Aeterna Noctis cover
Aeterna Noctis screenshot
PC PS4 XONE Switch PS5 Series X Steam Epic
Genre: Platform, Puzzle, Adventure, Indie

Aeterna Noctis

Two of the Aeterna Challenges have already been overcome!

Our ommunity never ceases to amaze us, and we love that. A few weeks ago we announced the launch of the Aeterna Noctis Challenges and there are already two players who have become the first winners of a Chaos Edition signed by the dev studio. Right now, the users who will go down in history as winners of the Aeterna Noctis Challenges are:


  • Jowel35 - No Death Challenge Champion (Aeterna Mode) in 3h 20min. As usual, you can take a look at the full video uploaded to his YouTube channel.

  • Mekire - Winner of the Speedrun Challenge (Noctis Mode) in 3h 10min. After several attempts that you can also check on their Twitch channel, Melike did it at last. This is the ultimate video in which Mekire reaches the time by far.

Both have already secured the prize for such an impressive feat, and you could be the next one. There are still 4 of the Aeterna Noctis Challenges pending to be overcome:


  • No Death (Noctis Mode)
  • Speedrun (Aeterna Mode)
  • No Hit (Noctis Mode)
  • No Hit (Aeterna Mode)

Check the Aeterna Noctis website to know the details of each challenge and the conditions to participate. You can be the next player to win a signed Chaos Edition and, most importantly, to make the King of Darkness proud of his community!

Speedrun, No Death and No Hit challenges!

We are very proud of our community of players, They have supported us since the beginning but now we want to put their skills to the test... Welcome to the Aeterna Noctis Challenges!

There are three challenge categories: Speedrun, No Death, and No Hit... Each one has a version in Aeterna Mode and in Noctis Mode.

The prize is a Chaos Edition signed by the dev team. If you are the first player to overcome one of these challenges and you will receive it!

HOW TO PARTICIPATE?

  1. Uploaded your run to Youtube or Twitch. The link(s) must be public.
  2. Share the link(s) on Twitter mentioning @aeternathegame and including the following hashtags depending on the challenge you want to overcome: #AeternaSpeedrun #AeternaNoDeath #AeternaNoHit
  3. If your tweet is the first one and you meet all requirements, you will be selected as the winner!
Make sure to visit the Aeterna Noctis website to check the details of each challenge and the conditions to participate!

Aeterna Mode vs. Noctis Mode, what is the difference?

If you are a lover of Metroidvania games, in Aeterna Noctis there is a perfect game mode for you, the Aeterna Mode. However, if extreme challenges and platforming are what you want, you are a Noctis Mode player. But do you know what the differences are between these game modes? We explain it to you.

Aeterna Mode (A pure Metroidvania experience)
In essence, the game has been completely redesigned to offer you as a player a 100% Metroidvania experience where action and exploration are the protagonists. If it's one of your favorite genres, don't miss the opportunity to get lost in a huge open world with 16 unique areas and hundreds of enemies with unique mechanics. The challenge lies in recovering your power and facing fearsome final bosses that will demand the most of you.

Noctis Mode (Platforms and extreme challenges)
We could say that for the first time two genres such as Metroidvania and platform games have been mixed. Playing on this mode, you will not only have to explore and recover your powers, but you will also face constant challenges, puzzles and challenges only recommended for the most demanding players. If you think this is not for you, we do not recommend playing on Noctis Mode since frustration can ruin the experience. This mode includes all the achievements, so it is also ideal for completionist players or for those who, after beating Aeterna mode, want to enjoy the title again with more difficulty.

What if I started in Noctis mode and the difficulty is too much for me? Or... What if I started in Aeterna mode but want a more challenging experience?
The player can switch between one mode or the other at any time without losing progress and reloading the game at the last save point, allowing the Aeterna Noctis experience to be shaped at your will.

Some examples of Aeterna Mode Vs Noctis Mode



In Aeterna Mode, the spikes have been removed from the platforms to make it easier to fight the enemy. This way you can slide and lean on the platforms without worrying about environmental hazards.



In Aeterna Mode, the chainsaw puzzle is replaced by an enemy encounter. This way the gaming experience is more focused on exploration and action, moving away from more challenging puzzles.



In Aeterna Mode, environmental hazards have been removed so navigation through the level is less demanding and doesn't require pinpoint accuracy.



In Aeterna Mode, you have more hazard-free space to jump, dodge, and attack enemies. In Noctis Mode, you are required to be more precise with the controls to avoid all environmental hazards, such as spikes.



Playing in Noctis Mode you have to pay attention to breakable platforms and time your jumps correctly, while in Aeterna Mode you can move more freely without the need for precise jumps and dashes.

Aeterna Noctis - HOTFIX Fog of war v1.0.012a


  • Fixed a bug where fog of war was not saving correctly in existing games

New update! Aeterna Noctis patch notes v1.0.012


  • Fixed bug when deleting a game on some platforms
  • Fixed bug with inertia with smooth controls enabled
  • Implemented graphical performance improvements throughout the game
  • Implemented memory consumption improvements throughout the game
  • Fixed bug that prevented the collector quest from continuing when killing the boss "Slime"
  • Fixed bug where progress was not correctly indicated when completing Door 4 of the Temple of the Kings
  • Fixed bug where you couldn't complete the Emperor's Quest if you cut his sword with the katana
  • Fixed minor bugs with some platforms in "Aeterna" mode
  • Adjusted difficulty of door 10 of the temple of kings in "Noctis" mode
  • Fixed bug where dark arrows would not pierce enemies correctly with the gem equipped
  • Fixed bug where horizontal jumpers wouldn't push you hard enough if you had smooth controls on
  • Fixed a bug where the dark arrows would break in the battle against the queen even if there was no light
  • Fixed a bug where you could die off-screen in the Tower of Light boss battle
  • Fixed bug where throne portals were distorting their color on some platforms
  • Fixed bug where you could get stuck in the ceiling in the second battle against the devourer
  • Difficulty of some high end puzzles in "Aeterna" mode have been adjusted
  • Fixed bug where "Celestial Arrow" damage buff was not reflected in the UI even though it affected projectiles
  • Fixed bug where some achievements were not triggering correctly on some platforms

Aeterna Noctis Patch v1.0.009 (Jump & controls improvements)

We continue to listen to the community! We have implemented jump and air movement improvements for those players who felt uncomfortable with jumping, we hope you notice the improvements and give us your feedback!


  • The jump window time when hitting the ground has been extended to improve the game experience
  • The system "smoothed controls" has been implemented that increases the reaction speed of the character in the air (It is possible to deactivate this function from the options menu / game)

Aeterna Noctis v1.0.008 Patch Notes

Fixed a bug where sometimes the collection quest would not deliver the score (Users with this bug will retrieve the score after opening the progress menu)
Fixed a bug that prevented opening the chest on the 6th floor of the east wall
Fixed a bug where the reward for the quest "The Origin of Machines" was given out on a recurring basis if it had already been completed previously

Aeterna Noctis v1.0.007 Patch Notes


  • Fixed a bug where the Terminal mission would restart (If your mission is currently restarted, it will be completed automatically when visiting the missing terminals)
  • Fixed a bug where the achievement of speaking with the chronicler could not be obtained (It will be necessary to talk to him again since there were 2 dialogues that did not appear depending on the situation)
  • Fixed a bug in the forge where a stained glass window could not be accessed
  • Fixed a bug with checkpoints in the abyss in Noctis mode
  • HUD animation has been fixed to affect the "Skull" gauge