fixed: - [explosion component] bug "activete if hit" option - [animation component] position bug when stunned (disable physic option) - [camera component] bug where slow motion is applied only once - [transform component] bug not saving "pause option" - [activate wire] delay bug (when connected to a logic gate)
changed: - [laser component] glow - [inventory item] for mod items, an yellow outline is displayed in the item box - [MOD] all available "unity GameObject names"
support: - [MOD component] You can create your own components. (Can be linked with components provided by AS)
patch(v1.00)
support: - [MOD phase 1] load, save, upload workshop (you can create MOD using Unity)
fixed: - [pin component] messy bug (some time) - direct save with don't drag - [grab component] bug not grabbing spawned objects - [velocity detector] bug self detect option
changed: - [copy body parts] gizmo is no longer selected (when paste)
delete: - [text component] automatic text (if the detectors are on the same object)
patch(v0.98)
fixed: - damping bug when spawn item play mode - [spawn component] unable to spawn duplicated objects - [camera component] shaking bug - [animation component] pivot position bug in editor (if toggle 'ignore physics') - don't drop item to world when alt+tab - terrain save bug - [who am i] key not reset when delete component - [grab component] armor type - [camera component] follow bug when activate both main camera and 2nd camera - rocket punch explode when spawn - 'transform human in inventory' dies, they turn orange and black - [particle component] crash bug (when spawning complex creations)
changed: - [text component] text change size, position - [counter component] activate when press key / output separation - [detector] detect ground
added: - [counter component] you can create score, number of bullets, clock, password unlock and etc. - [counter component] reload cooltime - copy body parts (you can customize your own creatures)
============================= Hank by NokUD =======================================
patch(v0.95)
support:
- STEAM REMOTE PLAY TOGETHER (you can play your own game with your friends)
fixed: - [particle component] invisible particle(destroy option) when press h bug - [rope/piston/winch/wheel] stay gizmo when delete child object bug - [grab component] multiple weapons grabbed at the same time bug - [inventory component] 'activate wire' connect other component bug - [grab component] bug - 'GIF' bug when slice - [change material] deactivate GIF bug - [grab component tag] copy property bug - [dialogue component] a bug where duplicate sounds are output when there is a sound component in the same object - [inventory component] bug with sound output when spawning items from inventory (ex: gun) - when dealing damage next to a wall (not props), there are buggy pools of blood on it - [particle component] rotation axis bug - [change image] change image from GIF object - [inventory component] freeze position when camera zoom in/out - [inventory component] invisible when main menu
changed: - [rope component] change the pulling force to be stronger - [look at component] 'detected target' look only connected detector target - [inventory component] more columns,rows,tags - [detector component] it also detects 'ignore all' collider - [button sensor] visible when press h - [activate wire] change signal color - [button sensor] invisible text when toggle hide option
added: - [pin component] error message when attach to flipped object - [particle component destroy] activate signal when destroy - [grab component] target all parts - [item weapon] firearms executioner - [transform component] pause option - [item weapon ] special pizza cut - [inventory component] you can create your own inventory