Adventure Craft cover
Adventure Craft screenshot
Genre: Role-playing (RPG), Adventure, Indie

Adventure Craft

More images from the 1.03 Structures Expansion update.

Here are some more images of the expanded structure building that is coming in 1.03 We are now ironing out the kinks and hope to deploy this soon!







1.03 is coming! Adding new structure building options!

Hi Everyone!

We just wanted to post a quick update to let everyone know that 1.03 is coming. The main focus of the update is to expand the structure building aspect of the game which will allow you to expand your homes. You will also be able to craft windows and new doors!

Here are a couple of images...




Update 1.02! Is here! Balance Changes and new content!

Hi! This patch is primarily focused on general game balance as well as some character specific balancing. There's also a bit of new content in there as well.

Interface

  • Added an indicator button to the map to show where player homes are located,
    map blocks with existing houses must be revisited in order for this update to take effect, homes placed after should be indicated


Gameplay and Content

  • Added "Brutal Punks" to The Badlands. They are very strong Punks who roam The Badlands gathering wandering Punks into a mob
  • Updated art of Punk Dog house destruction
  • Added Bread recipe drop to wheat
  • Added nails to stolen bag loot drop
  • Added new loot drop "Grim Biscuit" to Goatmen (cures doomed)
  • Added Human Skull and Grim Biscuit to potion shop
  • Added Recipe Drop "Grim Biscuit" to Goatmen
  • Added effects to hitting Dark Zombie Totems
  • Updated "Stone Sword" description
  • Chickens can now lay nests of eggs rather than a single egg


General Balance

  • Decreased White Knight's HP from 150 to 125
  • Increased Blind Status effect duration from 10 to 15 seconds
  • Increased poison Life % damage from 10% to 15%
  • Poison now reduces move speed by 25%
  • Poison Status effect can now be renewed by poisonous attacks before ending
  • Decreased durability of poison bow from 15 to 10


Character Specific Balancing

Giant Spiders

  • Giant Spiders are now immune to poison.
  • Increased Angry Spider's chase speed from 275 to 300
  • Baby Spider's attack now has 25% chance to poison
  • Increased Baby Spider's attack damage from 5 to 7
  • Increased Giant Spider's attack damage from 8 to 10
  • Increased Giant Spider attack's poison chance from 50% to 75%
  • Increased Giant Spider chase speed from 225 to 300
  • Increased Giant Spider's ability and probability to web a tree
  • Spider food now spawns Angry Spiders on destruction


Giant Boars

  • Giant Boars now have a chance to invoke haste when aggroed
  • Giant Boars now have a chance to invoke Strength
  • Decreased Drop Rate of pork chops from Giant Boar
  • Decreased loot drop probability of Godlike Boar Tusk from death of Giant Boar from .75 to .50
  • Increased Giant Boar Chase Speed from 301 to 310
  • Increased Giant Boar Critical attack chance from 25% to 35%
  • Increased Giant Boar attack damage from 12 to 15


Giant Crab

  • Increased Giant Crab life from 150 to 200
  • Increased Giant Crab deflect projectile chance from 25% to 50%
  • Increased Giant Crab chase speed from 140 to 200
  • Decreased drop rate of crab eggs from giant crab
  • Giant Crab now immune to burn and fear


Mason (Rare Night Mob)

  • Increased Mason's HP from 1000 to 2500
  • Mason now immune to poison, sleep, doomed and bleeding
  • Increased Mason's block chance from 5% to 10%
  • Mason now has 5% chance to deflect a projectile
  • Increased Mason's chase speed from 295 to 305


Punks

  • Increased Punk spawns from punk structures
  • Increased Punk Builder's structure building probability.


Bug Fixes

  • Updated indicators on Gnomes to correct positions
  • Fixed bug that allowed a Punk Builder to drop pipe pickaxes instead of the recipe
  • Fixed loot drop probability bug on mobs dropping loot while affected by status effect

Update 1.01 is Now live!

Hi! We are happy to announce that Adventure Craft 1.01 is now live! Huge thanks to everyone who has provided feedback! Here are the patch notes.

UPDATE 1.01

INTERFACE


  • Added "quick cut/crush" buttons to recipes in the recipe window. These buttons will appear above a recipe ingredient when you have the item and recipe that the ingredient is derived from, through cutting or crushing, in your inventory. Pressing the "quick cc" button will automatically process your materials so that you don't have to leave the recipe window as often when crafting
  • Added a search field to the recipe menu to filter the recipe list to help find recipes faster
  • The workbench crafting menu will now automatically be available if you are standing near a deployed workbench when you open the inventory
  • Added a "SHOW REPAIR" recipe toggle button. This button will toggle display of only REPAIR recipes in a category.
  • Added a "NEW" button to recipe menu. This button will toggle display of ONLY new recipes in a category

GAMEPLAY AND CONTENT

  • Added the ability to craft "trunk drawers" to trunks and weapon and equipment lockers which allows you to double or triple the storage space of these containers.
  • Added the trunk drawer recipe to drop from destroyed trees
  • Added deadly new full moon scenarios
  • Added punk scrap picks to Punk drops
  • Added "punk signage" object to badlands (drops nails when hit with pipe axe)
  • Added an Indicator to Punk Structures that require Pipe Pickaxe to destroy
  • Punk structures now drop nails when hit with a Pipe Pickaxe
  • Friendlies spawned from the "mysterious device" at the spawn will now attempt to kite enemies when they fight
  • Pipes and rusty wedges are now dropped by Punk House and HQ builders
  • Punk Builders now have the ability to change certain dead trees into "punk signage"
  • Dead trees (in the badlands) can now be destroyed with the pipe axe (they don't drop loot yet though)

BALANCE

  • Decreased the speed at which time passes slightly, creating a slightly longer day and night cycle
  • Decreased drop rate of clone inventory bags from golden chests
  • Decreased the durability of the "Call to Worship" from 25 to 20
  • Slightly decreased loot probability on boar carcasses when using the hunting knife
  • Increased enemy presence in caves
  • Increased the overall availability and drop rate of nails
  • Increased the spawn count of sugar cane in marshy areas
  • Increased the repair cost of a damaged "Call to Worship" from 2 to 5 Golden Syrup
  • Increased the repair cost of a completely broken "Call to Worship" to 2 golden ropes and 5 Golden syrup
  • Increased resistances to transformation attacks on stronger enemies
  • Increased Dark Zombies' attack poison chance from 25% to 35%
  • Increased Dark Monstrosity chase speed from 295 to 325
  • Increased Dark Monstrosity maximum simultaneous spawn from a Dark Zombie portal from 3 to 4
  • A Chomp's attack now has 25% chance to poison

BUG FIXES

  • Made optimizations to reduce cpu usage
  • Fixed bug where Mer would drop mer shoes as loot rather than the recipe.
  • Fixed bug where holy water was free in shops
  • Fixed bug on some blueprint drops that made them harder to see at night since they were being lit by the environment
  • Fixed a bug where clones could heal dogs with non dog items like potions
  • Added better Unicode file system support

Working on Improving The Recipe Menu and other stuff

Hi everyone,

We hope that you all are enjoying Adventure Craft. The initial reviews and feedback has been amazing so far.

We have been watching a lot of great Let's Plays of the game and have started gathering the feedback and adding items to our pipeline.

Let's Plays are one of the best ways for us to see how to improve the game because of the procedural generation that runs lots of stuff in the game means that you never know what's gonna happen! So if you make a Let's Play please let us know about it.

One of the first things we are doing is adding more functionality to the recipe menu to make finding what you are looking for easier as well as some ideas that we want to implement for making crafting faster and easier. So keep an eye out for the first update!

If you have suggestions or feedback please don't hesitate to message us or create a discussion.