX, etc. will be carried out after filling the chapters to a certain extent.

The chapters of the whole game will be more than 10 and we will try to provide more than 40 hours of playtime.

Minor updates will be implemented once or twice a week, but please understand that the interval may be longer when updating large content such as adding chapters.



4. Closing

We are a small indie company, and we have only made mobile games before, so we lack know-how for PC single games.
We would like to thank you once again for your interest in our game, which is still lacking, and we will do our best to live up to your expectations.
If you have any problems or bugs in this patch, please let us know in the comments or leave them on the forum.

Thank you.

Sincerly.