Aetheria Online cover
Aetheria Online screenshot
Genre: Role-playing (RPG), Adventure, Indie

Aetheria Online

Aetheria Update #18

Below are the patch notes for Aetheria's 18th update. This update includes several balance changes, fixes, and boss updates. Enjoy!

This update will be live March 9th, 2019 at Noon CST. Please update your client at this time.


  • Azgon's Roar spell now grants a 300 strength bonus, up from 150. The duration for the buff has been reduced to 5 seconds, down from 10.
  • Irok's Armor Crush spell now reduces armor by 1000, up from 600. The duration for the buff has been reduced to 5 seconds, down from 10.
  • Razorbone now casts Bonespike on the tank every 5 melee attacks.
  • Julienne and Grissom now cast Double Strike on the tank every 5 melee attacks.
  • Lich Darkmoore now puts a Furious Lich Bomb on the tank instead of a normal Lich Bomb.
  • Lich Darkmoore's cast timer has been slightly adjusted to make the final phase of his fight less reliant on luck
  • Players will now be invulnerable for 2 seconds after exiting Lich Darkmoore's maze
  • Mark of Victory drops have been increased. Bosses in the War Wing now drop 2 marks, and bosses in the Noble Wing now drop 3.
  • Increased the range of quest and achievement kill credits for party kills
  • Fixed a bug which causes the Potency talent to not grant the proper time increase
  • Fixed a bug with Gas Bomb Shot which caused its cooldown to be reduced improperly
  • Fixed a bug with the Battle Cry tooltip
  • Fixed a bug with the School of Debilitation tooltip


Mage Balance Changes

  • Increased Reflection chance to 8% per point, up from 7%. Incoming damage is reduced by the amount reflected.
  • Increased Follow Up chance to 10% per point, up from 8%


Priest Balance Changes

  • Light Barrier now lasts 6 seconds, down from 10
  • Light Barrier's cooldown has been reduced to 1 minute, down from 2 minutes


Warrior Balance Changes

  • Way of the Sword's damage increase has been reduced to 3% per point, down from 5%
  • Hulking Bash's bonus damage for Sentry Warriors has been reduced to 35%, down from 50%


Ranger Balance Changes

  • Will to Live now grants a 3% damage boost per point when above 90% health


Assassin Balance Changes

  • Anatomist now grants a 20% bonus damage to Heartstrike, per point, up from 10%
  • Deadly Throw now applies a separate bleed from Arterial Strike. Heartstrike bonus damage is triggered if either bleed is on the enemy. However, Heartstrike will only refresh the bleed from Deadly Throw
  • Violent Tendencies chance to trigger has been increased to 9% per point, up from 7%.

Balance Updates, New Achievement, and Moderators

Please find below the patch notes for this week's update. Enjoy!


  • Added player moderator capabilities
  • Added an achievement for obtaining all three golden tools. Upon completing this, tools will auto equip themselves when casting Extract on a resource.
  • Added an enrage timer to the Sunken Torturer
  • Removed the Sunken costume from Louis' Shop - Don't worry, he will restock later!
  • The Assassin skill "Rush" has been renamed to "Surge"
  • Fixed a bug which caused players to get stuck on large objects


Warrior Balance Changes:

  • Increased Adrenaline Rush to 20% per point, up from 15%
  • Aftershock changed to now increase Quake damage by 8% per point and also reduces Quake's cooldown by 1 second per point
  • Reinvigorate is now "Armor Crusher". Mighty Blow now reduces enemy armor by 6% per point for 8 seconds with this talent.
  • The cooldown for Battle Cry has been reduced to 30 seconds, down from 60 seconds
  • The Rage requirement for Quake has been reduced to 20, down from 30.
  • Way of the Sentry now has 5 points max instead of 3
  • Way of the Sentry now grants 7% armor, 90% threat increase, and 6% damage reduction per point
  • Challenger now grants a damage effect to Intimidate which scales based off the Warrior's health


Ranger Balance Changes:

  • Will to live is now multiplicative and the bonus is now 20% per point
  • Crippling Poison's chance to slow has been increased to 20% per point, up from 10%

Achievements and More Update!

This update will be live Saturday Feburary 23, 2019 at Noon CST!
A Client Update Will Be Required




Achievements are finally here! All players will now receive perks and bonuses from any completed achievements. A complete list of tasks can be found by pressing Y or clicking the achievements menu button. Achievement content can range from quantity based farming to creative ways to complete bosses. Players will need to use their imagination for some tasks!

Since the last update, Aetheria also hosted its first ever PvP tournament! The action was intense and in the end, Gowther was victorious! A special jester hat costume was given as a reward. Congratulations!

Along with the addition of achievements to the game, balance changes, and other small content updates were also made. Please see below for a complete list of changes. Enjoy!


  • Boss Summon Tomes are now an available item for players to craft. The recipes for these items are a rare drop from normal monsters found all around the world of Aetheria. The tomes can only be used if the boss is already dead.
  • The Valentine's Day event has been disabled. Until next year!
  • Sunken Chest costs have been drastically increased
  • Player tags on a particular resource, such as a tree, will only last 1 minute before the tag is reset
  • The Lasting Light tooltip has been corrected to show the right base amount of healing
  • Sentry Warriors will no longer receive the bonus damage on Hulking Bash when in PvP. (The armor bonus, which is inherent of the spell, is still applicable)
  • Bone Chill damage has been increased by 70%
  • Frigid Ground damage has been decreased by 30%
  • The Darkmoore Twins, Julienne and Grissom, have had their health increased by 20%
  • Fixed a bug which caused the Darkmoore Twins to permanently have the Family Bond armor and resistance buff
  • Fixed a bug which caused boss room sizes to be slightly off
  • Increased crafting costs of high tier dungeon equipment
  • Reduced Elite, Dark, and normal Skelewar whirlwind damage
  • Adjusted the damage reduction cap for spells and physical damage to 90%, up from 75%
  • Corrected the stats on the Greatstaff of Siphoning to more closely mirror other lifesteal weapons
  • Added an option to quick craft any recipe within a player's inventory. Just shift+click to do so!
  • Modified the functionality of the Fish spell. If Fish is cast while already attempting to catch something, the current action will be cancelled.
  • Added map icons indicators for party members
  • Fixed a bug causing Lich Darkmoore's frost breath to not hit all parts of the room
  • Slightly reduced Dark Skelewar and Skelemage max health
  • Slightly increased the damage Freed Spirits cause to Lich Darkmoore
  • Increased Lich Darkmoore's enrage timer by 2 minutes
  • Added missing tank warrior equipment to Azgon's loot table
  • Razorbone's Bone Storm now applies a stack of Bloodthirst to Razorbone if any player is hit
  • Razorbone's Sword Throw damage has been significantly increased
  • Razorbone's Sword Throw now grants him twice as much Bloodthirst if any player is hit
  • Manabone's Frost Wave frequency has been slightly increased, along with the number of waves which are spawned
  • Added client side prediction for movement which should create a smoother playing experience

Patch Notes February 9, 2019

Please see below the patch notes for the update on February 9. This update attempts to address latency and several other issues present in the game. This update requires an update to the game client, so please make sure you have the latest installation for Aetheria. For further discussion, please join the discord https://discord.gg/FQ4syaU
Thank you and enjoy!


  • Fixed a bug which caused the Darkmoore Twins to attack players outside of their room
  • Fixed a bug with Sunken Jewelry set effects which caused bubbles to target players or monsters on other maps
  • Fixed a bug causing mobs to be invisible to the player
  • Reduced the amount of packets sent to the player to improve server performance
  • Increased General Razorbone's health pool slightly

Patch Notes Feb 5, 2019

Please find below the patch notes for the update today. Thanks!


  • General Manabone and General Razorbone both received damage increases
  • Fixed a bug which caused doors to get stuck after defeating a boss
  • Players will now be moved if they are standing in a doorway of a boss when it is aggro'd
  • Added more server side optimizations
  • Slightly increased database performance server side

Valentine's Day Update

The Aetheria Valentine's Day Update is now Live!

Valentine’s Day is almost here, but there are problems in Aetheria! There is not enough love in the world and it has caused love starved souls to manifest into terrifying beasts!



Adventurers who encounter these poor creatures must engage in combat to the death in order to quell the rage of the broken hearts. If successful, Valentine’s Day rewards will be showered upon you through gift boxes.



These gift boxes can contain costumes and even a new sugary treat which can give you an edge in combat.



Good luck out there, adventurer… you are going to need it!

Class Balances and More!

With the latest update to Aetheria come class balances and several other changes. Check it out below!

Mage:

  • Frostbolt, Chimera Blast, Ice Blast, and Fire Blast spells - Damage has been increased
  • School of Debilitation talent - Fire damage has been increased
  • School of Havoc talent - Now also generates mana when triggered
  • Bone Chill talent - Damage has been increased
  • Frigid Ground talent - Damage has been increased
  • Follow Up talent - The chance to be triggered has been increased
  • Influx talent - Increased the mana gain per point
  • Instability talent - The chance to be triggered has been increased


Warrior:

  • Arterial Strike spell - Damage has been increased
  • Mighty Blow spell -Damage has been increased
  • Whirlwind spell - Damage has been increased
  • Way of the Sword talent - Damage bonus has been increased
  • Extra Hurtin talent - Damage bonus has been increased
  • Battle Cry spell - Critical bonus and buff time has been increased
  • Hulking Bash spell - Damage has been increased for Sentry Warriors
  • Challenger talent - Threat bonus has been increased
  • Intimidate spell - Threat boost has been increased


Ranger:

  • Explosive Trap spell - Increased base cooldown to 12 seconds, up from 10 seconds
  • Frost Trap spell - Increased base cooldown to 12 seconds, up from 10 seconds


Priest:

  • Shadow Spray spell - Damage has been decreased slightly


Other Updates Include:

  • Guild leaders can now set a message of the day which is displayed to members upon signing in
  • General Manabone's Ice Wall spell now applies a debuff to players hit by the wall. The debuff decreases frost resistance greatly for a period of time.
  • Fishing bait now increases player's chances to catch a fish instead of increasing fishing level
  • Added a HUD for player familiars
  • Sunken Scrolls now cost only 15 Sunken Goblets instead of 25
  • Sunken Goblets now have a higher drop rate from all mobs in the Sunken Depths
  • Sunken Soul and Sunken Coffer respawn rates have been increased slightly
  • General Razorbone will now spawn more bone projectiles during Bone Storm and will also spawn a few extra normal Skelewars during Skeleton Army
  • Chat notification bubbles now distinguish between chat and server messages
  • Increased connection stability between client and server during login time
  • Fixed a bug causing Azgon's death animation to not render correctly
  • Fixed a bug causing bosses to try and apply mechanics to players outside the boss's room
  • Slightly improved server side performance


Enjoy!

Bound in the Depths Event!

Bound in the Depths


Long ago there was a fisherman named Stuarth who lived in Redwater Village. One day, when Stuarth was on a fishing trip in Morhollow Marsh, he hooked the biggest fish he had ever seen. As Stuarth tried to catch this massive fish, it overpowered and attacked him, taking him into the water. The fish pulled him down down down and Stuarth thought his end was near. That was until he saw a mysterious light in the distance. The fish seemed to swim towards the light, and when it was close, it let go of Stuarth. Stuarth swam to the light and discovered it was bright glowing goblet. Upon touching the goblet, he was instantly teleported to a mysterious land and was cursed. Stuarth was forever to stay in the mysterious land, as was his curse. He was forever, Bound in the Depths. To this day, he awaits his demise from a worthy adventurer, which is the only way for him to obtain his freedom.

For a limited time, players can attempt to save Stuarth from his curse by finding and entering the mysterious new whirlpool in Morhollow Marsh. Careful though, the new lands are filled with monsters and worst of all, a cursed Stuarth also known as the Sunken Torturer. Should Stuarth's curse be lifted, great rewards are in store for the adventurers who performed this heoric act.

While participating in this event, adventurers can also collect a new costume and other items from Louis in the Sunken Depths. Louis was an adventurer who tried to save Stuarth, but failed. He is now trapped with Stuarth until the curse is broken but is willing to help new adventurers by offering his wares.

Bound in the Depths Preview



Other Updates



  • Added several visual options accessible from the system menu
  • Improved client rendering performance
  • Added a "Forgot Username" option to the login page
  • Added a "Quick Sell" option while shopping