Embark on a Surreal Adventure with DREAMOUT – Coming Soon!
Hey there, gamers! 🦙🍹
We’re thrilled to announce the latest addition to our lineup:
DREAMOUT – a wacky, hilarious, and totally unexpected adventure starring an alpaca with a taste for a good drink and even better chaos!
In DREAMOUT, you’ll step into the hooves of our quirky, cocktail-loving alpaca protagonist. From stumbling into wild escapades to solving bizarre problems, this game is packed with laugh-out-loud moments and crazy surprises.
Whether it’s outrunning trouble, making questionable decisions, or just vibing with the world’s weirdest situations, DREAMOUT promises an unforgettable, booze-fueled journey.
So grab your drink (responsibly, of course 😉), gear up for the adventure of a lifetime, and let’s get this alpaca party started! Coming Soon!
Neon Doomer 85 is your ticket to join the retro doomer movement.
Folks!!!
While we are hard at work on the original Doomer game, we invite you to join the retro Doomer movement with our spin-off project to the original game called Neon Doomer 85.
Featuring retro-futuristic aesthetics, meditative gameplay, and an amazing retrowave soundtrack. It is already scheduled to be released in October. Free of charge.
It's not a reason to panic, however! On a contrary!
The development of the original Doomer will not be affected in any way, since a very talented third-party developer 70`Strike was engaged to bring this project to life. As well as the publisher's humble efforts
Hurry up and watch the trailer. Add the game to your wishlist and we'll see you soon!
Content update DOOMER №1 is available! Changelog post.
Greetings from the Doomer development team!
We apologize for the long absence of any news and game updates since the announcement of our roadmap. As is often the case, everything that could go wrong went wrong. As we built all the processes and implemented what we promised, it took more time than expected.
Now that the time has come, we are pleased to present you with the first content update, which is quite significant in scope, but represents only a small part of what's planned.
Let's talk about future plans before we get into the details of the update. From now on, we'll release updates more frequently. We can't reveal the content or dates yet, but there won't be such long breaks between updates anymore. In the next step, we'll rework the technical foundation of the game, optimize everything that's "under the hood", and then start developing game mechanics.
And yes, you read that right, Doomer will feature game mechanics and a clearly defined gameplay cycle. And naturally, we will add more nostalgic items, references, and elements that are signature to the time.
When running, the camera wobbles more intensely than when walking;
Removed camera shake with the option to turn it on if you want to;
The phone model has been updated to Pokia :), which is more relevant to the time when the game takes place.
The phone interface has been updated with the ability to call, but no one will answer...yet.
The ability to take photos through the phone has been removed, since it does not correspond to the time of the game. We will get back to this and explore ideas of how to do photos and screenshots later. However, it won't be done with the phone camera, that is for sure.
A redesigned item interaction system has been added. For example, the rat isn't a part of your pocket anymore. It lives in the cage. You can get it out and put it back in.
Like any doomer character can now die, there are several ways to do that. Feel free to experiment.
2) Doomers apartment:
You are able to open and close almost all of the doors and windows in the apartment.
Now, there are switches in all rooms, so lights can be turned on and off.
A gas stove can be lit.
Lots and lots of authentic items that are appropriate for the time the events of the game take place. Brand new models of items made from scratch, including Dendy consoles, cartridges, videotapes, books, Great Dragon and Technics of Youth magazines, as well as video and audio tape recorders. There is no sense to list it all, just explore and enjoy.
It is now possible to pick up and inspect items. At the moment, not all of the items are eligible for that, but we will be gradually adding the ability to inspect them all.
You can now watch TV
The apartment has a telephone now, you should expect a call.
There has been a change in the apartment's furnishings. Now that Doomer has a new table, he has rearranged some stuff around the apartment.
3) Other:
The apartment building has the entrance now, you can access it from the doomers apartment. It allows you to go out onto the street, or access the roof. We attempted to make the entrance as authentic as possible using relevant objects and attributes of the time, writings on the walls, ashtrays, bottles, etc. You can explore, ring your neighbors doorbells and find ways to entertain yourself, maybe getting an achievement or two while you are at it. We'll add more activities over time.
You can access the roof now. There you can walk around, smoke a cigarette and contemplate about your life while looking at the surrounding landscape from above. That, and all other sorts of activities you can think of.
The lighting has been updated, smoothly transitioning to dynamic lighting;
A variety of ambient sounds, clocks, birds outside the window, street noise, computer startup, and others have been added;
Picked bottles can be thrown anywhere if you click the left mouse button after picking them up. Give it a try, experiment with it...
The railroad in the area is now fully operational. Watch the departing train doomer and think about life...
There are many hidden activities now. We won't reveal them, but we are sure you'll enjoy finding them. Don't be afraid to explore the neighborhood and the apartment, something interesting is surely waiting for you there.
Lines 97 is now installed on the computer.
Several parked cars appeared on the streets.
The apartment buildings themselves were embellished with authentic external elements.
Old achievements have been remade to match the spirit of the game and the changes we've made. You'll find new secret achievements as well, look for ways to unlock them and just have fun.
Skelethrone: The Chronicles of Ericona is Out Now! ⚔️
Greetings friends!!!
We have some great news to share with you today.
Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period The game is also available on PlayStation, Xbox, Nintendo Switch.
At its core this is a Souls-like game that features Metroidvania elements, filled with exploration and secrets to be found.
You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The game’s story is shaped by choices that will define your journey.
Let's celebrate the game's launch!
In honor of the release, please watch the trailer and immerse yourself in the world of Makh-Abyss before fully exploring the story and finding out what actually happened after the death of Lord Derek Ericona.
Huge update for Zombie Road Rider! New maps and new zombies!
Hi people!
Zombie Road Rider has received a huge update that was on the work for some times now!
Actually, the game has received a series of updates since the last news that was posted last year ago! So what is new?
A full new environment to play! The City Downtown ! Set in an environment made of skyscrapers and large roads, save the survivors who are running around and bring them to the safe house!
Another new environment, the Industrial Town! Set in narrow streets with old industrial style buildings, largely populated with fully physics-based props, obstacles and zombies to road ride!
The Factory, a modern industrial type place with barricades and zombies to destroy!
Another one main new aspect of the game is that +30 zombies were added to replace the old classic one, so that the game has more variety of characters!
Physics of the cars and vehicles were reworked to feel more enjoyable and powerful against the obstacles and zombies on the road. Improvements were made on the graphics and the optimisation of the game to have it run more smoothly. The menu and user interface was also reworked to be more intuitive and easier to use.
https://www.youtube.com/watch?v=0qe6t-gvPVg
The environments that were added have support for both rescue and freeride game mode!
So this pretty sum up all what you will find in this large update! I hope you will enjoy!
Best,
Devdan
New bundles offers !
New bundles offers were added for the games on Steam !
These are especially interesting if you already own some games and want to buy more of them since only the games you don't own will be purchased at a discounted price.
Meanwhile they offer a permanent discount when making a grouped purchase of games from the same collection.
After a quite long break with the development of the game, an update has been released for Aerial Destruction which improves the gameplay experience, add new features and fixes some bugs.
What was added is the ability to enable or disable the helicopter sensor which displays red squares over enemy units as much as green squares over allied units.
While this sensor is helpful to have a clear view over all units on the map when flying at high attitude, it may sometimes hurt the immersion of the game by giving the feeling of shooting over colored squares instead of troops and vehicles.
For this reason, you can now enable or disable the sensor depending of your preferences !
What was also done is the ability to turn on or off the in-game musics, wherever you want to listen to your own musics instead while playing, or if you simply want to play without musics.
Works were also done on the enemy units to improve their animations and to make them holding their machines guns and rocket launchers the right way.
The ragdoll physics were also improved in a way that it gives a better feeling of bullet impacts when firing at them from your helicopter's machine gun.
Finally, the menu was improved with a dynamic scene of the game used as the menu background.
So that's pretty much all, thank you for reading !
Devdan http://devdangames.com
Update and optimisations for Aerial Destruction
A new update has recently been added to the game which fix some flaws in the gameplay and optimise the graphics to improve the framerate during combats against the mutants.
To optimise the game, work has been done especially toward the units moving on the ground, by creating better level of details (LODs) for them. This has greatly reduced the amount of polygons rendered when fighting the large groups of mutants present in many missions.
Along the improved LODs, there has also been some work done on the code of the artificial intelligence to reduce the use of CPU when the mutants are searching for targets and are moving around the map.
While these optimisations are quite effective, more improvements will have to be done in the future to achieve the optimal framerate during the most crowded battles.
The upgrade system which could give overpowered and invincible helicopters after playing for enough time was also fixed. It will now give a more intensive gameplay after completing all the missions, rather than an unbalanced god mode which could hurt the playing experience.
An annoying bug in the Frontline Assault map was also fixed, where sometimes the action would be stuck when the assault of the allied troops was not triggered even after destroying the mutant fortifications. While this issue did not appeared on all installations of the game, many users have been reporting this on the forum, therefore the entire event system of this mission had to be rewritten and this has hopefully solved the issue.
In brief, here is the changelog for this update :
Fixed gameplay events sometimes not being triggered in the "Frontline Assault" mission.
Fixed the "Camp Defence" mission where too many mutants were spawning at the end, giving lag spikes and framerate issues.
Fixed the upgrade system of the helicopters to prevent it from making the game too easy when upgrading the helicopters.
Optimisation for the mutants infantry and vehicles.
Major update ! Missions, upgrade system and gameplay fixes
Aerial Destruction has recently received a major update which adds one new mission and many new features.
The new mission named "Frontline Assault" is set during an assault where the allied militaries are attempting to destroy a mutant base. The player will have to destroy the many fortified positions surrounding the base before launching with the allied units the final strike on the base itself.
With this new mission, the game is now consisting in 7 missions, each one playable with the 3 helicopters available in the game. After completing a mission, the helicopter of the mission is unlocked for all the other ones.
Outpost Invasion
Bridge Destruction
Frontline Assault
Convoy Support
Volcanic Island
Ancient Ruins
Camp Defence (defend for as long as possible)
Controls of the helicopters were improved so that each one gives a more different playing experience. The small helicopter is now lighter and much more manoeuvrable, while the heavy helicopters can fly faster and can take more damages.
Along this, an upgrade system has been added to the game. With credits point earned while playing, it makes possible to upgrade in an unlimited way the helicopters armaments and fire power to achieve maximum destruction !
Last, there are many minor bugs which were fixed and adjustments made to improve the gameplay.