ADOM: Ancient Domains of Mystery cover
ADOM: Ancient Domains of Mystery screenshot
Linux PC Mac Steam Gog
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Adventure, Indie

ADOM: Ancient Domains of Mystery

Yet another call for votes: Indie of the Year 2017

Hi everyone!

While we are ramping up for the next series of releases (very soon now - important bugs fixed today ;-) ) we'd like to ask for your support in voting for us as Indie of the Year 2017 over at IndieDB.

Here you can find the details (e.g. the link): http://www.ancientdomainsofmystery.com/2017/12/vote-for-adom-as-indie-of-year-2017.html

Thanks for your continuing support!

I now return to making tomorrow yet another special day ;-)

Thomas Biskup
ADOM Maintainer

Support us with Steam award nominations

Hi everyone!

If you want to support ADOM please nominate us for the Steam awards - just follow the purple links on the store page at http://store.steampowered.com/app/333300/ADOM_Ancient_Domains_Of_Mystery/

We'd prefer the labour of love category but naturally you are free to do whatever you like :-)

In the meantime there is a short update (with this call for action plus some more brief details on the global highscore server plus the new statistics module for ADOM) at http://www.ancientdomainsofmystery.com/2017/11/nominate-adom-for-steam-awards-update.html

So if you like the idea of global highscores or detailed player statistics, all this soon is coming to Steam. You want to use the current sale to get into ADOM if you haven't done yet ;-)

Thanks
Thomas & Team ADOM

Big anouncement & recent activities

Hi everyone!

I just returned from Roguelike Celebration 2017 in San Francisco - an all out awesome event (Steam doesn't let me post the link - it's https :// roguelike . club)! I recommend you go there next year, too :-) ! It's a fantastic event with great talks if you are into roguelike games or procedural generation of content! Wonderful people throughout!

On Roguelike Celebration we made five (kind of big) anouncements regarding the state & future of ADOM which you can read here: http://www.ancientdomainsofmystery.com/2017/11/five-adom-announcements-made-at.html

The biggest is: Ultimate ADOM is coming end of next year - as a series of interlinked games not only with the current desktop options but for mobile devices and consoles (step by step). It will be a continuation of the ADOM storyline and offer a wide variety of play options - but as a game engine it is rebuild from the ground based on the Unity3D engine. Ultimate ADOM already has its own (currently not yet very extensive) microwebsite at http://www.adom.de/ultimate

Best of all: We have been funded by an investor to work on ADOM & Ultimate ADOM for at least two years - thus continued updates of ADOM here at Steam are guaranteed, too!

Additionally we have been busy moving on with our release train: By now ADOM 3.0.2 already is under prerelease test and once we have ironed out the bugs will move towards Steam. It is a very big content update - with dozens of new artifacts, items and monsters, a sizeable number of new levels and quests and much more.

You can find the pointer to the release info of ADOM 3.0.2 here: http://www.ancientdomainsofmystery.com/2017/11/five-adom-announcements-made-at.html

That latter blog pause also explains a brief pause I am going to take after the frenzy of the past couple of weeks as I am getting surgery in about 90-120 minutes to have the metal removed from my left hand after I was turned part-cyborg after a dancing accident last year (http://www.ancientdomainsofmystery.com/2016/12/silence-due-to-broken-arm.html).

Wish me luck as I want to be back ASAP to resume work on ADOM and now work full throttle on Ultimate ADOM.

I'll be back soon - now off for the surgery!

Thomas Biskup

ADOM 2.3.8 released to Steam

Hi everyone!

Releases have become so commonplace nowadays (wink, wink) that I totally forgot to announce the release of ADOM 2.3.8 to Steam: http://www.ancientdomainsofmystery.com/2017/11/full-steam-release-adom-238-is-here.html

It's just a minor bugfix release and automatically updates as usual.

Enjoy
Thomas & Team ADOM

ADOM 2.3.7 released to Steam!

Hi everyone!

We just updated ADOM to version 2.3.7. It is a minor release that nonetheless includes some important bug fixes and improvements.

The update as usual will install automatically.

You can find more details in our blog announcement:

http://www.ancientdomainsofmystery.com/2017/11/full-steam-release-welcome-adom-237.html

Enjoy!

(and BTW - if you happen to be near San Francisco next weekend I'd love to meet you personally at the Roguelike Celebration, see https://roguelike.club for details - I'm going to have two talks there, the second of which still needs to be added to the schedule; I will have me lots of news what's going to come next with ADOM).

Kind regards
Thomas Biskup & Team ADOM

ADOM 2.3.6 released to Steam!

Hi everyone!

We are very proud to announce the release of ADOM 2.3.6 as a full Steam release.

Despite the rather minor version bum from 2.3.5 to 2.3.6 you will find a ton of enhancements in this release - we have added 80+ refinements to the user interface alone, several races and classes have been buffed, lots of bugs have been fixed, there are performance improvements, lots of additions to make ADOM even easier to play, etc. pp.

You can find an extensive change log at http://www.adom.de/home/changelog.html

Next steps now are

  • new images and videos for Steam to show the vastly improved UI,
  • completing the crowdfunding promises,
  • releasing a lot more often!


Please read the detailed release notes at http://www.ancientdomainsofmystery.com/2017/10/full-steam-release-adom-236-is-here.html

Now is the perfect time to get into ADOM (or try it once more if you didn't like it in the past as so much has changed) because you can get it at the lowest possible price during the ongoing Halloween sale (we are not going to discount more than 10%)!

Kind regards
Thomas & Team ADOM

ADOM 2.3.5 now available to all Steam players!

Hi everyone!

I am very proud to announce the release of ADOM 2.3.5 as a Steam Beta to the general public. The process to access the ADOM 2.3.5 beta is described here: http://www.ancientdomainsofmystery.com/p/adom-beta-steam.html

The general public release hopefully will follow very soon - we just want to get feedback on stability, first impressions, etc. for a couple of days before it will be launched.

Note that ADOM 2.3.5 still is a beta version - there might be bugs, crashes, etc. that we didn't discover in our tests. So be prepared for a little bumpiness - experience has taught us that general public releases are very different from prerelease test releases, which in turn yield a very different experience to our local tests.

ADOM 2.3.5 is the culmination of more than a year of development (one year and one day exactly today - our last release was ADOM 2.2.6 on October, 16th, 2016).

ADOM 2.3.5 contains tons of new stuff. I just want to give you a few highlights:

  • A new, much more beautiful and much more functional HUD.
  • Tons of graphical tweaks (like mostly animated monsters, speech bubbles, quick hints, dialog boxes, etc.)
  • Tons of usability enhancements (quick hints, better context menus, more graphical mouse cursors, finally ESC support, a better quest status screen, many improved dialogs, etc. pp.)
  • Tons of new content (117 new items, 22 new monsters, Rolf Quest, Volcano Quest, rechargeable items as a while new item category, ...)
  • A new "easy" game mode (that doesn't take away any content or fun but serves as a better game mode for new ADOM players - the game will try to kill you a little less often ;-) )


Read all the details here:
http://www.ancientdomainsofmystery.com/2017/10/adom-235-released-as-steam-beta.html

And now enjoy the latest version and let us know what you think!

If you find bugs or have ideas for more improvements please submit them at http://www.adom.de/bugs

We now are back to working and ADOM 2.3.6 and ADOM 2.4.0 and will be active a lot more often from now on.

Kind regards
Thomas Biskup & Team ADOM

Important milestone reached: ADOM 2.3.0 released to prerelease testers

Hi everyone!

Quick update: We are coming closer to the next (and then much faster) Steam release. As an intermediate milestone we just released ADOM 2.3.0 (ASCII only) to our prerelease testers. All details can be found here:

http://www.ancientdomainsofmystery.com/2017/09/adom-230-r73-released-to-prerelease.html

Next are
- bug fixing
- completing the graphical enhancements
- graphical test release
- Steam beta release
- Steam release

Things are going to get a lot faster now.

Thanks for your patience - take a quick look at the changelog at http://www.adom.de/home/changelog.html and start feeling good about what is coming soon. Simplification of the graphical UI/UX has been a huge topic and I really believe that the next Steam version is going to be spectacular!

Kind regards
Thomas Biskup & Team ADOM

Update on current activities

Hi everyone!

I'd like to give a quick update on current activities:

We are moving forward with development but the number of loose ends is still staggering. We are very close now to an ASCII test release and hopefully also will be able to do a Steam beta shortly afterwards. These blog posts point to a few of the new features:

http://www.ancientdomainsofmystery.com/2017/08/physical-crowdfunding-rewards-revised.html mentioning
- the new HUD prototype
- big improvements on scaling ADOM for various resolutions
- the revised talent screen

http://www.ancientdomainsofmystery.com/2017/08/quick-hints-quest-dialogs.html mentioning
- a new quick hint system that greatly simplifies learning the key commands
- the revised quest system with much better messages and statusses
- improved mouse handling

http://www.ancientdomainsofmystery.com/2017/08/most-bigly-adom-news-update-in-long.html mentioning
- the revision of point-based character generation
- changes to question-based attribute generation
- the new configuration screens for ADOM
- many details on the physical rewards from the crowdfunding campaign


Lots of work also happened on physical rewards for people who donated during the crowdfunding campaign. Some details can be found here: http://www.ancientdomainsofmystery.com/2017/08/physical-crowdfunding-rewards-revised.html

Additionally the _final_ roll call for submitting your addresses for physical shipments is up: http://www.ancientdomainsofmystery.com/2017/08/final-roll-call-physical-adom.html

Act now!

That's it for today.

Stay tuned - I hope that the next announcement will be the Steam beta ;-)

Thomas Biskup & Team ADOM

Improving point-based character generation

Hi everyone!

As point-based character generation has been a hot topic of much frustration I today started working on improvements.

I would love to hear your thoughts on my analysis specifically on the effects of character backgrounds on attribute scores (but naturally also other ideas although on the latter there already has been so much discussion ;-)

Read all here:
http://www.ancientdomainsofmystery.com/2017/07/point-based-character-generation-and.html

Thanks
Thomas & Team ADOM