Acropolis: The Archaic Age cover
Acropolis: The Archaic Age screenshot
Genre: Strategy, Indie

Acropolis: The Archaic Age

New patch is live (v 1.03)

Bugfixes

  • Fixed game crash that could happen if concept removal was ongoing in a savefile.
  • Colonization part of area panel should now be displayed correctly.
  • Weaponsmiths now actually have an effect on attack.
  • Economic info should now be correctly displayed & calculated even when imports become limited due to stockpile limit.
  • Corinths ambition "Mercantile Dominance" should no longer have an incorrect repeating pop-up.
  • The "X"-symbol should now be visible on a concept that is being removed after loading a savefile.
  • The concept "Regulated Autonomy" now correctly says it reduces Admin Ability by 1 per area.
  • Build points no longer gets deducted when a building collapses.
  • Opinion should now be correctly limited from 100 to -100 in the opinion map-mode.
  • Widths in battles should now be correct even if they have been expanded in previous battles.
  • The tactics buttons now correctly get deactivated when they can't be used.


Changes / Balancing

  • AI is now much more likely to loose isolated areas.
  • Distance now has a greater impact on area control.
  • Corinths ambition "Mercantile Dominance" now require active trade routes.
  • Area icon for barbaric areas that can't be conquered or colonized.
  • Notification when a village specialization can be selected.
  • Army attrition is now lower when the campaign is within your own polis.
  • Colonies now give -30% transportation cost reduction.
  • The concept "Militarized Society" now gives +0.05 attack.
  • Reduced frequency of harvest and "A moment of weakness" events.
  • AI opinion now move towards 0 faster.
  • AI opinion goes up after they launch an attack on you, regardless if they win or not (they got what they wanted, or were humbled).
  • Weaponsmiths now only give 0.01 attack, but costs less to build and maintain.
  • Lowered risk of buildings crumbling.
  • AI alliances should now be a bit more long-lasting.
  • The "Flank"-tactic now has a 10% failure risk.
  • The concept "Dispatched officials" no longer ads to state expenses.
  • Gardens has a lower construction cost.
  • AI attack stat now increases more slowly over time.


Plus many other small changes and fixes

Second hotfix is live (v 1.02)

Version 1.02

Bugfixes

  • Ambition success or failure should no longer incorrectly pop-up at start of game after loading.
  • Crash/freeze caused by the AI attacking a non-existent polis should now be fixed.
  • Crash/freeze caused by the AI trying to colonize even though no colonizable areas remained should now be fixed.
  • The opinion value given when having your mouse over another polis in opinion map-mode should now be correct.
  • Admin ability from buildings should now be gained.
  • Capital indicators should now appear even if game is loaded.
  • Ally should now retain player as ally even if they have more than 4 total allies.
  • Other small bugfixes.



Changes / Balancing

  • Now possible to load a save directly from the in-game menu.
  • Ambitions that require certain buildings will only be fulfilled once the buildings have finished construction and are active.
  • City revolts no longer reduce admin ability.
  • Already placed buildings no longer stop clicks when constructing a new building, making it easier to place them.
  • No longer possible to de-activate fishing docks.
  • Now possible to de-activate sculpture studios.
  • Some minor visual improvements to the UI.



Saves should remain playable, but the issue with admin ability from buildings mean that only new construction-completions will provide admin ability.

First hotfix is live (v 1.01)

Version 1.01

Bugfixes

  • Sculpture studio building should now unlock properly.
  • Occasional discolorations of the political map mode should now be gone.
  • Area expenses should now be correctly displayed in economy section of Overview panel.
  • The event "The unsure trader" should no longer apply to controlled areas.
  • It should no longer be possible to build squares over ledges.
  • City population's effect on state expenses should now be displayed properly.
  • Previously the wrong area name could be displayed when AI attacks, this should be fixed now.


Changes / Balancing

  • When fighting rebels they are now specified as "(rebels)" in battle view.
  • Rebels no longer gain the capital defense bonus.
  • Coastal buildings should now be a bit easier to place.
  • When AI conquers land from player their previous threat is dropped and their opinion rises slightly.
  • Costs for buildings & city population is now specified in economy section of Overview panel (no longer grouped with "base").
  • Tried to make the difference between "+" and "-" clearer.
  • Fishing docks now have reduced construction cost.
  • Modified the icon for "Massive fortifications".
  • If the player did nothing in a military campaign the "returning army"-panel won't show anymore.
  • Some visual improvements in the Overview panel.