If you’re new around here you might not know, but The Adventures of Pip got its start on Kickstarter and it never would of seen the light of day without the love, support and patience of this community. Finally we can come here before you and say proudly, we did it!
When we started this adventure we were just a pixel with a dream, now we are a fully rendered sword wielding 16-bit hero! In other words, we shipped the Kickstarter physical rewards getting our 100% completion badge. We couldn’t of done it without any of you; whether you were an early adopter or if you just bought the game today you have all provided the inspiration and motivation needed to get us to where we are today. Since the community has been so welcoming and supportive we wanted to make sure that not only the game, but the rewards, reflected how much we appreciate each and everyone of you.
Along with your invaluable support, you were incredibly gracious in your patience and as a thank you we included a Pip patch with each backer who was expecting a physical reward. We’ve already started getting tweets and messages from users around the world and we can’t wait to see what you think of your rewards!
Adventures of Pip 75% off for a limited time!
Snag this AMAZING deal before it ends on 5/16!
2015
2015 Is Almost over
Hey Everyone!
As we start closing out 2015, we wanted to say thank you for all the connections and continued support. Be safe as you bring in 2016 and keep pushing those pixels!
Thanks again,
-Tic Toc Games
Adventures of Pip selected as one of the PAX 10!
WE'RE HEADED TO PAX PRIME!!
We are excited to announce that Adventures of Pip has been chosen to be part of the PAX 10 booth at this year's PAX Prime! It is an amazing honor to show the game alongside other great indie developers! For more information, check out the official PAX 10 page here: http://prime.paxsite.com/pax10#adventures-of-pip
For those attending the show, please stop by the booth and say hello! The game will be on deck to play across different platforms! We'll also have daily challenges for swag and other goodies. Come by, give high fives, hugs and check out the booth :D We can't wait to show off the game and meet you all!
DEVELOPMENT UPDATE
We are working on an update to fix bugs that have been reported and are looking in ways to extend our controller support. We are looking to include Steam Cloud support in our next update; this was a major request from the community! Thank you for all your feedback and comments in ways we can improve the game. Your feedback is deeply appreciated!
Once the update is ready for downloading, we will post build notes on what to expect.
Thank you again,
-TicToc Games
Adventures of Pip v.1.0.0 Release Build Notes
Hi Bitstreamers!
We released Adventures of Pip v.1.0.0 on June 4, 2015. For those looking for build notes, look no further -- please see the below for all features included in the Release version of Adventures of Pip:
v1.0.0 BUILD NOTES
Performance Enhancements - There were multiple reports indicating that even on high powered PCs, Adventures of Pip was running poorly. We hack and slashed our way through the frame rate issues and are happy to annoucement that the game runs much smoother. If you are still experiencing some performance hitches or slow down, please don't hesitate to email us at our support email and we'll look into it.
Achievements! - You can now play the game and unlock achievements! If you have previously played the game through Early Access, you will need to play at least one level in order for some achievements to unlock. We recommend playing Forest 1-1 to start seeing some achievements pop-up. Some achievements will require you to play a specific level all over again (mainly any achievement related to Bosses).
New Items in Item and Weapon Shop - We improved a few items in the Item and Weapon Shop based on feedback received during Early Access. Now available in the Item Shop: Villager Detector, Treasure Detector, Fire Orbs and Bit Force! In the Weapon Shop: Heavy Gloves, Power Ring, and the Magnet Bracelet!
Perfect! Rating - Hidden throughout every level are three Lost Villagers! Find all 3 in a level and enter the Bitstream to receive a Perfect rating at the Stage Clear screen! When returning to the Map, you will see a Perfect Crown on the level you just completed.
v1.0.0 KNOWN ISSUES:
No text displayed in dialog boxes - If your system language is set to any language besides English, the game will not display any text while playing. This is due to our future support for additional languages in the game. We are expected to have a fix immediately; this will force the game to English without the need of updating your system language to fix. We apologize for the inconvenience.
Achievements Not Unlocking - Some achievements are not unlocking properly; specifically the “Pip, the Pixel Picker Upper”. We are currently reviewing this issue and will update you once we have a fix in place. The achievement is still unlockable, but it will require you to collect more than you need to if you are playing on an existing save.
Loss of Controller Support - We have just become aware of loss of controller support between Early Access and Release. In the Released version, we are using the InControl plugin to support controllers. The list of InControl supported controllers can be found on their website here: http://www.gallantgames.com/pages/incontrol-supported-controllers — However, with the integration of this controller, we lost existing support of previously working controllers. We will continue to look at a better plugin to support additional controllers. In the meantime, if you are experiencing issues with your controller, please email us at tictoc@tictocgames.com and we will add it to our list of controllers needed to support.
Thank you for your continued support and patience with Adventures of Pip!
If there are any questions, issues or concerns with the latest version of the game, please do not hesitate to add it to the Discussion board or email us directly at tictoc@tictocgames.com
-TicToc Games
And We're Live!
Thanks everyone for supporting Adventures of Pip. We now have the release build up for you to enjoy.
We heard a lot of what you were saying and made tons of revisions because of your great feedback.
We're getting good reviews from the press and will be posting those soon as well.
Enjoy the game and please keep sharing your thoughts on Pip. We'll keep listening.
Best,
Shereef Morse - CEO TTG
Final Release Date Revealed!
Hey everyone!
Final Release Date… No, for reals this time!
Exciting news, the moment you’ve all been waiting for. We’re super pleased to announce that we’ve finalized our final build for Adventures of Pip!
So polish up those pixel punching powers, Pip is heading your way to Steam on June 4th! Yaaay!
We want to thank you guys for being so patient and supportive during our short delay, we appreciate it!
Steam Achievements — get ready to unlock them!
And for those of you enjoying our beta build on Steam Early Access, you’re in luck because we are bringing over a frequently asked for feature: Achievements!
While most achievements should unlock for those you who have been playing Early Access (does require completing a level to trigger), there might be some achievements that will require another play through. Don’t worry, you’ll soon be able to show off your platforming Pip skills to everyone!
Adventures of Pip is almost here, are you excited? We’ve spent a lot of time polishing the pixels to make this game awesome for you guys and we hope you enjoy it!
Adventures of Pip v0.0.2 Build Notes
Hey Bit Streamers!
First off, we just want to apologize for the lack of communication as of late! We've been busy fixing great bugs that you, the community, have found!
So, let's get to what was found by you and fixed by us:
* BoinkedYou found an interesting bug that involves you changing graphic settings causing Single Pixel Pip to interact with water poorly! We were able to find a fix for this in this build.
* We also fixed the issue cracksman-wzx posted where he was stuck in the water in one of the Caves level. You should now be able to escape that small section if you get stuck there.
* The GrassHopper, I Play Video Games! & Walkeriffic discovered a bug where money would glitch out of the world if Pip opened a chest that was close to a ceiling.
* Walkeriffic and our buddy Tiso also found a bug involving the world 1 boss. Upon dying while battling the boss, the boss music continued to play even after they died and respawned. Once they started fighting the boss gain, the music switched to the standard stage music.
We also had a handful of you email us bugs for us to squash too! Shout outs go to our buddies David (theluigiguy), Brandon, Nicholas, and Chris to name a few.
We managed to get all these fixed in this newest update as well as numerous other bugs from our own plate.
Thank you for all the amazing finds! We can't wait to see what else you all stumble upon!