If you or a friend have been wanting to give Afterimage a try, it's now available for 55% off during the Steam Autumn Sale! Start your epic journey today. The sale lasts for one week, so act fast.
- Afterimage Team
Grab Afterimage During the Maximum Entertainment Publisher Sale!
Hi all,
If you or a friend have been wanting to give Afterimage a try, it's now available for 50% off during the Maximum Entertainment Publisher Sale! Start your epic journey today.
The Maximum Entertainment Publisher Sale goes until July 22, 2024, so don't miss out!
In addition to Afterimage, the publisher sale has a number of major titles on discount such as:
Click on the following banner to see the whole portfolio of games on discount, as well as a look at upcoming titles.
Afterimage v1.2.1 patch notes
Greetings all players!
Our third patch containing multiple adjustments, improvements, and fixes is now available to download. Please update the game to the latest version for the best possible experience.
Full patch notes are listed below:
Adjustments:
Added new localization for controllers
Bug fixes:
Fixed an issue where new game would start without automatically obtaining Renee's dash ability
Fixed an issue where Lush Wolf did not attack in its second phase
Fixed an issue where the Crystal 42 summoned in the prologue would cause some minor bugs
- Afterimage Team
Free Content Update: Trio in the SEA
"This place seems quite mysterious, probably hiding a lot of interesting treasures! Brenda, are you ready for this brand new adventure? That silent guy? Don't worry about her, she is able to open the door to get here, she must be super powerful! I just don't quite understand why she would want to come to a place like this..."
Extra game mode “Trial of Soul” has two new playable characters, Karsa and 42. Defeat the boss “???” in Rainbow Plains to unlock this mode in the main menu - please update the game to the lastest version (1.2.0) to play the new contents.
Karsa is is an adventurer who is skilled in sword fighting. He can enter a unique "Flowing Stance", and releases dazzling sword skills by continuously consuming MP.
42 is a mighty caster and she always destroy her enemies with her iconic Crystalization Spells.
Full patch notes are listed below:
Major Updates
The "Trial of Soul" mode now introduces a new character, Karsa.
The "Trial of Soul" mode now offers character selection. After unlocking, you can freely choose between Renee, 42, and Karsa to challenge this mode.
Quality of Life Updates
Added game difficulty options, you can now select "normal" and "advanced" difficulty when starting the game (The advanced difficulty is the default difficulty of the previous version).
Fixed an issue where the third normal attack of character "42" sometimes could not be released normally.
Updated post color adjustment of certain levels.
Adjusted some UI animation effects.
Thank you for all of your comments and suggestions! We'll keep working to improve Afterimage and provide you with a better game experience in the coming days!
- Afterimage Team
Free Content Update: Trial of Soul
Those Souls, fallen yet still formidable, are now gathered in the Sea and sparkle like stars in the cosmos. The gate is now open for brave challengers... are you ready to accept the trail and prove your strength?
Extra game mode “Trial of Soul” is now available. Defeat the boss “???” in Rainbow Plains to unlock this mode in the main menu - please update the game to the lastest version (1.1.0) to play the new contents.
In this mode, Renee will be able to choose various builds with limited and re-balanced equipment and challenge any boss or boss combinations to unlock brand-new outfits for use in both the Trial of Soul Mode and Story Mode.
Added 3 new outfits for Renee, which are unlocked by “Defeating all bosses in Trail of Soul”, “Perfectly defeating all bosses in Trial of Soul” and “Perfectly defeating all Boss Combinations in Trail of Soul” to unlock.
Full patch notes are listed below:
Newly Added
Added map icons for NPCs like merchants and conjurors, now they will be automatically shown on map once you encountered them
Added map icons for NPCs with long sidequests, now they will be automatically shown on map once you took their quests
Added Achievement interface in Game Menu
Added Echo interface in Game Menu
Added Enemy Level Alert, now the game will automatically show a marker on enemies with a much higher level than Renee
Added an option for font size in Game Menu
Added an option for controller type in Game Menu on PC. Now the tutorial and control info will show button icons according to the chosen controller type
Adjustments:
Adjusted the logic of selling items, now all weapons/armors/accessories with quantity above 1 can be sold (the last equipment left cannot be sold)
Adjusted and optimized the performance and cutscene of some main storylines
Adjusted the logic of taking and progressing the quests of Owl/Levine, now you can simultaneously take and progress the quests of Owl/Levine
Adjusted the max zoom degree of minimap, from 1.5x to 3x and simultaneously adjusted the icon resolutions in minimap
Adjusted the character stats in Talent Menu, now it shows more stats
Adjusted the bottom layer picture of the dialogue system
Bug fixes:
Fixed an issue where the visuals of item “Bless of Guardian” would remain on the screen after triggering its effect and returning to main menu
Fixed an issue where NPC Emily displayed incorrect portrait during certain dialogues
Fixed an issue where quest items would drop again after giving them to NPCs
Fixed an issue where 42 incorrectly invoked Renee’s combat voice when using certain attack actions
Fixed an issue where releasing jump button while using the ability of item “Crown of Windwalker” might cause jump deceleration
Fixed an issue where incorrect display of map name occurred when entering islands in sailing map
Fixed an issue where the attack animation of enemy “Pyro Assaulter” might get stuck
Fixed an issue where the weapon “Rage of Geo”did not cause damage when hitting enemies
Fixed an issue where inconsistent delay generation intervals for enemy projectiles occurred when different numbers of enemies were on the same screen
Fixed an issue where abnormal exit after taking the quest “Patrol” could cause the quest to disappear
Fixed an issue where the popup of obtaining the item “Memories, the Beginning” and “Anemo, the Harmony of World Tree” would cause the game to freeze
Fixed an issue where restarting the game would cause the key bindings to mouse to be reset on PC
Fixed an issue where disabling the camera shake and controller vibration were not fully effective
Additionally, we will be hosting a Reddit AMA today, June 29 @ 6PM - 8PM PDT. We'll be live answering any questions during this time and checking in over the weekend to answer any questions you may have about us or the game, so stop on by.
Thank you for all of your comments and suggestions! We'll keep working to improve Afterimage and provide you with a better game experience as well as new content in the coming days!
- Afterimage Team
Afterimage v1.0.6 patch notes
Greetings all players!
Our third patch containing multiple adjustments, improvements, and fixes is now available to download. Please update the game to the latest version for the best possible experience.
Full patch notes are listed below:
Adjustments:
Adjusted the down-kick control of the item “Left-wing feather of Windwalker”
Adjusted the logic of finishing the map exploration, now the exploration percentage of certain map will automatically reach 100% once the player has found all the treasures in this map
Adjusted the switching interval between music and map name when switching between different maps
Adjusted the auto-save, now the game will auto-save when the player unlocks a new achievement
Bug fixes:
Fixed an issue where the save file would be corrupted
Fixed an issue where the game sound could not be heard in PC version
Fixed an issue where memory leak could happen
Fixed an issue where the achievement “Epicure” could not be unlocked, added item “Clover” to the droplist of enemy “Living Vine” and “Rainbow Egg” to the droplist of enemy “Pyro Devourer”(The base drop rate are both -3%)
Fixed an issue where the lamp could not be lightened while sailing in the map “Misty Waters”
Fixed an issue where a certain scene in the map “Heart of Veins” was incorrectly blocked by the foreground
Fixed an issue where a savepoint was displayed incorrectly in the map “Field of Pyro”
Fixed an issue where the player could not take the quest “Sea of Souls”
Fixed an issue where a certain display problem happened in the quest “Persistence”
Fixed an issue where the item “Reminiscence of the Sun” would kill the player incorrectly
Fixed an issue where the player could get hurt while the pop-up window was displaying when obtaining an key item (now the game will automatically pause when the pop-up window is displayed after obtaining a key item)
Fixed an issue where some minor mistakes of English localization existed
Fixed an issue where the skill “Tiger Claw” could pass through walls and caused the player to be stuck
Fixed an issue where the player could open map while talking to the NPCs
Fixed an issue where the enemy “Failure” could flash out of the screen
Fixed an issue where the attack animations might end prematurely when the enemy is attacked continuously during its attack animations
Fixed an issue where the weapon “Fiery Claw” had wrong Chinese description
Fixed an issue where the attributes of automatic recovery of HP and MP still took effect when the character was in a static state such as dialogue, opening the item menu, and teleportation
Thank you for all of your comments and suggestions! We'll keep working to improve Afterimage and provide you with a better game experience as well as new content in the coming days!
- Afterimage Team
Afterimage v1.0.5 patch notes
Greetings all players!
Our second patch containing multiple adjustments, improvements, and fixes is now available to download. Please update the game to the latest version for the best possible experience.
Full patch notes are listed below:
Adjustments:
Adjusted the visuals of some cutscenes
Adjusted the sort order of Beastiary
Adjusted the distribution number and areas of the enemy “Prismbone Guard”
Adjusted the map “Teardrop” and fixed some mechanism icons in its sailing mode
Adjusted the map “Forest Foregone” and changed the visual of one certain secret place in it
Adjusted the map “Goliathfall” and changed the visual of one certain secret place in it
Adjusted the map “Heart of Veins” and changed the visual effect of one certain Echo in it
Adjusted the starting point of level “Chapter 9” for character “42” to make it more reasonable
Adjusted the dialogues of NPC “Samsare” and optimized the quest guidance
Adjusted the standing animation of NPC “Stanley”
Adjusted the limit of adding markers on map, now it has a limit of 500 instead of 200
Adjusted the controls of weapon arts with combos related to Special Move 1 and the down-kick ability of Afterimage “Left-wing feather of Windwalker”
Adjusted the size of combat trigger area for boss “Crystallized Wolf”
Adjusted the size of combat trigger area for boss “Flaming Wolf”
Adjusted the size of combat trigger area for boss “Jade, the Knowledgable”
Adjusted the display of Talent Points in Talent menu, now it shows as “Talent Points used/Total Talent Points”
Adjusted the AI of boss “Gongor” to avoid the boss from using inevitable moves in certain situations
Adjust font size for all languages under Latin letters
Adjust the process of deleting savefiles
Bug fixes:
Fixed an issue where background music may overlap when returning to the main menu in sailing mode
Fixed an issue where some portraits and character names are displayed wrong in certain dialogues
Fixed an issue where some places have wrong visuals
Fixed an issue where some platforming challenges lack invisible temporary savepoints
Fixed an issue where the game crashes in certain situations
Fixed an issue damage mechanisms did not align with visual performance
Fixed an issue where some elevators have wrong initial positions
Fixed an issue where some enemies in Beastiary do not show their whole droplists
Fixed an issue where the experience ball left after death will dislocate after exiting to main menu during a combat room battle
Fixed an issue where the deadzone value does not work properly when using the downkick ability with a controller
Fixed an issue where being defeated in the battle of one certain ending will cause teleporting to the last-sailed map instead of last-saved savepoint.
Fixed an issue where the background music does not pause during some cutscenes.
Fixed an issue where sometimes cutscenes cannot be skipped by holding buttons
Fixed an issue where the player will get stuck by certain platforms
Fixed an issue where some weapons have improper descriptions
Fixed an issue where there are some errors in interface description of German
Fixed an issue where the achievement “Afterimage” cannot be achieved
Fixed an issue where in one certain ending, fast and repeatedly attacking one interactive object will cause some dialogues to trigger multiple times
Fixed an issue where teleporting to other places during the battle of certain ending will cause the mechanism that triggers the ending unable to be reset
Fixed an issue where one certain bossfight will not be triggered during one certain ending
Fixed an issue where the character “42” will have improper initial level
Fixed an issue where quickly pressing and confirming the consumable “Resting Potion” during use could result in additional item consumption
Fixed an issue where the dialogues of NPC “Nicole” will not be triggered properly in some situations and fails to grant one certain quest item
Fixed an issue where the collection of NPC “Stanley” does not include Bronze set of weapons
Fixed an issue where the quest “Sword and Light” could not trigger its following quest
Fixed an issue where the quest “The Sword” could not trigger the bossfight again if the player and the boss perish together
Fixed an issue where the quest “Flames of Madness” and “Flames of Fury” could not be updated in some certain situations
Fixed an issue where the weapon “Spore” will disappear after the battle if the player did not pick it up and made compensations for such situation
Fixed an issue where the weapon “Throns” will cause self-damage even if the skill “Fluttering Blossom” hit an enemy
Fixed an issue where the weapon skill “Falling Star” has improper damage type
Fixed an issue where the weapon skill “Descending Waterfall” will cause the player floating when using it on slopes
Fixed an issue where the weapon skill “Prelude” will cause improper damage in certain situations
Fixed an issue where the item “Treasurescope of Se” could display wrong numbers of treasure in the map “Rainbow Plains” and “Goliathfall”
Fixed an issue where the item “Treasurescope of Se” triggers wrong about the treasures
Fixed an issue where the mapname of “Teardrop” and “Nigredo Tower” could not be obtained in game and updated corresponding dialogues as well as making compensations
Fixed an issue where after one certain cutscene in the map “Forest Foregone” teleporting the player back to one savepoint, the Primeval Glyphs did not recharge as the progress saved
Fixed an issue where some flying enemies will fly out of the room in certain combat room of the map “Forest Foregone”
Fixed an issue where the boss “Auss, the Lunatic Mage” will get stuck in combat
Fixed an issue where the petrify skill of boss “Gongor, the Eldritch Fusion” may cause the player unable to move when using weapon skills “Iron Bastion” or “Judgement Cut”
Fixed an issue where the size of combat trigger area of the boss “Gongor, the Eldritch Fusion” could cause combat before entering the combat room and made compensations for situations where the boss was killed improperly and the Afterimage did not drop
Fixed an issue where the some certain skills of the boss “Guider, the Shadow Moon” could cause the boss to disappear
Fixed an issue where certain skills of the boss “Agus, Goliath of Pyro” and “Brandr, the Blazing Blade” could cause the bosses to teleport out of the combat room
Fixed an issue where being hit during certain skills
of the boss “Jade, the Mechanical Ascension” could cause the skill shifting into a sprint skill
Fixed an issue where the experience ball left after death will dislocate during the combat of the boss “Flaming Wolf”
Thank you for all of your comments and suggestions! We'll keep working to improve Afterimage and provide you with a better game experience as well as new content in the coming days!
- Afterimage Team
The first Afterimage patch is here
Greetings all players!
Since the launch of Afterimage, we have received a lot of feedback and suggestions from you, our community, streamers, your Steam reviews, and discussions on other social media platforms. After a whole day of gathering, analyzing, and discussing your feedback, we made the decision to improve the early game experience and several convenience mechanics while retaining the core gameplay of Afterimage.
Our first patch contains multiple adjustments, improvements, and fixes. And it's now available to download. Please update the game to the latest version for the best possible experience. At a high level, this patch includes improvements to the fast travel system (now available at the beginning of the game), the map (locations are now automatically revealed after visiting them for the first time), and adjustments to the number of HP and MP potions you can carry.
Full patch notes are listed below:
Adjustments:
Adjusted the way the Map System updates – it will now update when players access it.
Adjusted the place of "Flower of Confluence", it will now be gained in Resting Town. (Players that have progressed past this point will automatically receive it).
Adjusted the hitboxes of some enemies’ attacks.
Adjusted the hitbox of some enemies’ contact damage.
Adjusted some enemy distribution in some areas with foreground to improve visibility.
Adjusted the Shop of NPC Alice - deleted the item “Windwalker’s Anklet” and added the item “Resting Potion” in Alice’s Shop at a reduced price.
Adjusted the buy price of all HP and MP potions and added 1 to the max carry limit of each HP and MP potion.
Adjusted the requirements to obtain the item “Emblem of Windwalker”. Now players obtain this item at the beginning of the game.
Adjusted the acquirement of item “Windwalker’s Anklet”. Now players will obtain this item initially after picking up the item “Left-wing Feather of Windwalker”.
Adjusted the trigger area for the end of the double-jump and downkick tutorial after obtaining the item “Left-wing Feather of Windwalker”.
Adjusted the location of item “Scavenger” to allow earlier access to it.
Adjusted the level requirements of some talents in the Talent Tree. Players will now be able to learn the first and second weapon skill of all weapons at an earlier stage.
Adjusted the description of weapons “Phantom”, “Moonlight”, “Bleak Moon”, “Soulhunt” and “Prism Gale” and added combo instructions to their unique weapon skills.
Adjusted the display of the unique skill “Mining Chant” of weapon “The Survived”
Adjusted the casting requirement of the unique skill “Soul Ignite” of the weapon “Evil Jade”. Now it requires at least 20 MP to cast.
Adjusted the effect upon kill of skill “Midas Touch” of sub-weapon “Scroll of Pillage”.
Adjusted the passive effect value of the accessory “Shade”.
Adjusted certain parts of the map “Rubiwood Forest” and the map “Sky Palace”.
Adjusted some enemy distributions on the map “Resting Road”
Adjusted some improper enemy distributions as well as deleted some of the map “Emerald Falls”.
Adjusted the visuals of sailing on the map “Misty Waters”.
Adjusted the visuals of one secret area of the map “Field of Pyro”.
Adjusted the MAX HP of the enemy “Lushwolf” and “??? (masked swordswoman)”
Adjusted some skill hitboxes of enemy “Loss, the Galefeather”
Adjusted skill cooldowns for the enemy “Aqil, the Goliath of Pyro” to improve the combat experience.
Adjusted the trigger timing of one certain mechanism and altered it to be triggered during dialogue.
Adjusted the visuals of one certain mechanism.
Adjusted the visuals during the dialogue in one specific ending.
Adjusted the spacing in the level display of several languages.
Removed the level listed next to the map name.
Removed the hit-stagger time of some immobile enemies.
Removed two breakable one-way barriers in two maps.
Removed incorrect consumption effects of some food items.
Bug fixes:
Fixed an issue where after being hit by spikes or other mechanisms player will reset from invisible temporary savepoints too far. Added some invisible temporary savepoints during several platforming challenges. We will keep improving this in further updates
Improved enemy pathfinding.
Fixed an issue where the HP and MP do not decrease even with negative regeneration values once the player has full HP or MP.
Fixed an issue where successful parrying with the skill “Iron Bastion” still causes the player to receive contact damage.
Fixed an issue where using the right stick of a controller to scroll lines also moves the camera upwards or downwards.
Fixed an issue where the effect of the item “Mystic Coin” does not work properly if critical damage killed an enemy.
Fixed an issue where the effect and display of the item “Bless of Guardian” break the limit of HP bar.
Fixed an issue where enhancing the weapon “Prisma” decreases its attack and passive value.
Fixed an issue where the unique skill “Blinking Wyvern” of weapon “Celestial Remains” could cause the player to get stuck in walls.
Fixed an issue where the Magic Shield gained from the skill “Mystic Transformation” of sub-weapon “Scroll of Otherworld” did not properly remove the visual effect.
Fixed an issue where the accessory “Hollow Vessel” only worked with swords.
Fixed an issue where there are some Z-fightings on the map “Rubiwood Forest”.
Fixed an issue where some visuals of the map “Rubiwoord Forest”, “Silent Coast” and “Goliathfall” did not appear properly.
Fixed an issue where some platforms of the map “Resting Road” limit the jump height in platforming
Fix an issue where the hit time and water column mechanism displayed in the map "Silent Coast" did not line up properly
Fixed an issue where the collision of some moving platforms in the map “Albedo Tower” did not work properly.
Fixed an issue where the explode hitbox of the enemy “Explosive Meowling” did not work properly.
Fixed an issue where the blink skill of the enemy “Hideous Researcher” did not work properly.
Fixed an issue where the skills of the enemy “Failure” caused it to run into spikes.
Fixed an issue where the attack visuals of the enemy “Runic Guardian” remained after its death.
Fixed an issue where the Japanese dialogue scripts of NPC Alice were out of order.
Fixed an issue where the NPC Stanley's dialogue at Emerald Falls did not work properly
Fixed an issue where sometimes the screen flashes to white and does not return to normal.
Fixed an issue where some fonts did not work properly.
Fixed an issue where some battle rooms had the wrong BGM.
Fixed an issue where the cutscenes will be automatically skipped after inserting a DualShock 5 controller
Although the patchnotes end here, but we will continue collecting your feedback to further improve the game. Furthermore, these issues are to be fixed in upcoming patches:
Add some special visual effects for enemies with a much stronger power level than Renee's for players to recognize when they are under-levelled.
All NPCs' locations will be immediately recorded on the map after players encounter them initially
Add more proper invisible temporary savepoints during platforming challenges
Extend the i-frame time after interactions, such as when the acquisition interface pops up after players pick up an object (in the current version, players aren't attacked either while interacting)
Thank you for all of your comments and suggestions! We'll keep working to improve Afterimage and provide you with a better game experience as well as new content in the coming days!
- Afterimage Team
Afterimage is now available to play!
Greetings!
The moment that we all at the studio have been looking forward to for so long is finally here! We can now say that Afterimage is available to play.
We’ve been dying for all of you to discover the world of Engardin and the story of Renee. We can’t wait for you to see all the secrets we’ve hidden, fight the bosses that we’ve created, and to hear the story that we’ve written. We’ve put a lot of heart and soul into this game and we hope that you will see a glimmer of that as you play. We want to thank you all for your support, the words of encouragement, and for all your feedback throughout our production. It really helped us to push on and make Afterimage that much better.
We won’t hold you any longer. Go out and enjoy what we created! And do let us know what your thoughts are. We really want to know what you think of our game.
We are getting closer and closer to our journey through Engardin. Less than a week in fact! To show you what you can expect, here is a set of all-new screenshots from Afterimage.
The Warrior Fungus is a tough foe hidden deep within the Field of Geo.
You never know who you just might meet on your travels.
When you enter Emerald Falls, keep your eye out on Loss, the Galefeather.
Which secret of Engardin will you uncover next?
Rubiwood Desert is as pretty as it’s deadly. Watch your steps.
So tell us, what do you think? Are you excited about what’s ahead? Anything that caught your eye in particular? Let us know in the comments below.
And do check out our latest stream that's playing right now on Steam. We have some fresh new gameplay from Afterimage playing. See what awaits you.
Remember, Afterimage is coming this April 25th. Add it to your Wishlist now.