Adventure Game cover
Adventure Game screenshot
Genre: Role-playing (RPG), Adventure

Adventure Game

Update #5

Completely redone graphics and level design.

Graphics:

  • From lowpoly to textured
  • Most textures have PBR masks
  • Ample use of parallax mapping




Level Design:

  • Every level redone
  • General geography remains the same


Feature changes:

  • Changelog gap (remember only a fraction)
  • Highlights for remote interactions
  • New items: spyglass, lantern, others
  • Cuttable grass removed for now


Content Update #3

Sailboat:

  • Access to gained from the boathouse with the purple winged key found in the mountaintop dungeon
  • Found at boat spawn points afterwards
  • Currently lever and rudder operated with no realistic wind
  • No bobbing for VR comfort reasons

Misc:

  • Swimming and diving: overrides teleport movement mode
  • Maps/scrolls: unrolled with two controllers
  • Remote pickup with the grip button: picks up the closest item vertically below the calling controller
  • Improved water graphics

Content Update #2

Items:

  • Compass: points north at first. Upon using points to the nearest lootable chest
  • Gold treasure: found all around the world and immediately converted to money upon collection

Further persistence:

  • Gold treasure, chunks of items found in the overworld, and doors unlocked with keys are now depletable
  • Monster spawners and mineral veins have reactivation timers of 60 and 80 minutes respectively. Excluding some puzzle dependent spawners

Minor:

  • Unarmed punching
  • Drop rates lowered by 60-80%
  • Saving without quitting reimplemented and autosaving removed


Bug fixes:

  • Gem merchant properly accepts all gems again
  • Emerald Wand targeting errors

Content Update #1

Toys and magic items:

  • Emerald Staff: used to move emeralds and emerald infused material by levitation
  • Copper Stopwatch: slows down time for 16 seconds
  • Sapphire Staff: shoots a blue fire bolt
  • Crystal Staff: shoots lightnings that damage an enemy
  • Ruby Staff: slows down time for an enemy while used

Ore veins and mining:

  • Mined with hammers
  • Currently only used to exchange for toys or fiscal gold in the gem exchange. Or as a puzzle element (emeralds)
  • Coal, iron, copper, proper gold, ruby, crystal, emerald, sapphire

Bushes:

  • Destroyed with swords or by uprooting
  • Occasionally drop coins

Bomb Walls:

  • Destroyed with Fire Flasks


Retroactive changes and bug fixes:

  • Updated grip angles for vive controllers
  • Iron Mines simplified and turned into a mining location foremost
  • Sledgehammer now received in the Iron Mines or bought from the weapons merchant
  • Sledgehammer puzzle elements in the Mountaintop Dungeon replaced with emerald locks and the Emerald Staff
  • Saving now requires "save and quit" or walking to a Save Platform to prevent fast travel without using the Greekfire Flasks
  • Some treasure chests now give ores instead of mostly fiscal gold


Trivial:

  • Game shouldn't ask for firewall access anymore
  • Removed an excess empty Soul Gem platform from the Iron Mines
  • Some other minor things