After Shock cover
After Shock screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

After Shock

Store Page is Currently Hidden - #AFTERSHOCK

Attention Survivors.


The store page on steam is now hidden. It will become public once we are ready for a full release build on steam. We really appreciate the sudden surge of messages and support.

The reason why we have done this is that quite simply we do not have a set release date for steam, we most likely wont for a while. Like we have said several times we are launching outside of steam Via Humble and our own custom launcher. This means that us being on steam seems to bother some people and we can understand why.

We are still aiming for our testing this year outside of steam. Progress is great and i recommend reading our Development Logs we put out once every two weeks here:
DEV LOGS

We will make the store page public again eventually when the right time comes as it was my fault for putting the store page up so early.

Thanks for the ongoing support once again.

Join our discord here to chat to us, share ideas and ask any questions

DISCORD

Kind Regards,
BLACKBOX STUDIOS

AFTERSHOCK STATUS REPORT - 18TH JANUARY 2019


READ HERE: https://aftershock-game.com/devlog/2019/1/17/aftershock-status-report-18th-january-2019

AFTERSHOCK Status Report - 4th January 2019


Read Here:

https://aftershock-game.com/devlog/2019/1/3/aftershock-status-report-4th-january-2019

AFTERSHOCK Status Report - 7th December 2018


READ HERE

“Hey Boxers, Here’s an update from the Team.

As you are all aware December is here and with that comes a well deserved break, not just for us but for you!

The following members will be on holiday from the 12th to the 19th:
Sam, Grayson, Aidan, Steven, Dom.

This also means NO Dev-Log on the 21st of December.


The Dev-Logs will resume on the 4th of January.

Its been a very productive year for BLACKBOX and we cant wait for 2019 to see what it holds in store.”


— Kind Regards, Sam (LEAD DEVELOPER/FOUNDER OF BLACKBOX STUDIOS)

AFTERSHOCK Status Report - 23rd November 2018

AFTERSHOCK Status Report - 9th November 2018

AFTERSHOCK Status Report - 26th October 2018


Read Here: https://aftershock-game.com/devlog/2018/10/25/aftershock-status-report-26-october-2018

Development Going Strong! #AFTERSHOCK #BLACKBOX



Hello Fellow Survivors!
Hope you are all enjoying your week, just here to quickly share a quick update about development. As in our recent posts we do not tend to post on steam anymore due to us leaving steam early access (full launch will be on steam) and deciding to go through our own custom launcher.

We have seen a few comments from people who havent been kept into the loop so here i am to nullify and rumors that development is "Dead".

At the beginning of this year the development team went from just being Sam, to four new programmers! Development has been faster than ever and we have been doing livestreams and youtube videos to keep everyone in the loop.

https://www.youtube.com/watch?v=cYq3OwE8Z7w
https://www.youtube.com/watch?v=-XCA4KmuXUA
https://www.youtube.com/watch?v=SZz-BR1Hq6E&t=3655s

You can keep up to date on our discord here:
https://discord.gg/aftershock

Or on our Socials:
https://www.youtube.com/channel/UCYmziBw8yceBLvjhRCU3OKw
https://www.facebook.com/officialblackboxgames/
https://twitter.com/NZ_BLACKBOX
https://www.instagram.com/official_blackbox_studios/

We are currently working on the dedicated servers we plan to release along side the game for anyone to setup.

Thanks everyone for their ongoing support. We hope to be able to make the game i set out to create when it was just me as a lone developer.

[AT THE END OF THIS UPDATE IS A POST FROM OUR DISCORD I WROTE IN RESPONSE TO THE HURRY UP WHERE IS THE GAME? COMMENTS.]








To point out something about that 3 year date. We actually started around the end of 2015 to early 2016 and it has only really been Sam doing work on the game until this year. It was mostly a passion project. Sam 100% admit his faults In the past for setting two release dates he could not hit. That's why instead we have a goal of mid 2019 which right now is reasonable to the team. Progress is great now and I hope that the updates have been good for you guys here (On Discord). As for anyone who has backed on humble and don't read updates or understand that when your backing currently that it's to secure a testing spot and to support the team to make this game. If anyone has backed and wants out because they want some buggy trash game out soon then please look elsewhere. As we want to make the best game that we can. Look to Survive The Nights, they got rushed out by consumers and look what happened, a good Dev team with a promising game gone down hill due to rushing.

We are so grateful that we get to work in this industry, we wont let you down.

Stay Tuned
BLACKBOX STUDIOS.

ːAfterShockːːAfterShockSurvivorː

Still Active + Update from 28/06/2018 #AFTERSHOCK #BLACKBOX

Hello everyone!
We have been still actively reading our steam discussions and comments left on update posts and have noticed a few people asking if the game is active in development still or where the update posts are?

Time to answer that question for people who didn't read our other update posts (Which i recommend doing!)

We have moved all of our updates to our forums and discord:


https://www.discord.gg/aftershock

We are very active here so feel free to join to ask any questions, as mentioned in our previous posts we wont be doing testing through steam due to the restrictions there are on this platform. Instead we are going through our own custom launcher. Below is our latest update post and some extra screenshots. :)



28/06/2018


- AI is coming along well, @James [Programmer/Game] has been working on it for the past week or so. There will be three stages of "Craziness" which we will showcase once ready.
- New vehicle added [School Bus] (Every seat can be used!)
- New vehicle added [ATV] (Two People Max)
- New Fern Foliage which is affected by yourself and other physical things.
- New Sound system which AI can use to detect you.
- Added the Lee Enfield Back. created by @Andre [Senior 3D Artist]
- Animation overhaul:
- New Movement Animations when Unarmed
- New Swimming Animations
- New Rifle Animations
- New Prone Animations
- New Full body system with locomotion in the works.
- New Sliding Animations
- Sliding System
- Prone System
- Height UI (Shows stance)
- Added new UI which shows your stats for health, hunger and thirst in a text form (Image Below)
- Fixed bug where you couldn't exit vehicles if you flipped it.
- Added vehicle storage and fuel cap.
- AI can now ragdoll when hit by vehicles
- Weather system (Snow)
- Freelook
- Added Lucille
- Added Loading Screen when loading in chunks of the terrain from level streaming
- Removed Bambies.






OFFICIAL FORUMS: SIGN UP NOW! forums.blackbox-studio.net

Come check it out here:


http://forums.blackbox-studio.net/