Hey everyone, we’re very excited to bring you some new massive updates!
The major news is that we’ve added Mac support, we’re working on native Apple Silicon support but at the moment the game runs great on both Intel and Apple Silicon through Rosetta 2. Adventure In Aellion also supports cross-platform play between Mac and Windows PC so you don’t have to worry about leaving anyone out. Our work on Mac support has taught us all a great deal and hopefully we’ll be able to use that experience to bring Adventure In Aellion to Linux and other platforms in the near future!
Our next piece of news is that we’ve gone through a major engine upgrade to Unreal Engine 4.27 Because of this the game runs better, has improved lighting and helps to support our work to move the game to one persistent level so players in multiplayer can travel wherever they want without worrying about the level the other players are on!
We’ve been working hard on these updates and we apologise for the time it took to get this update out, creating a Mac version proved quite challenging but we got there. A few supporters have been asking for a project roadmap and that’s something we want to post sooner rather than later. We have had to change our own time estimates due to how much work this new update took. we would definitely like to get the new dungeon in at least a playable “teaser” state for you all by summer, including the persistent level loading.
Thanks once again for your support and we hope you enjoy the new update!
Change Log for 0.4.11 • Added Mac support • Upgraded engine version to UE4.27 • Lighting and Skybox system updated • Networking Improvements
Bug Fixes • Slight changes to Rune Tower level and improvements for multiplayer • Fixed Horse Dismount crash in multiplayer • Changes to Rune Tower level and improvements for multiplayer • Fixed a display bug with hats and helmets • Network Fixes for clients • Fixed bugs with torches (visual and networking) • Corrected location of a few invisible collisions • Climbing Ladders fixed on clients • Changed how movable objects handle a client disconnecting to prevent them from becoming unusable • Improved networking for clients on rotating objects • Key Rebinding fixed • Updated camera sensitivity settings • Added additional settings options
Holiday Update!
Hey everyone, Here's our final update of the year in time for the Holidays! We’re bringing you a couple new character customisation options and more fixes as we get ready to launch on new platforms next year!
We're also working on bringing all the dungeons onto one persistent level so that you no longer have to wait for all other players agreeing to move to a new area. This is a difficult process but we're getting there and this will help the world and game play feel drastically more natural.
Hope you have a great Christmas and a happy New Year!
Change Log for 0.4.10 • Two new hats for the Holidays • Grey Temple and Ameria Crypts modified to support Persistent World • Added models for various chest items • Updated Lock-On camera
Bug Fixes • Network improvements to Ander Ruins • Fixed Eyelash rendering for the female player characters • Fixed hat positions in multiplayer • Cutscenes now support Persistent World • Asset position changed from World Position to Local Position to support Persistent World • Portals updated to support Persistent World • Rune Tower optimisation pass • Improved Lightable Torches • Fixed progress blocking invisible wall in Ameria Crypts • Rune Tower Gems scale fixed
October update
Hi everyone we're releasing an Inventory Update to better support multiplayer alongside some new hats being released for the Spooky month!
The updated inventory system allows for better equipment management for both single and multiplayer. Players will be able to share equipment with each other and be able to drop and reequip armour and weapons correctly.
Change Log for 0.4.9 • Inventory system rebuild • Added unequipping of items • Chest Items now support multiplayer • Equip Gear now shows on equipment menu • Added Pumpkin Hats
Bug Fixes • Fixed hat attachment points • Fixed level select gear for new inventory • Character text fixes • Multiple conversation windows fix • Networked Cutscene fix • Life Crystal collision and rotation fixes • Fixed animation for client on Bottle use • Fixed bug where default armour caused gender change • Fixed a chest giving incorrect items • Item no longer falls from the chest open animation • Items in a players hand no longer can be picked up • Shield chest now shares correctly • Chest Item for other players now displays correctly when chest open animation is played
1 Year anniversary - Free Gift!
Hey Adventurers, to celebrate one year of Early Access we're giving Year One backers a small Thank You gift!
We are adding an exclusive free DLC to all Steam accounts that have bought the game so far and for anyone who buys before the end of September. This DLC is the Anniversary Gift that unlocks a small collection of Crowns and Tiaras for the player to equip as an accessory in the Character Creator.
With this update we have laid the groundwork for future accessories and other additions so included in this update is a generic felt had alongside the limited Crowns to show how it works, with more customization option to come in the future!
July Update
Hey @everyone we've released a new update! This brings new features like a Bracelet in Character Creator to easily visualise accessory colour and mouse support added to more menus!
We have been working non-stop since the New Year and so will be taking a break for the next few weeks but don't worry, we'll be bringing a fun update next month for everyone who has supported us so far!
We have been working non-stop since the New Year and so will be taking a break for the next few weeks but don't worry, we'll be bringing a fun update next month for everyone who has supported us so far!
Change Log for 0.4.7 •Bracelet added to Peasant Armor •Mouse support added to menus (still in progress) •Added profanity filter to Server Names •Player names added to multiplayer (only visible to clients at the moment)
Bug Fixes •Chat bubbles should close during events •Fixed bug with drawbridge •Everyone should now get bottles •Fixed bug with potions •Fixed scale bug with traveling with Farinn, scale was set to 0,0,0. it's now correct •Possible animation fix for chests, may still be an issue if there's lag •Arrow keys now show on all parts of the main menu and its sub-menus •Fixed bug with escape key text in main menu •Front end music now loops •Made the function of the character creators 4th box clearer to understand •Made server startup easier to understand •Fixed Item Drop button bug •Added item equip confirmation •Corrected some missing polygons in the Crypts level that allowed you to fall out the level •Raised lever in Crypts you could temporarily get stuck under •Added a cooldown to bombs to increase bomb stability •Changed how networking works for block puzzle in gray temple to try to improve stability •Edited grass to look better on menu •Edited water in Ander Ruins to match the feel of the rest of the world •Fixed Scale bug on Server Setup Screen
Steam Summer Sale - Aellion 80% off!
Hey everyone We're excited to have Adventure In Aellion be a part of the Steam Summer Sale running from now until July 8th! If you've been following development but haven't picked up a copy yet, it's 80% OFF for the duration of the sale We hope you give it a look!
June Update
Hey everyone Adventure in Aellion has an update adding a new item, the Bottle! Use it to carry potions and more to help you in combat or exploration. We've also added Potion Wells, so you can fill up on the go!
At the moment this is limited to just one Bottle and Health Potion but this update lays the groundwork for adding in more. We plan to let players carry up to 8 Bottles and include more bottle contents such as Magic Potions, Water etc but we're open to feedback on what you'd find interesting or helpful!
We also added some of this updates content earlier during the month as part of some small quality of life updates, mostly bug fixes.
Change Log for 0.4.6 •New Item Added: Bottle •New World Item Added: Potion Well •New Bottle Contents Added: Health Potion •New animations added •ESC Key now closes all menus, not just the ESC/Start menu •New dialogue for NPC Thorn
Bug Fixes •Fixed bug on Gray Temple door •Fixed bug when loading into a level when save was from a different level •Fixed multiple Gray Temple network bugs •Horse Boost now has brief cool down to stop using them all at once •Fixed level transitions issue with clients •Changed saving for multiplayer clients •Fixed Whiplatch not Auto Retracting •Fixed jumping while in menus
Mini Update
Hey everyone, we're putting out a quick update to sort out some bugs that can block progress or have unintended results. Thanks to our Discord community such as KEMMikal_X and Steam user PhaseLaser for helping us find these issues.
There are other bugs we're working to fix based on player feedback, so expect to see those implemented in the next update!
Change Log for 0.4.5 •Fixed bug with dialogue skipping •Fixes bug with Farinn teleporting players without them asking •Fixed a bug with the harness quest •Fixed a soft-lock dialogue bug with the Vandr'mark Dirge, sat on a barrel •Fixed an issue with moving between levels •Edited main menu to make online coop easier to find
UK Half term sale
We have decided to keep our 50% off sale price for the rest of the UK half-term break! Get the game with a 50% discount from now until the 7th!
Steam Open World Sale!
We're excited to have Adventure In Aellion be a part of the Steam Open World sale running from now until Monday! Pick it up for 50% off!