After a long time in the making, we're finally releasing both the Ad Wars Version 0.4 and the Early Access on Steam!
And what better way to celebrate it than a brand new trailer! Our team grew and not only in size, but we learn a lot new things since the Demo was released.
We're super happy and proud of this version, as it's a complete overhaul of the entire game!
Without further ado, it's trailer time!
Trailer
0.4 Update Features!
-Story contents for all three Episodes (2.5 hours of NEW content!)
-Multi-genre Inventory System
-Quests System
-AdBlue
-Platformer Alt complete redesign and new animations!
-Bullet Hell Improvements -Music Improvements -Dialogue Improvements -Many, many feedback related fixes / polishes -Much, MUCH more things to show!
AD WARS 0.4 Update + Early Access Releases MAY 20!
Welcome Post & Demo Release!
Hello Steam! aGlitch here, main developer of Ad Wars. I'm super happy to be here on Steam, finally releasing the store page and the free demo for Ad Wars!
Demo Time!
Ad Wars is planned to be a really long game, which will be divided into different episodes (within the same game). So, to properly introduce all the main story and gameplay elements, we decided to launch the entire intro episode for free!
As for today, we just released a the patch Demo F1, which has lots of changes and fixes! More on that below!
Our plans
We're planning on releasing more patches for this demo, featuring both fixes, polishes and also upgrades (like graphics and efects) based on your feedback!
At the same time, we are also working on bringing in the full version of the game, which will work as an early access (more on that coming soon). This new version is also referred as "the big update" because it will feature close to 4 hours of gameplay!
And lastly, there's the never ending lookout for new players, curators, reviewers and streamers. If you're looking for a different game, and to help that game grow into it's full potential, consider giving Ad Wars a shot! We take player feedback very seriously and want to make this the best we can! Wishlists are also more than welcome and certainly help us a lot!
Demo Patch F1 Changelog
Quit / Exit game fixed
You can now Save / Exit the game on the Ship
A save Icon now shows while the game is saving
The RPG Equip menu now shows empty items as "empty"
The RPG Special Attack Blaster now has a dedicated animation and effects
Sidewalls indicators (not totally fixed but it's something)
The RPG XP System now has new effects and SFX
The Level up dialog box had a repeated stat
RPG Battle: introduced a wait between enemy death and level up
Fixed RPG Chests
Hidden chest in AdBlue RPG: changed its contents to a magic butterfly
Added new SFX using rpg recovery items
Tacos have been fixed
Fixed the platformer Cutscene after defeating the 2 Crack Ups
Temporarily disabled the RPG Menu PC on the Ship (until early access)
Bullet Hell achievements: animations, descriptions and energy core rewards
Steam Overlay works (Windows only)
Pending changes
Improve AdBlue Dialogues
Rebalance RPG Enemies / Xp
Rebalance EC amounts
Level 2 level design
AdBlue Roguelike waypoints
Polish Difficulty 2 / 3 for Bullet Hell levels
Platformer Alt new sprites / effects
*Note: Due to some issues, Linux build is going to get updated later on.
That's it for today! There are lots of things we still want to add to this demo, so stay tuned, more news, patches and updates are coming!