Adaca cover
Adaca screenshot
Genre: Shooter, Indie

Adaca

Patch 1.3.8

Small patch fixing misc bugs and typos.

IMPORTANT: Clouds Saves are now Enabled! READ THIS!

IMPORTANT NOTICE:

Cloud Saves have been activated for ADACA!

To avoid save data being lost you must make sure you do one of the following actions:

1) Confirm your primary save game:

-Boot up ADACA on the device with your primary save data FIRST!
-Load your save game for Campaign and or Zone Patrol and save your progress!
-Wait a few moments before booting up ADACA on your secondary device(s) to ensure the Steam servers have time to sync your cloud save!

2) Turn off Cloud Saves:
-Open your Steam Library and right click on ADACA. Click 'Properties'.
-Disable Cloud Saving in order to keep your local save files separate between your devices (if this is what you prefer).

Or
3) Manually back-up your save folder:
-Back up your save files on all devices BEFORE booting up ADACA.
-In Windows, go to AppData/Local/ADACA/Saved and copy the folder 'SaveGames' to another location on your device.


If you only have ADACA installed on one device, you probably have nothing to worry about. However, if you wish make extra sure nothing happens to your save game, feel free to perform options 2 and or 3 before booting up the game.


Thank you!
-Siris

V 1.3.7 Hot Fix

Small hot fix patch for Episode 3 update:

Fixes:

-Fixed bug where returning to main menu after Ep 3 credits screen caused the game to get stuck in slow motion.

-Made the scripted flare gun near end of Fugitive despawn after firing so players could not pick it up and have it glitch out.

-Fixed issue where the new weapons in Zone patrol were not appearing in the shops screens. You DO NOT need to create a new Zone Patrol save file to access them!
New weapons can be found in:
-Quarter Master Shop
-Shop Keep's Store
-Rook's Shop.

-Added angular friction to physics enabled boom cranes to make them less buggy.


Additionally:

Some players with old campaign save files may experience an issue where selecting "Continue Campaign" may load them into a broken save state on the level Calico Blue.

This bug is due to an oversight involving the end cut-scene made 2 years ago and should no longer be possible on new saves.

If you face this issue and want to play Ep3, simply go to the 'Chapter Select' menu and either select the mission Calico Blue to reset it properly, or just select the first mission under Episode 3 if you have already seen the Ep2 end cut-scene.

Sorry for any confusion this may have caused.

-Siris

ADACA Episode 3 Is Nearing the Final Stretch!



ADACA Episode 3 Is Nearing the Final Stretch!


A small but much belated update on the state of Episode 3:

First off, let me apologize for the lack of proper upkeep. I'm just one person and I've had a lot on going on in my personal life since the release of ADACA Eps 1 & 2 back in 2022. However, I still shouldn't have waited so long to actually give updates on what's going on.

Ep 3's story has undergone a few rewrites and technical issues since fall of '22. Also the post launch support for Ep 2 left me feeling very burnt-out for much of early 2023. During this period of burn-out I also began work on a new project (more on that later), as well as got my own place to live for the first time in my life; so its not all bad news.



Lately I have been making good strides with wrapping up Ep 3's development, and I hope (fingers crossed) I can get it out the door this spring! Every critical level and encounter is largely in place and most of what's left is play-testing and polish!

Keep in mind, I am ONE PERSON working on this game; so bare with me. Future delays are still possible even though I feel like they're unlikely now.

As far as details go, I don't want to give too much away as it would be silly to spoil the game after such a long wait. But here are a couple small peeks at what you might see...



Again, I'm sorry for not being more transparent. I know a lot of you have been waiting a while now for news and being met with near silence must not have inspired much faith.

But hey, this could have gone much worse... >.>

I hope I don't disappoint you all any further.

Until next time:
-Siris

ADACA 1.1.5 Update

Update: 1.1.5:

Stable Build


New Features:

-New Zone Companion! 🐾

-Companions should now retain their weapons when traveling between areas in Zone Patrol.

-New weapons!

-New Enemies!

-More weapons now available for purchase in Patrol!

-New Patrol Quests!

-New Zone NPC.

-New [REDACTED] in Playground!

-New enemy incursion mechanic in Zone Patrol!

-New dungeons in Zone Patrol!

-More artifacts hidden in Zone Patrol!

-NPCs will now always flinch when hit.

-Hitting the Journal Key in Campaign will now help remind the player of their current objective.

-More reactive scenery.



Accessibility Features:


-New auto fire setting for semi-auto and burst weapons.

-Setting to turn off Weapon Sway.

-Slightly increased player jump-hight to make crouch-jumping less critical for main level routes.

-The Radiant’s projectiles are now slower.

-The head-bob option will now also turn off strafe-leaning.



Bug Fixes:

-The game should now work correctly in Ultra-Wide ratios.

-Fixed some music bugs.

-Fixed broken Nav Mesh in Theocide.

-Fixed bug that would cause AR to fire a grenade in error.

-Subtitle option should now stay set between sessions.

-Fixed mislabeled location on map.

-Added ability to proceed through end of Tunnel Vision if conversation with Gomez glitches out.

-Fixed bug with assigning particular keys to your movement axis.

-Fixed Kelly’s broken path-finding on The Breach.

-Fixed issue where Ammo Bag equipment wouldn’t work with some weapons.

-Fixed T2 Key Card glitch (hopefully)

-End event in Vault 08 should no longer trigger again when returning after completing the relevant quest.

-Fixed glitch where Operation Earhorn could overwrite Campaign save file.

-Fixed sequence break in Power House.

-Fixed more typos.

-Fixed an incorrect Quest tool-tip.

-Fixed some broken collisions for a few assets.

-NPCs can now use partial paths instead of out-right aborting tricky path-finding.

-Player should now always die when falling out of bounds in Tunnel Vision.

-Husks laying on the ground in ambush will now take damage correctly.




Changes & Tweaks:


-Removed pointless key-card puzzle from Theocide.

-Various balance tweaks to some weapons.

-New Sound FX.

-NPCs will now have a more pronounced reaction time before firing. (Scaled with difficulty)

-NPCs are less accurate across the board. (Scaled with difficulty)

-Edited some of Rook’s quest dialogue to make it more clear.

-Phantom Vision Goggles can now be purchased in Patrol.

-Made weapons in VAKT armory easier to see.

-The Grenades now have smaller hit-boxes to avoid them colliding with close corners when throwing them from cover.

-Energy weapons can now pick up energy ammo packs.

-The player can no longer pick up massive logs.

-Hid more rare weapons around in Ep2.

-Added throwable rocks to the wolf den in Undermined.

-Buffed the Frag Grenade.

-Replaced cops at the end of Undermined with Mercs to avoid narrative confusion. (It didn’t make any logistical sense for there to be cops in that building at that time.)

-Electrical anomalies will now temporarily shrink in size after being triggered.

-Juiced up some of the PFX.

-Many other small tweaks and changes.




Going forward, development will be more focused on Episode 3!

Thank you all!

Hot Fix: 1.0.6

Patch: 1.0.6:

Hot-Fix

(Sometimes fixing things breaks things.)

Bug Fixes:

-All personnel aboard the Hub Ship will now appear in Phantom Rifle Scope.

-Fixed bug that caused the player to load back into the Hub Ship rather than BeachHead if they did not confirm a mission before trying to deploy.

-Fixed more typos.

-Fixed a couple more places where the player can get stuck.

-Fixed bug that allowed the Assault Rifle to keep firing when switching to Grenade Launcher Mode.

-Other minor bug fixes.




Changes & Tweaks:

-Added ammo capacity and slight damage buffs to a few weapons

-Saw to a defective ladder in Blue Caverns…

Patch: 1.0.5 (Hotfix)

Patch: 1.0.5:


Bug Fixes:


-Fixed bug that caused camera to freak out when firing a weapon straight up into the air.

-Fixed more typos.

-Fixed bug that removed an objective item from the end of Operation Arrowhead upon 2nd playthroughs.

-Fixed bug that allowed player to shoot through shield doors.

-Fixed some weapon SFX to make them play in 3D when used by NPCs.

-Fixed a few more places where the player can get stuck.

-Fixed a bug with Smart Rifle Projectiles.

-Fixed bug that caused the Battle Rifle to steal ammo from Concussion Rifles.

-Satchel Charge detonator switch will no longer cast giant shadows.

-Fixed glitchy encounter with Merc Drones.

-Completion of the main quest in Zone Patrol will now mark off the Journal entries correctly. (You may need to replay the ending sequence for this to proc.)

-Companions will no longer follow you back to the Hub Ship.

-Companions can no longer get a particular particle effect permanently attached to their head.




Changes & Tweaks:


-Made some puzzles in Zone Patrol slightly less ambiguous.

-Auto-saving and Quick-saving will no longer be allowed when the player is falling a great distance or is above a kill volume.

-Added a short tutorial after picking up the Phantom Goggles (NVGs).

-Each grenade type now has unique sound effects.

-Supply Crates will no longer spawn broken artifacts.

-Footstep sounds now attach to the player’s feet so they no longer sound like they are behind you.

-The area in Zone Patrol once known as ‘Cathedral’ has been renamed to ‘Power Plant’ to avoid confusion.

-Shield and Damage screen effects no longer have baked in motion blur.

-Major Lu should no longer force you to select Zone Patrol on the mission-select after your first outing.

-Player will now hold large objects slightly closer.


Misc:

-Added setting to turn Radio subtitles on and off.

-Added the ability to reload level in Zone Patrol.

-The hot key to delete save progress in DeBug mode has been disabled.

ADACA 1.0.3 Patch

Patch: 1.0.3:

New Features:


-Added a new directional indicator when taking damage.

-Sharp objects should now stick into NPC’s bodies when they are impaled with them.



Bug Fixes:


-Fixed a buggy ladder in Undermined.

-Fixed a glitch that caused the use prompt to appear, allowing you to “pick up” weapons off your own back after respawning.

-Fixed over a dozen obscure areas where the player could get stuck/soft-locked.

-Fixed glitch that caused the Tier 1 card not to work on a particular door immediately after you pick it up.

-Fixed a bunch of typos.

-The prompt “Hold E to Skip” should no longer get stuck on screen after skipping through dialogue.

-Uncapped frame rate should now actually work.

-Fixed a bug that was causing a quest hint to still appear after that quest was completed.

-Fixed a glitch that caused Berserkers to deal far too much damage to the player with one sword hit.

-Fixed a bug where exiting a secret level would cause you to always respawn at the same point after loading a save.

-Fixed bug where you would sometimes not retain ammo after swapping a weapon out for another that shared that ammo type.

-Fixed messy collisions with rock walls in Bridge Too Far.




Changes & Tweaks:


-Added option to cap frame rate at 240 fps.

-Custodian Terminals will now draw more attention to themselves during the quest.

-Lowered the health of Conflux Servators and increased their hit-boxs.

-Made a puzzle element in The Breach easier to spot.

-Adjusted the timing of an enemy spawn in Cathedral so that it felt better paced.

-Put something in a hard to reach spot in NecroPol.

-Retooled the Merc Drone to be more aggressive.

-AI will now agro on suspicious noises if already alert.

-Made an important element of progression in the level The Zone easier to spot.

-Added a missing physics volume to the water at the bottom of The Cistern.

-Reduced reflectiveness of Reflex Sights when aiming.

-Added subtitles to radio.

Patch: 1.0.3

Patch: 1.0.3:

New Features:

-Added a new directional indicator when taking damage.

-Sharp objects should now stick into NPC’s bodies when they are impaled with them.



Bug Fixes:

-Fixed a buggy ladder in Undermined.

-Fixed a glitch that caused the use prompt to appear, allowing you to “pick up” weapons off your own back after respawning.

-Fixed over a dozen obscure areas where the player could get stuck/soft-locked.

-Fixed glitch that caused the Tier 1 card not to work on a particular door immediately after you pick it up.

-Fixed a bunch of typos.

-The prompt “Hold E to Skip” should no longer get stuck on screen after skipping through dialogue.

-Uncapped frame rate should now actually work.

-Fixed a bug that was causing a quest hint to still appear after that quest was completed.

-Fixed a glitch that caused Berserkers to deal far too much damage to the player with one sword hit.

-Fixed a bug where exiting a secret level would cause you to always respawn at the same point after loading a save.

-Fixed bug where you would sometimes not retain ammo after swapping a weapon out for another that shared that ammo type.

-Fixed messy collisions with rock walls in Bridge Too Far.




Changes & Tweaks:

-Added option to cap frame rate at 240 fps.

-Custodian Terminals will now draw more attention to themselves during the quest.

-Lowered the health of Conflux Servators and increased their hit-boxs.

-Made a puzzle element in The Breach easier to spot.

-Adjusted the timing of an enemy spawn in Cathedral so that it felt better paced.

-Put something in a hard to reach spot in NecroPol.

-Retooled the Merc Drone to be more aggressive.

-AI will now agro on suspicious noises if already alert.

-Made an important element of progression in the level The Zone easier to spot.

-Added a missing physics volume to the water at the bottom of The Cistern.

-Reduced reflectiveness of Reflex Sights when aiming.

-Added subtitles to radio.

ADACA Now Released!

It is done.

*(Well not really, there’s still going to be Ep 3 and Zone Patrol content updates in the future. But for now ADACA 1.0 is finished and released!)


Gold: 1.0.0:


New Features:

-Changes have been made to Zone Patrol. They can not be detailed as doing so would be spoilers.

-Various polish and improvements to Ep 2 Levels.




Bug Fixes:

-Fixed bug that was causing NPCs to sometimes not react to seeing enemies.

-Fixed bug where being sent to Storm Drain via a rift could spawn you inside a train car.

-Actually fixed bug where some text in HUD would scroll off screen at high resolutions.

-Sentry turrets now save their faction after it changes.

-Fixed more typos.

-Gave bayoneted weapons their Alt hint text.

-Fixed bug where the player could spawn with a loadout that they were not supposed to have.

-Fixed bug where the player’s body would fling itself wildly into the air after death.

-Fixed bug that cause AI with Plasma Rifles to fire them forever.

-Fixed bug where AI could get stuck in drop pods.

-Fixed glitch that caused player to spawn under the floor in Power Plant in Zone Patrol.

-Fixed bug where using the Ammo Bag equipment would not increase the max ammo you could scavenge from weapons on ground.

-Added solution to hopefully prevent player from dropping weapons after respawning.

-Added solution to hopefully prevent player from falling through the ground when starting the level The Breach.

-Weapon Name and Weapon Alt Tip should no longer wander off of the screen when playing at high resolutions.

-Fixed various minor issues in Zone Patrol.

-Made smaller props no longer dynamically update Nav Mesh in hopes to improve performance.





Changes & Tweaks:

-Version tag is no longer visible in HUD

-NPCs will now move faster during combat.

-NPC voices are slightly louder.

-Companions in Zone Patrol will now teleport behind the player rather than randomly near them.

-Picking up Sentry Turrets will make them stop shooting you.

-New Shield visual effect that should no longer blind the player…

-Improved signage in the Zone to help with navigation.

-Codex pickups now have a blinking light.

-Warning siren in Patrol gives longer warning before storm starts.

-Tutorials will now explain how sidearm slots work.

-Artifacts will no longer produce a signal.

-First cop in Ship Breaker will no longer turn around if they hear the player.

-AI should move slightly more often during combat.

-Training Hologram AI should be more aggressive.

-Gave Health Packs a green light to make them more visible.

-Lowered Minotaur Max Health and made them more aggressive.

-Gave Minotaurs a crit spot on their back.

-Nerfed the amount of damage the Slag Cannon does to the player.

-Made it so explosive damage does more damage to energy shields.

-Added Health stations and supply crate spawns to Blue Caverns.

-Hyper storms no longer bias towards hitting the player as often.

-Hyper storms will no longer occur in BeachHead.

-Reduced Pulse rifle reserve ammo, but also increased minimum fire rate.

-Aggroed enemies will now call out their target to near-by allies more effectively.

-Made certain scripted enemy spawns in campaign more directly enforce aggro on player.





Misc:

-New background texture in terminal screens.

-Updated Credits Screen.

-Other misc improvements and fixes.



Have Fun!

And thank you for playing ADACA!


-Siris