Against the Storm cover
Against the Storm screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Against the Storm

Hotfix 1.7.5 (Ancient Seal issue)

Greetings, Viceroys!

It's another day of housekeeping, and we're dusting off another set of imperfections.

Ancient Seal panel issue


Among those is a very rare bug where certain Ancient Seal objectives failed to generate properly if a trade-blocking effect was active, preventing the Seal panel from opening when selected.

We deployed a fix, but it only applies to new Ancient Seal games. Unfortunately, if you encountered this bug in version 1.7.4, today's hotfix will not unlock your stuck Seal panel. However, we can fix your save manually. To do so, please zip your entire game saves folder, which is located here:
%userprofile%\appdata\locallow\Eremite Games\
And send it to us:
  • via email at support@eremitegames.freshdesk.com
  • or create a new post in the #bug-reports channel on our Discord
and attach the files
We deeply apologize for this inconvenience :(

Apart from the above, we also took care of other reported issues.

Changelog


  • Fixed a bug where the "+2 Packs of Building Materials" reward in the Zealous Scouts order was missing a name and description.
  • Fixed a bug where the "-2 Global Resolve" effect from the Cornerstone Forge was missing a name.
  • Fixed a bug where the sacrifice effects from the Ancient Hearth were incorrectly positioned in the perk HUD.
  • Fixed a bug where the order of camps in gathering node UIs was inconsistent across different camps.
  • Fixed a bug where the Boot Delivery Line perk was giving Coats instead.
  • Fixed a bug where Xiadani sold the Clothier blueprint for too little Amber.
  • Fixed a typo in the German version of the game.

The current game version is 1.7.5.

We're grateful for all your support and we wish you a fantastic time with the game. Also, have an amazing weekend!

May the storm be gentle on you,
Eremite Games



Previous Updates


https://store.steampowered.com/news/app/1336490/view/509572974349647992
https://store.steampowered.com/news/app/1336490/view/509572974349647901
https://store.steampowered.com/news/app/1336490/view/546726945175371799

Hotfix 1.7.4 (No reward Orders, Efficient Brewing)

Greetings, Viceroys!


We’re here with another small patch that addresses some remaining issues from the recent Quality of Life Update (1.7). Thank you for bringing them to our attention!

  • Fixed a bug that was causing some fertile soil exclusive orders to appear on non-fertile soil maps (and thus not have rewards because they were tied to farming).
  • Fixed a bug where the Healing order would have one less reward in biomes without Insects. It now offers a different reward if it can't be generated with the Dye Extractor perk.
  • Fixed a bug where the Quick Transaction order was missing a blueprint reward.
  • Fixed a few other orders that could inadvertently exclude rewards (based on map or species conditions). They will now have alternative rewards for these cases.
  • Fixed a bug where the Efficient Brewing perk was being sold by traders in games without Humans (because the Brewery is a species-locked building).
  • Fixed a bug where unbuilt Big Shelters were sticking out of the ground a bit.
  • Fixed a typo in the Polish version of the Prayer of Courage effect.
  • Fixed a bug where the game would automatically unpause after selecting one of several Cornerstone choices.
  • Fixed a bug where the production multiplier text in the production building UI was cut off if it was 10 or higher.

The current game version is 1.7.4.

We hope these fixes enhance your experience, and we wish you tons of fun with the game.

May the storm be gentle on you,
Eremite Games



Previous Updates


https://store.steampowered.com/news/app/1336490/view/509572974349647901
https://store.steampowered.com/news/app/1336490/view/546726945175371799
https://store.steampowered.com/news/app/1336490/view/543343729673503453

Hotfix 1.7.3 (Modifier Deeds, Influx orders)

Hello everyone!


Thank you for the warm reception of yesterday's Update. Your support is truly invaluable! We just released a hotfix which deals with the issues you've reported:
  • Fixed a bug that caused inactive/legacy deeds from a very old version of the game to show up in World Map Modifier tooltips.
  • Fixed a bug that caused players to receive Ale from orders and events, even if there was no species with a need for Leisure.
  • Fixed a bug that allowed the Queen's Gift cornerstone to appear in games without orders.
  • Fixed a bug that caused the Zelous Scout order to appear in games without lizards.
  • Fixed a bug that was displaying the wrong maximum Hearth level on the town stats screen.
  • Fixed some typos in the French version of the game.
  • Fixed a bug that caused the icons above buildings to be mirrored when the building was mirrored.
  • Species Influx orders (Harpy Influx, Beaver Influx, etc.) will no longer appear in biomes where the required resource is not available.

The current game version is 1.7.3.

Thank you once again and have a great time with the game!

May the storm be gentle on you,
Eremite Games

Quality of Life Update (1.7) now available!

Greetings, Viceroys!


We’re back with another Against the Storm update—one that, hopefully, will make your experience with the game even more convenient, fun, and… symmetrical! So, what’s in store?

  • Town Statistics, Production Statistics, and Global Effects
  • Mirroring buildings (horizontal flip)
  • More irregular building footprints
  • Balance changes to Cornerstones, Orders, and Rewards in general
  • Deed information on World Map Modifier tooltips
  • Background autopause
  • And more

Continue reading for our design notes, full changelog, and information about settlement saves.

Important: Due to numerous systemic changes, the update will close ongoing settlements to prevent potential issues. As compensation, you’ll receive Citadel Resources equivalent to winning that game, along with a Royal Resupply. Your Cycle progress and meta progress will remain intact.

If you’re eager to finish your current settlement, you can temporarily access a special Steam branch with version 1.6. Details on how to do this can be found at the end of the update notes. However, we recommend using this option only as a last resort.




DEVELOPER NOTES


Today's update is a bit smaller than usual, focusing on quality of life, balance, and bug fixes. That's because most of the team is working on new content behind the scenes, but we still wanted to introduce some community-inspired features and shake up the meta a bit in the meantime. Some of the highlights of this update include: town statistics, production stats in building panels, a mirror building option, more non-uniform building footprints, event and order reward changes, a cornerstone rebalance, and much, much more. So without further ado, let's dive in!

First, the town statistics. With the 1.7 update, you will finally be able to see a detailed breakdown of your current settlement - how much reputation you’ve earned from various sources, how many villagers have died, how many resources you’ve used, how much Amber you’ve gained, and more. This information will be available not only at the end of a run but also during gameplay in a new tab within the warehouse UI.



In the same warehouse UI, you’ll also find a Global Effects tab, which provides a summary of all bonuses and effects that apply to your town and villagers - such as production speed, double production chance, movement speed, and season duration. Please note that this tab only shows global effects and does not include bonuses that apply to specific villagers or buildings.

We’ve also added a new statistics tab to all buildings that produce goods (production buildings, camps, fishing huts, mines, etc.). There, you can see a breakdown of the workers assigned to that building, including their production speed and double yield chance.

While all these stats might mostly serve as interesting trivia or a way to watch numbers go up, they should also bring more clarity in some places - for example when you’re wondering how much double yield chance a particular worker has.



The second highlight of this patch is the numerous balance changes to orders, cornerstones, and events. One of these changes was already teased in a previous dev note - when we adjusted how yearly cornerstones are drawn based on certain conditions in your current game. With today’s update, we’re expanding this system to include certain rewards from orders and events, as well as some perks sold by traders.

This primarily affects rewards related to complex food, clothing, and services, as well as perks that increase their production. These items will no longer appear as rewards if no one in your settlement can actually use them to meet a need. For example, an order that previously gave a static +2 Jerky bonus may now give a different reward that is better suited to the species in your settlement.

Normally, we’re very hesitant to interfere with RNG, but with the introduction of Frogs, the needs matrix has expanded significantly. This has made it harder to cover multiple species with the production chains and rewards you acquire during a run. That’s why, in a previous update, we added passive bonuses to all service and complex food needs - and now, we’ve decided to introduce a bit more guided randomness in some rewards.

In this update, we've also taken a longer look at cornerstones, mostly buffing the ones that were underpowered and infrequently chosen by players. Additionally, some of the more "problematic" perks, such as Fish Scraps and Queen's Gift, have been completely reworked. We still left some weak cornerstones unchanged for now, as we believe that upcoming content and system changes will make them more useful (but only time will tell).

While working on all of these balance changes, we happened to notice that some orders were outdated or had lost their synergy between objectives and rewards - likely due to how much the game has evolved since their last balance pass. So we took the opportunity to clean things up there as well.

Finally, for balance, we've adjusted the goods that Xiadani Stormfeather sells. As a late-game trader, she used to offer mostly basic resources and was almost identical to Sahilda. This made sense when we first introduced her, but since then we've changed the way merchants are selected for a settlement, and her wares rarely made an impact. Now Xiadani focuses on more advanced, late-game goods - and she may even have Ancient Tablets in stock from time to time.

Let’s move on to UX and UI - because, as the name of this update suggests, there are quite a few changes and additions in this area. Most notably, we’ve added a new section to world map modifier tooltips, making it easy to see if you’ve completed the corresponding deed. We’ve also introduced tooltips for specialization icons in the in-game encyclopedia, an option to disable screen dimming during autosaves, a zoom sensitivity setting, an automatic pause when alt-tabbed, and much more.



But the two additions we’re most excited about internally are the ability to mirror buildings and the introduction of more irregular building footprints. While this might not sound like a huge change to the most hardcore players, we’ve always wanted to offer more ways to create unique and visually interesting settlements. Against the Storm will likely never be a game focused on customization and decor, but these features should make decorating your town a little more interesting.





Lastly, as with every update, we’ve fixed numerous bugs, improved overall game stability, and made several localization tweaks. We’ve also replaced some old icons with new custom assets and refreshed certain buildings to give them a higher-quality look.

Thank you all for providing feedback, reporting bugs, and giving us suggestions for new content. If you’d like to share your ideas for upcoming updates, here are some useful links:

May the storm be gentle on you,
Eremite Games

P.S. One of the best things you can do to help indie games is to leave a Steam review. If you’ve had a chance to play Against the Storm, we’d love to hear any feedback, positive or negative. Thanks!



UPDATE 1.7 CHANGELOG


Changes marked with ⚡ were inspired by the community.
Changes marked with 🐸 are related to the Against the Storm: Keepers of the Stone DLC.

New content and features


  • ⚡ Added a Town Statistics tab to the Main Warehouse UI. There you can view some collected data about your settlement, such as:
    • Highest Impatience
    • Goods Sold (in Amber)
    • Trees Cut
    • Reputation (divided between sources)
    • Nodes Depleted
    • Veins Depleted
    • Ponds Depleted
    • Cysts Burned
    • Hunger Suffered
    • Events Completed
    • Ingredients Used
    • And much, much more.
  • ⚡ The stats screen mentioned above is now also present in the Game Results screen at the end of each settlement, as a new tab (next to the score and objective tabs).
  • ⚡ Added a Global Effects tab to the Main Warehouse UI. There you can view a summary of global bonuses and effects, such as:
    • Production Speed
    • Extra Production Chance
    • No Production Chance
    • Planting Speed
    • Harvesting Speed
    • Fuel Burning Speed
    • Bonus Scout Work Speed
    • Corruption Per Cyst
    • Base Break Time
    • Trader Arrival Speed
    • Rainwater Per Cyst
    • Bonus Housing Spots
    • And much, much more.
    • Please note that this tab only shows global effects/bonuses. It does not take into account individual villagers (so if only a few gatherers have increased movement speed, this information will not be displayed in this tab, etc.).
    • Some of the values shown in this tab are complete ( base value + change from effects), and some show only the bonus (as the base value may depend on many factors and/or be impossible to represent universally).
  • ⚡ Added a Production Statistics tab to the UI panel of production buildings. There you can see the stats of each worker assigned to the building - their production speed, their chance of producing double yields, and their chance of destroying a yield.
  • ⚡ Added an option to mirror (horizontally flip) buildings. The default keybind for this is N.
  • 🐸 Added a new Ashen Thicket menu skin for the Keepers of the Stone DLC.
  • Added a new Legendary Cornerstone.
    • Repurposed Bait - Gain 2 Insects for every 1 piece of bait used in fishing.

    Balance


    • ⚡ Rebalanced some yearly Cornerstones.
      • Biscuit Diet - increased the double yield chance from 75% to 100%.
      • Travel Rations - this perk now not only increases the time between breaks for Haulers, but also increases their carrying capacity by 5.
      • Spices - this perk will now appear only in biomes with Roots or Herbs.
      • Book of Water - this perk’s bonus no longer triggers every 60 Fish/Algae/Scales produced, but instead every 30 vein charges mined.
      • Fish Scraps - this perk has been downgraded to rare and removed from the Cornerstone pool. It can now only be purchased from traders or acquired as a drop from reward packs.
      • Worker's Rations - reduced the chance of double consumption from 15% to 10%.
      • Bone Tools - increased the number of Tools given for each dead villager from 3 to 5 (and from 6 to 10 in the Stormforged version).
      • Exploration Expedition - lowered the woodcutting speed penalty from 33% to 25%.
      • Farsight - the scout working speed bonus now applies to all events, not just dangerous and forbidden ones.
      • Counterfeit Amber - changed the drawback of this Cornerstone. It no longer lowers the number of perks/blueprints traders have on sale, and instead increases the Resolve penalty from the Negligence effect by -3.
      • Queen's Gift - this perk has been redesigned. It now spawns a Small Abandoned Cache for every finished Order.
      • Mark of the Sealed Ones - this perk has been redesigned. At the start of each Storm, if you have at least 500 points of expected corruption per minute, gain a permanent 33% bonus to the burning time of resources sacrificed in the Ancient Hearth.
      • Reckless Plunder - removed the drawback of this perk (newly discovered large resource nodes have fewer charges).
      • Firekeeper Letters - this perk has been downgraded to rare and has a lower price when sold by traders.
      • Local Taxes - this perk will no longer appear if there is no species with a Leisure need in the settlement.
    • ⚡ Rebalanced multiple Orders.
      • Egg Collection - this Order will now appear only if Eggs are present in the biome. Removed Flour from the rewards and added Berries instead.
      • Foragers' Camp - removed the Insect Lure perk from rewards and added the Giant Vegetables perk instead.
      • Herbalist - removed the Sharp Sickles reward and added the Fungal Growth perk instead.
      • Lost in the Woods - changed the name of this Order to Reconnaissance to avoid duplicates. The two perk rewards (Steel Pickaxes and Steel Shovels) were merged into one, drawn at random based on the availability of Stone/Clay in the current biome. Added Bricks to rewards.
      • Hurried Expedition - removed the Bigger Grill perk from rewards, added a randomized perk reward instead (perks that benefit the Apothecary - Salted Jerky, Tea Infuser, Big Phials).
      • Quick Transaction - removed the Artisan blueprint from rewards, added the Clothier blueprint instead.
      • Supply Thy Neighbor - removed the Ancient Sewing Technique perk from rewards, added the Full Stock perk instead.
      • Rich Harvest - removed the Seed Pouch perk from rewards, added Parts instead.
      • Scaling Up - added the Big Phials perk to rewards. It can now be drawn in place of the Shoe Mold perk (in case nobody in the settlement can use Boots).
      • Fox Influx - this Order will now appear only if Herbs are present in the biome.
      • Population Influx - added the Heavy Millstone perk to rewards. It can now be drawn in place of the Farmer's Pack perk (in case there is no fertile soil in the current biome).
      • Adventurous Viceroy - removed the Explorer’s Lodge blueprint from rewards, added the Toolshop blueprint instead.
      • Forager's Trial - increased the amount of complex food given as a reward from 30 to 40.
      • Stonecutter's Trial - removed the Steel Pickaxes perk from rewards and added the Steel Shovels perk instead. Increased the amount of complex food given as a reward from 30 to 40.
      • Herbalist's Trial - added the Advanced Filters and Crystal Growth perks to rewards. They can now be drawn in place of the Tea Infuser perk (in case there is no species that likes Tea in the player’s settlement). Increased the amount of complex food given as a reward from 30 to 40.
      • Efficiency Test - removed the Forester's Hut blueprint from rewards and added the Reinforced Saw Blades perk instead.
      • Trapper's Trial - added the Vessel of Incense and Rain-Powered Pottery Wheel perks to rewards. They can now be drawn in place of the Salted Jerky perk (in case there is no species that likes Jerky in the player’s settlement). Increased the amount of complex food given as a reward from 30 to 40.
      • Charity Fair - added the Bigger Barrels, Tea Infuser, and Scout's Pack perks to rewards. They can now be drawn in place of the Trade Logs perk.
      • Basic Rights - removed the Cellar blueprint from rewards, added the Tinctury blueprint instead.
      • Brotherhood - added the Advanced Press and Heavy Press perks to rewards. They can now be drawn in place of the Vessel of Incense perk (in case there is no species that likes Incense in the player’s settlement).
      • Healing - removed Tea and Biscuits from rewards, added Sea Marrow and Paste instead.
      • Religious Rites - removed Incense from rewards, added Ale instead.
      • Arena - removed Training Gear from rewards, added Oil instead.
      • Profitable Caution - removed the Artisan blueprint from rewards, added the Grill blueprint instead.
      • Building Rush - removed the Bigger Barrels perk and the Brewery blueprint from rewards, added the Manufactory blueprint and a random +X to production perk reward based on the goods produced in the Manufactory.
      • Foolhardy Man - removed the Monastery blueprint from rewards, added the Workshop blueprint instead.
      • Coal Fever - Increased the amount of complex food given as a reward from 30 to 40.
      • Copper Fever - Increased the amount of complex food given as a reward from 30 to 40.
      • Salt Fever - Increased the amount of complex food given as a reward from 30 to 40.
      • Peddler - removed the Forum blueprint from rewards, added the Furnace blueprint instead.
      • Greedy Merchant - removed the Guild House blueprint from rewards, added the Tinkerer blueprint instead.
      • Advanced Cuisine - removed the Reinforced Stoves perk from rewards, added a random +X to complex food/service good production perk (based on the species present in the settlement).
      • Time of Courage - removed the Monastery blueprint from rewards, added the Workshop blueprint instead.
      • Large Parcel - removed the Explorer’s Lodge blueprint from rewards, added the Heavy Press perk instead.
      • Ravenous Axes - removed the Forum blueprint from rewards, added the Flour Delivery Line perk instead.
      • Aesthetics - removed Amber from rewards, added 30 complex food instead.
    • ⚡ Aside from the above mentioned balance changes to Orders, a lot of rewards have been further rebalanced.
      • Most Orders with a complex food reward or a perk tied to these goods (X Jerky per minute, +X Pie, etc.) will now have these rewards randomized. The types of complex food will be influenced by the species present in the player’s settlement.
      • Most Orders with a Coats or Boots reward or perk tied to these goods (Coats per minute, +X Boot production, etc) will now draw the clothing item type at random, based on what species are present in the player’s settlement.
      • Most Orders with a service good reward or a perk tied to these resources (X Incense per minute, +X Tea, etc.) will now have these rewards randomized. The types of service good will be influenced by the species present in the player’s settlement.
    • ⚡ Rebalanced glade event rewards. Complex food, clothing, and service good rewards (plus perks boosting their production) will now be generated based on the species that are present in the settlement (so if nobody likes Jerky, glade events will not have rewards like “+2 Jerky” or “40 Jerky”).
    • ⚡ Perks that increase the production of complex food, clothing, or service goods (such as "+2 to Jerky") will now only be sold by traders if there is a species in the settlement that can actually use the item.
    • ⚡ Changed the goods sold by Xiadani Stormfeather to differentiate her from Sahilda and make her more of a late-game trader. She can now sell clothing, cooked food, raw materials, fuel, ancient tablets, parts, wildfire essence, and some blueprints and perks.
    • ⚡ Cornerstones that remove goods on acquisition (such as Woodcutter's Prayer or Stormwalker Tax) will no longer be generated at the start of a Forsaken Town game.
    • ⚡ Changed the recipes in the Rainpunk Foundry.
      • Parts - removed Stone and Clay from the recipe, lowered the amount of Oil from 2 to 1, and decreased the production time from 150 to 90 seconds.
      • Wildfire Essence - revamped the recipe completely. It now requires 5 pieces of fuel (or 15 Wood), 1 container (Pottery, Barrel, or Waterskin), and 10 units of rainwater (Drizzle, Clearance, or Storm Water). The production time is 90 seconds.
    • ⚡ Limited the influence effects such as Manned Lookout (Blight Post upgrade) can have on Blightrot Cyst generation. The new hard cap is now 90%.
    • ⚡ 🐸 Lowered the three-star Ancient Tablet bonus in the Cornerstone Forge from 4 to 3.
    • Changed the building category of the Forester’s Hut to Industry (from Food Production).
    • Buffed the amount of bait produced from one Pack of Crops. It’s now 7 instead of 5.
    • Increased the production time of rainwater in Geyser Pumps from 8 to 10 seconds.
    • Building a Beacon Tower in the Sealed Forest now requires a Wildfire Essence.
    • Changed the way Flooded Roads Forest Mystery works. It no longer increases the cost of sending trade routes, but instead increases the time it takes by 50%.

    UX/UI improvements


    • ⚡ Added Deed information to World Map Modifier tooltips. If a given modifier has already been completed, it will be noted in the tooltip.
    • ⚡ Added tooltips to specialization icons in building entries in the Encyclopedia.
    • ⚡ Added a setting to the Options menu to disable screen dimming when the game is making an auto save.
    • ⚡ Added a “Camera Zoom Sensitivity” setting to the Options menu.
    • ⚡ Added an “Background Auto Pause” setting to the Options menu.
    • ⚡ Updated the tooltips in the Forsaken Town World Event to clearly state that the rewards are for the entire duration of the current Cycle.
    • ⚡ Biomes in the Training Expedition panel are now sorted alphabetically.
    • ⚡ Updated the description of the Overzealous Architects Cornerstone to clearly state that the effect is not retroactive.
    • ⚡ Shortened the descriptions of a few Cornerstones to make them easier to understand (From the Ashes, Royal Guard Training).
    • ⚡ Updated the description and the Encyclopedia entry for the Clay Pit to show which type of rainwater is used in its engines.
    • ⚡ Renamed “Vials of Pigment” to “Vials of Dye”.
    • ⚡ Workers with both a comfort and an efficiency specialization in a building will now display both effects around their portrait.
    • ⚡ 🐸 Clicking on the Thunderblight Shard alert in the Ashen Thicket now opens the Cornerstone Forge menu.
    • ⚡ 🐸 Added an auto pause setting for Thunderblight Shard acquisition.
    • ⚡ 🐸 Added an auto pause setting for completed Strider expeditions in the Coastal Grove.
    • ⚡ 🐸 Updated the Strider Port description to no longer call it “ancient”.
    • Changed the “can use” text in production building tooltips to “rain engine”, to make it clearer what the rainwater is used for.
    • Updated the description of Amber.

    Bug fixes


    • ⚡ Fixed a bug where No Strangers Deed would be marked as failed if players solved an Obelisk or Rainpunk Drill event.
    • ⚡ Fixed a bug where some perks would not stack correctly in the Villager panel.
    • ⚡ Fixed a bug where the Converted Harmony Spirit Altar effect would not be triggered by the Feast Hall.
    • ⚡ Fixed a bug where the Miracle of Strength effect in the Beacon Tower had an incorrect number under its icon.
    • ⚡ Fixed a bug where all stacks of the Creeping Shadows debuff were removed at once if the timer of one of them reached 0.
    • ⚡ Fixed a bug where a cloned Blood Flower could spawn on top of a Geyser Pump, destroy it, and get stuck inside the Geyser.
    • ⚡ Fixed a bug where the Smoldering City was labeled “Royal Woodlands” in the World Map screen and in trade routes.
    • ⚡ Fixed a bug where crit messages in farms would appear next to the wrong worker slot.
    • ⚡ Fixed a bug where the “max. charges” section of the mining vein tooltip didn’t show the highest possible value.
    • ⚡ Fixed a bug that caused all icons in the in-game encyclopedia to be darkened/dimmed.
    • ⚡ Fixed a bug where the worker slot panel in the Cookhouse could exceed the building's UI panel.
    • ⚡ Fixed a bug where the Overzealous Architects Cornerstone was being offered to players even if they didn't have Frog Housing upgrades unlocked.
    • ⚡ Fixed a bug where the Plague of Death effect in the Sealed Forest would not be removed after the Storm and would reappear every year.
    • ⚡ Fixed a bug where consequence times in the event tab of the in-game encyclopedia were not updated based on the selected difficulty level.
    • ⚡ Fixed a bug where the Fishman Soothsayer event would not disappear after being solved.
    • ⚡ Fixed a bug where the Festive Mood effect would not disappear immediately after removing workers from the Feast Hall.
    • ⚡ Fixed a bug where the Feast Hall with the Funeral Event couldn’t be deleted.
    • ⚡ Fixed a bug where the Blightrot sound effect would play at the start of a Forsaken Town world event.
    • ⚡ Fixed a bug where shift-clicking on the Blightrot panel would not disable all engines if there was a Greenhouse in the settlement.
    • ⚡ Fixed a bug where Scouts would choose the incorrect Warehouse to unload resources after solving a glade event.
    • ⚡ Fixed a bug where the Spectral Treasure Stag reward description said "Golden Treasure Stag".
    • ⚡ Fixed a bug where the update intro message would show up in the main menu every time the game was launched (Game Pass).
    • ⚡ Fixed a bug where season names in some world events (such as Crashed Airship) were not translated in all languages.
    • ⚡ Fixed a few typos/inconsistencies in Polish (Bankrupt Trader, Rainpunk entry in the encyclopedia, Zehra Mossback dialogue).
    • ⚡ Fixed a few typos/inconsistencies in Hungarian (Cycle tutorial).
    • ⚡ Fixed a typo in Simplified Chinese (Trade Hub).
    • ⚡ Fixed a typo in Traditional Chinese (higher consumption penalty in the Cornerstone Forge).
    • Fixed a typo in Korean (Blight-Ridden Viceroy tooltip).
    • ⚡ Fixed a few typos/inconsistencies in Russian (rainwater objectives in Orders, event decisions, Insect Traps perk).
    • ⚡ Fixed a few typos/inconsistencies in Japanese (Secret Techniques of the Firekeeper, Master Blueprint, Leather nodes, Hidden Mystery effect, Somber Procession world event, Marshlands biome effect, Embarkation Point bonuses).
    • ⚡ Fixed a few typos/inconsistencies in German (Greater Threat, unmarking trees, Pie).
    • ⚡ 🐸 Fixed a bug where perks made in the Cornerstone Forge with the "x number of cysts spawned" condition could go negative after Blight Fighters burned the cysts.
    • ⚡ 🐸 Fixed a bug where perks made in the Cornerstone Forge with the "more time between breaks" bonus would show up in the villager UI with a “>Missing Key<” string as the name.
    • ⚡ 🐸 Fixed a bug where the “+2 Porridge and Paste” bonus in the Cornerstone Forge would not apply to Paste.
    • Fixed a bug where the production overlay (CTRL) was not shown for Fishing Huts.
    • Fixed a bug with the Happy Foxes Order that caused it to not appear as often as it should.
    • Fixed a bug where the Stormforged version of the Firelink Ritual Cornerstone was appearing in settlements without a species with a Religion need.
    • Fixed a bug where the “upgrade Geyser Pump” objective would still be completed if the Geyser Pump was destroyed.
    • Fixed a bug that caused the initial world map layout to be generated incorrectly after the tutorial.

    Other


    • More buildings now have an irregular shape. This means that their footprint is not rectangular or square, and has one or more tiles where other objects can be placed.
      • Brick Oven
      • Cookhouse
      • Leatherworker
      • Monastery
      • Rain Mill
      • Smelter
      • Smokehouse
      • Workshop
      • Shelter
      • Blight Post
      • Homestead
      • Tavern
      • Archaeologist’s Office
    • The green tile marker is no longer always rectangular, but adapts to the irregular shape of the object it's pointing at.
    • Changed the look and animation of building scaffoldings. They are now slightly smaller, appear gradually when first placed, and adapt to irregular building footprints.
    • Many of the buildings mentioned above have also slightly changed and have more detailed visuals.
    • Replaced some existing icons with new custom assets.
      • Salt
      • Royal Mining Operation in the Ahsen Thicket
      • Smuggler’s Visit Cornerstone
      • Survivor Bonding Cornerstone
      • Dual Carriage System Cornerstone
      • Hauling Cart Cornerstone
      • Burnt to a Crisp Cornerstone
      • Overzealous Architects Cornerstone
      • Firekeeper’s Prayer Cornerstone
      • Stormwalker Tax Cornerstone
      • Forge Trip Hammer Cornerstone
      • Bed and Breakfast Cornerstone
      • Fiery Wrath Cornerstone
      • Blood Price Contract Cornerstone
      • Cannibalism Cornerstone
      • Improvised Tools Cornerstone
    • Animations for crops on farms have been improved. Plants should now have more natural transitions into different states when loading saves.
    • Improved the overall stability of the game.

    The current game version is 1.7.2.



    SETTLEMENT SAVES & LEGACY BRANCH INFORMATION


    As with all major updates, numerous systemic changes require us to close the ongoing settlements to avoid potential issues. As compensation, you’ll receive extra Citadel Resources and Royal Resupply. On a community request, we also added an option to decline that reward.

    (Steam only) However, for those of you who weren’t able to finish their settlements and would very much like to do so, we also prepared a separate Legacy Branch 1.6 where we’ll keep the previous version available for a limited time.

    If you want to finish your current settlement, follow the instructions below prior to playing with the new Quality of Life Update (1.7).

    1. Open Steam
    2. Right-click on Against the Storm in your library
    3. Select Properties
    4. Go to the BETAS tab
    5. Enter the access code in the “Private Betas” section. The access code is: LegacyBranch16
    6. Click on “Check code”
    7. Choose “legacy_branch_1.6” from the drop-down list
    8. Wait for the game to update the files


    Once you finish the settlement on the Legacy Branch 1.6, follow the steps above, but select “None” to return to the main branch.

    Warning: Legacy Branch 1.6 is not backward-compatible (returning to it from version 1.7 can cause loading problems) and will be closed in the near future. Once it’s closed, Steam won’t be able to load the game unless you switch to the primary “None” branch, so we recommend doing it as soon as possible.



    Previous Updates


    https://store.steampowered.com/news/app/1336490/view/543343729673503453
    https://store.steampowered.com/news/app/1336490/view/6831492164258627849
    https://store.steampowered.com/news/app/1336490/view/7371918503944271593

Quality of Life Update (1.7) coming February 18th

Greetings, Viceroys!


We’re at the finish line of delivering the new update, so it’s time to share some sneak peeks!

The update’s main theme is Quality of Life, as we’ve focused on various improvements to enhance the game experience, including:
  • Town Statistics
  • Production Statistics
  • Mirroring buildings
  • Deed information on World Map Modifier tooltips
  • More irregular building footprints
  • Balance changes to Cornerstones, Orders, and Rewards in general

Quality of Life Update (1.7) will be released on February 18th between 2:00 PM UTC and 6:00 PM UTC. Make sure to finish your ongoing settlements before the update goes live—otherwise, they’ll need to be closed. More details below!



What's new


Statistics


Soon, you’ll be able to see various settlement data, including a summary of global bonuses and effects, production statistics, and settlement statistics (such as a Reputation breakdown).



In other words, more numbers to stare at while pretending you have everything under control!

Mirroring buildings


For those of you who like building in style, we’re adding an option to flip buildings horizontally.

Which means you can finally place Harpy Houses like this:



Perfection.

And more


We're also shaking up the meta a bit by rebalancing some yearly Cornerstones, Orders, and rewards in multiple places (packs, orders, events).



How to prepare


Finish the settlement before the Update


Important: Due to numerous systemic changes, the update will close the ongoing settlements to prevent potential issues. As compensation, you’ll receive Citadel Resources equal to winning that game and a Royal Resupply.

If you don't want your ongoing settlement to be closed, please be sure to finish it before the update goes live on February 18th. Your Cycle progress and meta progress will remain intact.

For a limited time, we will also be leaving the current 1.6 version on a separate Steam branch so that you can complete the settlement if you are unable to do so before the Quality of Life Update (1.7) goes live. However, we recommend that you consider this option as a last resort.



Previous Updates


https://store.steampowered.com/news/app/1336490/view/543343729673503453
https://store.steampowered.com/news/app/1336490/view/6831492164258627849
https://store.steampowered.com/news/app/1336490/view/7371918503944271593

Save 50% on Against the Storm

Explore the ever-changing wilderness in Against the Storm, now 50% off, with the Keepers of the Stone DLC available at 35% off as part of the Hooded January Publisher Sale. Build, adapt, and survive in this roguelite city builder, managing resources and the needs of your citizens against the dangers of an unforgiving environment.

Hooded Horse January Publisher Sale 2025


https://store.steampowered.com/app/1336490/Against_the_Storm/

https://store.steampowered.com/app/3075500/Against_the_Storm__Keepers_of_the_Stone/

Against the Storm at the Hooded Horse January Publisher Sale

We’re excited to share that Against the Storm is participating in the January Sale at 50% off. Check it out in the Hooded Horse January Sale, along with its DLC and other games.

Hooded Horse January Publisher Sale 2025


Latest Against the Storm News: Elder Update (1.6)


Recent updates to Against the Storm introduce fresh world events, revamped mechanics, and improvements to Cornerstones. You can find the complete list of changes in our massive patch notes list at the bottom of this post.

Here’s a roundup of what’s new:

New World Events




  • The First Elder: A mysterious visitor offers a choice—either safeguard the forest or prepare for catastrophe. Success grants a feline companion for three games, enhancing villager Resolve and crit chance.
  • The Blight-Ridden Viceroy: A challenging scenario with decisions that influence your rewards and outcomes.
  • Ghost Town: Unravel the secrets of an abandoned settlement and steer its future.

Revamped World Events



Several events have been overhauled to provide fairer challenges and clearer mechanics:

  • Somber Procession now features the Funeral Feast, a three-step event replacing Reserve Embarkation Point trades. Completing it unlocks the Feast Hall for three games.
  • Events requiring goods now demand upfront contributions, giving players better control and visibility over their progress.
  • Forsaken Town has been fine-tuned for a more balanced experience, including the removal of its initial Storm phase.

Cornerstone Revisions



  • Selection now aligns more closely with available resources and colony needs, offering better synergy during runs.
  • Underperforming perks have been reworked, while others have been refined or replaced for improved variety.

Here's the full patch note list.
https://store.steampowered.com/news/app/1336490/view/543343729673503453?l=english

Save 50% on Against the Storm

Against the Storm at the Hooded Horse Winter Publisher Sale

Happy Holidays, everyone!

We’re excited to share that Against the Storm is participating in the Winter Sale at 50% off. Check it out, along with its DLC and other games, in the Hooded Horse Winter Sale.

Hooded Horse Winter Publisher Sale 2024


New Update: The Elder Arrives with New Challenges and Companions



Now, the Elder Update (1.6) is here! A new visitor — the Elder from dotAGE — has arrived with a special world event. Prove the forest is safe, and you’ll earn a feline companion that boosts resolve (and reacts when you pet it). The update also brings redesigned world events, quality-of-life improvements, and more.



With Update 1.5, Against the Storm introduced new free content for all players, including the Forsaken Town world event, the Salt resource with new orders and perks, and two new Forest Mysteries. For Keepers of the Stone DLC owners, the Ashen Thicket biome added a unique challenge, Thunderblight Shards, and 14 new music tracks.

https://steamcommunity.com/games/1336490/announcements/detail/6831492164258627850
https://store.steampowered.com/news/app/1336490/view/543343729673503453?l=english

Thank you for your continued support, Viceroys!

Elder Update (1.6) out now!

Greetings, Viceroys!


The holiday season is almost here, and we’re not coming empty-handed. We’ve just released the Elder Update (1.6), which introduces:
  • 3 new World Events (including one made in collaboration with dotAGE)
  • A revamp and rebalance of World Events
  • 3 new buildings for World Events
  • And more!

But that’s not all — you can now find the Beaver Villager in dotAGE!

Read on for more details about the collaboration, the full changelog with notes, and important information about settlement saves.

Important: Due to numerous systemic changes, the update will close ongoing settlements to prevent potential issues. As compensation, you’ll receive Citadel Resources equivalent to winning that game, along with a Royal Resupply. Your Cycle progress and meta progress will remain intact.

If you’re eager to finish your current settlement, you can temporarily access a special Steam branch with version 1.5. Details on how to do this can be found at the end of the update notes. However, we recommend using this option only as a last resort.


P.S. The Seam Winter Sale is live now and you can get Against the Storm and the Keepers of the Stone DLC on a discount and in the Complete Edition bundle:

https://store.steampowered.com/bundle/45551/Against_the_Storm_Complete/



dotAGE x Against the Storm


The titular Elder from today’s update is a VIP character from dotAGE who makes an appearance in Against the Storm as a new World Event.


In this event, you’ll either need to prepare for impending doom or prove to the Elder that his forest is safe. Succeeding in the latter will reward you with a purring companion for the next three games in the Cycle. This companion provides a resolve boost and reacts to petting via cursor clicks.



Meanwhile, in dotAGE, you can now encounter new events featuring a Beaver VIP and help him secure safe passage into your town!



To celebrate the cooperation, we’ve also released a time-limited bundle, available for the duration of the Steam Winter Sale (until January 2). The bundle allows you to purchase both games — or pick up the one you’re missing — at an additional discount.

https://store.steampowered.com/bundle/48344/



DEVELOPER NOTES


Today's update is a bit smaller than usual, but it still introduces some exciting new content. Most notably, we’re adding three new world map events and are revamping several of the existing ones. Alongside this, we’re rebalancing a number of perks, improving the UI in a few places, and (as always) fixing bugs. So without further ado, let’s dive into the details.

First up, the new world events. As you may have seen in the intro to this article, we’re collaborating with dotAge - another amazing roguelite city builder. In fact one of the new events, the First Elder, is directly inspired by Matus from dotAge. This event also introduces a special reward for solving it: a cat ally who will stay with you for 3 games, increasing both the Resolve and crit chance of your villagers.

In addition to the First Elder, we’re adding two other world events: the Blight-Ridden Viceroy and the Ghost Town. To learn more about their lore, the decisions you can make when solving them, and their rewards, be sure to check out the full changelog below.



This update also brings much-needed balance changes to a lot of the already existing world events - and these aren’t just minor numerical tweaks, but go as far as completely reworking some of them. For example, in the Somber Procession event, players will no longer have the option to give away 3 Reserve Embarkation Points. Instead, they’ll be tasked with hosting a Funeral Feast (win a game after solving the three-part Funeral Feast event). In return, they’ll receive a service building for the next 3 games - the Feast Hall.



Our goal with these changes was to make world events more exciting and varied, while experimenting with some unique new mechanics. At the same time, we wanted to address common concerns, such as the lack of control and feedback in events that require certain goods at the end of the game. Previously, these goods could be unexpectedly consumed by production, rain engines, or other mechanics, causing players to fail the event without really knowing why. To fix this, we've changed these events to trigger an upfront payment instead. This change makes it much easier to track progress and control the exact moment when you complete an event.

Another example is the new Forsaken Town event added in 1.5. Its tuning felt a bit unfair at times, so we decided to rebalance it (for example, you will no longer start the game during the Storm).





World events aren’t the only focus of this update. We also took a closer look at Cornerstones, buffing and revamping some of the weaker ones, and removing those that didn’t offer any satisfying synergies. Additionally, we slightly improved the way Cornerstones are drawn in each game to make more of them match the resources and needs present in a specific run.

In the near future, we’re planning on doing a bigger Cornerstone rebalance - not just by boosting the numbers on weaker perks, but also by reworking some effects entirely and fine-tuning certain underlying game systems. We also aim to expand the new perk-drawing system to include effects from traders, as well as rewards from events and orders. That said, we’re approaching these changes a bit slower and with more caution, because we want to avoid making the game too linear or predictable. Our ultimate goal is to reduce useless rolls and rewards while staying true to the “play the hand you are dealt” philosophy that defines Against the Storm.

For more insights and information, you can check the recording of our recent livestream:


Finally, as with every update, there are a number of UI improvements - mainly text tweaks this time - and bug fixes, mostly related to some issues with the new DLC biome.

Many of these changes came directly from your feedback and reviews, showing how much your input helps shape the game. Please continue sharing your feedback and thoughts -- we're listening!

Happy Holidays


As the year comes to a close, we want to take this opportunity to thank you for an incredible 2024. It’s been a joy to deliver new updates for the game and to develop it with your invaluable support.



We wish you a wonderful holiday season and a cheerful New Year! We’re excited for what’s to come in 2025 — with more content on the horizon for Against the Storm!

May the storm be gentle on you,
Eremite Games



UPDATE 1.6 CHANGELOG


Changes marked with ⚡ were inspired by the community.
Changes marked with 🐸 are related to the Against the Storm: Keepers of the Stone DLC.

New content and features


  • ⚡ Added three new World Map Events.
    • First Elder - As your villagers clear the ground for the new settlement, an old man emerges from the forest, waving his cane at you. A peculiar cat follows close behind. "Beware, fool!" the man cries. "Doom is coming soon! It will break your people's resolve and crush you! Prepare, or it will be the end of you!"
      • Prepare for impending doom - win the game before year 7 ends, after fulfilling 200 needs from the Services category. If you succeed, all your starting caravans will gain 12 Pack of Provisions for the duration of this cycle.
      • Prove the forest is safe - Win the game after discovering 2 Dangerous or Forbidden Glades in the first year. If you do, a peculiar ally will join your caravan, adding 2 to Global Resolve and increasing your workers' chance of producing double yields by 5% (for 3 games).
    • Blight-ridden Viceroy - As your caravan crosses one of the kingdom's many nameless rivers, you encounter a hideous creature. Were it not for the tattered remains of a viceroy's uniform, you might mistake it for another child of the forest. Afflicted with Blightrot, it must have been cast out by its own people. It shuffles slowly toward you, begging for the chance to serve its beloved Queen one last time.
      • Accept its help - win a game with the Blight-ridden Viceroy effect (2 Blightrot Cysts appear every 45 raw and complex food produced). If you do, all your starting caravans will get 20 Pipes for the duration of this cycle.
      • Let it rest - give away your Tarnished Necklace and you will receive a Zitan Box for the rest of this cycle: At the beginning of Clearance in year 2, a mysterious box will arrive in your settlement.
    • Ghost Town - As you step out of the dense forest onto a vast, desolate plain, an eerie sight greets you - a ruined town shrouded in thick, clinging fog. In the distance, ghastly figures drift aimlessly along the horizon, as if searching for something. Suddenly, a few of them approach you. A distorted, echoing voice fills the air, recounting a grim tale of despair - a famine born of the Merchant Guild's insatiable greed.
      • Punish the Guild - Win before year 8 ends, after attacking at least 3 traders. If you succeed, the cost of calling traders to your settlement will be reduced by 0.25 for the duration of this cycle.
      • Join the hunt - Win the game after catching the Spectral Treasure Stag on time. It will appear next to the Ancient Hearth and flee to the farthest Dangerous or Forbidden Glade possible (it will stay there much longer than stags normally do). If you catch the stag and complete the settlement, all your starting caravans will get 10 Fabric for the duration of this cycle.
  • Added 3 new event-only buildings.
    • Flame Altar - a support building similar to the Beacon Tower in the Sealed Forest. Given to players for completing one of the options of the Cloaked Wanderer World Map Event. It has two tiers of abilities, each with 3 effects.
      • Offerings (2 uses per game)
        • Gift of Fish - Gain 35 Fish.
        • Gift of Salt - Gain 35 Salt.
        • Gift of Gathering - All gathering camps produce +100% more goods for the duration of this season.
      • Prayers (2 uses per game)
        • Prayer of Protection - Hostility is decreased by 100 for the duration of this season.
        • Prayer of Perseverance - The Ancient Hearth's resistance to corruption is increased by 1000 for the duration of this season.
        • Prayer of Courage - Scouts work 50% faster on Glade Events for the duration of this season.
    • Feast Hall - a service building where villagers can fulfill the need for Treatment and Brawling. Given to players for completing one of the options of the Somber Procession World Map Event. It has one passive effect when staffed with 3 workers.
      • Festive Mood - Villagers with their need for species-specific housing met will get an additional +2 to Resolve.
    • Field Engineering Station - a production building used to produce Enriched Fuel for the Crashed Airship World Map Event.
      • Enriched Fuel - Charged rainwater. A volatile substance essential to powering advanced machinery. Made by combining rainwater and regular fuel.

Balance


  • ⚡ All World Map Events that require players to “win while having X amount of a given resource” have been redesigned. They now use the payment system.
    • For example, in version 1.5, the Bankrupt Trader event would ask you to win a game with 250 Amber in your warehouse by year 8. In version 1.6, you will start the game with a pending payment of 250 Amber, to be paid before the end of year 8.
    • This change should make it more obvious what the goal of the event is, and make it clearer when you have achieved it or failed.
  • ⚡ Rebalanced and revamped several World Map Events.
    • Bankrupt Trader - both “win with Amber” options are now payments. The first option now requires 100 Amber before year 10 ends, instead of 150 Amber with no time limit.
    • Brass Order Engineers - increased the time limit in the second option (upgrade 3 Hearths) from 9 years to 10. Increased the reward from 15 Crystalized Dew to 20.
    • Cloaked Wanderer - removed the first option entirely (give the Wanderer 2 Wildfire Essences for 5 Seal Fragments), and replaced it with a new one:
      • Convince him - Start the game here with one Blood Flower clone in your settlement. Win while having at least 3 Blood Flower clones by the end, and you'll earn the Flame Altar blueprint - a powerful building that grants temporary blessings for your next 3 games.
    • Crashed Airship - removed both options entirely (win with 300 Storm Water; give away 3 Parts) and replaced them with new ones:
      • Provide fuel - Win the game after delivering 25 Enriched Fuel before the start of Drizzle in year 9. To allow you to produce Enriched Fuel, you will be given a new blueprint - the Field Engineering Station. If you succeed, all your starting caravans will gain the following goods for the duration of this cycle: 10 Bricks and 30 Flour.
      • Provide a substitute - Start the game here without any fuel (fuel from Embarkation Bonuses will also be removed). Upon winning, you will be given the Guild's Sigil perk (traders arrive 25% faster and their perks and blueprints cost 25% less) for the next 3 games.
    • Fire Moths - lowered the number of Wildfire Essences given to players for picking the second option. It’s now 2 instead of 3.
    • First Dawn Caravan - removed the 15 Packs of Provisions reward given to players for picking the second option. It’s now just 30 Grain.
    • Forsaken Gods Followers - increased the reward given to players for choosing the first option from 4 Seal Fragments to 5.
    • The Gambler - removed the first option entirely (bet 20 Food Stockpiles and win with the Irresponsible Gamble effect), and replaced it with a new one:
      • Let fate decide - Win a game with the Playing with Feelings effect (each season, a random species is favored). If you succeed, all your starting caravans will gain the following goods for the duration of this cycle: 30 Pottery and 20 Boots.
    • Hanged Viceroy - added a new option:
      • Punish them - For your loyalty, each of your settlements will receive an additional cornerstone reroll for the duration of this cycle. However, your villagers will resent this decision, causing Resolve to drop 300% faster until you successfully complete at least 2 settlements.
    • Somber Procession - removed the first option entirely (give 3 Reserve Embarkation Points), and replaced it with a new one:
      • Join the funeral - Start the game with a Feast Hall blueprint. Build it, complete all three stages of the funeral feast, and win the game. If you succeed, you will receive the Feast Hall blueprint for the next 3 games (a service building where villagers can fulfill their need for Brawling and Treatment).
    • Forsaken Town - added a new option that can appear randomly:
      • Do it for free - Start the game here, in a settlement founded by another viceroy (with some pre-selected blueprints, a few selected cornerstones, some discovered glades, some badly handled events, and a partially built town).
  • ⚡ Rebalanced several Cornerstones.
    • Borrowed Time - this Cornerstone will now only appear later in the game, when there’s more Impatience.
    • From the Shadows - this cornerstone has been removed.
    • Ancient Pact - this cornerstone has been removed.
    • City of Wonders - changed the rarity of this cornerstone from legendary to Epic.
    • Hidden from the Queen - nerfed the drawback of this cornerstone from 600% Impatience generation rate after year 9 to 500% after year 10.
    • Queen's Gift - increased the Hearth Resistance bonus from 150 to 300.
    • Mark of the Sealed Ones - increased the bonus to sacrifice burning time from 50% to 100%.
    • Worker's Rations - lowered the drawback of this cornerstone from a 20% higher chance of double consumption to 15%.
    • Counterfeit Amber - lowered the required amount of rainwater used in engines to trigger the 10 Amber reward from 50 to 40.
    • Reckless Plunder - changed how the drawback works. It now only lowers the number of charges in large nodes.
    • Improvised Tools - increased the amount of Tools given to the player from 10 to 15 (and from 15 to 24 in the Stormforged version).
  • ⚡ Changed how certain Cornerstones are drawn (yearly Epic and Legendary)
    • More perks now take into account what resources are available in a given biome from trees, ponds, veins, or gathering nodes (+X production perks, some perks like Meat Specialization).
    • More need-based perks now take into account the species present in a settlement - for example the Work Safety Guide or Firelink Ritual.
    • Please note that not all cornerstones will be covered by this new system (partly because we're still working on them, and partly because we don't want to overdo it by limiting the RNG too much).
    • In the future, we'll be extending this to other systems - most notably trader benefits and orders - to eliminate useless draws (or make them as rare as possible without making the game too tweaky).
  • ⚡ Rebalanced the settlement generation in the Forsaken Town World Map Event.
    • Improved the glade opening algorithm. The number of open glades should now be a bit more consistent.
    • Cornerstones are now generated after glades are discovered (to avoid unnecessary condition triggers based on glades).
    • The easy version of the Forsaken Town event now starts in Drizzle, the hard one in Clearance.
    • Increased the chance for waiting newcomers when starting a game.
  • ⚡ 🐸 Changed the way effects are drawn in the Cornerstone Forge in Ashen Thicket. Bonuses for species not present in a settlement (+X to complex food/service good production, more Resolve from a specific need) should no longer be offered to players.
  • Removed From the Shadows from the rewards pool for reaching level 12. Added the Obsidian Runestone perk instead.

UX/UI improvements


  • ⚡ Changed the “Resource Gathering” category name to “Resource Acquisition”, as it contains not only gathering camps, but also mines, rain catchers, and fishing huts.
  • ⚡ Changed the “base charges” text in mining vein tooltips to “max. Charges” to improve clarity.
  • ⚡ Changed the description of the Farsight Cornerstone for clarity.
  • ⚡ Changed the tooltip of the Seized Inheritance perk to also mention leaving villagers (not just dying).
  • ⚡ Improved the description of the second option of the Gambler World Map Event to make it clear how much players are betting and what they are getting in return.
  • ⚡ Improved the descriptions in multiple World Map Event tooltips and option buttons to make it clearer what the effects and win conditions are.
  • ⚡ Added the “(or higher)” suffix to some difficulty-based deeds that were missing it.
  • ⚡ 🐸 Changed the description of the “have X villagers” conditions in the Cornerstone Forge to better indicate which ones are retroactive and which are not.
  • 🐸 Updated the DLC welcome screen to correctly reflect the DLC content and requirements in all languages.
  • The Hostility penalty from the Fire Moths World Map Event now shows Hostility values for all difficulties.
  • Changed the descriptions of all flawless production buildings for better clarity.
  • Changed the descriptions of all holy service buildings for better clarity.
  • Resized the World Event window to make room for more options and for slightly larger buttons.
  • Resized the World Event mission tracker on the HUD to make it easier to read.
  • Fixed a bug where some decorations (Bonfire, Fish Mount) were available in the in-game encyclopedia before being unlocked.

Bug fixes


  • ⚡ Fixed a bug that caused the Commenda Contract World Map Event to spawn even if players didn’t have trade routes unlocked.
  • ⚡ Fixed a bug where the Open Vault Glade Event had always the same effects and requirements, regardless of the difficulty level.
  • ⚡ Fixed a bug where the Forbidden Lands and Dangerous Lands modifiers could not be spawned together with the Abandoned Settlement modifier.
  • ⚡ Fixed a bug where the Fuel Mix perk (bonus production of Purging Fire) could appear in games without the Blight Post.
  • ⚡ Fixed a bug where solving the Fishmen Totem Glade Event would not unlock its entry in the in-game encyclopedia.
  • ⚡ Fixed a bug where the “reset camera” keybind would move the camera to the previous building when used right after switching between buildings.
  • ⚡ Fixed a typo in the German version of the game (Cornerstone Forge trade route condition).
  • ⚡ Fixed a typo in the Ukrainian version of the game (mute in background).
  • ⚡ Fixed a number of typos in the Japanese version of the game (Gentle Dawn, Lori dialogue, tools condition, Temple of the Sun effect description).
  • ⚡ Fixed a few typos in the Russian version of the game (Book of Water, Frog Republic, mute in background).
  • ⚡ Fixed a typo in the Hungarian version of the game (Training Expeditions).
  • ⚡ Fixed a typo in the Simplified Chinese version of the game (Metallurgic Proficiency perk).
  • ⚡ Fixed a bug where failing certain Sealed Forest maps would incorrectly show the end credits.
  • ⚡ Fixed a bug where TAB sometimes did not work for switching text fields in production limits.
  • ⚡🐸 Fixed a bug where some Experimental Cornerstones would disappear after reloading a game in the Ashen Thicket.
  • ⚡🐸 Fixed a bug where the Overzealous Architects cornerstone tooltip was not counting progress correctly.
  • ⚡🐸 Fixed a bug where the Paste +2 effect in the Cornerstone Forge added +2 to Ale production instead of Paste.
  • ⚡🐸 Fixed a bug where Algae Ponds and Mushrooms would not spawn in the initial glade in the Ahsen Thicket.
  • ⚡🐸 Fixed a bug where the progress of the “break interval” bonus from the Cornerstone Forge was not tracked correctly.
  • ⚡🐸 Fixed a bug where Strider Port expeditions could not be started if all blueprints had already been acquired.
  • 🐸 Fixed a bug where the “higher resolve penalty to unfavored species” effect in the Cornerstone Forge has the wrong debuff name.
  • Fixed a bug where some locked in-game encyclopedia entries were not ordered correctly.
  • Fixed a bug where sometimes fishing ponds would not spawn in some Scarlet Orchard glades.
  • Fixed a bug where some rocks would be placed or rotated incorrectly.

Other


  • Updated the Supporter Pack.
    • Added three new World Event illustrations.
    • Added the Cat emoji.
    • Added the Cat portrait.
    • Updated the Chibi Villagers wallpaper.

The current game version is 1.6.2.



SETTLEMENT SAVES & LEGACY BRANCHES INFORMATION


As with all major updates, numerous systemic changes require us to close the ongoing settlements to avoid potential issues. As compensation, you’ll receive extra Citadel Resources and Royal Resupply. On a community request, we also added an option to decline that reward.

(Steam only) However, for those of you who weren’t able to finish their settlements and would very much like to do so, we also prepared a separate Legacy Branch 1.5 where we’ll keep the previous version available for a limited time.

If you want to finish your current settlement, follow the instructions below prior to playing with the new Elder Update (1.6).
  1. Open Steam
  2. Right-click on Against the Storm in your library
  3. Select Properties
  4. Go to the BETAS tab
  5. Enter the access code in the “Private Betas” section. The access code is: LegacyBranch15
  6. Click on “Check code”
  7. Choose “legacy_branch_1.5” from the drop-down list
  8. Wait for the game to update the files

Once you finish the settlement on the Legacy Branch 1.5, follow the steps above, but select “None” to return to the main branch.

Warning: Legacy Branch 1.5 is not backward-compatible (returning to it from version 1.6 can cause loading problems) and will be closed later this year. Once it’s closed, Steam won’t be able to load the game unless you switch to the primary “None” branch, so we recommend doing it as soon as possible.



PREVIOUS UPDATES


https://store.steampowered.com/news/app/1336490/view/6831492164258627849
https://store.steampowered.com/news/app/1336490/view/7371918503944271593
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