Aeon cover
Aeon screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Aeon

Aeon (2nd Anniversary)~

Aeon has been logged into the steam platform for two years and will have a 2nd anniversary discount on May 22nd. Thanks to the players who have supported this small indie game!

This update fixes 2 issues with more feedback from players:

1. A bug in which both hands will continue to vibrate in the area where the gun is changed.
2. Added a passive skill that triggers "bullet time."

Trigger condition: When a bullet appears within 3.5 meters of the player, the bullet time will be automatically triggered to help the player automatically activate the "bullet time". Of course, the original free trigger is still valid. The purpose of this modification is that the player can automatically enter the slow-motion environment more quickly, and experience the pleasure of avoiding the bullets. We encourage more players to experience the highest difficulty, which is the most original fun of the game!
Ps. The game's original design is a strategic in-place standing shooting game, so more is to encourage players to experience the slight movement of the physical body and the precision of the precise shooting in the "bullet time", please ignore the free teleport The operation, because the map does not have any exploration content, and no bunker design, this game is very different from those of open games.
Other tips:
The way to pick up the Bushido is to position the back of the head, the back of the cheek, the position above the shoulders, press the trigger button, imagine the double-knife position of the deadpool (this item is activated for the second level)
Trigger the accumulator gun, press and hold the trigger button, and the laser aiming beam appears. Release the trigger button to fire the gun (the third switch is activated)

This feature welcomes discussion messages if you have any feedback.

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Aeon anniversary



Thank all of you who playing our game and be with us in the past one year.

Aeon was born on this day last year, This is our first time launching our own game on steam.

We even didn't know what the earlier access is by that time, We were totally Steam Newbie, We even debate with the guy who gave us the first bad review by dozen of e-mail, because we thought why the hell there is someone dont like our "awesome" game? Sorry man, Forgive the newbie.

We received a lot of good reviews and also a lot of bad reviews in the past one year, Thanks for those who love our game, also truely thanks for those tell us what we're lack of with bad reviews, help us improve our game. Each player's suggestion we read carefully and actively modify.

You playing gave us encouragement, So again , A big Thanks to everyone who play our game, We are very grateful!

We know that we are still very small,
We know that we still have many shortcomings,

We will continue to working our ass off on this game,
Thank you for playing our game!

Hotfix: Fixed newer Windows MR can't finish Tutorial.

We must apologize to Windows MR users! The last version supposed to fully support MR, but because we were using a older version MR device as develop tool, Made us didn't be able to located a bug which will cause user stuck at the end of Tutorial.

Now we finally fixed this bug, Hope you enjoy the game! Sorry again for the stupid mistake!

Oculus Supported!

We added full Oculus support, Wish Oculus players can have fun with our game!

A few improves too:
1, Fixed a bug where extra level 1 can not be finished.
2, Fixed a bug of BGM switch in extra level 1.
3, Fixed some achivements.

v1.12 Improved game play

We did a lot improvement on game play and fixed some bugs. Here is the details:
1. We got a lot feedbacks says the game is too hard. So we moved the original hardcore game play to "Expert" Mode, and made some changes to normal and easy mode :
- Easy Mode: Enemy's bullet will miss some time, health value incressed.
- Normal Mode: Enemies outside your view will not be able to hit you within a few seconds, to give you chance to notice them and respond.
- For All Mode: Added a enemy sensor to help you allocate enemy. This is off by default, you have to go to optional panel if you want to turn it on.

2, Fixed the VR hand position bug, now it matchs your real hand position correctly.

3, Fixed a bug : In level 1, Some robot will fall into some weird place where you can not kill them.

4, Improved spawn point of all enemies, for better game experience.

5, Removed the punishment of bullet time when you using locomotion.

6, Expanded the trigger area for switch gun.

7, Added fast turn key, Now you can use your right hand touch pad to quickly turn 45 degress to left/right.

8, Improved the gun fire effect, now it doesn't block your view any more.

V1.11 Added slow motion toggle option and left handed option.

By some player's request, We added 2 options :
1 , Toggle option for slow motion, Now you can choose to toggle slow motion by single press your grip button instead of hold it.
2, Left handed option is for left handed people, so they can use right controller's touch pad to move.
3, Fixed some small bugs.

v1.02 - Big improvement of performance and physique system.

We made a big improvement on performance and physique system in this new version, Now the game runs much more smooth, and physique calculation works more accurately. And we also included a lot more fixes and improvments player asked in the hub, Let me list them here:



  • Fixed crashes, lag.
  • We put a mirror in the title scene, Now you can look at your VR body, and use your touch pad to adjust the body proportions!ːsteammockingː
  • Fixed IK problems of your VR body.
  • Improved bullet time, When you fire, time will speed up more, and when you stay still time will be more slow.
  • Improved sword slash detection, fixed the bug of some times you can not successfuly cut enemy and rocket. We also improved the physique movement of the enemy pieces.
  • Improved visual experience of training scene.
  • Fixed audio cut off bug.
  • Improved damage impact, looks more real now.
  • Fixed reflection of title scene.
  • Improved lighting quality and graphic quality of level 2.
  • Fixed some AI bug.
  • Improved the end part of the level 1, now it's no longer lag.
  • Now you can either press touch pad "up" or trigger button to jump to next battle point.
  • Fixed dead body shaking.
  • Decressed rocket explosion range.
  • Fixed some music switch bug.


Again, Really thank you for yours feedbacks in the hub, helped us make this game better and better. Now we're working on 2 new levels, and the leader board system , I will post progress in hub to share and discuss with you! Will be delivery by mid-June!


v1.01 released!

1, Added a expert mode for select and its achivement, This is for those who want more challenge.

2, Added Training Mode Skip option, and voice hints for all steps. Improved training mode process.

3, Performance improved (especially for CPU)

4, Fixed character body doesn't match perfectly of your height.

5, Chinese text support (加入中文文字和语音)

6, When you running out of ammo, the gun will not drop, insteaded , play a cool animation to show you it's empty, and also added a indicator of how many bullets you left.

7, Added voice hint for portal and how to use swords.

8, Added a setting menu in the title scene, it will have the following settings:
- Language
- Performance setting.
- Difficulty:
Beginner: Unlimited respawn.
Standard: 5 respawn limit, after all costed.
Expert: 1 respawn limit.
- Turn ON/OFF music

9, Now you will be able to drag portal closer.

10, Made Rocket boss much easier.