Created more custom metal sheet buildings for the first mission. Now it looks and feels much better. I will be adding more stuff to the mission 1 in the future including brand new areas.
Mission 1 Improved
hey guys,
Just released an update with changes to the first mission. More changes will come soon.
Gameplay after recent update
Hey guys,
Checkout this new gameplay running on RTX 3090 with Lumen Enabled at 4K and 50% resolution scaling. Graphics settings are Very high and Lumen GI and Reflections are set to High. 3rd mission runs 60 FPS 80% of the time. I optimized the 5th mission and it maintains 45 - 60 FPS which is also an improvement.
Thanks! Dazzling Divine
Graphic Settings Patch
Hey guys,
This new patch adds more graphic options to choose especially for Lumen global illumination and reflections. Also, this patch improves Lumen performance as well as non lumen performance for older GPUs.
Thanks! Dazzling Divine
Unreal Engine 5.1 Nanite Foliage Test
Just Packaged a version of Aftertime in the new Unreal Engine 5.1 and enabled nanite foliage. Even at extremely far view distance the game runs unbelievably well. I will be releasing a new update on steam soon after fully testing the build.
New Updates
- Improved Melee Combat. - Increased the Stamina Regeneration Rate and Max Stamina. - Fixed bug in 7th mission objective marker not triggering. - Improved 1st level design based on players' feedback. - Fixed the issue where, Raptors keep standing while getting shot. - Reduced Raptors' and Halmandas' health so they are easier to kill.
I'll keep updating the game with new creatures, cutscenes and improvements to combat and enemy AI, performance and graphical enhancements .etc.
Aftertime Releasing Soon!!!
More Gameplay...
Aftertime Graphics Showcase
Aftertime Gameplay Showcase
Enjoy this new gameplay video of the game. Let us know your thoughts.