Adrorium - Developer LiveStream and Discussion (Sunday)
Join the discussion here: https://discord.gg/6MfbrcA or in the Stream chat.
In this Stream I will go over the current features of the game as well as reveal plans for next versions and also answer your questions.
You can also try the demo.
Adrorium is a 3D Space survival / Realistic spaceship simulator game in which you explore the galaxy with a ship which you build and control with hundreds of buttons. On your journey you will defend against drones, explore planets, trade at stations, mine asteroids, explore wreckages and uncover the mystery behind the drone attacks.
Adrorium - Developer LiveStream and Discussion (Saturday)
Join the discussion here: https://discord.gg/6MfbrcA or in the Stream chat.
In this Stream I will go over the current features of the game as well as reveal plans for next versions and also answer your questions.
You can also try the demo.
Adrorium is a 3D Space survival / Realistic spaceship simulator game in which you explore the galaxy with a ship which you build and control with hundreds of buttons. On your journey you will defend against drones, explore planets, trade at stations, mine asteroids, explore wreckages and uncover the mystery behind the drone attacks.
Farming Update (v0.10.2)
Hi captains!
This update is out, now! You can play it yourself through the playtest option or through the demo.
Those are the highlights:
New farming system
It was about time! multi stage growing, water/compost requirements and planting fruits directly are some of the new options.
3 new consoles
Though still in prototype phase, they have all the functionalities of the legacy consoles. Proper layout will come in next updates. All about removing legacy blocks. Did I mention they are fully modable?
6 new crops
Namium, nurins, olis, crensel, artein and tiuras. You will learn to rely on them for subsistence since the traders won't sell you anything edible anymore, jerks. Did you know you can plant things other than seeds and crops? Find out what :).
New shield system and blocks
Remember when you used to press one button to completely recharge the shields? Now they recharge very slowly and only when deactivated but can be stacked to increase the shield capacity. Because one is too few and 3 are to many.... for a normal ship, 9 tiers should be enough to make your ship a moving bullet black hole. They also look nice.
17 new food items
Each with it's own reference, can you name them all? You thought I would make a farming update without adding a use for the plants? Guess again.
New models for 32 current blocks
In line with the aesthetics of Adro.
Target tracking
For those that can't git gud. If you think the new shields are op wait until you see this. Need the mainframe to access this overpowered ship ability. All projectiles are way faster now so at close range all hits are guaranteed.
Feedback & news panels
For when you can't be bothered to join Discord, share with me your precious feedback and receive them precious news, directly from the game.
Configurable brightness & light quality
All about supporting computers with lower specs, hey, not all simulated realities can afford to have more than one quality light source. For when your audience only sees black in your twitch streams, pump the brightness up to blinding to silence them.
Hull breach fixing
No longer have to scrap that nanoscopic collider in the frame block, the new hull breaches require patch plates to fix and have a proper full area collider.
Lots of fixes and tweaks
Removing unneeded steps/items/recipes, you know... making the gameplay less grindy. Made missions actually worth doing, added more navigation info, more recycling to prevent excess items and many other QoL modifications.
Proper audio modding
Thanks to naudio (library) you can bring your own melodic creations into Adro. Variable bit rate, multi/single channel, yes we support them all.
Auto port forwarding
Can't be bothered to connect to your router to do a port forward?, do these words sound like Chinese? I got you covered. By default Adro will let others connect to you over internet even if your network does not allow it, as long as your router knows the UPNP protocol.
Dedicated server mode
Automation at its finest, script a server to start/stop from a shell/command prompt on a remote machine without human intervention. There are also special commands like ban, unban, kick, restart and all the usual management set.
Lots of new modding options
Block light modding, farming modding, liquids/grids fill level modding and blocks particle effects modding, let your creative aberrations become alive in Adrorium.
Signing out, Beholder
Farming Update (v0.10.2)
Hi captains!
This update is out, now! You can play it yourself through the playtest option or through the demo.
Those are the highlights:
New farming system
It was about time! multi stage growing, water/compost requirements and planting fruits directly are some of the new options.
3 new consoles
Though still in prototype phase, they have all the functionalities of the legacy consoles. Proper layout will come in next updates. All about removing legacy blocks. Did I mention they are fully modable?
6 new crops
Namium, nurins, olis, crensel, artein and tiuras. You will learn to rely on them for subsistence since the traders won't sell you anything edible anymore, jerks. Did you know you can plant things other than seeds and crops? Find out what :).
New shield system and blocks
Remember when you used to press one button to completely recharge the shields? Now they recharge very slowly and only when deactivated but can be stacked to increase the shield capacity. Because one is too few and 3 are to many.... for a normal ship, 9 tiers should be enough to make your ship a moving bullet black hole. They also look nice.
17 new food items
Each with it's own reference, can you name them all? You thought I would make a farming update without adding a use for the plants? Guess again.
New models for 32 current blocks
In line with the aesthetics of Adro.
Target tracking
For those that can't git gud. If you think the new shields are op wait until you see this. Need the mainframe to access this overpowered ship ability. All projectiles are way faster now so at close range all hits are guaranteed.
Feedback & news panels
For when you can't be bothered to join Discord, share with me your precious feedback and receive them precious news, directly from the game.
Configurable brightness & light quality
All about supporting computers with lower specs, hey, not all simulated realities can afford to have more than one quality light source. For when your audience only sees black in your twitch streams, pump the brightness up to blinding to silence them.
Hull breach fixing
No longer have to scrap that nanoscopic collider in the frame block, the new hull breaches require patch plates to fix and have a proper full area collider.
Lots of fixes and tweaks
Removing unneeded steps/items/recipes, you know... making the gameplay less grindy. Made missions actually worth doing, added more navigation info, more recycling to prevent excess items and many other QoL modifications.
Proper audio modding
Thanks to naudio (library) you can bring your own melodic creations into Adro. Variable bit rate, multi/single channel, yes we support them all.
Auto port forwarding
Can't be bothered to connect to your router to do a port forward?, do these words sound like Chinese? I got you covered. By default Adro will let others connect to you over internet even if your network does not allow it, as long as your router knows the UPNP protocol.
Dedicated server mode
Automation at its finest, script a server to start/stop from a shell/command prompt on a remote machine without human intervention. There are also special commands like ban, unban, kick, restart and all the usual management set.
Lots of new modding options
Block light modding, farming modding, liquids/grids fill level modding and blocks particle effects modding, let your creative aberrations become alive in Adrorium.
Signing out, Beholder
LookShift Update (v0.10.1)
Hi captains!
This update is out, now! You can play it yourself through the playtest option or through the demo.
Those are the highlights:
New models for most blocks & new blocks
The main scope of this update was to improve the visuals of the game (let's face it, they were horrible before), so I remodeled almost all blocks and now Adro looks completely different, some might even call it a look shift.
New energy console
Power up the reactors, enable the dockports, see the block energy consumption and many more options from the same console. With the new modern and compact look it is designed to replace all the other energy related consoles. Did I mention it is fully modable? Unique to this console is that it lists the energy consumption and generation for each grid for each block.
New multiplayer framework
Goodbye Photon. The new framework based on UNET is way more stable, has less desyncs and it is faster since it involves a direct connection. It comes with a default server listing option. However you will need to portforward/use Hamachi if you want to play over internet.
New items and recipes
Build the reactor after the first loot run? don't think so, the new resources will scale the progression fairly.
Implemented voice commands
When you just can't be bothered to use your hands. Raise shields, fire weapons, debug teleport, fire boosters and many more available commands under your very finger tips, I mean vocal cords.
New block upgrade chain
But I already upgraded this block 6 times, how much more powerful can it get? On the other hand what else can I do with these end game resources...
Reworked loot/scrap progression
Did all these cargo containers from wreckages feel unrealistic? I mean who leaves perfectly fine loot just hanging around? Nobody. But who uses loot to build blocks instead of putting it in cargo? Everyone, yes, everyone. Except you, probably, good thing you don't have to loot your own ship, hopefully.....hopefully. Scrap the wreckages if you want the goodies.
Ship speed is now saved
Oh my, am I going at 14Km/s towards that planet? let me just quick save 'n load to avoid flattening my ship... oh wait... well it was a nice run.
New button layout for consoles
Removed some buttons here, added more buttons there, you know.... Just ensuring each button is not just a means of unlocking the... next button.
Updated ship designs
Can't add all these new blocks and leave the ships hangin'.
Nicer planet material
That Voronoi pattern surely looks better than the simple gradient. You will definitely notice it when you land.
Overhauled rover driving
Sick of the rover flipping inside the ship? The new driving system is simulating the physics at the wheel level instead of the rover level.
Multi screen ratio support
It's 'multi ratio', not 'multi screen', but it's just as useful, now you can have any ratio you want as long as it's greater than a square (1:1), lets see that 5760x1080 go go go.
Image modding
For when you need to replace the ugly vanilla screwdriver item icon with your ugly screwdriver item icon.
Updated manual
For all of those who keep looking for answers inside the game instead of Discord.
Signing out, Beholder
Development log for the LookShift update (v0.10.1)
Hello captains!
In this post I will be keeping you up to date with the development progress for version 0.10.1
Come to discord to see the images for each of the new feature as well as the full changelog. https://discord.gg/F6XGWnHA6Y
Second Devbuild has been released, check it out: https://discord.gg/2JkFSEvXfK
How I implemented voice control: https://youtu.be/5xUEsWBfsmU
Planned release date for version 0.10.1 is December 21.
2021-12-18 WEEKLY UPDATE 28 (final week)
new model for the npc
final tweaks and preparations
publishing
2021-12-11 WEEKLY UPDATE 27
continued to work on the new player model
2021-12-04 WEEKLY UPDATE 26
finished redesigning the autodoor
started redoing the player model
2021-11-27 WEEKLY UPDATE 25
fixed few bugs
new generator model
updated the manual with a lot of info
marked galaxy center with red
remodeled top energy console button sets
started remodeling the autodoor
2021-11-20 WEEKLY UPDATE 24
new models for workstation, furnace and reactor
new ingot item images
tweaked few tutorial missions
changed generator and solar panels button logic
2021-11-13 WEEKLY UPDATE 23
new interiors for drones, wreckage and base
added and balanced several recipes
implemented lod distance modding
few fixes
2021-11-06 WEEKLY UPDATE 22
patched up the tutorial and campaign
added 8 new deco blocks with specific scrapping resourcess
implemented 340m/s atmosphere terminal velocity
2021-10-30 WEEKLY UPDATE 21
updated item images for consoles
implemented corrective ship states sync for mp
added new ap turret model
2021-10-23 WEEKLY UPDATE 20
implemented image modding
made ui scale correctly with screen width
added more resolutions
new belt ui images and improved belt scrolling
new bath module block model
2021-10-16 WEEKLY UPDATE 19
finished the new energy console
implemented emergency reactor ejection
2021-10-09 WEEKLY UPDATE 18
continued to work on the new energy console
made modded blocks able to use the energy console functions
optimizations for stored game data and some blocks
updated the legacy main power console
2 new items and few new recipes
no longer run to fast in ships on planets
finished implementing the new physics for the rover;
2021-10-02 WEEKLY UPDATE 17
continued to develop the new energy console
2021-09-25 WEEKLY UPDATE 16
continued to work on the new energy console
2021-09-18 WEEKLY UPDATE 15
made walking inside moving rover possible
new cargo deco block for station
implemented voice commands (windows 10 only)
2021-09-11 WEEKLY UPDATE 14
added ui player list and ping info for multiplayer
continued to work on the energy console
started working on parenting the player to the rover
new material texture for the planet
2021-09-04 WEEKLY UPDATE 13
lots of multiplayer bugfixes
added physical light to multiplayer clients
continued to work on the energy console
2021-08-28 WEEKLY UPDATE 12
implemented button modding for blocks
tweaked the planet material
new deco interface block for the station
2021-08-21 WEEKLY UPDATE 11
some multiplayer fixes
new furniture for the station shops
2d text support for block modding
continued to work on the new energy console
2021-08-14 WEEKLY UPDATE 10
new chair model
implemented server listing
2021-08-07 WEEKLY UPDATE 9
added a new large table block(and updated the spacestation)
added a new model for the small table
made a lot of progress for the new multiplayer framework
made speeds and angular speeds be saved
custom 144 max framerate setting
removed hudscale setting
2021-07-31 WEEKLY UPDATE 8
made a lot of progress with the new multiplayer framework
2021-07-24 WEEKLY UPDATE 7
added a new item holder block
continued to work on the new networking framework
2021-07-17 WEEKLY UPDATE 6
finished the new autodoor
removed a lot of legacy blocks
added 3 new beds
made a system that converts blocks from older version ships to newer equivalent blocks
started working on the new multiplayer
2021-07-10 WEEKLY UPDATE 5
removed photon from the game
continued to work on the new autodoor
2021-07-03 WEEKLY UPDATE 4
added 7 new battery bank blocks
made batteries display charge
redesigned the weapon console to free space
continued to work on the new autodoor and on the energy console
finished the new rover driving mechanics
2021-06-26 WEEKLY UPDATE 3
added 3 more cargo containers
added 3 loot containers
2021-06-19 WEEKLY UPDATE 2
optimized the vehicle scripts
started redoing the rover driving mechanics
made few prototypes for the automated door
added a new small cargobox model
2021-06-12 WEEKLY UPDATE 1
made consoles wall mounted
new blocks for antennas, cabinet and station furniture