Thanks to further community feedback and bug reports, I'm happy to present the randomly-numbered version 1.6 of ADAPTR.
Added some collisions for people who forgot it's a puzzle game and who went exploring instead
Fixed some holes in BD2
Fixed some holes in BD3
Fixed some holes in BD4
Improved Editor Grid in BD4
Added trigger support to pad
Fixed issue where main remapped controls caused the wheels the explode off.
Fixed an erroneous Fog box in BD7
Fixed world hole in Visitor Centre
Fixed an issue so the overlay language data wasn't being applied correctly in Italian.
Another minor set of fixes based on feedback
Added one of the new secondary push boxes on BD2, so the camera shouldn't be able to get stuck on the way into elevator shaft
Improved Editor Cage collision on BD2
Improved Editor Cage collision on BD3
Fixed Z-fighting issue on BD4
Improved Pad Support
Minor patch!
-ARTHER is now collectable on level 10
-Improved a number of collisions on level 10
-Level 10's target time is now 10 minutes, up from 90 seconds. Oops. Sorry it wasn't possible.
The highest completion score I've seen so far is 50% - anyone managed higher?
Patch notes!
We've had some limited feedback and a number of small level bugs, as well as some feature requests.
Added sub-renderer flags for editing vs simulating for slightly better performance
Tweaked a number of audio sources for a better balance
Clamped Camera height to +- 8m, as some cameras were escaping!
Did a performance pass low-end machines, removing a bunch of physics objects and detail that was on there for 'show' - if you have an area that's not doing well, let me know!
Reduced quality of HBAO and Motion Blur on lower detail settings to improve performance.
Improved feedback on Thrusters for usage, Fuel, etc.
Improved focus on UI elements hiding when not needed
Added Volume settings under the Settings menu
Added a basic tutorial that is displayed upon entering the Editor on Basic Diagnostics 1
Allowed skipping of intro camera on more keys and buttons
Added mostly-complete pad support. Should be finalised for Patch #2
Fixed a few collision issues with camera and players falling out of the world.