From May 19th to May 22nd, you can not only compete for victory but also for your enemy’s reserve on the battlefield. Whenever you reach and capture an enemy flag, you can open their inventory.
You will receive a random reward for your team. This can be extra credits, medicines, grenades or premium equipment.
You need to be fast though, the privilege of plundering your enemy’s reserve is only for the first one reaching it!
ROCKET SUPPORT
RPG soldiers have gone through significant changes, and now you get the chance to restock yourself with the improved version of these soldiers! From May 19th to May 22nd, they’ll even gain double the XP!
+100% XP for all Fire Support RPG soldiers.
WEAPONS SALE
Before sending your soldiers into combat, it’s important for them to have the latest equipment. Thanks to today’s update, RPG soldiers, Snipers and Heavy infantry soldiers have a whole range of new tactical possibilities. Try them out with their new specialized weapons!
This weekend, from May 19th to May 22nd, you have a 30% off the following weapons:
[LIST]
<*>Premium Main Weapon for Fire Support RPG
<*>Premium Main Weapon for Commando Sniper
<*>Premium Secondary Weapon for Heavy Infantry (Shotguns)
[/LIST]
On top of that, get your Commander a new specialization for a very good price. Get double Overall XP in Experience Exchange and unlock new specializations even faster!
PREMIUM "CONSTRUCTOR"
From May 19th to May 22nd, get your hands on the "Constructor" Premium Subscription, which has the following advantages:
Level up faster The "Constructor" Premium Subscription increases XP in 150% and Credits in 25%! This way, your soldiers can level and rank up a lot faster.
Choose what you need When you buy the "Constructor" Premium subscription, you can choose what exactly you need. Available are the following options: auto-buy regular and premium stimulants, pouches, injectors, nanofixer, ammo and grenade for free, as well as auto-repair all equipment for free. Depending on your choices, the discount and final price will vary.
Have fun!
AZT Update. Balance
Hi friends!
It’s our pleasure to introduce a new and updated version of Affected Zone Tactics, which includes many improvements in the combat system, the abilities and item stats.
SHOTGUN BALANCE
In previous updates, we improved automatic weapons and grenades, now it’s time for the shotguns to be improved. As for now, Heavy Infantry Shotguns aren’t very efficient, as they still function with the old mechanics. We’ve changed the algorithm for successful attacks and damage completely.
The main difference is that each shot consists of 20 pellets, the equivalent of the number of fragments or bullets of the other weapons. However, the way of calculating how many pellets reach the target is different than for automatic weapons: in this case, the number of pellets that hit depends directly on your accuracy. For example, with 50% accuracy, only half of the load will reach the target - which means 10. The buckshot will hit all over the body, and so, the final damage will result. That aside, there’s a special rule for shotguns: no matter your accuracy, at least one pellet will always reach the target.
So what does this mean? First of all, shotgun damage will be more predictable and depending directly on shooting distance. Secondly, chances for critical headshot and one shot kill will be reduced. And lastly, missing chances will be reduced too - the shotgun won’t ever miss entirely now, and always deal at least minimum damage.
The shot visualization has also been updated for the new mechanism.
ABILITIES
"Shot" [LIST]
<*>The number of consecutive shots has been reduced from 3 to 2
<*>Penalty to accuracy on the first shot has been increased from 10 to 30
<*>Penalty to accuracy on the second shot has been increased from 20 to 40
<*>Cost has been reduced from 2 to 1 Action points
[/LIST]
WEAPONS
HS-10 [LIST]
<*>Reduced damage has been reduced from 32 to 29
<*>Accuracy has been reduced from 22 to 18
[/LIST]
Model HS-10B [LIST]
<*>Bonus to accuracy has been reduced from 5 to 4
[/LIST]
XM-26 LSS Model II [LIST]
<*>Reduced damage has been reduced from 38 to 36
[/LIST]
XM-26 LSS Model II SE [LIST]
<*>Reduced damage has been reduced from 38 to 36
[/LIST]
USAS-12 [LIST]
<*>Reduced damage has been reduced from 42 to 40
<*>Accuracy has been reduced from 21 to 15
[/LIST]
USAS-12 SE [LIST]
<*>Reduced damage has been reduced from 42 to 40
<*>Accuracy has been reduced from 25 to 19
[/LIST]
Improved Trigger [LIST]
<*>Bonus to accuracy has been reduced from 5 to 4
[/LIST]
Improved main spring [LIST]
<*>Bonus to accuracy has been reduced from 5 to 4
[/LIST]
Improved jet engine [LIST]
<*>Bonus to accuracy has been reduced from 8 to 4
[/LIST]
HK CAWS [LIST]
<*>Reduced damage has been reduced from 48 to 47
<*>Accuracy has been reduced from 20 to 12
[/LIST]
HK CAWS SE [LIST]
<*>Reduced damage has been reduced from 48 to 47
<*>Accuracy has been reduced from 25 to 17
[/LIST]
Kel-Tec KSG [LIST]
<*>Accuracy has been reduced from 28 to 22
[/LIST]
Kel-Tec KSG SE [LIST]
<*>Accuracy has been reduced from 38 to 32
[/LIST]
RPG BALANCE
Fire support soldiers with RPGs had many errors, which was clearly visible in their efficiency in combat. This is why we’ve decided to make some improvements for this subclass, for example increasing their mobility, range and accuracy.
ABILITIES
"Shot in the dark" [LIST]
<*>This ability has been suppressed for all RPGs
[/LIST]
"Shot" [LIST]
<*>Cost has been reduced from 1 to 0 AP
<*>Can be used only once per turn
[/LIST]
"Reload grenades" [LIST]
<*>Cost has been reduced from 2 to 1 AP
[/LIST]
WEAPONS
M72 LAW Model II [LIST]
<*>Min. attack distance has been reduced from 10 to 8
<*>Max. attack distance has been increased from 18 to 26
<*>Accuracy has been increased from 48 to 60
[/LIST]
RPG-7 [LIST]
<*>Min. attack distance has been reduced from 10 to 8
<*>Max. attack distance has been increased from 25 to 37
<*>Accuracy has been increased from 57 to 75
[/LIST]
RPG-7 Model II [LIST]
<*>Min. attack distance has been reduced from 10 to 8
<*>Max. attack distance has been increased from 25 to 37
<*>Accuracy has been increased from 59 to 77
[/LIST]
Model RPG-7D [LIST]
<*>Stealth increased from 4 to 10
<*>Bonus to accuracy reduced from 10 to 8
[/LIST]
Improved foldable stabilizers [LIST]
<*>Bonus to max. attack distance reduced from 4 to 2
[/LIST]
Airtronic USA RPG-7 [LIST]
<*>Min. attack distance has been reduced from 10 to 8
<*>Max. attack distance has been increased from 25 to 33
<*>Accuracy has been increased from 58 to 70
[/LIST]
Airtronic USA RPG-7 SE [LIST]
<*>Min. attack distance has been reduced from 10 to 8
<*>Max. attack distance has been increased from 25 to 33
<*>Accuracy has been increased from 60 to 72
[/LIST]
Model 777 [LIST]
<*>Stealth increased from 4 to 10
[/LIST]
Improved foldable stabilizers [LIST]
<*>Bonus to max. attack distance reduced from 4 to 2
[/LIST]
Mark 153 SMAW [LIST]
<*>Min. attack distance has been reduced from 10 to 8
<*>Max. attack distance has been increased from 25 to 38
<*>Accuracy has been increased from 59 to 80
[/LIST]
Mark 153 SMAW SE [LIST]
<*>Min. attack distance has been reduced from 10 to 8
<*>Max. attack distance has been increased from 25 to 38
<*>Accuracy has been increased from 64 to 85
[/LIST]
RPG-32 [LIST]
<*>Min. attack distance has been reduced from 10 to 8
<*>Max. attack distance has been increased from 35 to 45
<*>Accuracy has been increased from 71 to 80
[/LIST]
RPG-32 Model II [LIST]
<*>Min. attack distance has been reduced from 10 to 8
<*>Max. attack distance has been increased from 35 to 45
<*>Accuracy has been increased from 80 to 89
[/LIST]
Improved foldable stabilizers [LIST]
<*>Bonus to max. attack distance reduced from 4 to 2
[/LIST]
Improved jet engine [LIST]
<*>Bonus to max. attack distance reduced from 6 to 3
[/LIST]
SNIPER BALANCE
The possibilities of a sharpshooter have also been improved. Now they’re able to illuminate an area on the map, detect any enemies there and shoot.
ABILITIES
"Illuminate the area" To activate this ability, you only need to designate the area you want to search in. All enemies who reach that point will be visible for 1 turn. During that time, the sharpshooter can fire at any visible target.
WEAPONS
Steyr AMR [LIST]
<*>Max. attack distance has been increased from 51 to 81
<*>Piercing damage has been increased from 27 to 30
[/LIST]
Steyr AMR SE [LIST]
<*>Max. attack distance has been increased from 60 to 90
<*>Piercing damage has been increased from 31 to 34
[/LIST]
Flash suppressor [LIST]
<*>Stealth has been increased from 5 to 6
[/LIST]
Electromagnetic accelerator [LIST]
<*>Suppressed: Bonus to piercing damage
<*>Added: Bonus to max. attack distance - 10
[/LIST]
Event: The Magnificent Seven. Combat Sets
Soldiers!
This week, you have the chance to participate in yet a new challenge. Every day, from May 13th to May 16th, you’ll be able to get your hands on fantastic rewards. For that, you have to gain 7 victories in one day. For completing that mission, you can get one of the following rewards:
Premium "All Inlcuded" per day
x2 XP per day
x2 Credits per day
Stimulant Set (x5 "Fast Walker", х5 "Hawkeye" , х5 "Sentinel")
Medicines Set (х5 "Phoenix", х5 "Immortality Formula")
Grenades Set (х10 Smoke Grenade M16 SE, х10 Thermal grenade AN-M14 SE)
COMBAT SETS
From May 13th until May 16th, 10:59 PM (BST), you can get these Combat Sets to a very good price. Look for them in the shop under the "Offers" tab.
These sets contain Premium medicine, stimulants, grenades and pouches - everything you need for combat!
We hope you enjoy playing!
AZT Update Released
Today’s Affected Zone Tactics update introduces some changes to the Clan Wars.
DOUBLE ATTACK RESTRICTION
Now you won’t be able to attack the same clan twice - at least not immediately. You’ll have to wait 30 minutes during the day and 3 hours during the night (from 3AM to 9AM GMT+3). This gives other clans the opportunity to battle against them, too.
Remember that the cooldown time only counts when the enemy BG is defending (with or without shield) and has not been attacked by another BG. After they’ve been attacked, the cooldown time will be paused.
We hope you continue to enjoy the game!
Event: Victory parade
Hi mercenaries!
Many surprises are waiting for you these days on Affected Zone Tactics! Read on to know everything about it!
VICTORY PARADE
From May 5th until May 10th, all bonuses obtained from the daily missions will be doubled.
DISCOUNTS
May 5th-6th - 50% off renaming soldiers
May 7th-8th - 50% off Commander training
May 9th-10th - 50% off experience exchange
BARRACKS DECORATION
From May 5th until May 10th, a festive background will be activated in the barracks.
SPECIAL MAY 9TH OFFER
On May 9th, all players will receive a Gift Set, that will contain the following:
AZT Update Released
An update to Affected Zone Tactics has been released. Included changes:
Added new localizations. AZT now supports the following languages: Russian, English, German, Spanish, French, Italian, Polish, Czech, Portuguese and Turkish.
Fixed a bug that caused the high-ranking soldiers been put in a low-ranking battle groups in Clan wars.
The update will be applied automatically when you restart Affected Zone Tactics.
Have a nice game!
Labor weekend
Commanders!
One of the most significant spring holidays is coming - International Workers' Day. Soldiers of Tesla Zone have always been famous for their hard work and perseverance. And now there is an excellent opportunity to confirm this by showing the best battle results, because there are additional bonuses during the holidays.
LABOR WEEKEND
Play during the holidays and get bonuses to the results of battles. From 28 April to 3 May you will find additional promotion:
+25% Credits, XP and Commander’s XP for every battle!
SALE
If you have long wanted to strengthen the squad, now is the best time to expand the barracks. From 28 April to 3 May you have the option to receive an additional place for a fighter with 30% discount!
We wish you a good weekend and a nice game!
Event: State of emergency
Residents of Tesla Zone!
On April 22 we celebrate the important day - the International Mother Earth Day, a day of our common homeland. All of us who working here in the Tesla Zone, every day doing everything possible to improve the mankind quality of life. Our technology and resources give people light, heat and fuel, provide a significant part of human needs in the modern world.
These days we double the reward for all the fighters at certain hours. Do not miss this chance!
STATE OF EMERGENCY
From April 21st to 25th, everyone has to be on the battlefield. Everyone who shows up will receive an additional bonus to their battle results!
April 21st (from 5PM to 8PM) and April 22nd (from 5AM to 8AM) – Commander XP х2
April 22nd (from 5PM to 8PM) and April 23rd (from 5AM to 8AM) – Credits х2
April 23rd (from 5PM to 8PM) and April 24th (from 5AM to 8AM) – XP х2
April 24th (from 5PM to 8PM) and April 25th (from 5AM to 8AM) – Credits & XP х2
Don’t miss out on this chance to train your mercenaries! Log into the game in the specified hours, fight and get your bonus!
PREMIUM "PLUS"
From April 21st to 24th, you can get your hands on the Premium "Plus" Subscription, which provides the following bonuses:
Best bonus Premium "Plus" allow you to get more profits: +100% XP and +100% Credits.
Gold refund Every day you can receive 100 free Gold to your account with Premium "Plus". To get the gold, you need only to play one battle during the day.
Have a nice game!
AZT Update. Clan Wars. Episode III
Clan Wars continue to develop and offer new features for commanders. Today we released an update for Affected Zone Tactics. It adds a new method for forming a battle groups with additional mercenaries - Clan reserve.
CLAN RESERVE
If you have free mercenaries, you can send them to the Clan reserve. Clan members will be able to use these soldiers in the clan battle group and control them as own mercenaries. This is beneficial for all: you and clan members will receive Glory points, and your soldiers will gain experience and credits in the battles. In short, you pass your mercenaries to clan members for a while.
Mercenaries should be fully equipped and ready for battle. After the battle, equipment replenished automatically according to the current template. To add reserve soldiers to the battle group, you need to move the matching mercenaries from the reserve list. You can withdraw the mercenaries from the reserve at any time, if they are not in a battle group or in the battle.
Clan reserve allows increasing the number of battle groups, which will increase the clan income. Many clans have low-level players who could not participate in Clan Wars because of the lack of the required number of soldiers or equipment. Now there are options to them - just send a free mercenaries Clan reserve and create new combat groups.
The next stage of Clan Wars development is to involve non-clan players. This will allow clans to gain extra points, and allow any player to try their hand at PvP and earn additional income.
DIRECT CONTROL
The long-awaited possibility for direct control of allied soldiers in the Clan wars became available. In addition to control the reserve mercenaries, it will be useful in many other cases: when a clan member could not appear at the appointed time or disconnected. You just take his soldiers under control and continue to fight.
Moreover, direct control gives a completely new gaming experience when the entire battle group with 8 soldiers can be under the control of a single player!
We wish you a pleasant game!
AZT Update. Clan Wars. Episode III
Clan Wars continue to develop and offer new features for commanders. Today we released an update for Affected Zone Tactics. It adds a new method for forming a battle groups with additional mercenaries - Clan reserve.
CLAN RESERVE
If you have free mercenaries, you can send them to the Clan reserve. Clan members will be able to use these soldiers in the clan battle group and control them as own mercenaries. This is beneficial for all: you and clan members will receive Glory points, and your soldiers will gain experience and credits in the battles. In short, you pass your mercenaries to clan members for a while.
Mercenaries should be fully equipped and ready for battle. After the battle, equipment replenished automatically according to the current template. To add reserve soldiers to the battle group, you need to move the matching mercenaries from the reserve list. You can withdraw the mercenaries from the reserve at any time, if they are not in a battle group or in the battle.
Clan reserve allows increasing the number of battle groups, which will increase the clan income. Many clans have low-level players who could not participate in Clan Wars because of the lack of the required number of soldiers or equipment. Now there are options to them - just send a free mercenaries Clan reserve and create new combat groups.
The next stage of Clan Wars development is to involve non-clan players. This will allow clans to gain extra points, and allow any player to try their hand at PvP and earn additional income.
DIRECT CONTROL
The long-awaited possibility for direct control of allied soldiers in the Clan wars became available. In addition to control the reserve mercenaries, it will be useful in many other cases: when a clan member could not appear at the appointed time or disconnected. You just take his soldiers under control and continue to fight.
Moreover, direct control gives a completely new gaming experience when the entire battle group with 8 soldiers can be under the control of a single player!