More images from the 1.03 Structures Expansion update.
Here are some more images of the expanded structure building that is coming in 1.03 We are now ironing out the kinks and hope to deploy this soon!
1.03 is coming! Adding new structure building options!
Hi Everyone!
We just wanted to post a quick update to let everyone know that 1.03 is coming. The main focus of the update is to expand the structure building aspect of the game which will allow you to expand your homes. You will also be able to craft windows and new doors!
Here are a couple of images...
Update 1.02! Is here! Balance Changes and new content!
Hi! This patch is primarily focused on general game balance as well as some character specific balancing. There's also a bit of new content in there as well.
Interface
Added an indicator button to the map to show where player homes are located,
map blocks with existing houses must be revisited in order for this update to take effect, homes placed after should be indicated
Gameplay and Content
Added "Brutal Punks" to The Badlands. They are very strong Punks who roam The Badlands gathering wandering Punks into a mob
Updated art of Punk Dog house destruction
Added Bread recipe drop to wheat
Added nails to stolen bag loot drop
Added new loot drop "Grim Biscuit" to Goatmen (cures doomed)
Added Human Skull and Grim Biscuit to potion shop
Added Recipe Drop "Grim Biscuit" to Goatmen
Added effects to hitting Dark Zombie Totems
Updated "Stone Sword" description
Chickens can now lay nests of eggs rather than a single egg
General Balance
Decreased White Knight's HP from 150 to 125
Increased Blind Status effect duration from 10 to 15 seconds
Increased poison Life % damage from 10% to 15%
Poison now reduces move speed by 25%
Poison Status effect can now be renewed by poisonous attacks before ending
Decreased durability of poison bow from 15 to 10
Character Specific Balancing
Giant Spiders
Giant Spiders are now immune to poison.
Increased Angry Spider's chase speed from 275 to 300
Baby Spider's attack now has 25% chance to poison
Increased Baby Spider's attack damage from 5 to 7
Increased Giant Spider's attack damage from 8 to 10
Increased Giant Spider attack's poison chance from 50% to 75%
Increased Giant Spider chase speed from 225 to 300
Increased Giant Spider's ability and probability to web a tree
Spider food now spawns Angry Spiders on destruction
Giant Boars
Giant Boars now have a chance to invoke haste when aggroed
Giant Boars now have a chance to invoke Strength
Decreased Drop Rate of pork chops from Giant Boar
Decreased loot drop probability of Godlike Boar Tusk from death of Giant Boar from .75 to .50
Increased Giant Boar Chase Speed from 301 to 310
Increased Giant Boar Critical attack chance from 25% to 35%
Increased Giant Boar attack damage from 12 to 15
Giant Crab
Increased Giant Crab life from 150 to 200
Increased Giant Crab deflect projectile chance from 25% to 50%
Increased Giant Crab chase speed from 140 to 200
Decreased drop rate of crab eggs from giant crab
Giant Crab now immune to burn and fear
Mason (Rare Night Mob)
Increased Mason's HP from 1000 to 2500
Mason now immune to poison, sleep, doomed and bleeding
Increased Mason's block chance from 5% to 10%
Mason now has 5% chance to deflect a projectile
Increased Mason's chase speed from 295 to 305
Punks
Increased Punk spawns from punk structures
Increased Punk Builder's structure building probability.
Bug Fixes
Updated indicators on Gnomes to correct positions
Fixed bug that allowed a Punk Builder to drop pipe pickaxes instead of the recipe
Fixed loot drop probability bug on mobs dropping loot while affected by status effect
Update 1.01 is Now live!
Hi! We are happy to announce that Adventure Craft 1.01 is now live! Huge thanks to everyone who has provided feedback! Here are the patch notes.
UPDATE 1.01
INTERFACE
Added "quick cut/crush" buttons to recipes in the recipe window. These buttons will appear above a recipe ingredient when you have the item and recipe that the ingredient is derived from, through cutting or crushing, in your inventory. Pressing the "quick cc" button will automatically process your materials so that you don't have to leave the recipe window as often when crafting
Added a search field to the recipe menu to filter the recipe list to help find recipes faster
The workbench crafting menu will now automatically be available if you are standing near a deployed workbench when you open the inventory
Added a "SHOW REPAIR" recipe toggle button. This button will toggle display of only REPAIR recipes in a category.
Added a "NEW" button to recipe menu. This button will toggle display of ONLY new recipes in a category
GAMEPLAY AND CONTENT
Added the ability to craft "trunk drawers" to trunks and weapon and equipment lockers which allows you to double or triple the storage space of these containers.
Added the trunk drawer recipe to drop from destroyed trees
Added deadly new full moon scenarios
Added punk scrap picks to Punk drops
Added "punk signage" object to badlands (drops nails when hit with pipe axe)
Added an Indicator to Punk Structures that require Pipe Pickaxe to destroy
Punk structures now drop nails when hit with a Pipe Pickaxe
Friendlies spawned from the "mysterious device" at the spawn will now attempt to kite enemies when they fight
Pipes and rusty wedges are now dropped by Punk House and HQ builders
Punk Builders now have the ability to change certain dead trees into "punk signage"
Dead trees (in the badlands) can now be destroyed with the pipe axe (they don't drop loot yet though)
BALANCE
Decreased the speed at which time passes slightly, creating a slightly longer day and night cycle
Decreased drop rate of clone inventory bags from golden chests
Decreased the durability of the "Call to Worship" from 25 to 20
Slightly decreased loot probability on boar carcasses when using the hunting knife
Increased enemy presence in caves
Increased the overall availability and drop rate of nails
Increased the spawn count of sugar cane in marshy areas
Increased the repair cost of a damaged "Call to Worship" from 2 to 5 Golden Syrup
Increased the repair cost of a completely broken "Call to Worship" to 2 golden ropes and 5 Golden syrup
Increased resistances to transformation attacks on stronger enemies
Increased Dark Zombies' attack poison chance from 25% to 35%
Increased Dark Monstrosity chase speed from 295 to 325
Increased Dark Monstrosity maximum simultaneous spawn from a Dark Zombie portal from 3 to 4
A Chomp's attack now has 25% chance to poison
BUG FIXES
Made optimizations to reduce cpu usage
Fixed bug where Mer would drop mer shoes as loot rather than the recipe.
Fixed bug where holy water was free in shops
Fixed bug on some blueprint drops that made them harder to see at night since they were being lit by the environment
Fixed a bug where clones could heal dogs with non dog items like potions
Added better Unicode file system support
Working on Improving The Recipe Menu and other stuff
Hi everyone,
We hope that you all are enjoying Adventure Craft. The initial reviews and feedback has been amazing so far.
We have been watching a lot of great Let's Plays of the game and have started gathering the feedback and adding items to our pipeline.
Let's Plays are one of the best ways for us to see how to improve the game because of the procedural generation that runs lots of stuff in the game means that you never know what's gonna happen! So if you make a Let's Play please let us know about it.
One of the first things we are doing is adding more functionality to the recipe menu to make finding what you are looking for easier as well as some ideas that we want to implement for making crafting faster and easier. So keep an eye out for the first update!
If you have suggestions or feedback please don't hesitate to message us or create a discussion.