-Added 4 new teams. They can be modified by changing the files in the Action Card Football\Action Card Football_Data\StreamingAssets\teams directory. Changes will transfer in multiplayer games. (Check out the ReadMe.txt file in the SteamingAssets directory for the format of definitions in the team.csv file)
-New user created teams can be added by adding a new "5", "6", "7", etc directory and following the templates of the 4 new teams & adding files to the Action Card Football\Action Card Football_Data\StreamingAssets\teams directory. Can also change the uniform if you add it to Action Card Football\Action Card Football_Data\StreamingAssets\uniforms. User made uniforms will transfer in multiplayer games as long as the file size is keep below 26k.
-fixed a couple stats that were calculated wrong
-Added a big "Return to Main Menu" button on the game over screen.
RELEASE NOTES: 19.01.18
-reworked Northern player cards
-initial work on reading in player generated *.csv files to change team & play parameters (checking to make sure player generated parameters adhear to the same rules as the current teams & make sure two multiplayer games will only connect if they match loose txt parameters. BUG: Game's connecting over "invite friend" not checking that compatiblity)
RELEASE NOTES: BETA19.01.10
-Added "away" team jerseys.
-Fixed up card text so that lines are no longer hidden.
-New card upgrade system. You have to earn card upgrades by winning stats...look for the stats with the stars to earn them.
-Fixed bugs that could allow two multiplayer games to get out of sync with each other.
RELEASE NOTES: ALPHA18.12.18
-added steam achievements
-Added "AI Mode" - activate with "a" and AI will take over your play calling.
-fixed card "Shed Block" sticking around unless there is a opponent card to nullify.
-fixed card "1st down machine" to fire off if you get a 1st down with it up.
-fixed resume from saved game not initializing trigger card graphics right in all cases
-fixed defensive "add STAT" to yards.
-Fixed interception/fumble bars from not moving to the right location in response to cards.
-Made the smartest AI level less predictable.
RELEASE NOTES: ALPHA18.12.01b
-Fixed client camera not being reset on FG failures. Added play clock option of 80 seconds (as well as default 40 seconds & off) and multiplayer propagation.
-1st stab at season mode. 6 games season progression, between games 4 players will come to you with a problem that you have to try to solve with one of three resources (nurture, discipline, or money). Solving their problems gains your team stat bonuses.
-Roster page upgrade card working, so you can experiment with different cards & upgrades and see how they affect plays.
-Fixed multiplayer onside kick (all kicks really) not working right
RELEASE NOTES: ALPHA18.10.26d
-Added roster page functionality so that you can see how the player roster cards will interact with the various plays in the team's playbook.
-Difficulty slider & play clock timer activation options now saved.
-Added a save/resume game on exit/enter single player with UI elements & choice to continue saved game or start new game.
RELEASE NOTES: ALPHA18.10.17f
-Added roster page so that user can customize the teams, changing trigger cards for each football player.
-Roster changes propagate in multiplayer games
-Now saving config data in a directory based on Steam User ID, so that games shared on the same computer by multiple accounts each have their own data.
-Fixed Steam stats, win/loss.tie stats not updating
-Added Difficulty slider to adjust AI intelligence
RELEASE NOTES ALPHA18.10.08
-Press ESC to pause game in singleplayer
-cleaned up (and fixed ) stats that were displayed or compiled wrong.
-Added longest run and pass stats
-added a Stat reset button
RELEASE NOTES ALPHA18.10.05
-190 Steam Stats added, most of which work. Added a new Stats page to track progress.
-Reworked the main menu UI.
-Fix Gunslinger card graphic.
-Fixed Multiplayer selecting random play for you if opponent wait until play clock runs out.
RELEASE NOTES: ALPHA18.09.25c
-Reworked all offensive trigger cards with eye towards combo strategies
-Maybe single player AI much smarter. (will pick upgrades, will select from among best statistical plays)
-Added play timer.
-Prevent random multiplayer games from connecting if version mismatch.
-Fixed boost card preview cards not showing up in some cases.