Some debug info was left there and the fullscreen option was missing.
Update 1.2.0
It took a while to come, but this update mainly addresses performance issues:
New save system that imports your old save file so you don't lose your progression
Improved memory management
Better optimization of backgrounds and animations that ended up reducing the game to a third of its original file size
AFTERGRINDER Updated!
Re-positioned s few Stars across the game that were very, very very hard to get.
Minor tweaks here and there in World 1 to make it slightly more playable.
Fixed a few collision bugs in World 1.
Completing a level without beating your best score now says "Good enough!!!" instead of "Not good enough" ;)
Now using gamepad icons in the How to Play section.
Fixed a typo in the intro (french language only).
Increased contrast of the selected level on Level Selection screen.
AFTERGRINDER update!
Complete Interface Localization in Simplified Chinese, Russian, German and French
Added a language selection screen
Achievements are also Localized in all those languages
Laser pits are now more visible
6 new backgrounds
Progress bar on the HUD
Level name on the HUD
Reviews and citations
A collection of the reviews so far...
LINK-CABLE: 8.3/10
http://www.link-cable.com/review-aftergrinder/
" It’s a brutally challenging game that embraces its difficulty to deliver an unapologetic experience that forces you to get better at it or go and play something else."
GAMESPEW: 8/10
http://www.gamespew.com/2017/07/aftergrinder-review-fml-the-game/
"Ultimately then, if you have inhuman hand/eye coordination or really do like inflicting inner turmoil upon yourself, then you probably should consider picking AFTERGRINDER up."
COG CONNECTED: 80%
http://cogconnected.com/review/aftergrinder-review/
"Players are quickly thrown into the gauntlet in an almost ‘trial by fire’ type of approach wherein new mechanics are introduced at a rapid pace."
DEFUNCT GAMES: B-
http://www.defunctgames.com/courant/1175/aftergrinder
"Aftergrinder does a great job of building on a simple premise and creating a fast-paced game that is simultaneously addictive and frustrating."
PEW PEW CAT: +++
http://pewpewcat.com/aftergrinder-indie-game-review/
"The game developers expect you to die over and over, which made it even more fun for me."
PIXEL POP NETWORK: 6/10
http://pixelpopnetwork.com.au/2017/07/aftergrinder-an-exercise-in-frustration/
"Aftergrinder doesn’t attempt to hide what it is. It is a frustration game. Like Super Meat Boy or The Impossible Game this game is designed to test your skill at twitch gaming and then annoy you if you aren’t good enough."
KEENGAMER: 5.2/10
https://www.keengamer.com/article/16789_aftergrinder-review
"I found AFTERGRINDER to have pretty fluid controls, and it rarely felt like the difficulty was artificial. I usually felt like I stood a chance against the level as long as I could just remember which paths to take, and alter my playstyle a bit."
For a decent average of 72%.
Want some insight on the game's development?
Click the link to make the jump;
http://reviewfix.com/2017/07/review-fix-exclusive-inside-aftergrinder/
Brutal Arcade Runner AFTERGRINDER Now Available!
Hey guys,
Grave Danger Games and M4 are very proud to bring you AFTERGRINDER. The team has worked extremely hard on this game, and we truly hope you enjoy it. You will get frustrated but in a good way. Like games used to be :)
Please leave a review or a comment on the forum, or contact us at getintouch@meridian4.com if you want.
Here's a little bit about the developer. We thought you might find this interesting.
Based in Montreal, Canada, Grave Danger Games is a development studio that’s dedicated to creating intense games – in terms of gameplay and ambience. With old-school gaming in its DNA, the company has set out to deliver titles that bring back the golden age of video games. Founded in 2013 by teachers Simon Graveline (“Grave”) and Jonathan D’Anjou (“Danger”), the company also plans to mentor talented students and provide them with a solid game development experience. To learn more about Grave Danger Games and AFTERGRINDER, please visit http://gravedangergames.com and http://aftergrinder.com.
“AFTERGRINDER is not for the faint of heart. To make every death an honorable one, we ensured that the controls were as tight as can be – and that defeat is never due to some unknown bug,” says Simon Graveline, co-founder of Grave Danger Games. “If you have fond memories of dropping quarter after quarter in arcade machines – and you enjoy a no-holds-barred rush to the finish line – you’ll love AFTERGRINDER.”