Improved Ad Progression UI depending on Night Mode value
Ad Agency Tycoon v0.7
Hello players!
We are happy to announce that Ad Agency Tycoon is in version 0.7! In this update, we return to the core of the game, however, with a new, optimized and modernized look. Over the next few weeks, we will update the remaining content with the new template.
We are also pleased to announce that we are releasing Ad Agency Tycoon for macOS with this update, with Linux coming soon!
We hope you like it!
DevLog #04 - New UI and accessibility
Hello fellow tycoons! It's time for another update on the development of Ad Agency Tycoon, the ultimate game for marketing enthusiasts. We have some exciting news to share with you today!
New UI for Accessibility
As part of our commitment to inclusivity, we have implemented a new user interface (UI) for Ad Agency Tycoon that focuses on simplicity and accessibility, particularly for colorblind players. We understand the importance of making our game accessible to as many players as possible, and we believe that everyone should be able to enjoy the game regardless of their visual abilities.
Our new UI features a color palette that is designed to be easily distinguishable for players with colorblindness. We have taken into consideration different types of colorblindness, such as red-green and blue-yellow colorblindness, and made sure that the UI elements are clearly visible and distinguishable without relying solely on color. We have also made sure that text and icons are easily readable, and that the overall design is clean and uncluttered for a seamless user experience.
Stay tuned for more updates as we approach the official launch of Ad Agency Tycoon. We can't wait for you to experience the thrill of running your own advertising agency and creating successful marketing campaigns. Thank you for joining us on this exciting journey, and we look forward to seeing you in the game!
Ad Agency Tycoon v0.6.1
Hello guys!
We've come to bring an update to the game that will help us speed up the pace of development. It is an update focused on bug fixes and optimizations. We migrated to the latest version of Unity, which will help us have new development tools. The main intention of this update is to allow us to re-develop the game at the pace of previous years, leading us to new mechanics and functionality.
New Sans Serif font standard
Reduced disk usage
Performance improvements
Fixes dozens of bugs
Ad Agency Tycoon v0.6
Hello everybody!
Since our last DevLog, we've changed a lot in Ad Agency Tycoon. Lots of basic mechanics, things that have stayed the same since the initial release of Early Access. But once we're done with these changes, we ask ourselves: Are there any others that deserve a little more attention?
In addition to the ad creation system, many elements of the game needed tweaking. Employees. The customizations. Some annoying bugs that have been with us for a while.
So we spent the last 4 months fixing the vast majority of bugs, changing basic mechanics, and everything to turn Ad Agency Tycoon into a new game. A new game for those who thought we needed changes, but also the same game for those who liked the way it was.
Ad Agency Tycoon v0.6 is the first of a long step in restructuring the game, so that we can finally move on to the final release version. We hope you like it.
List of changes:
- Skill Tree are now Advertising Elements
No more employees needed for the old skill system!
Discover new advertising features, and customize yours!
- Restructuring the creation of advertisements
No need to advertise in stages anymore
Do all the ad at once, and while it's being produced, do other tasks
You can now see what each Advertising Element does during advertising production!
Feedback? It has its own room now! Put an employee there and get better feedback!
- Restructuring of scenario customizations
Few customizations? Problem solved!
Now the floor is also customizable!
Want a colorful environment? Now each room is individually customizable!
- Restructuring of reputation calculation
Everything more simplified!
It's the average of the ratings of your last 5 advertisements!
- Restructuring of the inventory system
Items disappearing and returning? No more!
- Restructuring of the employee system
Didn't like the Assignments system? It's gone!
Now every employee has skills! Specialize each one and get the best out of them!
- Restructuring of the room system
Fixed rooms? No more!
Your rooms are where you choose! And any color you want!
- New Contracts system
Looking for quick cash? Contracts can be a good option!
Put employees in the Creativity Room, and earn extra income!
- Other things
We don't even know which and how many bugs we fixed, but there were certainly dozens!
Reduced game disk size. We know that our game takes up little space, but it's always good to reduce, isn't it?
New item: Printer.
There Won't be Light - Steam Next Fest
Hi everyone!
Our new game, There Won't be Light, is participating on Steam Next Fest!
If you'd like to try it, invite some friends and try the demo! Don't forget to give us some feedback on our Discord!
DevLog #03 - "This game is repetitive"
Hello everybody!
We're making the biggest changes in Ad Agency Tycoon history. But to explain what changes we are making, we first have to explain why we are making them.
We are always reading Ad Agency Tycoon reviews and refund reasons, and by far the most complaints are about "this game is repetitive". Every new update, we add new tools and gameplay so that players can have new possibilities for paths to follow. But we never realized that, even with new paths within the game, the first step is always freelance advertising. And in nearly two years of Early Access, we've never touched the game's foundation, thinking it was good enough.
We were wrong.
As soon as SimFest was over, we discussed what we could implement again, but we ended up coming to the conclusion that we should review the base of the game. And that's what we're doing.
We are working on something that we haven't changed in years, and we believe that the game will become much more fluid and dynamic, with the true opening of new paths for the player, not requiring that the first step always be in freelance advertisements.
We won't say much more about what's new, but we will show you what will change in what already exists. Expect an update soon. Until then, give feedback, join our Discord and participate in our community!
SimFest 2022 & v0.5.1 - Q&A Livestream
Hey everyone! We're glad to announce our participation in SimFest 2022, this event will start on March 28th until April 4th. During this time we will give you 40% off in Ad Agency Tycoon. Plus, we have worked on a new update, so make sure you check it out!
In this new update we are starting to develop a new mechanics system, evolving from the original idea of creating ads, you can now distribute them to different Local Medias. Now you will also have other competing agencies, fighting for influence in these medias.
- Added Competition - Fixed translations - Fixed Media Distribution not saving - Minor optimizations
We will also stream a gameplay with the game developers, on March 30th, at 5:30 PM PST. This will be our first live stream showing our game to the Steam Community, we're really excited! We invite you all for a nice time talking about our game, answering questions and gathering new ideas for future implementations!
There Won't be Light. Wishlist now!
Hi everyone!
We are happy to announce our new game, There Won't be Light. This game is a horror co-op experience that changes completely how people interact with other players and the enviroment.
We hope you guys enjoy the upcoming experience. Don't forget to wishlist now on Steam!
Ad Agency Tycoon v0.5
Hi Players! We're glad to finish another, perhaps our biggest update so far. We are introducing a new mechanics system to make the game more complex, add new features and ways of management.
This update will have a save loss. If you wish to avoid this, you can delete all save files related to feedback. But we recommend starting a new game.
- New Feedback Menu: Delete unused feedbacks, along with better organization to manage your feedbacks. - Media Distribution: This is our new mechanics, here you'll be able to distribute your ads for your clients to different medias, and with specific Target Audiences (with specific tastes). You'll get pay for it as you increase your client's sales! - Loan Counter: In debt because you hired a loan? You can now check how much time you have until you need to pay, and you also can pay in advance, with discount! - New sound effects! - Updated main character - Minor optimizations
Bug fixes: - Fixed the game freezing when changing to a new scenario - Fixed bug when hiring feedback for completed companies - Fixed typos and translations - Fixed a bug that could cause the "Bad Ad" achievement to pop-up