Genre: Role-playing (RPG), Adventure Adventure Game
Update #5
Completely redone graphics and level design.
Graphics:
- From lowpoly to textured
- Most textures have PBR masks
- Ample use of parallax mapping

Level Design:
- Every level redone
- General geography remains the same
Feature changes:
- Changelog gap (remember only a fraction)
- Highlights for remote interactions
- New items: spyglass, lantern, others
- Cuttable grass removed for now
Content Update #3
Sailboat:
- Access to gained from the boathouse with the purple winged key found in the mountaintop dungeon
- Found at boat spawn points afterwards
- Currently lever and rudder operated with no realistic wind
- No bobbing for VR comfort reasons
Misc:
- Swimming and diving: overrides teleport movement mode
- Maps/scrolls: unrolled with two controllers
- Remote pickup with the grip button: picks up the closest item vertically below the calling controller
- Improved water graphics
Content Update #2
Items:
- Compass: points north at first. Upon using points to the nearest lootable chest
- Gold treasure: found all around the world and immediately converted to money upon collection
Further persistence:
- Gold treasure, chunks of items found in the overworld, and doors unlocked with keys are now depletable
- Monster spawners and mineral veins have reactivation timers of 60 and 80 minutes respectively. Excluding some puzzle dependent spawners
Minor:
- Unarmed punching
- Drop rates lowered by 60-80%
- Saving without quitting reimplemented and autosaving removed
Bug fixes:
- Gem merchant properly accepts all gems again
- Emerald Wand targeting errors
Content Update #1
Toys and magic items:
- Emerald Staff: used to move emeralds and emerald infused material by levitation
- Copper Stopwatch: slows down time for 16 seconds
- Sapphire Staff: shoots a blue fire bolt
- Crystal Staff: shoots lightnings that damage an enemy
- Ruby Staff: slows down time for an enemy while used
Ore veins and mining:
- Mined with hammers
- Currently only used to exchange for toys or fiscal gold in the gem exchange. Or as a puzzle element (emeralds)
- Coal, iron, copper, proper gold, ruby, crystal, emerald, sapphire
Bushes:
- Destroyed with swords or by uprooting
- Occasionally drop coins
Bomb Walls:
- Destroyed with Fire Flasks
Retroactive changes and bug fixes:
- Updated grip angles for vive controllers
- Iron Mines simplified and turned into a mining location foremost
- Sledgehammer now received in the Iron Mines or bought from the weapons merchant
- Sledgehammer puzzle elements in the Mountaintop Dungeon replaced with emerald locks and the Emerald Staff
- Saving now requires "save and quit" or walking to a Save Platform to prevent fast travel without using the Greekfire Flasks
- Some treasure chests now give ores instead of mostly fiscal gold
Trivial:
- Game shouldn't ask for firewall access anymore
- Removed an excess empty Soul Gem platform from the Iron Mines
- Some other minor things