This is a heads up that I just overhauled the entire Renegade Tabletop Tools program, an application made by Corrosive Studios available on Steam.
It's been upgraded to have it's own GUI and combined both tools into one executable. The file size has gone up, but it is much more user friendly and a lot more streamlined.
You can find the update news here: https://steamcommunity.com/games/760970/announcements/detail/3050618730207536617
The upgrade is free for everyone who already owned it and the legacy versions are also still available for those who prefer them.
Enjoy!
-Corrosion ːCStudiosː
Chaos Chain - A Sneak Peak Screenshot
Chaos Chain,
What could this be? :-)
I'll have more info soon!
-Corrosion ːCStudiosː
Lawless Lands Huge Sale! (Game & DLC)
Hey everyone!
I'm posting this here so that I can let everyone know who may be interested in case you missed the previous announcement in the Lawless Lands game hub, but Lawless Lands and a bunch of the DLC is on sale until the 13th!
This is just a quick preview of what the (not finalized) character creation process looks like in Chaos Chain so far!
https://www.youtube.com/watch?v=BEkHMeG_g3A
I'll have more info on the game soon!
-Corrosion ːCStudiosː
Happy 7th Birthday Corrosive Studios!
Corrosive Supporters,
Hey everyone!
Corrosive Studios is officially 7 years old today! Woohoo!
Thank you all for your support and interest in the past few years! I can't believe how fast time flies and how far I have been able to go with all of your help!I wouldn't be here without all of you! :-) Thank you all so much!
I'll have some more info about my new project VERY soon!
I'm back with another quick status update. I wanted to go over another QOL feature I created today.
In the past with my games, I have always had some non-important NPCs with generic greetings. These could be common people, guards, and even some enemies. Their messages could contain useful information or lore, but they were mainly just there to populate the game world and simulate an inhabited location such as a village or hideout.
The issue I had with the system was that their dialogue was not important, but still appeared as a regular message and even if they only had a few words to say, it would take a good moment to read and then you'd have to click again on them to make the message go away. Not a huge deal, but since it's not anything important, it could be annoying and feel repetitive.
So, I created a system that I call "SpeakUp". It's very simple and it's just an addition to a system I already had in place, but it makes the game flow better in my opinion.
Speak Up
In the above screenshot, I am just talking to a generic NPC Junkie who apparently doesn't like the look of my character. He doesn't have any vital information, but some of his randomized lines may prove to have lore, information, or hints about the game world just like in my previous projects.
Some of you will find this familiar if you've played my last game, Lawless Lands. In that game, whenever you got a reputation change, experience, traveled, or when the weather changed, a message would appear similarly to let you know what happened.
Now, when you're talking to an NPC who isn't plot-related, their message will appear on the screen for a moment and they'll show a chat bubble over their head to let you know they're speaking to you. A faint sound will also play.
Anyways, that's all for now. I hope to get more done next week - I have been sick this week so didn't have much energy to tackle anything too big.