Genre: Real Time Strategy (RTS), Strategy, Quiz/Trivia, Indie
Act of Aggression
The Reboot Edition is now available!
Act of Aggression: The Reboot Edition now available!
This new edition lands on Steam at 50% off - free for owners of Act of Aggression
We release Act of Aggression - Reboot Edition today, which can be purchased at 50% off on Steam! This re-release version of the game comes with massive gameplay overhauls: a new resource system, revamped base-building, unit control improvements, and much more!
Experience the dynamic, streamlined version of Act of Aggression in skirmish mode against the AI, and in online multiplayer battles. Owners of the original Act of Aggression can download this new edition for free! Once the Reboot Edition is installed on your machine, you will be able to switch between the classic vanilla version and the Reboot Edition.
The Reboot Edition runs on a single economy for war: money. Refineries will now extract oil from deposits located around each map. Each faction has had their building location restrictions altered and their builder units are controllable, opening up new base-building options.
Units have been tweaked to move and turn faster, and their reaction speeds to orders have been cut in half. These gameplay changes guarantee faster, more action-oriented gameplay that focuses on the battle.
The gameplay details are summarized below:
Streamlined Economy: Manage only one resource as oil is automatically converted to cash, allowing you to focus on the action. Unit expenditure is up-front, meaning no more micromanaging production lines.
New Base Building System: Like a traditional RTS, base building units are selectable. Build directly from the builder (or destroy your opponent's builder!)
New Airstrikes: You no longer control the planes mid-flight. They go directly to their target and strike, much faster than previously.
Huge balancing update and unit model improvements as well as UI tweaks and changes: for example, all units now accelerate and decelerate faster, guaranteeing more streamlined and action-packed RTS gameplay.
REBOOT EDITION BETA is now LIVE!
Join in to get a new flavour of Act of Aggression. :)
Available for free to every owner of Act of Aggression, the beta will automatically combine with your existing version of the game, and give you the opportunity to switch between both as you see fit.
This new edition is more than just a patch: it is a massive overhaul of the game. Among the many changes, too many to list here in their entirety, here are the major ones:
- Single-resource economy
- Playable builders
- Reworked planes’ mechanics
- Improved unit reactivity
- …
Read our DevBlog for more details about all the changes:
http://aoa.eugensystems.com/
EUGEN TEAM
"Reboot" Beta starts on Monday!
Join Act of Aggression: Reboot Edition beta.
Available for free to every owner of Act of Aggression, the beta will automatically combine with your existing version of the game, and give you the opportunity to switch between both as you see fit.
This new edition is more than just a patch: it is a massive overhaul of the game. Among the many changes, too many to list here in their entirety, here are the major ones:
- Single-resource economy
- Playable builders
- Reworked planes’ mechanics
- Improved unit reactivity
- …
Read our DevBlog for more details about all the changes:
http://aoa.eugensystems.com/
Stay tuned for more details.
EUGEN TEAM
"Reboot" Beta starts on Monday!
Join Act of Aggression: Reboot Edition beta.
Available for free to every owner of Act of Aggression, the beta will automatically combine with your existing version of the game, and give you the opportunity to switch between both as you see fit.
This new edition is more than just a patch: it is a massive overhaul of the game. Among the many changes, too many to list here in their entirety, here are the major ones:
- Single-resource economy
- Playable builders
- Reworked planes’ mechanics
- Improved unit reactivity
- …
Read our DevBlog for more details about all the changes:
http://aoa.eugensystems.com/
Stay tuned for more details.
EUGEN TEAM
"Reboot" Beta starts on Monday!
Join Act of Aggression: Reboot Edition beta.
Available for free to every owner of Act of Aggression, the beta will automatically combine with your existing version of the game, and give you the opportunity to switch between both as you see fit.
This new edition is more than just a patch: it is a massive overhaul of the game. Among the many changes, too many to list here in their entirety, here are the major ones:
- Single-resource economy
- Playable builders
- Reworked planes’ mechanics
- Improved unit reactivity
- …
Read our DevBlog for more details about all the changes:
http://aoa.eugensystems.com/
Stay tuned for more details.
EUGEN TEAM
ANNOUNCING “ACT OF AGGRESSION: REBOOT EDITION”!
It’s been some time now since we last posted an update here about our plans for Act of Aggression. But don’t worry, we haven’t moved away from the game. Quite the contrary.
When we started working on this project, our goal was to bring back the “old-school” flavor that made us love RTS games, combined with more modern and original features. With Steam customer reviews rating Act of Aggression at ~66%, we have left behind one-third of our fans. It isn’t something we’re satisfied with, and we are not planning to let it be that way.
We remain dedicated to the same goal we started with.
Thanks to today’s ease of delivering patches and content to keep games alive, we had the opportunity to take Act of Aggression back to the drawing board. And that’s exactly what we have been doing. We’ve been busy identifying the reasons behind the less positive reviews: what we did wrong, what we failed to deliver, and what was expected from us. And, more importantly, what could be done about it.
So here we are, (almost) ready to deliver this massive overhaul. However, we won’t release this Reboot Edition as a regular patch, as it may change AoA too much for those happy with its current iteration. Instead, it will be made available (for free) to every owner of Act of Aggression, to switch between as they see fit.
There are too many changes coming to list here in their entirety. Instead, we’ve summed up just a few of the major ones here, which we will detail in a devblog soon:
- Single-resource economy.
- Improved unit reactivity.
- Unit facelifts.
- Up-front payments for construction.
- and many more ...
We believe all the effort we’ve put into Act of Aggression: Reboot Edition will address most, if not all, the complaints made about the game at release. Before releasing this edition officially, it will be made available on a Steam test branch for anyone willing to try it and give us feedback!
Stay tuned for more details!
Major [AoA] Patch v.686: "Infantry patch"
NEW FEATURE:
Displaying specific markers for each kind of infantry (riflemen, anti-tank, anti-air, sniper, elite...).
BALANCE:
General balance:
Increasing all riflemen's rate of fire.
Increasing all infantry rifles' range by 200 (400 -> 600).
HE damage dealt to infantry in open field have been mitigated by 50%.
Increasing the tolerance on vertical angle constraint for Air Superiority Aircrafts missiles, allowing them to fire more easily while manoeuvring.
Increasing the anti-helicopter range of Air Superiority Aircrafts weapons.
Increasing the area of effect of anti-air missiles' splash damage for all aircrafts.
Increasing ground-to-air missiles' agility for all vehicles.
All stock limits have been increased. See details faction by faction below.
Cartel:
Spectre: U-turn time decreased by 20% (1 -> 0.8sec)
"LOAL-HI" upgrade for Grinch: now also increasing the speed of its indirect fire missile
Vipers' range increased by 200 (400 -> 600). The upgrade doesn't increase the range anymore, only damage.
Shadowhawk: increasing the rate of fire by 50% (0,4 -> 0,2sec per savlo) and adding AP ammo.
Shadowhawk : increasing CIWS quality.
Computerized Flying Procedure now also increases the Shadowhack's agility.
Shadowhawk's vision increased by 400 (1000 -> 1400)
"Scout Combat Kit" price increased by 500 alu (500 alu -> 1000 alu)
Increasing the Extension module and Rare Earth Extension module stock capacity by 500 (500 -> 1000).
Increasing the HQ stock capacity by 1000 (2000 -> 3000)
Skyguard: decreasing the time between two shots for its anti-superweapon railgun.
Chimera:
Fennek: decreasing damage by 50% (2 per ammunition -> 1 per ammunition).
Fennek: now able to engage helicopters with its grenade launcher
"Close Quarter Combat" now also grants the Felin a smoke grenade launcher as well as a 15% speed increase, added to the already existing bonus.
Increasing the speed and vision of the Recon UGV.
Increasing the ADS' Death Ray range by 200 (1000 -> 1200)
Decreasing the speed of the ADS
Fixing a bug that prevented the ADS to deal damage to stealth units.
Increasing the Outpost stock capacity by 500 (1500 -> 2000).
Increasing the Rare Earth Outpost stock capacity by 500 (1000 -> 1500).
Increasing the HQ stock capacity by 500 (1500 -> 2000)
US:
Decreasing the hit points bonus granted by Green zone by 50% (+100% -> +50%).
Increasing MG Nest's machingun range by 150 (1100 -> 1250)
"Stinger Block II" now correctly apply range bonus to the MG Nest's Stinger, as it should be (it didn't until now).
Increasing the Stryker MC's smoke rounds range by 500 (1500 -> 2000)
V22 Osprey: increasing the CIWS quality after the "CIWS System" upgrade is researched.
Increasing the HQ, LEM and Rare Earth LEM stock capacity by 500 (1000 -> 1500).
BUG FIXES:
Vanguards will now capture enemy buildings correctly
Weapon icons will now be displayed correctly in unit's hints
Skyguard turrets will now shoot only once to intercept any super-weapon
Fixed some rare crashes.
SOLO CAMPAIGN:
Player now starts with 8 Felins instead of 12 in "The Hunt for Yao" mission.
Major ACT OF AGGRESSION patch (v594)
BUG FIXES:
- Fixing a bug related to refinery & turret's production ghosts being moved around
- Fixing some save crashs occurring in mission "Fall of Olympus"
- Fixing some transported units icons
- Fixing some bugs where buildings' lights did not appear in night missions
- Fixing the "time spent ingame" calculation in the stats.
- Fixing faction selection in ranked games
- Fixing the Scorpio’s smoke salvoes
- Fixing the superweapon & anti-superweapon buildings’ ammunitions display
- Fixing the display of planes’ optical camouflage.
- Fixing a bug preventing Tigre, Feneck & Spectre to spot camouflaged buildings, even when upgraded to reveal stealth units.
MISC.:
- Delta’s stealth detection’s FX is not displayed anymore when the unit is in a city block.
- AI improvement: it will react faster and better to a direct threat to its base.
- "Sell" hotkey can now be rebinded
- New hints give a better explanation of how to transfer ressources in mission "The American Civil War"
- Localization change: adding more clues about the secret objectives in the Achievements' description.
- Removing the 10 & 15mn time limit options (leftover from Wargame which had no place in AoA).
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[size="150"]BALANCE:[/size]
GENERIC :
- Sold harvesters & constructors can no longer enter transport units.
- Except for Antey & Patriot, anti-aircraft missiles don't have an area-of-effect on choppers anymore.
- Repair vehicles (BREM & Hercules) can't heal one another anymore, but instead regenerate automatically.
CARTEL - Otomatic's hit points decreased from 22 to 20.
- SuperHind's AT missile's damage decreased from 8 to 6.
- BREM-80U's acceleration (not top speed) improved.
- Jackal's acceleration (not top speed) & deceleration improved.
- AMOS' regular ordnances' damage on buildings increased by 15%.
- AMOS' Stryx shells' damage on vehicles decreased.
- AMOS' reload time between salvos decreased from 16 to 12s.
- Stryx Shell research now costs an additional 250 RE (it only required alu until now).
- X-32's damage on vehicles increased.
- Repair Center's price increased from 1.500 to 2.000$.
CHIMERE:
- Increasing slightly the placement range of some buildings to standardize them and give a bit more flexibility to base building.
- Sentinel turrets' range of placement increased from 14 to 18 squares.
- Sentinel turrets’ price decreased from 750 to 700$ alu.
- SAS’ production time decreased 26 to 22s.
- SAS now have the ability to fire at helicopters with regular rounds, even after being upgraded to DU ones.
- Puma’s anti-helicopter damage increased from 0.5 to 075.
- Puma’s about-face time reduced.
- Pantsir’s price decreased from 1.800 to 1.700$.
- Tigre’s production time decreased from 42 to 30s.
- Terminator’s speed increased by 10%.
- Recon UGV is now considered a vehicle instead of an infantry unit. It can be repaired by the Repair Outpost, but not by Nanohealing anymore.
US :
- Hercules’ acceleration (not top speed) improved.
- Guardian’s hit points increased from 20 to 25.
Act of Aggression IS LIVE! (+ patch)
Well, here we are: D-Day, H-Hour, M-Minute ...
Since some of you seem about to colapse under the waiting time's strain, we are releasing the game earlier than exptected. That is NOW. :)
And with it comes the patch below:
BUG FIXES:
- Fixing the bug changing the Stryker ATGM's price after NLOS upgrade has been completed.
FEATURE:
- FX improvements (buildings' flares, ...)
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BALANCE:
Generic:
- Increasing from 8 to 12s the delay required to capture buildings for the early and middle game infantry, meaning all but Vanguard, Delta & Exosoldiers.
Chimera:
- Increasing the Nano-healing & Nano-Recovery cooldown from 2 to 4s.
- Decreasing Spear Vehicle Bay price from 2750 to 2600$.
- Decreasing Puma price from 1200 to 1100$.
- Increasing the Puma's Passenger Accomodations upgrade's price from 1200 to 1500$.
US :
- Decreasing the Shredder's hit points from 10 to 8.
- HIMARS can't fire on the move anymore.
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KNOWN ISSUE:
- Some weapons' icons are not displayed in the HUD yet.
Act of Aggression's Launch Trailer
Only 24 hours to go before release!
In the meantime, "Act of Aggression" unveils its brand new Launch Trailer.
https://www.youtube.com/watch?v=vfs3IIiY_1s