Action Sandbox cover
Action Sandbox screenshot
Genre: Simulator

Action Sandbox

REGROWTH



patch(v1.15)


ADDED



  • [body parts resource] organs
  • [MOD component] regrowth component
  • [MOD component] sprite trail component



FIXED


  • muscle buggy (almost identical to the previous version)
  • [animation component] hide gizmo when edit
  • [grab component] one handed weapon
  • [counter component] increase/decrease bug when min/max






patch(v1.13)




patch(v1.13)

CHANGED


  • only if the material is skin, it will transition into wounded state
  • movement stabilization according to movement speed change
  • jump stabilize
  • [weapon item] mass lightly (mass multiplier 0.1)
  • [look at component] stabilize
  • [who am i] walk multiplier -> walk force


ADDED


  • [particle component] collision option (activate condition)
  • [ontrol item] stick man, T2
  • [fun item] blue and white flag
  • [who am i] change or disable animation, disalbe flip, muscle multiplier
  • [object property] muscle force (you can create your own "muscle" weak or strong human)


FIXED


  • [set body parts] UI bug
  • [particle component] background sorting option
  • [workshop tag] fun / scene bug


DELETED


  • [light component] deactive color
  • [item] halloween painting




MAJOR UPDATE V1.10




added

  • tile map editor
  • +50 items
  • +9 backgrounds created using mods
  • [MOD] more function
  • [inventory tab] background, fun
  • [shock detector] hide gizmo option

deleted: [line component] automatic snap
fixed: [laser component] check ground
fixed: masking bug




patch(v1.01)


patch(v1.01)

fixed:
- [explosion component] bug "activete if hit" option
- [animation component] position bug when stunned (disable physic option)
- [camera component] bug where slow motion is applied only once
- [transform component] bug not saving "pause option"
- [activate wire] delay bug (when connected to a logic gate)

changed:
- [laser component] glow
- [inventory item] for mod items, an yellow outline is displayed in the item box
- [MOD] all available "unity GameObject names"

support:
- [MOD component] You can create your own components.
(Can be linked with components provided by AS)


patch(v1.00)



support:
- [MOD phase 1] load, save, upload workshop (you can create MOD using Unity)

fixed:
- [pin component] messy bug (some time)
- direct save with don't drag
- [grab component] bug not grabbing spawned objects
- [velocity detector] bug self detect option


changed:
- [copy body parts] gizmo is no longer selected (when paste)

added:
- [logic gate] add xor/xnor/random rate
- [MOD Samples] simple platformer, infinite background, softbody slime, VFX+shader staff


delete:
- [text component] automatic text (if the detectors are on the same object)




patch(v0.98)



fixed:
- damping bug when spawn item play mode
- [spawn component] unable to spawn duplicated objects
- [camera component] shaking bug
- [animation component] pivot position bug in editor (if toggle 'ignore physics')
- don't drop item to world when alt+tab
- terrain save bug
- [who am i] key not reset when delete component
- [grab component] armor type
- [camera component] follow bug when activate both main camera and 2nd camera
- rocket punch explode when spawn
- 'transform human in inventory' dies, they turn orange and black
- [particle component] crash bug (when spawning complex creations)

changed:
- [text component] text change size, position
- [counter component] activate when press key / output separation
- [detector] detect ground

added:
- [counter component] you can create score, number of bullets, clock, password unlock and etc.
- [counter component] reload cooltime
- copy body parts (you can customize your own creatures)

============================= Hank by NokUD =======================================

patch(v0.95)



support:


- STEAM REMOTE PLAY TOGETHER
(you can play your own game with your friends)



fixed:
- [activate once] duration bug
- [line component] sorting order bug

changed:
- [ai component] rename 'who am i'

added:
- [who am i] bind move/jump key, walk/jump multiplier, blood color
- [camera component] add 2nd camera option (2nd camera splits the screen)
- [shock detector] add bind key, start on, delay, switch



patch(v0.93)





delete:
- [grab component] delete automatic sorting order(one handed weapon)

fixed:
- [activate wire] delay 0 bug when connected 'logic gate'
- copy bug
- codec bug some graphic card
- [transform component] scale bug
- [activate wire] delay 0 bug when connected 'logic gate'
- thumbnail bug when save item
- blood decal bug when flip
- [map component] not connection with activate wire bug
- [collider] mass bug when 'igonre all' state

changed:
- [activate wire] continuous signal (graphic effect)
- send deactivate signal when toggle off
- [extinction sensor] rename 'destroy component'
- [activate wire] continuous signal
- send deactivate signal when toggle off
- [text component] increase text resolution
- [extinction sensor] rename 'destroy component'
- [activate genetator] block 'looping time 0'
- [electric wire] rename conversion wire

added:
- [animation component] press '=','-' add/remove frame
- [destroy component] add self option
- [logic gate component] NAND/NOR
- [destroy component] add self option
- [animation component] press '=','-' add/remove frame
- [logic gate component] NAND/NOR
- [button] add 'self' option
- [conversion wire] add frequency option
- [sound component] add output frequency option

patch(v0.91)


deleted:
- [detector component] automatic flip
- [spawn component] automatic sorting order
- wall blood
- [change material] activate with grouping objects

fixed:
- [particle component] invisible particle(destroy option) when press h bug
- [rope/piston/winch/wheel] stay gizmo when delete child object bug
- [grab component] multiple weapons grabbed at the same time bug
- [inventory component] 'activate wire' connect other component bug
- [grab component] bug
- 'GIF' bug when slice
- [change material] deactivate GIF bug
- [grab component tag] copy property bug
- [dialogue component] a bug where duplicate sounds are output when there is a sound component in the same object
- [inventory component] bug with sound output when spawning items from inventory (ex: gun)
- when dealing damage next to a wall (not props), there are buggy pools of blood on it
- [particle component] rotation axis bug
- [change image] change image from GIF object
- [inventory component] freeze position when camera zoom in/out
- [inventory component] invisible when main menu

changed:
- [rope component] change the pulling force to be stronger
- [look at component] 'detected target' look only connected detector target
- [inventory component] more columns,rows,tags
- [detector component] it also detects 'ignore all' collider
- [button sensor] visible when press h
- [activate wire] change signal color
- [button sensor] invisible text when toggle hide option

added:
- [inventory component] add freeze option
- [change material] add tag option
- [logic gate component] add 'AND/OR' option
- [sound component] add volume option
- [main menu] add ambience volume
- [activate dual wire] stop delay, cooltime
- [activate once component] active for duration

updated
- [transform component] save local scale





patch(v0.88)

updated:
- [item weapon] firearms executioner

fixed:
- [piston component] hide checkbox bug
- [stab component] bug when spawned
- [particle component] bug when spawned
- [particle component destroy option] sometime bug

added:
- [pin component] error message when attach to flipped object
- [particle component destroy] activate signal when destroy
- [grab component] target all parts
- [item weapon] firearms executioner
- [transform component] pause option
- [item weapon ] special pizza cut
- [inventory component] you can create your own inventory

inventory idea and clip by HunterMvPz