Across the Galaxy: Stellar Dominator cover
Across the Galaxy: Stellar Dominator screenshot
Genre: Strategy, Indie

Across the Galaxy: Stellar Dominator

《Across the Galaxy:Stellar Dominator》0.9.2.7100 version update announcement

This is a regular update. We have added cloud archiving and fixed two bugs that will cause the game to get stuck. In addition, we have added two new features to the ally's base: 1. Players can now return to the ally's base instantaneously without spending a lot of time. This change is to enable players to attack more actively, rather than being suppressed at the door of their home; 2. The friendly base will save a sum of money every hour. Every time you return to the base, you will get all the money accumulated. This change provides a relatively stable source of money for players. It also encourages players to build more bases instead of just upgrading their own ships. As for other changes, please see the following instructions.

Comprehensive adjustment:
1. Now that the base has a quantum transmission station, players can instantly go to any friendly base

2. Because players can quickly return to ally's base now,so we have also accelerated the technological upgrading of all factions

3. Now our ally's base will save some of its income. When you visit the base again, you will get all the accumulated funds. The more bases, the more opportunities you will get

4. We have comprehensively adjusted the number of military zones on the official map to prevent too many enemies in the game

5. We reduced the frequency of building BOSS for all factions

6. Now even if there are multiple BOSS in the same battle, they will not all appear at the end of the battle, but will be evenly distributed in the early, middle and late stages of each battle

7. Optimized the effect of some scenes

8. Now the enemy's air mines and debris will not drop money

9. Fixed the visual effect that some enemies were too vague

10. Optimized some combat frame rate performance

11. Now the game cloud archive is available

12. Fixed two bugs that would cause the game to jam

13. We have greatly increased the number of ore resources dropped by cargo ships in the battle, but reduced the number of ores that players can get when they hit the stronghold

14. We have slightly increased the reputation reward value that players get when they find unknown strongholds




Weapons and devices:

1. Reduces the firing frequency of the Fireball Cannon at a low level

2. The durability value of the Sub Weapon Power-Up Device is increased to 100%

3. Added release CD of air mine

4. Fixed the problem that the fire air mine did not cause fire burning damage

5. Now after the Crazy Missile explodes, it will cause fire burning damage in the range

6. Now the tracking missile will cause electromagnetic suppression effect after explosion

7. Increased electromagnetic bomb damage

8. Increased the damage of Chain Lightning Gun






Asian Union:

1. Slightly reduce the volume of Roc Battleship

《Across the Galaxy:Stellar Dominator》0.9.2.6964 version update announcement

Hello,everyone,we have disappeared for a long time, but we are still making the game content. In the past six months, we have considered the problems in the game and made significant adjustments and optimizations to the game system. This may be the largest version of the EA version up to now. Let me briefly summarize what the content of this version update is.

First of all, we have remake the logic of the enemy's sending troops in the planet map and the logic of players encountering enemies. Now what you see is what you get. If you see enemies on a road, you will definitely encounter them on the road, and these enemies are really produced by the strongholds. Every time you destroy a part of them, it will weaken the enemy's forces in a real sense. In the previous version, some of the enemies you met in the game were not really built from the stronghold, but were generated from the void, so that you could fight and not kill all the enemies at once. However, it is obvious that the old version of the game will make you easily fall into an endless battle, and there are a lot of miscalculations. You will feel the difficulty of battle is very unstable, The experience of the new version in this regard is believed to be much better.

Secondly, we increased the number of BOSS in the game from 7 to 21. Each faction will produce and develop different BOSS in T1, T2 and T3 stage. The difficulty will increase, and the reputation rewards will also increase. This will not only make the BOSS battle more changeable, but also make the increase of battle difficulty more smooth. Of course, the later the faction is unlocked, their BOSS of the same level will be more difficult to deal with than the BOSS of the previous faction.

In addition to BOSS enemies, we have also added a large number of new conventional enemies, which will provide more diversified experiences for fighting. Some enemies will also force you to consider more intelligent collocation of your weapons and devices. The mindless use of the same weapon may no longer be applicable in High difficulty. Of course, this is not all because of the addition of new enemies, but also because we have increased the intensity of all T2 and T3 enemies as a whole. Of course, we also increased the damage of all players' high-level weapons. In addition, we added four new plasma weapons and increased the T4 R&D level of the main weapon

Except for the main weapons, we have also added three new air mine sub weapons and five new combat devices, and remake a large number of unpopular passive skills for spaceships, as well as the unpopular sub weapons and main weapons. These measures are designed to make the combat experience more diversified in a real sense. Oh yes, there are three new spaceships available for unlocking. We hope you like them.

In terms of the game UI and task guidance, we have also made corresponding optimization, adjusted the balance of five official maps, and added three new official maps.

Finally, Now the battle part of the game supports mainstream controllers. Although it is a pity that it is only a combat part of the support. In the future, we will gradually make hand to hand adaptation for the whole game, which still requires time and debugging. Thank you for your patient support and understanding. Next, please see the specific update details below.



Comprehensive adjustment:
1. Greatly optimized the frame rate performance of the planetary map
2. Increased cargo ship enemies in the battle. Cargo ship enemies are rare, but they usually carry rich loot rewards
3. Modified the stacking method of continuous damage. Now, continuous damage or buff effects from different sources will be stacked. For example, the burning effects of fireball cannons and fireball wingmen can be applied to the same enemy at the same time.
4. Remake the attack and defense logic of the planet map
5. Adjusted the balance of all official fixed maps
6. Now your ally have 2 bases at the beginning of every difficulty, while the enemy with simple difficulty will have 2 initial bases at the beginning, the enemy with normal difficulty will have 3 bases at the beginning, and the enemy with high difficulty will have 4 bases
7. Optimized the logic and configuration of building spaceships between the enemy and our ally
8. Now when players hit the enemy when equipped with thrusters, they will recover a small amount of the durability value of the spaceship, hit the enemy's shield, or we will not get the recovery effect when we are under electromagnetic debuff
9. Fixed the problem that the enemy's lightning bolt damage determination range was far lower than expected
10. Greatly increases the damage of all enemy’s laser weapons
11. Now the initial position of the official fixed map will be random on two birth points
12. Greatly reduced the time required for all factions to develop new units
13. Fixed a bug where the wingman could not gain damage bonus
14. Fixed a bug that caused the game to get stuck due to loading problems
15. Fixed a visual bug that still had the special effect of shield when the shield failed
16. Fixed some bullet impact effects
17. Increased resource output of the stronghold
18. Increased the time required to maintain the spaceship and treat the crew under normal and high difficulty
19. Now in the skirmish mode, the combos in the battle will be rewarded with achievement points. The higher the number of combos, the more bonus points you get. The bonus points can help you unlock various weapons and ships in advance
20. The threat value of the enemy is increased in the upper right corner of the planet map in skirmish mode. If you attack the enemy forces, you will accumulate the threat value. If you fly around and do nothing, you will reduce the threat value. When the threat value is higher, you will have a higher chance of meeting the enemy. When the threat value is full, you will encounter forced combat when you reach the enemy stronghold
21. The base bonus coefficient of both sides is increased in the upper right corner of the planetary map in skirmish mode. The more bases, the higher the coefficient, and the higher the probability that the troops will capture the stronghold

Weapons and Devices:
1. Four plasma type main weapons have been added. These new weapons have amazing destructive power, but their range is generally short
2. Three kinds of sub weapons of air mine type have been added
3. The R&D level of the fourth level main weapon has been increased, the Fireball Gun has been raised to T2, the Energy Storage Flame Gun has been raised to T3, and the Fireball Cannon, Split Laser Cannon and Spherical Lightning Cannon have been raised to T4
4. Increased the damage of Spherical Lightning Cannon, and Spherical Lightning will now release an additional arc to attack nearby enemies after hitting them
5. Slightly increase the energy storage consumption time of Spherical Lightning Cannon at level 3 and 4
6. Reduced the duration of electromagnetic debuff caused by spherical lightning
7. Improve the duration of electromagnetic debuff caused by lightning cannon
8. Shorten the firing interval of Level III and Level IV lightning cannon
9. The energy storage flame gun now has an additional burning area. Now, after hitting the enemy, it will generate an additional burning area to further damage the following enemies. The more enemies you hit, the more damage you will cause to the enemies behind
10. The burning damage and burning duration of the energy storage flame gun are increased, but the damage of the energy storage flame gun itself is reduced, and the energy storage time is increased
11. Increased the kill probability of laser cannons
12. Greatly improves the kill probability of scattering penetrating gun
13. Greatly increases the damage of scattering penetrating gun
14. Slightly reduced the damage of the chain lightning gun, but now the number of chain lightning gun bounces has increased significantly
15. Raised the purchase price of T2T3T4 weapons
16. Greatly increased the durability of all Thrusters
17. Increased the shield value recovered by the Aegis Thruster
18. Increase the energy value recovered by the Rechargeable Thruster
19. The critical hit rate of the critical thruster is adjusted to 36%/42%/48%/54%
20. Adjusted the position of the Tortoiseshell Defender
21. Increased the durability of the Tortoiseshell Defender
22. Greatly increased the durability of the Inverse Blade Defender
23. Reduce the initial amount of ammunition carried by the wingman to 5
24. Reduce the initial amount of ammunition carried by missiles to 15
25. Reduce the carrying amount of Defenders to 8
26. Reduced the carrying capacity of thrusters to 20
27. The ammunition load of the Smart Launcher on the sub weapon increased to 200%
28. The damage bonus of the infinite reactor to the ultimate weapon has been increased to 200%
29. Greatly increased the R&D cost of the infinite reactor
30. Greatly increased the impact damage value of the cabin protection device
31. Increased the shield value of the overload stabilizer's dodge recovery to 75
32. The dodge rate of advanced thrusters is increased to 20%, but the speed bonus is reduced to level 3
33. Weapon enhancement device damage bonus reduced to 50%, but critical hit rate bonus increased to 15%
34. It weakens the shield value and shield recovery efficiency of the quantum protective layer, and increases the demand for iron ore for research and development
35. The damage of the Sub Weapon Power-Up Device to the sub weapon is increased to 100%
36. Flame converter increases the bonus to flame damage by 35%
37. The bonus of electromagnetic converter for electromagnetic damage is increased to 35%
38. Increased durability of advanced armor, but decreased damage immunity to 15%
39. Greatly increase the damage of the Thunderstorm Bomb
40. Increased the cooling time and energy consumption of the Thunderstorm Bomb
41. Increased cooling time of electromagnetic pulse
42. Increased energy consumption of electromagnetic pulse
43. Greatly increases the damage of the fusion bomb and energy consumption
44. Increased damage of riot laser
45. Now the Space Snare can correctly imprison the BOSS unit, unless the BOSS has its own purification function
46. Space Snare greatly reduces the imprisonment time of enemies who break away from the imprisonment range
47. Increased cooling time of Space Snare
48. Now the cross laser center will correctly trigger four times the damage
49. Increase the effect time of fire attenuation and adjust the special effect
50. Greatly increases the damage and energy consumption of the spiral flame
51. Greatly reduces the damage of the Sky Lacerator Bomb, but also greatly increases the burn damage of the Sky Lacerator Bomb

Player Spaceship:
1. Increased attack level of Kestrel Scout
2. Increased the attack level of the Warrior Interceptor by one level
3. Increased the energe level of Gladiator Energy Aircraft by 1 level
4. Rhino Horn Armed Carrier has obtained 20 initial shield points
Weapon Entry:
1. Sub weapon damage increased to 15%
2. Sub weapon durability increased by 10%
3. Impact damage increased to 20%
4. The ammunition load of the sub weapon is increased to 20%
5. Ultimate weapon damage increased to 20%

Spaceship Passive skill:
1. The Blackout Strike is changed to cause a 3 second immobilization effect on the enemy when the spaceship or sub weapon encounters the enemy
2. The chance to dodge counter attack increased from 10% to 20%
3. Damage Spread effect increased from 5% main weapon damage to 10% main weapon damage
4. The main weapon damage is increased by 200% when the Durability value is less than 40% instead of Desperate Fighter
5. The lower the shield value of the spaceship, the faster the energy recovery speed will be, and the maximum increase will be 100%
6. Escape Is Important, When the main weapon is not used, the dodge rate is increased by 50%
7. New passive skill Fearless Firepower. When the shield value of the spaceship is lower, the basic attack power is higher, increasing by 60% at most

Crew Skills:
1. Ammunition management skills increased to 20%/40%/60%/80%
2. Cabin repair skill efficiency increased to 4/3/2/1 hour

Enemy:

1. Increased the damage of all enemies' magnetic lightning attacks
2. Greatly increased HP, shield value and damage of T2 and T3 enemies in all camps, but significantly reduced the frequency of their refreshing waves

Asian Alliance:
1. Increased the shield value of the golden crow
2. Newly added T1 level BOSS: Feilian Advanced Fighter
3. Added T2 level BOSS:Tianzhi Advanced UAV
4. Add 8 new conventional enemies
5. Bifang Flame Fighter will now release the body shell when it dies
6. Chongming fighter will now release a small range of nano insects to repair the durability of surrounding enemies when it dies
7. Modified the attack mode of Kunpeng heavy warship

European and American Alliance:
1. Newly added T1 level BOSS: Predator Advanced Fighter
2. Newly added T2 class BOSS:The Dragon Destroyer
3. Add 7 types of conventional enemies

African-Latin American Alliance:
1. Newly added T1 level BOSS: Decapitating Blade Advanced UAV
2. Newly added T2 level BOSS: Fierce Wind Advanced UAV
3. Adjusted the main weapon of the pterosaur laser fighter
4. Add 6 types of conventional enemies

Unicorn pirate:
1. Newly added T1 level BOSS: Meat Grinder Advanced UAV
2. Newly added T2 level BOSS: Hell Scimitar Advanced UAV
3. Add 7 types of conventional enemies


Meili's Ark:
1. Newly added T1 level BOSS: Iron Lotus Advanced EM UAV
2. Newly added T2 level BOSS: Phantom Hunter Advanced UAV
3. Add 6 types of conventional enemies

Saya Organization:
1. Now the energy submunitions of The Kingslayer heavy warship cannot be eliminated by bullets, but can be absorbed by energy, and the attack power has been reduced
2. Newly added T1 level BOSS:Consul Advanced UAV
3. Newly added T2 BOSS: Intrepid Advanced UAV
4. Newly added T1 unit:Spike Fighter

Galactic Organization:
1. Newly added T1 level BOSS: Alpha Advanced UAV
2. Newly added T2 level BOSS: Ares Advanced Fighter
3. Newly added T1 unit:Holy Sword Laser UAV




Interface optimization:
1. Modified the way of novice guidance
2. Fixed the number error of enemy map achievements
3. Corrected the dialogue problem of NPC in enemy friendly military zone
4. Now press ESC to close the current page
5. Fixed a bug where the spaceship assistant would cause the game to jam
6. Fixed the bug that unit breakage animation sometimes fails
7. Equipment sorting button has been added to the shopping page. Now you can adjust equipment directly on this page

Updated on August 7

1.Thanks for the feedback from the players, fixed a major bug that is common among novice players and causes the client to get stuck

《Across the Galaxy:Stellar Dominator》0.9.1.6310 version update announcement

Hello everyone, this is a small version update. We have remake the novice guide system. Now we will pop up small windows in the game process to introduce the players to each system of the game in turn. Although it is not very perfect, but it is at least much more obvious and clear than the previous novice guidance.
In addition, nothing has been changed in this version, because the changes in the next version will be very large. You can give a preview here. First of all, the next version will add 7 small-sized bosses and 7 medium-sized bosses. The total number of bosses in the game will be directly increased from the current 7 to 21, and 3 brand-new player spaceships will be added. Moreover, we have remake the unpopular player ship passive skills, remake the troop dispatching and troop building systems of both factions in the planet map, and the sudden combat system as well. There will be great changes in the strategy of playing games. With the addition of the new bosses, Battles have also become more diverse, and the difficulty of the game has also become smoother. We will let you know more details when the new version is ready. Thank you for your support and patience.

《Across the Galaxy:Stellar Dominator》0.9.1 version update announcement

Hello everyone, we have been silent for a long time and have been preparing this new version. We have fixed several fatal bugs you guys mentioned, such as the bug that an emergency will cause the game to get stuck, and optimized the problem that the low configuration computer takes a long time to load the game. But the more important thing is that we have brought a new achievement system and gradually formed a closed loop for the game experience. When the game launched for the first time, we opened all weapons, devices and spacecraft at the same time, because we didn't prepare the relevant achievements and unlocking system at that time. Meanwhile, we also want to get your feedback on the use of various weapons devices as much as possible. For this, we are very grateful. We have increased the strength of advanced weapons and adjusted the universality of secondary weapons including missiles, But now we need to return everything to the track we originally designed, that is, weapons and spacecraft need to be unlocked step by step. Because opening all weapons and devices at the same time will have several big problems. First, the initial selection is too chaotic, and players may lose focus and don't know how to play. Second, there is a lack of motivation to play. After all, all the game contents that can be unlocked in the current version are fully explained at one time. Therefore, we have added the achievement system and unlocking system in this update to make the initial experience of players more controllable, At the same time, we have also modified the Faction unlocking mechanism. Now the friendly Faction is still fully opened at the beginning, but the enemy Faction will be gradually opened in a specific order. The first Faction to be opened is Galactic Organization, which is the weakest faction in our internal view. It is suitable for players to start the game content in the early stage. After overcoming Galactic Organization of any difficulty, you can unlock the next faction. At the same time, we have also remake the mechanism of many units to further enlarge the uniqueness of each unit and the characteristics of each faction, so as to make the game experience more diversified. We have adjusted the boss units of all Factions. Some boss fight will be very challenging, but if the devices and weapons are used correctly, the battle difficulty will be greatly reduced. How to play the most reasonable depends on your matching. We have also adjusted the balance of the official maps. Now we also need to unlock one map by one in order. The above is the general content of this update. Let's see the details below.

Comprehensive adjustment:

1.The achievement system and the corresponding reward system are added. Instead of opening all equipment and spacecraft at one time, we have added an unlocking mechanism. On the one hand, it is to prevent players from having difficulty in choosing at the initial stage and having no clue. On the other hand, opening all items in the early stage will make the game experience too dull. Therefore, the props in the game, like many other games, need to be unlocked as the game progresses. Now you can gain achievement points by participating in the battle. Achievement points can be used to unlock all types of new items. The more difficult the battle is, the more achievement points you will gain
2.Equipment atlas is added

3.Added Faction spacecraft Atlas
4.Adjusted the ship cost of all Factions
5.Significantly reduced the resources required by all factions to develop advanced spacecraft
6.The number of construction troops of all factions has been greatly reduced to prevent the fighting time in the middle and later stages from being too long
7.Adjusted the R & D needs of all player spaceships , weapons and devices
8.The balance of the official fixed maps has been adjusted
9.Now you may get ammunition rewards for attacking enemy strongholds
10.Optimized the ore transportation strategy of all factions
11.Fixed the effect of Thunderbolt
12.Added some UI dynamic effects
13.Now the Task Briefing page will display battle rewards
14.There is no longer time to wait for the development of spacecraft and weapons
15.Modified the game loading method, and now the game loading speed has been greatly improved

16.Increased the cooldown of lightning spear and slightly reduced its damage
17.Fixed a bug that the enemy's HP regeneration skill will not work
18.The CD of the player releasing the missile increased from 1.5 seconds to 3 seconds
19.The number of thrusters that players can carry by default has been increased to 30
20.Significantly increased the damage of fireball gun
21.Increased the damage of flamethrower
22.Significantly increased the burning damage of energy storage flame gun
23.Reduced the fire attenuation device for 4 seconds
24.Fixed a bug where players might get stuck after an emergency
25.Adjusted the intelligence of the spaceship AI. Now it won't always advise you not to fight. It's a little bolder now.

Enemy:
Asian Alliance:
1.The watcher fighter will not attack the player actively now, but the bullet will rebound after being attacked by the player
2.The main weapon of Phoenix advanced interceptor is changed to energy drain laser. Players will lose a lot of energy if they are hit
3.The laser weapon of Kunpeng heavy battleship is now changed to energy drain laser, and the four energy cannons will now switch the energy acceleration bullet to the scattered flame energy bullet after a certain time
4.Now, the friendly forces near the luanfeng advanced support aircraft will receive a continuous life recovery effect, removing the previous energy counterattack effect. Now, after the death of luanfeng, they will not increase the energy shield for the nearby friendly forces, but will release an energy counterattack effect
5.Slightly increased the initial shield value of luanfeng and Jinwu
6.Greatly increased the HP volume of the wreckage after the death of Jingwei UAV
7.Greatly increased the HP volume of sweeper fighters, Phoenix advanced interceptors and Jinwu heavy fighters, and greatly increased their wave interval

European and American Alliance:
1.Reduced the laser weapon damage of storm heavy fighters
2.Now storm heavy fighters will stay in place for a period of time, leaving a thunderstorm lasting 10 seconds. If players fly into it, they will suffer electromagnetic damage and electromagnetic suppression effect
3.Increased the time for the Specter Advanced Interceptor to summon wingmen, and slightly reduced its HP
4.Reduced the damage of the Specter Advanced Interceptor’s long laser
5.Reduced the HP of the long sword laser fighter, but added an initial shield
6.Greatly increased the initial shield value of Firefly Burst Drone
7.Greatly increased the initial shield value of Revenge Burst Drone

African-Latin American Alliance:
1.The Throwing Axe Drone reduces the number of times per wave, but increases health and collision damage
2.Reduced the number of Great Land Fighter per wave in T3 phase
3.Increased the frequency of Great Land Fighter summoning wingmen
4.The endurance value of Falcon Fighter, sweeper fighter and Great Land Fighter has been greatly increased
5.Modified the movement mode of chimera fighter
6.Chimera fighters will now leave a large area of abnormal energy after death. Players entering this area will be continuously absorbed energy
7.Greatly increased the collision damage of chimera fighters
8.Increased the combat mode of the ancestors' giant warships

Unicorn pirate:
1.Now Satan heavy warship will deploy air mines
2.Increased the durability of Satan heavy warship's middle guns
3.Increased the durability of the Christmas gift drone
4.Narrowed the scope of Smiling Killer AWACS's position on fire attenuation after the drone's death

Meili's Ark:
1.After the echo drone dies, it will now leave an abnormal energy area for 4 seconds. Entering this area will make players unable to use special weapons and ultimate weapons
2.Modified the weapon and movement mode of sonic fighter
3.Modified the main weapon of thorn fighter
4.Greatly increased the damage of revenge missile after the death of thorn fighter
5.Modified the main weapon of Aroma Fighter
6.The refresh time per wave of thorn fighter, aroma fighter, Blood Rose Heavy Bomber, Requiem Missile Fighter and Canon fighter has been added
7.Increased the attack mode of Nemesis Heavy Battleship

Saya Organization:
1.Increased the attack mode of The Kingslayer, increased self nano repair function, and weakened the overall HP

Galactic Organization:
1.The modified HP of chimera fighter is reduced, but an initial shield is added, and after a certain time, it will enter a different dimensional stealth state
2.Weakened the initial HP of Diamond Magnetic Defender and Strike Fighter B type
3.The technology level of Cable UAV is lowered to T1
4.Fixed the bug that the Cable UAV didn't hurt
5.Reduced the durability of Zeus heavy warship






《Across the Galaxy:Stellar Dominator》0.9.0.6010 version update announcement

Hello, everyone, we have finally upgraded the game engine to the latest stable version, which will bring a comprehensive upgrade of graphics, and the game frame rate is more stable and smooth. We are still familiar with the functions of the new version of the engine. In the future, we will use the new version of the engine to make more interesting contents of the game, And continue to optimize the graphics and frame performance of the game.

In addition, we have added 5 new official fixed maps and also added the saving function of random maps. If you encounter interesting random maps, now you can save them and repeat more matches. In terms of combat, we have added the escape function. For those battles you don't want to face or those you can't fight, we now have more active avoidance means. In addition, we have also added the star achievement unlocking of camp combat. If you defeat the simple camp, you can obtain one-star certification, and if you defeat the difficult camp, you can obtain a complete three-star certification, More achievement systems will be installed in future versions. Let's take a look at the specific updates

Comprehensive adjustment:
1.We have updated the game engine. Now the game graphics supports HDR effect, and the animation system takes up less system resources

2.The physical calculation of the collision volume of the game has been optimized. Now the game runs more smoothly, and the missile attack will not cause the picture to get stuck

3.Now you can save the random map you think is fun. The saved map can be selected in the map selection interface

4.The escape function is added. Now you can press the escape button to escape in the battle. Escape requires 10 seconds of transition preparation. If the ship body is not attacked within 10 seconds, you can successfully leave the battlefield, otherwise you need to restart the engine again

5.We added five new official fixed maps,Compared with random maps, official maps are more controllable and focused on the difficulty of playing,In the future, we will gradually add more official fixed maps.

6.Fixed the problem that some planet materials will become pure black in the planet map

7.The star achievement of the camp has been added. Now defeat the simple difficulty camp and you will get a star certification. If you defeat the difficult camp, you can obtain three-star certification. More achievement contents and game unlocking content will be installed in subsequent versions

8.Increased the refresh interval of T2T3 units in all camps, but also increased the HP and weapon damage of some T2T3 units

9.Now the enemy's fire attenuation will cause a more serious attenuation effect

10.Reduced the health, number and movement speed of T1 suicide drones in all camps

11.Now the reason for the battle failure will be displayed on the battle failure page

12.Added a pre battle worldview description page,

13.Slightly callback the time required for all factions to upgrade to T2 and T3

《Across the Galaxy:Stellar Dominator》0.9.0.5917 version update announcement

Hello everyone, this update will mainly focus on the UI adjustment of the interface of the planet map. The core purpose is to make you have a more intuitive and real-time feeling of the basic information of the camp’s resources, technology and other aspects when playing the game, so as to assist players to better implement different game strategies. Another important change is that we have greatly reduced the time required for all camps to upgrade to T3 and T4 technology, which also increases the strategic difficulty of the game. Therefore, we have further weakened the advanced units of some camps. Now what players do in the early stage has a greater impact on the game results. If you are a little careless in the early stage, it may increase the difficulty a lot in the later stage of the game, because the appearance time of advanced units has been greatly advanced, and players will feel the pressure from advanced units a lot earlier. In addition, we are planning to upgrade the game engine to the latest version. The engine version we currently use is quite old, which ensures the stability of the game, but the development efficiency and operation efficiency of the game are quite low. We have tested the result of upgrading the engine, and the performance of the game frame rate has been greatly improved, So we plan to upgrade the engine to the latest version first, and then continue the other planned work. We believe that the future version of the game will run more smoothly and the computer configuration required will be further reduced

Comprehensive adjustment:
1. The time required for all camps to upgrade to T3 and T4 technology has been greatly reduced, and now the game rhythm has become more compact
2. Optimized the hitting effect of some enemy bullets
3. Adjusted the visual occlusion relationship between the distant belligerents of the enemy and our sides in the battle
4. Increased the duration reminder of temporary Power increase props in battle


enemy:
One Horned Pirates:
1. Reduced the refresh interval per wave of doomsday heavy fighters
2. Reduced the attack frequency of doomsday heavy fighters
3. Eliminate the feature that the doomsday heavy fighter will release fire attenuation after death
4. The refresh interval of each wave of smiling killer AWACS and sugar burst drone has been increased
Galactic Organization:
1. The refresh interval of diamond magnetic defender, siren fighter and chimera fighter has been increased
Saya Organization:
1. The refresh interval of the long sword laser fighter has been increased


Interface adjustment:
1. The UI layout of the planet map has been modified. Now you can directly see the capital and ore volume of the protagonist and the general health status of the protagonist and crew in the upper left corner of the planet map interface, while in the upper right corner of the interface, you can now see the overall capital and ore volume of the enemy and our camps, and you can directly query the key stronghold facilities at the bottom of the planet map, There is no additional need to ask the ship AI
2. The material donation button is now moved to the home page of the stronghold page. There is no need to click the "military technology" page to donate materials
3. Optimized some English translation problems
4. The characteristics of enemy and our units are displayed on the task briefing page and stronghold details page, and the layout of the UI interface is optimized
5. The distance between planets in the planet map is slightly adjusted to alleviate the problem of too dense display of some icons


The above is the whole content of this update. The next update may add the saving function of random map and also may add some official fixed maps. We're working on it, and after the game engine is upgraded, we will also start to add more new units. Thanks for watching~

Next Version Update Preview

Hello, everyone, the content of the next regular update is close to completion. We are stepping up the test of the stability of the version. After we confirm that the version has no major defects, we will update it to the game as soon as possible. Then, let's take a look at the differences of the next version update.
First of all, we adjusted the UI of the planet map interface. Now you can directly see the health status of the protagonist and the general status of all crew members in the upper left corner of the planet map, and also show the amount of funds and minerals currently owned by the protagonist. In the upper right corner of the planet map, we show the overall capital and ore volume of the enemy and our camps, as well as the progress bar of science and technology upgrading. On the one hand, this change is to make it more convenient for players to obtain relevant information. On the other hand, it is also to enable players to better evaluate the current situation and formulate more targeted strategies for next actions. For example, in the previous games, you can only judge whether the enemy is about to upgrade technology by experience, but you don't know how long it will take. You lack a clear sense of urgency, so you don't have a reference basis for whether you should upgrade spacecraft and weapons faster. In the new version, you will be able to know the progress of technology upgrading of both the enemy and ourselves more clearly, If you find that your reputation level increases much slower than the enemy's technology, I'm afraid you have to take some desperate strategies in your next actions, such as forcibly attacking a stronghold with a BOSS enemy to increase your reputation level, otherwise you may fall into a huge technological disadvantage, And led to a sharp increase in the difficulty of the next series of battles. The display of the enemy's funds and ore volume can make it easier for you to compare the hard power of the enemy and us, and the comparison will be stronger after you fight the next enemy stronghold. When observing the enemy stronghold, you can also better judge the income of attacking the stronghold through the funds and ore volume of the stronghold. We believe that in the new version, the strategy of the game and the sense of direction will be stronger than the previous version. In addition, we have significantly reduced the time required for all camps to upgrade to T3 and T4 technology, which means that the time for the game to enter the later stage is greatly advanced, the overall game rhythm will be more compact, and the importance of each strategy in the early stage has been correspondingly enlarged. In the previous version, after you reach reputation level 2, you will not feel the technological pressure of the enemy for a long time, because it takes too much time for the enemy to upgrade to T3 technology, and now you can't breathe for a second. After you reach reputation level 2, you have to hurry up to upgrade yourself to reputation 3, so as to prevent the enemy from reaching T3 technology earlier and causing great pressure on you.
In addition, we also put the query function of key facilities directly on the planet map interface. Right below, you can press the corresponding facility button to quickly locate the planet where the facility is located. Similarly, we also moved the stronghold donation button to the stronghold main page, and there is no need to click the military page of the stronghold to donate. In the battle, we added a new battle buff prompt. In the previous version, you can't judge the duration of the power enhancement after eating the battlefield power enhancement. Now you can.
Finally, for the current frame rate performance of the game, we have locked in several new optimization directions and will optimize them one by one in the future version.We believe that running the game will be smoother and the required computer configuration will be further reduced. The above is the main content of this update notice, We will also inform you of more other contents under production in the following announcements. Please look forward to the upcoming version update. We wish you all a good time and have a happy time playing The Elder Ring first~

《Across the Galaxy:Stellar Dominator》0.9.0.5883 version update announcement

Hello everyone, this update is a small update, mainly to fix the bug that some players can't enter the game. Here, We would like to thank player冷笑黑妖 support us to fix the bug. Without his selfless assistance, we can't locate the trigger mechanism of the bug so accurately.

Comprehensive adjustment:
1.Fixed the bug that some players cannot enter the game
2.The function of sorting packages after the battle is temporarily removed. This function is not useful and inconvenient to use now, and will lead to some unexpected bugs. After we optimize this function, we will add it back


At present, the Spring Festival holiday has ended, and we have begun to make full efforts to produce the contents of the new version. The next version update is expected to have many functions that can greatly improve the game experience, such as the optimization of the UI interface of the planet map. Players can directly see their own funds, mineral resources, crew status and other information,and can also directly see the total resources of friendly forces and enemy forces and the progress of science and technology upgrading, so as to help players make more intuitive strategic judgment. In addition, we also marked the special attributes and cost of relevant units on the stronghold details page and task briefing page.

we are also doing our best to restructure the emergency system. After the restructure of the emergency system, the movement and deployment status of the small fleet in the game will be more intuitive and accurate, the strategy feedback of players will be more direct, and the camp strategy and character will be more different and distinctive. We will also specialize in different emergency and battle rewards, So that the player's reward will no longer be so single and boring.

Here, We would like to talk about the difference of the game after the emergency system restructure. First of all, what you see is what you get. The position and number of enemy fleets will be more accurate. You can accurately judge the number and speed of enemy fleets going to various planets and choose whether to intercept them in advance. Different from the current version, you can intercept all enemies on the route 100% in the new version, Unless you have a very low breaking rate, or all choose not to fight, or just run away (yes, we will add the escape function in the future version).

In addition, we will add trap emergencies. These traps are arranged by hostile camps in the player's route, which will have different types of effects, but they must be negative effects. Therefore, in the new version, you may not be able to choose the route at will because of the trap, or if you insist on going from the trap, be prepared to accept the corresponding negative effects, We believe this will have a huge impact on strategy. However, don't worry. If you go to your ally’s territory, you will also trigger all kinds of gain related emergencies related to friendly forces. Therefore, giving priority to which planets to attack and allowing friendly forces to be stationed in advance will have a great impact on the strategy in the new version.

we are also trying to make the new version of emergencies have different intensity and types in different stages of the game, so as to make the difficulty curve of the game smoother and make the results caused by players' strategy choices more diverse and credible. However, the amount of this work is relatively large and requires a lot of testing. It may not be online in a short time. We are also considering whether to split the new version of emergencies and launch it in batches for everyone to experience.

In addition, the production of new enemy units and bosses is also under planning. We believe these contents should be completed faster. However, it may not be updated by seven camps at the same time, but by several batches. As for the remaining two hidden camps, they will be updated into the game after the above contents are basically completed. In the next time, we also plan to release the game production progress more frequently to inform you of the development progress of our game related content, such as those discussed above.

Finally, thank you for your support and suggestions. We will continue to strive to improve the game experience to a better level step by step, and add more and more game content.

《Across the Galaxy:Stellar Dominator》0.9.0.5816 version update announcement

Hello, everyone! The year of the ox is about to pass and the year of the tiger is coming soon. We all wish you good luck in the year of the tiger and have a new begining in the new year!
This update will be the last update in the year of the ox, We have added a friendly rescue system for simple and normal difficulty. Now, In simple difficulty, your ally will come to rescue you when you are about to die and take you out of the battle area, the possibility of sudden death is completely eliminated, but you may still fail because the protagonist himself is killed or the base is demolished. In normal difficulty, you will be rescued only if there are friendly forces on the planet where the battle takes place, otherwise you will be killed directly. Under difficult circumstances, your friends are also busy. In any case, you can only rely on yourself, and no one will save you.

In addition, the game now supports 2k and 4K resolutions. Under high resolution, the definition of some pictures may not match very well now, but we will continue to improve it in the subsequent updates, because the Spring Festival is coming, our next update may be later. Next, let's take a look at the specific content of this update.


Comprehensive adjustment:
1.Greatly reduced the combat difficulty of reaching emergencies, and the description text has been modified. More experience Optimization for emergencies will be adjusted on a large scale after the reconstruction of emergencies
2.Adjusted the attack and defense difficulty in the planet map
3.Fixed the ammunition load bonus effect in crew's cargo skill
4.Fixed a bug that might prevent some players from entering the game
5.Now, after asking the spaceship AI to obtain the novice tutorial, there are four more pages of combat memo at the bottom of the tutorial, in which the meaning of some game icons and the description of some obscure game rules are written. We believe those contents will help you understand how to play the game better.


Enemy:
6.The appearance interval of flower bud Scout, string fighter, sonic fighter, Marauder EM Fighter, blood rose heavy bomber and thorn fighter has been increased
7.Reduced the number of Flower Bud Scout per wave in all stages of technology
8.Reduced the number of bullets of Flower Bud Scout in T2 and T3 stages
9.Reduced the number of Requiem Missile Fighter per wave in T1 phase
10.Reduce the number of Diamond Magnetic Defender per wave in all stages of technology
11.Reduced the movement speed of the concerto support aircraft in all stages of technology
12.Reduces the number of sonic fighter perwave in all stages of technology
13.Reduce the barrages of Sonic Fighter in all stages
14.Canon Fighting Boat Machine are now equipped with medium flame missiles
15.The number of Canon Fighting Boat Machine per wave in the whole stage has been increased
16.Aroma Fighters are now equipped with advanced lasers
17.The number of Aroma Fighter per wave in T2 and T3 phase is reduced
18.Reduced the number of Thorn Fighter per wave in T2 phase
19.Reduce the firing frequency and number of bullets of Blood Rose Heavy Bomber in T2 and T3 phases
20.Reduced the number of Blood Rose Heavy Bomber per wave in T3 phase
21.Fixed the visual error of Aroma Fighter reverse energy storage
22.Increased the wave interval time of Galactic Organization's pioneer lightning fighter, Diamond Magnetic Defender, Fiddle Strategic Support Machine and Requiem Fighter
23.Reduced the number of Requiem Fighter and LongSword EM Fighter per wave of Galactic Organization
24.The last version excessively weakened the later Durability of the Nemesis Heavy Battleship and the The Kingslayer heavy Battleship. A large number of durability values are now recalled to make their strength return to the normal level in T3 and T4 stages, and slightly increased the Durability of the Ancestral Heavy Battleship in T3
25.Fixed the visual error of Saya’s Phoenix advanced fighter firing
26.Fixed the bug that Saiya's Phoenix advanced fighter sometimes misfire
27.Now the wingman released by the greatland fighter of Saya will attack the player correctly
28.Reduced the whole stage Durability of Saiya Phoenix advanced fighter
29.The laser damage of prism UAV is greatly reduced
30.Increased the HP of Zeus Heavy Battleship in T4 phase




Player:
1.We have installed the friendly rescue system. Now in simple difficulty, friendly forces will unconditionally rescue you when your ship is about to blow up. In normal difficulty,you will only be rescued when there are friendly forces on the current planet, and the difficult difficulty will remain the same, no one will rescue you
2.Increased the power storage time of Energy Storage Flame Gun and Spherical Lightning Cannon at level 1, and decreased their power storage time at level 3 and 4
3.Now, after the battle, if your Cargo hold is full, the interface will display the details of Cargo hold
4.Fixed the damage judgment range of Flame Blade



Weapon entry:
Passive skill: Damage Spread,the main weapon damage value reduced from 10% to 5%

Interface optimization:
1.Now the game supports 2k and 4K resolutions
2.Fixed the wireframe of Challenger interceptor
3.Now the site facilities will display the function of the facilities and resource output when the mouse moves up
4.Now, the upper left corner of the weapon icon in the cabin will show the current level of the weapon
5.The water texture effect of the ocean map has been corrected, but at this stage, it may sometimes lead to the loss of planet materials. We will re sort out the whole dependency of the game files in the future and fix such problems from the root. Compared with solving problem of unable to enter the game and the actual installation of rescue system, we think this material problem is acceptable, so we decided to update this version. Please understand.

The changes in this version are basically these. The emergency system is under reconstruction, and we also intend to further optimize the whole game. In the future, the configuration requirements for game operation will be lower and the game play will be much more interesting.Thank you again for your support and understanding. See you next year!