Aeon's End cover
Aeon's End screenshot
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Genre: Strategy, Adventure, Indie

Aeon's End

What's New in Version 1.4.5

This update has various modernizations to the low level game engine. As a result, the minimum system requirements have changed:

  • Windows 7 SP1+, x64 architecture
  • macOS High Sierra 10.13+, Apple Silicon or x64 architecture
  • Linux: Ubuntu 20.04, Ubuntu 18.04, and CentOS 7, x64 architecture

Version 1.4.4 is available on a beta branch for use with older computers that no longer meet the minimum system requirements.

This update also has a few bug fixes:

  • Short random expeditions now properly randomize the initial Level 1 treasures.
  • Fixed a problem where Level 1 treasures were not unlocking properly in some cases.
  • Fixed an issue with the display of Maggoth's nest track.
  • Rhia’s charge ability now respects the cost reduction from Imbued Shackles.
  • When destroying a Tainted Jade by casting another mage's spell, the caster now properly takes the damage.
  • Temporal Helix no longer allows Eternal Ember to cast itself again.
  • Fixed a problem interaction between Monstrous Inferno and Warper.

What's New in Version 1.4.4

This update fixes a bug with Blight Lord where Tainted Jade cards could incorrectly be shown in hand after destroying them.

What's New in Version 1.4.3

This update has a number of fixes and improvements:

  • Hovering over a mage will now indicate whether they will take the next shared turn (balanced wild or paired mage turn orderings).
  • Improved the experience around selecting cards from your discard pile for Rhia's ability and in some other situations.
  • Fixed some issues with using undo in the middle of certain situations.
  • Shattered Geode now works properly with Curse of Aging and corruptions.
  • Energized Rubidium now works properly when discarding Curse of Aging.
  • Fugue now prioritizes mages who have 3 or more cards to discard.
  • Spirit Lift no longer triggers on itself when playing in solo mode.
  • Fixed an issue with ordering of cards when replacing them with treasures at the start of the game.
  • The amount of damage previewed when splitting damage for Maggoth & Caparace queen is now accurate.
  • Various other small improvements and fixes have been made.

The New Age has Arrived

At long last, Gravehold has fallen. But New Gravehold has arisen from the ashes. The strongest breach mages have been organized into expedition parties. Many have already set out to find the source of the Nameless and stop their assault once and for all.

[previewyoutube="JO8FxCB_1K0;full"]

The New Age is now available as DLC. It more than doubles the content in the core game, and introduces the Expedition system into the Aeon's End universe. After each game in the Expedition campaign, you will receive new treasures and player cards that allow you to become more powerful. However, the nemeses that you will face grow stronger and stronger with each battle.

https://store.steampowered.com/app/1736700/Aeons_End__The_New_Age

Begin your adventure with up to 4 mages against a terrifyingly familiar foe, and unlock 4 more mages and 3 more nemeses in your quest to protect New Gravehold! From then, you can play randomized Expeditions with all of your content from the core game and other expansions.







Aeon's End: The New Age retails for $14.99 USD, but it is on sale for $12.99 USD for the first week, so make sure to tell your friends!

The core game of Aeon's End will also be on sale this week as part of the Remote Play Together Sale. Play through The New Age expedition with a friend using Steam Remote Play Together!



Other changes in version 1.4:

  • Use the new Help & Feedback button from the in-game or main menu to access FAQs and report problems to us directly in-game.
  • The default rules for the Turn Order deck have been updated to reflect The New Age. Previous rules are still available from the New Game screen if you prefer.
  • Fixed a problem interaction between Malastar and Xaxos's charge ability.
  • Woven Sky now properly unleashes.
  • Various other small improvements and fixes have been made.

Aeon's End: The New Age Preview!

Take a look into what the Handelabra Games team has been working on for Aeon's End! The New Age brings all new foes, mages, and more to the digital tabletop.

The Return of The New Age

When the Kickstarter campaign for The New Age faltered, we were disappointed, because we really wanted to make more content for Aeon's End. It was clear there was interest and demand, even if the campaign didn't work out. So… we decided to make it anyway!



Working with Indie Game Studios, we have secured alternative funding for The New Age, and it's well into development. There will be a preview of new mages & player cards on Handelabra Live tonight (Sep 7) at 7 PM Eastern. Follow us on Twitch to get your first look!

There will not be another Kickstarter campaign for The New Age, but we do want to open up the opportunity for new beta testers. Becoming a beta team member means you will get access to the private beta of the game & expansion content ahead of any public releases. You will play the game to help us discover bugs, report them, and help us make sure the expansions are as good as they can possibly be. You can test on Steam, iPad, or Android tablets (or all 3, if you have the devices).

If you are interested in joining the beta team, 100 membership slots are available on our website, at the same price as the Kickstarter's beta team pledge level.

Thanks for your support! We're excited to bring The New Age to digital after all, and hope to add the rest of the wave & more to Aeon's End in the future!

The New Age now on Kickstarter

The next wave of Aeon's End digital is about to begin! All new Mages, Nemeses, and new gameplay awaits! Visit the Kickstarter project to bring The New Age to life!



The New Age will be DLC for Aeon's End and contains:

  • 8 playable mages, each with a unique starting card
  • 4 nemeses to defeat, each with their own mechanics and cards
  • Brand new Expedition Mode with treasures and upgraded nemesis cards
  • 22 new player cards (gems, spells, & relics)
  • A new set of basic nemesis cards
  • Music composed by Jean-Marc Giffin
  • New Steam Achievements



The Expedition system is the heart of The New Age. You'll begin with the narrative expedition included in the game. A small group of New Gravehold's strongest breach mages venture forth to find the source of the Nameless and stop their assault once and for all. You'll fight new threats in a series of battles, unlocking powerful treasures and allies to help along the way!

(pre-release image, subject to change)

There are also 3 smaller expansions in The New Age wave. You can lock in access to all of these expansions with The New Age Wave Pass pledge!

Learn more about The New Age and help make it a reality by backing the Kickstarter project.

What's New in Version 1.3.1

This update has several bug fixes and improvements:

  • Statistics for The Depths mages & nemesis are now shown on the Statistics screen.
  • You can now click on the nemesis deck to see how many cards are left in each tier, or what the top cards are if you have revealed them.
  • Fixed a freeze that could occur when there were many troggs in play.
  • Reckless Might now calculates the damage correctly for relics with odd cost.
  • Fixed a problem with Sifter's Pearl that could cause a freeze or other strange behavior.
  • Fixed an interaction between Gift of Aether and Arcane Nexus.
  • Suffering damage while casting Immolate no longer gains a charge, as it is no longer prepped.
  • Transmogrifier can now gain a card from the Devoured Pile.
  • Fixed an interaction between Temporal Helix and Wildfire Whip.
  • Fixed a problem with Contagion returning corruptions to your hand during your turn.


The New Age on Kickstarter


The next wave of Aeon's End digital is about to begin! All new Mages, Nemeses, and new gameplay awaits! Sign up to be notified when the Kickstarter launches on June 1.

Version 1.3 with The Depths DLC

Deep within the earth, lost in the labyrinth of shadows, the Horde-Crone has awakened the troggs to reclaim the ancient city of Gravehold.

https://store.steampowered.com/app/1596830/Aeons_End__The_Depths

The Depths expansion is now available as DLC. It includes:
• Horde-Crone - nemesis
• Nym, Reeve, and Zhana - playable mages with unique starter cards
• One gem - Banishing Topaz
• Two relics - Transmogrifier & Vim Dynamo
• Five spells - Combustion, Devouring Shadow, Disintegrating Scythe, Monstrous Inferno, & Void Bond

The New Age on Kickstarter


The next wave of Aeon's End digital is about to begin! All new Mages, Nemeses, and new gameplay awaits! Sign up to be notified when the Kickstarter launches on June 1.



New Player Cards




Nemesis: Horde-Crone




In the ancient time, before our kind, the troggs walked The World that Was. From what the elders remember of the lost tales, there were three great tribes, each with a purpose. The Yud were keepers of life, gifed with the art of creation, molders of flesh. The Orp were being of shadow, masters of ruination and death, the counterweights on the scales of life, against which the Yud were balanced. And the Zom were neither light nor dark, but instead were dreamers with great minds.

The world was unforgiving and empty then, but malleable, a great marble to be chiseled and shaped as they saw fit. And though the tribes were each different, they lived in great harmony. The world flourished and faded, developed and dreamed, much the way worlds are supposed to. Eventually the world they wove was complete and no longer needed them, so they journeyed into the black of this very cave, to this very city, to sleep and be forgotten.

Now The Crone has stirred the troggs from their slumber. Awakened with new and malicious purpose, they issue from the infinite depths of the cave in their hordes, eager to take back their ancient city and undo their own great feats. And who are we but immigrants here in Gravehold, in this world they made for us? Are we not their children in some measure? Is it not their right to take it all away?

Breach Mages: Nym, Reeve, and Zhana




Nym: "A lot of people are afraid of 'The Nameless,' but not me. They think I am too young to know what fear is, but really, fear is the only thing we younglings know. But I choose not to fear them any more. I won't give them anything other than my fire."

Reeve: "Whenever those bells ring I feel my heart swell as I heave my chopper from its sheath. I smell the air burn as the breach opens and I cannot run there fast enough. We all have a purpose, a gift to give. This is mine."

Zhana: "My philosophies on The Nameless are even less popular than Xaxos'. Many times I have slept in the crypts for things I have said to others. But many nights I have fought back the dark, side by side with those who have locked the crypt door behind me."

Steam Trading Cards


Aeon's End now has 12 virtual trading cards - one for each Breach Mage and Nemesis in the core game. You earn cards by playing the game on Steam, and can trade them in the Marketplace. Collect them all to discover the available badges, emoticons, and profile backgrounds! Or use Steam Points to get the goodies right away on the Steam Points Shop.



Learn more about how Steam Trading Cards work here.
Visit the Aeon's End Steam Points Shop here.


Other new features and fixes


• More card sleeves, playmats, and nemesis & mage skins have been added for the core game and expansions. Visit the Customize screen to try them out.
• When the game is over, it will explain what happened and give you the chance to undo (if possible).
• Improved the order of playing all gems when you have a Tainted Jade in hand.
• Fixed a glitch that could occur if you pressed undo while a nemesis card was being played.
• Various other bug fixes and small improvements.

Version 1.2 with The Nameless DLC and Customization

To defeat the dark, one must first become it.

https://store.steampowered.com/app/1321770/Aeons_End__The_Nameless/

The Nameless expansion is now available as DLC. It includes:
• Blight Lord - nemesis
• Wayward One - nemesis
• Malastar - playable mage with unique starter card (Immolate)
• One gem - Leeching Agate
• Two relics - Molten Hammer & Temporal Helix
• Four spells - Blaze, Sage's Brand, Scrying Bolt, & Radiance

New Player Cards




Nemesis: Blight Lord



The Blight Lord was the first of The Nameless to touch The World That Was. With a quick and deliberate hand, the great city of Karek was turned to a mountain of green glass, its many thousands of denizens entombed within. The harbor towns of M’blark were next to fall, the warm waters lapping against the jagged frozen shapes of those caught unaware. Even the very earth below its shadow became glass, left to shatter into crude and useless shapes. The elder of the First Tribe bade his people to pay it tribute, for in his ignorance he considered it a divine messenger from the gods they worshipped then. Of those that knelt before it, none were spared. And thus the Blight Lord was given its name, for the certain ruin of our people followed it like some merciless plague.

Nemesis: Wayward One



This creature is an oddity, even amongst its odd kind, trapped in a place neither here nor there. The scouts first saw it from the west wall, flickering against the vault of the cave. They say it wailed as it fluttered through the city’s defenses like a broken ghost. A merchant in the dirt market made the mistake of brushing the wisps of its floating form as she threw up her hands in horror. She began to fade away as soon as the dust of the thing sifted between her fingers. And then it too was gone. Like us, it is lost. Of all The Nameless that have plagued us here in our last sanctum, the Wayward One alone seems almost tormented by the task. The breach mages say they show compassion toward the wretched thing by fighting against it with all their might, for like us, it is seeking an end to its struggle.

Breach Mage Mentor: Malastar



You can always tell which younglings will be mages. Mostly, they are girls, but sometimes a boy-child will carry the spark, though weaker than their sister-kind. Training each of them is my sad calling, for mages come and go like the black days in this place. First, they learn the sister-words, the mage’s tongue, the language of all things. Next we fashion them a gem, one that is theirs alone, a conduit for their nascent power. After this, Kadir takes them deep within the bowels of the cave, where they must find their way back with only their gem to protect them. Many find their way home, but we have lost many would-be mages in my years. A student’s last task is to slay a beast, armed again only with their gem and their wits. The child is dropped down a shaft outside Chasmwalk, left alone with whatever miscreation we have snared from the void. Sometimes the creature is wounded, weak, but always they are hungry. A student that navigates this ordeal is named apprentice. After that, one need only survive long enough to earn the rank of mage.

Other new features and fixes


• You can now customize your Aeon's End experience with card sleeves, playmats, and nemesis & mage skins! Visit the Customize screen to try it out.
• Undo now checks more cases for revealing new information.
• Added four new achievements to unlock.
• The Four by Four achievement is now awarded properly.
• Fixed a problem where the game could get stuck if Xae used her charge ability on a spell with Durability.
• Various other small bug fixes and improvements have been made.