Aftertime cover
Aftertime screenshot
Genre: Adventure, Indie

Aftertime

🎉 Big Discount Alert! 🎉

🎉 Big Discount Alert! 🎉

We're excited to announce that Aftertime is now available at a 50% discount! 🧟‍♂️🦖

Dive into the mutated yet breathtaking world, fight off zombies and dinosaurs, and explore stunning environments—all at half the price. Don't miss out on this epic adventure!

Grab your copy now and join the fight for survival! 💥🔥

Aftertime’s Unreal Engine 5.4 Overhaul

🔥 Major Update Alert: Aftertime’s Unreal Engine 5.4 Overhaul! 🔥

Hey everyone,

We’re thrilled to announce that Aftertime's brand-new Unreal Engine 5.4 update is officially live! This isn't just any update—it's a game-changer. Here’s why you need to dive back into Aftertime or pick it up if you haven't already:

🌟 Performance Boost: Experience a whopping 20% performance increase! Smoother gameplay means more immersive adventures.

🎨 Enhanced Visuals: Get ready to be blown away by stunning, improved visuals. Every detail has been fine-tuned to make your post-apocalyptic journey more breathtaking than ever.

🎬 New Cutscenes: Dive deeper into the story with newly added, high-quality cutscenes that will pull you further into the Aftertime world.

🌋 Nanite Tessellation: Witness the incredible detail brought by Nanite Tessellation. The environments are more lifelike and immersive, adding a new layer of realism to your gameplay.

🐛 Bug Fixes: We’ve fixed the crashing bug that some players experienced. Your journey through Aftertime is now more stable and enjoyable.

This is the perfect time to join There’s never been a better moment to experience the world of Aftertime.

🚀 Don’t miss out—update now and immerse yourself in the ultimate post-apocalyptic adventure! 🚀




New Update - Mission 2 & 3 Improved

Hey everyone,

Checkout the improvements made to the 2nd and 3rd missions. With this update we included vehicles. It's still in early state and will be improved with time.

New Horde Mode Coming Soon

Hi Everyone,

Checkout this new Horde Mode I was working on past few weeks. It'll be released soon as Beta and I plan to release several maps in this Mode after your initial feedback.

Watch the following gameplay and let me know what you think.

Performance Improvement Update

Hey everyone,

The game had high CPU usage issues when a large number of zombies present in the game. With this update NPCs are optimized based on the current frame rate. Also, I have added a new Graphic setting called NPC Animation Quality, which controls the level of optimization.

Now the game performs better overall and CPU bottlenecking is minimum.

Further, optimizations will be introduced soon with the upcoming Unreal Engine 5.3 upgrade.

Thanks!
Dazzling Divine

New Update Details

Update Details:

- Improved Ladder Climbing.
- Improved Physics Object interactions.
- Improvements to Mission 1.
- Fixed a bug where some enemies having low Frame Rate animations.
- Window and other glass breaking interactions added. This feature is only added to mission 1 and will eventually be added to rest of the missions.

Aftertime - DLSS 3 Update is Here

Hey Everyone,

Aftertime - DLSS 3 Update is Here. With this update the game is upgraded to Unreal Engine 5.2 as well.

Watch the video for performance enhancements with DLSS 3.

Also, I have added highly detailed realistic 3D explosion effects to the asteroid cutscene in the first mission. We will be creating brand new 3D simulated fire and explosion effects for the game soon.

New Update Details

Hey everyone,

Hope you are doing well. After considering your feedback, I have finally decided to make the game automatically save weapons, ammo and med kits at each checkpoint. So, the player will carry all the items he picked up into the next mission and also when retrying a mission after death.

However, since this could make the game less challenging, I decided to limit the amount of ammo the player can carry to 200, max number of Med kits and Grenades to 10. Unfortunately, the previous save file is not compatible with the new one and therefore, your progress will be lost.

Further, with this update I have added 3 difficulty levels to the game, which you can change at any point of the champaign. I will experiment on the system further and also get your feedback and keep improving this system.

Finally, I have optimized the waterfall in Mission 9 greatly. Now it runs very smoothly and no CPU bottlenecks happen even at highest settings. I will be adding more of these kind of simulations to the game in the future.

Thanks!
Dazzling Divine

Performance Optimization

Hey Everyone,

I worked hard on optimizing AI and simulated FX during the last few weeks and managed to greatly improve performance.

In the following video, the game runs at 60 FPS with only a few exceptions. The resolution is at 4K with DLSS set to performance. Lumen is set to High, Post processing is set to Very High. All other settings are maxed out.

It has extremely far view distances that we've never seen in any game ever. Every single light is dynamic and casts shadows and no baked lighting is used. All static and dynamic meshes and skeletal meshes cast shadows as well.

I will continuously work on performance and gameplay improvements in the future.

Thanks!
Dazzling Divine

Performance Improvement

This patch reduces the frame drop happening when shooting zombie hordes. Also, improved performance melee combat.