I'm really thankful for everyone who gave me feedback about Adam - Lost Memories. Thank you for your support!
I created a list of bugs, possible level design changes, and I managed to fix them in the past days.
The biggest things are:
In some cases the player couldn't pick up certain objects, only after a game restart. This bug only appeared on three different items so I managed to recreate the issue, test it out, and fix it.
SteamVR will no longer pick up Adam - Lost Memories as a VR game when it launches.
Steam Achievements are now working correctly.
Changed the text in some of the screens to give more specific hints to the puzzles.
I have made some of the environments a bit darker, and added more key lights to guide the player, and changed some of the item placement to make things more obvious. Blue light almost always means interaction.
Many other but smaller bugs have been fixed throughout the whole game.
Thank you for your feedback again. Adam
OUT OF EARLY ACCESS!
IT'S FINALLY HAPPENING!
I’m incredibly thankful to everyone who supported me and this personal project of mine. Without you, this game would be stuck in a state of a dream.
Years and years of development now come to its end.
[previewyoutube="qCHjLRTWfI4;full"]
I have plans to release an OST album for the game and to be more active in the next few days to tell you about how a lightning struck my computer and almost lost everything causing a delay, how NVIDIA surprised me with an RTX GPU, and also a failed VR version of Adam.
Adam - Lost Memories - Huge Technical Update and Fixes
First of all, I have to mention that, here in the community are some incredibly kind people who gave me some great, and well needed feedback.
They even sent me their logs, and that's helped me a lot.
Thank you!
It was completely random and very rare, but the game some times crashed without any actual reason and you only got a UE4 message.
The save system thankfully worked in this situation every time.
It turned out my game had some memory leakage issues in my level streaming system, that I was finally able to fix.
I've done some research and it happened basically most of the Unreal games in the past, but, it is very rare.
My fix to this issue was to load most of my assets in to the RAM when you see the UE4 logo on the launch, so now the game here loads up a "fake map" randomly filled with these assets.
I've tested it with 8 and 4 GB of RAM and it worked fine every time.
Also, the game now has a 16:10 monitor support, and I also fixed many small technical and graphical bugs.
I basically updated my game two or three times a day in its lifetime.
Who do you think he is?
Adam - Lost Memories - I'm completely alone
I've got so many feedback from you guys and I'm really thankful for it.
As a solo developer who brings this large project on hes back alone, you helped on me a lot.
I would be lost without your help.
Thank you so much!
Most of the improvements has went in to the save systems and the physics engine, but I have redone the lighting in some key areas as well, to make the game more understandable and playable.
Adam - Lost Memories is OUT NOW!
This early access release is the fist on Steam, but it's the third one on the life of the game.
Now my game in it's current form contains a roughly three hours long story rich and puzzle filled single player campaign.