Updates to Achievements, which were not triggering consistently.
Updates to subtitles, as the Unity engine was not rendering fonts correctly at certain resolutions in certain circumstances. New approach should circumvent this engine-level flaw.
04/01/21 Build 1 Update Notes
Hi everyone! Please find below a list of the additions and changes made in today's update:
We have added a new CAMPAIGN+ mode that will allow players to experience the campaign story in a new way, choosing your maniple Titans and their loadouts yourself.
A significant oversight at Full Version launch was lack of inclusion of subtitles for the cutscenes and other dialogue elements. Subtitles have now been added. (NOTE: The localised versions of the subtitles currently in the game is placeholder only, as we are awaiting provision of the localised content from our specialist service provider. The proper localised content will be included in another update as soon as possible, however.)
Some players had reported Achievements not triggering as intended. I have reviewed the Achievements code and fixed a logic flaw that could have potentially stopped Achievements from working as intended.
In testing the CAMPAIGN+ mode, we identified that the cutscene that was supposed to play at the end of Mission 16 was not working correctly. This has been rectified. For those who have already completed Mission 16 and wish to see it, you can complete this mission again in either the original CAMPAIGN mode or in the new CAMPAIGN+ mode to see it. We sincerely apologies to anyone who played through Mission 16 prior to this fix, as that cutscene is particularly cool and it's decidedly NOT cool that you weren't able to see it before now. :(
Upon entering CC range on a March order, units should not enter CC; however, a logic error in the CC code was causing a CC lock to occur, which in certain circumstances was causing activation progression to fail mid-battle and break the game. This has been rectified.
ADEPTUS TITANICUS: DOMINUS now has a CAMPAIGN+ mode!
Hi everyone! Mark and Glenn here with news of an exciting new addition to ADEPTUS TITANICUS: DOMINUS!
A feature we have seen requested multiple times was an enhanced single-player campaign that allowed players to choose the Titans for their maniples and to outfit them as they chose. This was not done for the original campaign for balance and progression reasons; however, we thought these would be great features in an additional, enhanced campaign mode, as this would provide significant replayability for the campaign.
We have today added a new CAMPAIGN+ mode that will allow players to experience the campaign story in a new way. In the new CAMPAIGN+ mode, you can choose your maniple's Titans and their loadouts yourself prior to each mission! ːsteamhappyː
Some players may be concerned that certain missions will be less balanced than they were originally, and that may well be true (we will be keeping an eye open for any feedback you may have for us on this); however, as a general rule, thanks to the points system we have inherited from the 4th Edition rules of the 6mm tabletop game, we think battles should remain reasonably well balanced.
We have also enabled mission unlocking across both campaigns. For example, if you were up to Mission 11 in the campaign, you can play up to Mission 11 in the CAMPAIGN+ mode immediately. This works both ways, so if you have completed the campaign in CAMPAIGN+ mode, you will also have fully unlocked all missions in the standard CAMPAIGN mode.
We hope you enjoy this fun new way to play through the story of the Liberation of Kalin IX.
May the Omnissiah guide your fire. — Mark & Glenn
03/30/21 Build 1 Update Notes
Hi everyone! This is just a small update to fix an issue where cutscene and other dialogue wasn't being modified by your Volume setting. Apologies for my oversight on this. — Mark
03/29/21 Build 1 Update Notes
Update Notes for Version 1.0 Build FD1FD3248C7C93D81C7EEB44E89950DD:
Players have requested the inclusion of a "next unit" hotkey. This has been added. Now, in any game mode, you can press SPACE for the next available Titan to be selected automatically.
Several players had found Mission 2 to be overly difficult. This mission has been adjusted by removing one of the Chaos Marines formations, which will make that mission easier.
A player reported that the Volcano Cannon's beams were firing during Close Combat (CC). This has been rectified.
Some players had reported that the music was cutting out erratically. This seems to have been a prioritisation issue, which should have now been rectified in the new build.
3/27/21 Update 1 Notes
Hi everyone! So while the Full Version launch has gone relatively smoothly, there were nonetheless a number of issues that were brought to our attention that we have addressed in a new update. Details appear below:
Fixed issues with Mission 7, including Cinematic Camera issue.
Fixed an issue with the Warp Portals in Mission 18 that was causing the mission to fail to progress properly. Final mission can now be completed.
A player reported seeing debug tags in a mission. This appears to be a Unity issue, but I've made steps to trap it and stop it from happening that should work.
Several players reported that the Chaos Marines in Mission 2 would block travel once the formation had been destroyed. This has been rectified.
A player reported that, in Mission 2, it was possible for a VP to spawn in an inaccessible position (lava bed). This has been rectified.
A player reported the the F1 Help dialog for Maniple Builder was not displaying correctly. We have revised our approach to that dialog and the new implementation rectifies the issue.
Several players reported audio issues in some missions. While I was not able to replicate the specific behaviour, I have modified the assets that I believe are the most likely culprit and I think this should remedy the issue. I will be monitoring the Discussion forums for further feedback, however, in case it is not resolved.
Version 1.0 Build 9121064CB8108934474DA4EC16207021 Update Notes
Hi everyone! Just a small update to fix a couple of things that players picked up in the first couple of hours after launch. :)
UPDATES
Fixed tutorial text that was still discussing the Early Access phase of development.
Fixed the Simple Skirmish battlefield, which was not rendering correctly.
We'll be watching closely for any other issues you may find, so please do post about them in our Discussion forums and we'll fix them as soon as we can. :)
Adeptus Titanicus: Dominus v1.0 and future updates
Adeptus Titanicus: Dominus v1.0 is available now, ending the Early Access phase of our development journey. Glenn and I thoroughly enjoyed the process of telling the story of your liberation of Kalin IX from the forces of Chaos—including the privilege of working with artist Tazio Bettin!—and we very much hope you're enjoying playing through the single-player campaign. :)
This is not where the Dominus development journey ends, though—Glenn and I are already working on the first set of free content updates!
Here are some of the additions you can look forward to in the near future:
New weapon systems! We'll be adding weapon systems like the Gatling Blaster and the Melta Cannon, to expand on the arsenal available to you in the Maniple Builder. (We will also be updating the army lists used by the single-player campaign and scenarios from time to time in order to incorporate these new weapon systems, and in so doing the challenge of those modes will be refreshed for you.)
New Skirmish/Multi-Player battlefields! We'll be adding new battlefields to expand the available roster for both Skirmish and Multi-Player games.
New environments! The single-player campaign has several additional environment types from which new battlefields will also benefit—including high-density urban environments, which is something many of you have requested!
THANK YOU
Thank you playing Adeptus Titanicus: Dominus. We are grateful for your feedback, your Steam reviews and your enthusiasm for what Glenn and I have tried to achieve with Dominus.
We hope you will continue to add your voices on our Steam Discussions forum, in Discord, on Facebook and on Twitter, sharing your thoughts and opinions with us, and your suggestions as to how we can further improve Adeptus Titanicus: Dominus—now and into the future. :)
A CALL TO ARMS
Finally, a call to arms! Glenn and I have many, many other things planned for Dominus downstream—most of which hinge to a large extent on our initial success.
So if we can ask one favour from you, our players, it's that you, if you like Adeptus Titanicus: Dominus and want to see us add more and more content, please tell your friends about it!
In this day and age, word-of-mouth and social media (including Steam reviews!) are by far the best ways for prospective players to learn about our game, so we hope you will consider sharing your opinion—hopefully positive!—of Dominus, and Glenn and me as developers, with your friends. ːsteamhappyː — Mark & Glenn
Adeptus Titanicus: Dominus Leaving Early Access March 26
Hi everyone! Mark and Glenn here with Adeptus Titanicus: Dominus development news.
The v1.0 release
Yes, the v1.0 release of Adeptus Titanicus: Dominus is almost here. At time of writing, we are on-track to deliver the v1.0 release and leave Early Access on 26 March 2021.
The arrival of the v1.0 release of Dominus will mean the game is feature-complete and ready to leave Early Access. Here's what you can look forward to in the final Early Access update.
Single-player campaign
The single largest new feature is of course the long-awaited single-player campaign. We have been working feverishly over the past months to create and polish up the single-player campaign—with its many, many new art assets—to make it ready for players to enjoy.
You'll be playing as Princeps Maxim, a maniple leader of Legio Astorum. You will complete a series of missions, battling the forces of Chaos to liberate the Forge World of Kalin IX.
We think you'll love the graphic-novel art style of the campaign's story cutscenes, which feature art by Tazio Bettin. Tazo's art has, for us, brought the 40K universe, its Titans and our characters to life.
We think you'll enjoy playing through the story as much as we enjoyed creating it.
Final Warhound iteration
The v1.0 release also brings the in final iteration of the Warhound Titan, which brings that model up to the standard of the other Titans in the game, including the customisation options you currently enjoy with your Warlord and Reaver Titans.
New Cinematic Camera
We weren't happy with the old approach to the Cinematic Camera, which never really gave us what we wanted from it. So we threw that out and started anew with a different approach that is more action-centric. We think you'll like it. :)
A metric ton of bug-fixes and quality-of-life improvements
While the bulk of our time has of course been dedicated to putting the single-player campaign together, we have nonetheless also made great strives in improving many quality-of-life elements within Dominus. We have tightened up key areas like performance, weapons targeting, weapons balancing (we're looking at you, Vulcan Megabolter!), unit selection timing, activation management and multi-player issues, to name just some of the areas that have received significant attention.
Continuing support
Don't worry, we're not going anywhere—the transition from Early Access to Full Version release is an important milestone on our development journey, but it is not the end. We'll still be here, working on any fixes that might be needed, any improvements we think are worthy, and any new content we want to add. :)
Price rise
In-line with our stated pricing adjustment policy in the Early Access section of our Steam store page, we are increasing the price for Adeptus Titanicus: Dominus to US$29.99 upon exiting Early Access with the v1.0 release.
The previous price during Early Access was commensurate with the amount of content available in the game at that time. We feel that raising the price upon the v1.0 release of Dominus appropriately rewards those gamers who have joined us on our Early Access journey—and we are particularly happy that it rewards those of you who joined us from the very beginning. :)
THANK YOU!
We want to again say thank you to all of our players. We thank you for all the support you have shown for us and Adeptus Titanicus: Dominus throughout our Early Access journey—and beyond.
We thank you for your feedback, your Steam reviews and your enthusiasm, which has always been a fantastic motivator for us and very much appreciated. It's been a very hard road on occasion, and it was more than once that your kind words, constructive criticisms and general awesomeness helped us keep going. We could not have achieved what we have achieved without you—thank you so much.
We hope you will continue to add your voices on our Steam Discussions forum, in Discord, on Facebook and on Twitter, sharing your thoughts and opinions with us, and your suggestions as to how we can further improve Adeptus Titanicus: Dominus now and into the future. — Mark & Glenn
LOCALISATION, FINAL REAVER MODEL ITERATION AND MULTI-PLAYER IMPROVEMENTS!
Hi everyone! Mark and Glenn here with a hefty update that FINALLY brings in localisation, the final of the Reaver model, and numerous multi-player improvements!
Localisation
We've added French, German and Spanish language support!
You can set your desired language in the Options dialog by clicking on the relevant flag icon.
Final Reaver Model
We have implemented the final iteration of the Reaver model. This update brings the Reaver up to the standard set by the Warlord and the Banelord models, adds a plethora of visual options, and even adds two new close combat weapon systems.
Improved Multi-Player Lobby
An oft-requested feature that we've now added is an improved multi-player lobby experience, where you can choose the battlefield. This new lobby system will also enable you to find your friends' games more easily.
User Key-Binding System
Another frequently requested feature is the ability for players to determine their own keybindings, which we have now added.
Click the Keybindings button in Options to access the Keybindings dialog. You can then click on a key you want to re-bind and press the new key to bind the new key.
Numerous other improvements
This update has other improvements, ranging from significant to minor. Multi-player has particularly benefited in this update.
Thank you!
Glenn and I sincerely hope you enjoy the changes in this update. The next update will feature the final Warhound, and from there our focus will be 100% on completing the single-player campaign.
We remain extremely grateful to all players in the Adeptus Titanicus: Dominus community for your continuing feedback and support for Dominus as we undertake our Early Access journey. Your Steam reviews and enthusiasm for 40K and Dominus is very much appreciated.
We hope you will continue to add your voices on our Steam Discussions forum, in Discord, on Facebook and on Twitter, sharing your thoughts and opinions with us, and your suggestions as to how we can improve the game and as a team. — Mark & Glenn