Changelog: - New unit types : Commander, Voyager, Wing, Governor. - New space nodes: Debris field, Barrier asteroid, Fortress, Blue star, Purple star, Ways hub, Supplies hub. - New game mode - "Asteroids". - Supplies system - added new supplies types, which enhance standart units with new weapons or defence features. Supplies can be produced by space factories or special flowers. New supplies types: Heavy shot, Missile, Lance, Laser shot, Mine, Emergency teleport, Barrier shield, Healing sphere. - Minor races - build their nests on distant asteroids. - Auto fleet feature - player can use commander unit to arrange autonomous squads which can do attack, protect or exploration tasks. - Now leaf elements can capture planets as well as retranslators.
- Race parameters changes: - Added parameters grid instead of parameters list. - Added local parameters research - don't need memory shards but updates stay only for current star system. - Added new race parameters.
- Gardener changes: - Flowers and connections now consume nectar for building and working and require more time to grow. - New flower types added: Nectar field, Research facility, Nectar storage, Watch station, Defence station, Artillery station, Evacuation station, Tactical station, Patrol station, Supplies plant. - New connection types added: Supply line, Alarm line. - All connections share same capacity limits now. - Flowers occupy different orbital capacity. - Some flower types require research .
- Added growth menu - contains number of standart tasks that player can complete for a reward. - Added new events. - Added new missions. - New guardian modules: Lance, Sparks, Sentry hunter, Research module, Meteor shot. - New space factories on asteroids - research factory, shipyard, Space artillery. - Slightly improved and simplified tutorial. - Added orbital crystal - increases orbital space by 1. - Planets now can not heal elements. Healing requires Healing sphere supply item or Restoration flower.
- Tactical battles changes: - All tb levels can be played now but the level's reward is received only if all previous levels are completed. - New unit types: Carrier, Artillery, Base. - Standart units can launch sentries as additional attack. - New level "Bases" - destroy enemy bases and protect own. Bases can summon reinforcements. - New level "Survival" - defend the base against waves of enemies. - New level "Great battles" - control squads of units. up to 10 times more units than in standart battles.
- A lot of minor fixes and changes
Update 1.01
Version 1.01: - Added 'Instant travel' option by default - the player skips the travelling part and starts levels in stars. - New tutorial system. Now the first level is more friendly for the beginners. - Units speed increased. Fighting has more dynamics. - Bugfixes and minor improvements. Update don't work properly with save data from version 1.00. It is recommended to create new race to play.
Indie devs issues
Hey there. I decided to slightly shift the release date since i need more time for testing the game. Sorry for the inconvenience.