Adaptr cover
Adaptr screenshot
Genre: Simulator, Strategy, Indie

Adaptr

Patch 1.6 live now!

Thanks to further community feedback and bug reports, I'm happy to present the randomly-numbered version 1.6 of ADAPTR.


  • Added some collisions for people who forgot it's a puzzle game and who went exploring instead
  • Fixed some holes in BD2
  • Fixed some holes in BD3
  • Fixed some holes in BD4
  • Improved Editor Grid in BD4
  • Added trigger support to pad
  • Fixed issue where main remapped controls caused the wheels the explode off.
  • Fixed an erroneous Fog box in BD7
  • Fixed world hole in Visitor Centre
  • Fixed an issue so the overlay language data wasn't being applied correctly in Italian.

Another minor set of fixes based on feedback


  • Added one of the new secondary push boxes on BD2, so the camera shouldn't be able to get stuck on the way into elevator shaft
  • Improved Editor Cage collision on BD2
  • Improved Editor Cage collision on BD3
  • Fixed Z-fighting issue on BD4
  • Improved Pad Support

Minor patch!

-ARTHER is now collectable on level 10
-Improved a number of collisions on level 10
-Level 10's target time is now 10 minutes, up from 90 seconds. Oops. Sorry it wasn't possible.

The highest completion score I've seen so far is 50% - anyone managed higher?

Patch notes!

We've had some limited feedback and a number of small level bugs, as well as some feature requests.


  • Added sub-renderer flags for editing vs simulating for slightly better performance
  • Tweaked a number of audio sources for a better balance
  • Clamped Camera height to +- 8m, as some cameras were escaping!
  • Did a performance pass low-end machines, removing a bunch of physics objects and detail that was on there for 'show' - if you have an area that's not doing well, let me know!
  • Reduced quality of HBAO and Motion Blur on lower detail settings to improve performance.
  • Improved feedback on Thrusters for usage, Fuel, etc.
  • Improved focus on UI elements hiding when not needed
  • Added Volume settings under the Settings menu
  • Added a basic tutorial that is displayed upon entering the Editor on Basic Diagnostics 1
  • Allowed skipping of intro camera on more keys and buttons
  • Added mostly-complete pad support. Should be finalised for Patch #2
  • Fixed a few collision issues with camera and players falling out of the world.