Joining a fireteam in the multiplayer menu will now do the following:
Display the player name, location and distance from you
When quest rewards are being granted, other members of your party will also receive credits. This is intended as an increase to reward quantity for playing together.
Respawn system has been reworked ahead of schedule. Bloodbursting now happens immediately (and more graphically!) and the menu gives a variety of options which are either captured (free) or locally available (not free). This should fix the immortal-yet-useless bug.
Respawn menu has a 10 second countdown. If you experience issues and are unable to respawn, you will respawn automatically at the start of the map after 10 seconds. This is also precursory to Medic Skills which are not yet implemented.
Fast travel system can be accessed by clicking any of the nodes on the map, and then their location button to activate the travel system. To be able to fast travel to a hostile location, other players already need to be in that area.
Balance
Raiders now spawn with randomized Deflection Rating and Lethality. As such, some Raiders are now harder to kill...
Crosshairs now only appear during the key down of the Aim Skil, while the key up removes it.
Overflow respawn cost has now been set to 5,000,000 credits
Bug Fixes
Clients should no longer steal reticles from hosts
Drifters no longer appear as Raiders through the info tooltip
Drifters now have a significant buff to Deflection Rating
Raider weapons are now destroyed upon death
NPC lethality and deflection ratings are now generated randomly
Fixed a variety of other replication errors, however many persist please note them in the Bug Reports forum.
Priority has been given to the respawn overhaul, putting lobby making from the main menu, which isn't a priority. Main Menu has been changed so "host" is now at the top, and downgraded the Prototype dragons. Issues primarly allow players to use skills they've not unlocked, but 1.0.3 will see some changes to the skill tree anyway.
I'll release hotfixes and will be focusing on multiplayer/replication bugs, as there seems to be no other fires burning.
Otherwise, I'm looking forward to 1.0.3 and getting some more content in.
Enjoy.
Patch 1.0.2d Released
Upgrades:
Added a main menu for creating multiplayer sessions [beware: prototype dragons] and providing players with a basic overview of core game mechanics
Steam -> Right Click -> Join game now works (2 player max for now), browse games through the in game super menu is also working.
Added tracer fire to bullets
Bug fixes
Fixed a bug clients couldn't shoot due to replication
Fixed several spawn points which were under performing
Fixed a bug where the weapon inventory would fill beyond capacity
Players no longer start holding invisible weapons
HOTFIX 1- Fixed a bug where shotguns stopped working
HOTFIX 2- Fixed a bug where the Host button on the main menu wasn't working
Known Issues
A bug has presented itself where players die and cannot shoot or use skills, but are invincible. (Thanks Stoffel and Mister Maow)
This has to do with the way that AGP handles dying and will be addressed in 1.0.3, as it requires a good amount of rework. In the mean time, try tapping "alt" to if you've been alt-tabbed, otherwise please reload the game.
1.0.2b is live - New Basic Tutorial Included
Upgrades
Added a basic tutorial system which will guide you to key locations throughout the start of the game.
Menus
Hoard UI now loads through the Super Menu, and all buttons are available. Click the picture of the weapon to collect it, the credit value to sell it. Additional fixes to come.
Bug Fixes
Respawn menu now works properly
Fixed a bug where the Recycler wasn't working. Selecting a weapon in your inventory and then accessing the Recycler will allow you to sell that weapon.
Fixed a bug where the Skill Tree would not reset for hardcore characters
Fixed a bug in the Artyaphim where Quest and Orders were not loading properly
Fixed a bug where the Artyaphim would become undocked from the Super Menu
Fixed a bug when the server would reset on Hardcore mode and areas would become inaccessible
Fixed a bug where quest objectives would swap names and Raiders would not be marked during assassination missions
This seems to be the short list for fires that needed to be put out. I'll be shifting focus on coding in the last bits of multiplayer (most things in Unreal are already coded to replicate appropriately).
Please continue to post bugs either in the screenshots or the bug discussion forums.
GL & HF.
1.0.2a
1.0.2 will be deployed in two phases.
Upgrades
Upgraded to Unreal 4.14 - this should improve frame rates as well as a few bugs
Enabled Steam API
Weapons
Shotgun spread is no longer perfect
Fixed a bug where firing a shotgun would auto-clear the chamber. Pump action shotguns now require the chamber to be cleared using the Tap Rakk skill after each. (again)
Menus
Pressing "I" or using the skill function to open the inventory now uses a subset of the Super Menu
Fixed several grammatical errors
Balance
Increased the respawn delay for Spiderants to 5-20 seconds from 1-15 seconds
Added a weapon rack to Abandoned Colony for players that are playing hardcore
Update 1.0.1
- Fixed a variety of UI errors
- Fixed several firearms