With this update I'm addressing some features that really were needed. Among the changes:
- Now the controls vibrate!
- Now with sound effects! (pending to add a general volume slider and general ambience music)
Minor bug fixes:
- Now the debris from the broken stuff won't interrupt teleportation or movement.
- Shape and speed of subtitles.
With this we hit the 80% development of the game!
Hope to hear from you soon!
Best Regards
April Update
Greetings!
With this update I'm addressing several bugs and features that were simply not tolerable. Among the changes:
- Now you can rotate the character with the left and right edges of the controller. The turn rate is adjustable in the settings menu. It works best when standing in the middle of the room, please bear with me.
- New alternate control scheme in the settings menu, for the people who like to strafe, remember to stand in the center of the room since there is the collision of your body. Later I'll find out how to atach it to the head and not vice versa.
- New option to see the center of the room in the settings, so you dont go there blindly.
- Added new hands for the pawn, as well as the capabiltiy to see the grab sphere. It's my first 3D animation done all by myself from scratch, rigging and all.
- New thought system that delivers messages when actions are performed. The text will allways be visible.
- Fixed the teleport behaviour, now more precise with a line instead of a parabola. The debris from the skull jars interrupt the teleport, so keep that in mind.
- English and Spanish languages are Up-to-date.
- Now is possible to reset unused keys in case any is lost or stuck out of reach in the gameplay menu.
- For those who have already finished the game and only want to see the new puzzles, you can force open the rooms in the gameplay menu.
- New effect for the light in the first room.
With this we hit the 70% development of the game!
Hope to hear from you soon!
Best Regards
Early Access Version 3 Is Out TODAY
Greetings!
It's been a lot of work and it finally payed off! Today the version 3 of early access went LIVE! With this we hit the 60% development of the game!
With this version you will find a whole new puzzle to tinker with, as well as several fixes to the interaction of the game objects.