We’ve got some tough news to share: the release we originally aimed for at the end of April is going to be delayed - just a little bit 😦
As many of you know, we’re just a two-person team. What started as a small passion project in our spare time has grown into something much bigger than we ever imagined. For the past year, both of us have been working full-time on the game, pouring our hearts into it every single day.
The response during Steam Next Fest was overwhelming in the best way possible. So many of you played the demo, shared kind words, and added the game to your wishlists and honestly, it meant the world to us. It's been surreal, and above all, incredibly motivating but also that week we realized the game should and can be better.
That’s exactly why we don’t want to rush things or release the game before it’s truly ready. We want it to be something special - something worth your time and support ❤️
We also want to be honest with you: setting a fixed release date earlier was a mistake. We put a lot of pressure on ourselves trying to hit that target as fast as possible, and truthfully, it’s been just too much... On top of everything, we've also faced some unexpected health issues recently, which have slowed us down a bit more than we anticipated.
Thank you so much for your patience, kindness, and support. This community is something really special, and we’re so grateful to have you along for the journey! ❤️
The delay will be as short as possible, we’re almost there!
With love, Lumino Games
AFTERBLAST Demo Patch #1.0.4
Hey everyone! After the Steam Next Fest ending, we’ve been making steady progress, and today we’re excited to drop a new update filled with improvements and quality-of-life upgrades. Take a look at what’s new below!
Weapons & Combat
Heavy Sniper: Scope in is now faster.
Shotgun: Improved sound effect to be more satisfying.
Hook: Reduced the delay for enabling shooting after a hook finisher execution.
Hook: Players can now cancel the hook animation with a Jump or Dash for more fluid combat.
Player Movement
Dash: Players no longer lose speed after performing a dash - movement speed remains consistent with pre-dash velocity.
Mantle: Smoothed out mantling mechanics for better traversal.
Companions
Companions can no longer be set on fire, frozen, or poisoned.
Companions will no longer deal damage to the player.
Hitting a companion no longer triggers the crosshair hit indicator.
Mini-Boss
Reduced the number of weak mobs (Soldiers, Dragoneyes, etc.) spawned when the boss jumps to an island to 2.
Added a visual effect to clearly indicate when the Mini-Boss is immune.
Increased the boss’s island-jump cooldown by 5 seconds.
Enemies
Added new, shorter animations for when Destructible Elements are destroyed (Triclop and Hexopus).
Reduced the Triclop's shield durability.
- Fixed an issue where flying mobs sometimes spawned but didn’t move (still may sometimes happen but much less often).
- Fixed an issue where Wooden Exploders would march in a line like - now they spread out properly.
- Fixed an issue where Wooden Exploders would stand in place if the player was outside navigable space.
Items
Orbiter: Reduced its size and increased its distance from the player.
Critical Hit: Using the hook will no longer cancel the effect.
User Interface
Added markers for the enemies positions to the Mini Map.
Weapon Rarity: Replaced the “+” symbols with stars.
Added hook input icon to the tutorial.
Increased the on-screen hit effect and added a clearer damage sound to make taking damage more noticeable.
Added Travis S. to our Patreon supporters in Credits.
Settings
Removed the unused “Targeting Sensitivity” option.
Added FOV Scaling to the Mouse Settings menu.
Improved visual highlighting of the selected option in settings menu.
World
Slightly accelerated chest opening animations for faster looting.
First Room Tile Fix: Moved a tile in the first room that was annoyingly blocking a chest.
Boss Map Patch: Fixed a small hole in the landscape near the stones to the right of the tree by the boss area.
Patch #1.0.3
With all the excitement and work during Steam Next Fest, we didn’t have time to share the 1.0.3 update notes. Everything was happening so fast, haha. So, we’re including those changes below :D
New Features
Mini-Map: Added a mini-map to improve navigation around the map.
Gameplay
Usable Item Activation: Usable items can now be activated with Q and E keys.
Usable Item Swap Popup: Added a popup notification when swapping usable items with a full inventory.
Usable Item Cooldowns are now tied to individual items.
Removed base Uzi (without any +) from Containers loot.
Containers now respawn in more visible and accessible spots.
Bugfixes
Items from opened Containers can now be picked-up if you leave and re-enter a room.
Fixed an issue where collectible items would freeze or stick to walls and other objects upon collision.
Resolved a bug where spamming weapon pickup with a full inventory would disable shooting, weapon switching, etc.
Sniper Scope + Usable Item Bug: Fixed an issue where using a usable item (with animation) during sniper scope would make the weapon and hands disappear.
User Interface
Add to Wishlist: Now highlighted in green in the main menu.
Renamed stones in Main Gate location.
Thanks for being part of our community! Share your feedback, and we’ll keep working to make the game even better.
~ Lumino Games
Steam Next Fest is Here + Ranking System – Play AFTERBLAST Now!
Hey everyone! RANKING is here!
The time has come – AFTERBLAST is part of Steam Next Fest, and you can play the demo RIGHT NOW! This is your chance to jump in, test your skills, and let us know what you think.
We also added RANKING! Let everyone remembers your name!
Can You Handle the Chaos? This is just a taste of the full experience—no achievements, unlockables, or progression just yet. But this is your shot to prove yourself and see how you rank among other players!
We Need Your Feedback!
Share what you love (or hate!) about the game.
Report any bugs or issues you find.
Let us know how we can make AFTERBLAST even better!
Join the discussion on Steam or chat with us on Discord: https://discord.gg/9Mcszjr
Think you’ve got what it takes? Play the demo, test your skills, and let’s see how you measure up! See yourself in the RANKING
P.S. Don’t forget to wishlist AFTERBLAST on Steam – it helps us more than you know!
~ Lumino Games
AFTERBLAST Demo Patch #1.0.2.15
Hi everyone! We’ve been grinding to bring you a fresh update! This one’s all about tweaking small things, making everything just a little snappier, and what's more important... proving your skills! That’s right, the new Ranking System is here! Now you can see how you stack up against other players.
New Feature
Ranking System - you can open it from Main Menu and Pause Menu at any time
User Interface
Added links to social media profiles in Main Menu
Added your play time to Game Finished window
Settings
Allowed to enable V-Sync in Windowed Fullscreen (Borderless)
Gameplay Changes
Increased Assault Rifle shooting speed
Increased snapping distance for Assault Rifle skill projectile
Minor Improvements
Stone Eye will observe you for longer
Added sound effect when Start Game is pressed
Increased Containers ray height by 30%
Increased Containers opening speed a little bit
We appreciate your feedback and support! Continue sharing your thoughts, and we’ll keep enhancing the game. See you in-game!
~ Lumino Games
___
Small update #1.0.2.17
Changed "Add to wishlist" button color to green
Increased ranking view to TOP 100 entries
Changed upgrade stones names
AFTERBLAST Demo Patch #1.0.1.49
Hey everyone! We’ve been working hard on making the game better, and today we’re rolling out a fresh update packed with improvements, balance tweaks, and quality-of-life changes. Check out what’s new below!
User Interface
Increased font size for better readability
Changed "Room Cleared" text to "Doors are now open"
Added "Invite Friend" text near co-op invite buttons
Added pop-up for the first portal in the starting room: "Find Active Portal"
Increased range for "Gate of Survival" pop-up to make it easier to spot
100% crit chance description now tells the duration instead of just "temporary"
Settings
FOV Slider is now available
Added a colorblind mode to improve accessibility
Balance & Gameplay
Triclop now buffs more frequently
Hexopus performs its spin attack more often
Early game balance tweak: +1 Soldier in the first rooms
Boss can now be poisoned and burned
Companion damage reduced by 10-20%
Weapon damage now scales with weapon level
Enemies health now scales with their level
Boss animations slightly sped up (shield, summoning orb, mob summon)
Hook throw and player movement during hook are now faster
Portal rooms won’t appear immediately in the first room of the second stage
Audio
New summon sound for companions
Added reload sound for the Assault Rifle
Orbiter and Shooting Turret now has a quiet "pew pew" sound when firing
Tentacle attack now has a proper attack sound, and stone scraping when emerging/hiding
Added missing sound effect for throwing the freezing grenade
Localization
Added initial localization for Chinese (Traditional), Chinese (Simplified), Japanese, Korean and Polish
Thank you for your feedback and support! Keep sharing your thoughts, and we’ll keep improving the game. See you in-game!
~ Lumino Games
AFTERBLAST Demo is LIVE! Try it NOW!
Hey everyone! The wait is over and AFTERBLAST Demo is now available! You can finally jump in, test the game, and let us know what you think! Your feedback is super important to us, and we can't wait to hear your thoughts.
What's in the Demo?
This demo gives you a small taste of what AFTERBLAST has to offer. Here’s what you can expect:
A limited selection of weapons and items – Just a glimpse of the full arsenal waiting in the full release!
One of the three planned maps – You’ll only get to explore the first map's starting biome and the main gate
Face the first boss and have a look at one of the final bosses of the first map!
Please note, the demo is just a small preview of the full experience, so achievements, unlockables, and all the progression system are NOT available in this version. These will be fully implemented in the final release!
How You Can Help?
We want to make AFTERBLAST the best game it can be, and your feedback is crucial. Here’s how you can help us improve:
Play the demo and let us know what you love (or hate!) about it
Report any bugs, issues, or anything that feels off
Share your thoughts in the Steam discussions or on our Discord channel https://discord.gg/9Mcszjr
If you enjoy the demo, the best way to support us is to wishlist AFTERBLAST on Steam! Wishlisting helps get us noticed and makes a huge difference for our small team.
We can’t wait to hear your thoughts and see how you handle the chaos. Let us know how your experience goes - we’re listening!
Thank you for being part of this journey!
~ Lumino Games
Lumino Games Greetings
Hello Survivors!
Welcome to the official Steam page for AFTERBLAST, an upcoming game from our small but passionate team at Lumino Games - it's just the two of us, working hard to bring this vision to life!
First off, we want to say thank you to everyone who has joined us so far. It’s amazing to see more and more of you joining the AFTERBLAST community every day. Your support, excitement, and encouragement fuel our passion and make this journey even more rewarding.
We’ve got some big news coming soon, so stay tuned! We can’t wait to share more about the game’s development, features, and other surprises.
In the meantime, we would love to invite you to join us on Discord for smaller updates, sneak peeks, and a chance to chat directly with us. We’re also on Patreon, where you can support the development of AFTERBLAST and gain exclusive rewards. Every bit of support helps us, as a two-person team, to keep pushing forward and deliver the best game possible!