There is literally more than a hundred fixes on this update, so I won't post the change log here like I usually do.
We've also added bombs, explosions and other very cool stuff to the game - an update with all that will be coming soon.
Update 0.19.0 - Tutorials & Quick-saving
Changes:
0.19.0, May 7th:
- Added: Tutorials
- Added: QuickSave/QuickLoad
- New Achievement unlockable: Lord of the Arena
- New Achievement unlockable: Boldly Go
- Fixed several bugs
Update 0.18.0 is live!
This builds adds a massive new level to the campaign - the puzzles are not (yet) very hard, but the player is now left to his own devices in a large level, so it's a lot more open ended.
There are three finishes to this level (only two currently reachable), and they are all important in the campaign, but they'll only make sense together in the story once the surrounding levels are added.
There are LOTS of new improvements to this build, but I've been bad at updating my change.log properly, so this lists the major changes, but doesn't do it justice:
0.18.0, April 20th:
- MAJOR: New campaign level - Village People
- Fixed: A LOT of bugs and issues
- Added: Chests
- Added: Rats
- Added: Iron signpost
- Added: Setting images to signposts
- Added: Doghouses
- Added: Resting in houses for NPCs
- Added: Roof spotlights
- Added: Decoration lights
- Massive load time optimizations
- Cutscene Creator: Added music volume slider
- Cutscene Creator: Added animation speed slider
- Cutscene Creator: Fixed white border artifacts on transparent images
- Campaign Player: Grayed out unreachable entries
- Gameplay: Objectives now auto checking for survival of controlled actors
- Level Editor: not allowing removal of objects in objectives
- Level Editor: allowing override of object's name and descriptions
Update 0.17 - Merchants, crafting, and lots of new content
This is kinda old news to our players looking at the forums, but we realized today that we should really be posting announcements for our major updates here too so that everyone else knows what's up with the game.
The merchants where our last major gameplay feature, and we also added a lot of new content, including two new crafting modes, and fixed and improved a lot of stuff.
The next update will come with a new campaign level putting all of this together, which means that the next update announcement here will be prettier, with nice screenshots for you to look at. :)
Forum thread with all the gory details and change logs of the 0.17 updates:
http://steamcommunity.com/app/300280/discussions/0/611698195148337159/
Release plan
July 2015 is our planned month for release! We've got almost all the features in, but still got some additional content to add, and then we'll focus on cracking out all the remaining campaign levels.
We've partnered with Degica, the publishers of the latest entries of the famous RPG Maker series, to help us out with our release campaign. The more people playing the game, the better it is for everyone, since there will be more adventures on the Workshop.
Keep watching this space for more details on the latest development updates. (We'll post a new announcement for each major update from now on)
Halloween update!!
The Halloween update is here! Here's what you get:
0.15.0, Oct 31st:
- Added: New standalone level: Prison Break
- Added: Skeletons
- Added: Gremlins, cute (don't put water, and DON'T feed after midnight!)
- Added: Gremlins, nasty
- Added: Dogs (it's not that they dislike skeletons, but they are just sooo bony)
- Added: Cemetery fences
- Added: Graves
- Added: New interaction: Dig
- Added: Pumpkins
- Fixed: A bunch of fixes and improvements
The zombies are almost finished, but I was not able to finish them in time for Halloween. Another update with them will be out soon next week.
The new standalone level is a bit harder than the starting levels of the campaign, but can be solved in more than one way; and we'll add even more additional paths as we add more content (one of them involves the zombies).
I also did not do extensive playtesting on the new level, so expect some changes and fixes next week.
Happy Halloween!
WORKSHOP!!!!
Workshop support is finally here! Publishing levels and campaigns to the workshop within the game is incredibly simple. The place should start to get more exciting as we get more people to share content in the coming days and weeks.