Against the Storm cover
Against the Storm screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Against the Storm

Hotfix 1.1.10 (Destroy tool)

Greetings, Viceroys!


Like a dungeon without loot, or a quest without rewards, what's a patch without its next-day hotfix?

We just released one that deals with the issues you reported:
  • Fixed an issue with reversed Dangerous and Forbidden Glade icons in order objectives.
  • Fixed a bug where the destruction tool stopped working after being deactivated once.
  • Fixed a bug where building destruction was not possible if a building was already selected.
Known issue: we had to reverse a fix for the front-facing arrow disappearing when clicking on a building twice as it caused other problems and we’ll need to take a bit more time to rework it.

We’re grateful for your swift reports and feedback and wish you a fantastic weekend!

May the storm be gentle on you,
Eremite Games

The current game version is 1.1.10.


Previous Updates


https://store.steampowered.com/news/app/1336490/view/4059501135880748462
https://store.steampowered.com/news/app/1336490/view/3963797741109388898
https://store.steampowered.com/news/app/1336490/view/5797888151160865057
https://store.steampowered.com/news/app/1336490/view/3862464213223231892

Patch 1.1.6 & Post-Release Roadmap



Greetings, Viceroys!


Gather ‘round for a hefty dose of Against the Storm news.

In this article, we’re sharing the changelog for the just-released Patch 1.1.6, a small sneak peek at the upcoming Update 1.2, and a first look at our post-release roadmap. You heard us right!


Post-Release Roadmap: Road to Species DLC


Many of you have been wondering what’s next for Against the Storm. We don’t want to leave you in the dark, so we decided to share a fragment of a post-release roadmap that depicts our road to the upcoming DLC. Let’s dive in!



Free Update 1.1
  • New decorations
  • Unique trader portraits
  • New orders
  • Auto-pause notifications

Free Update 1.2
  • Production/Consumption trends window
  • Blightpost Upgrades
  • World Events' unique art
  • Latin American Spanish localization

Free Update 1.3
  • To be announced

DLC
  • New playable species
  • New biome
  • New buildings
  • New events
  • New perks
  • New orders

The roadmap is not complete and includes only the major confirmed features. As always, you can expect that each update will be accompanied by a solid portion of smaller UX features and improvements, balance changes, and fixes.

The contents of the Free Update 1.3 will be revealed in the future. In the meantime, we’ll continue to monitor your feedback and the ideas posted on our feature request board.

There's much to look forward to in the upcoming months! Stay tuned for everything Against the Storm on our social channels:

FOLLOW US


Update 1.2 sneak peek


Let’s have a quick glance at the next free update from the post-release roadmap.

The big headline feature of this update is the Production/Consumption Trends window. It will include a 30-minute resource history graph and a 5-minute "latest" interactable graph with an option to select a point on it and check the log of resource operations.

We’re also working on Blightpost upgrades (with a new visual model), new working effect icons, a new supported language (Latin American Spanish), and unique art for each of our World Events. Here’s a sneak peek at one of them:



We aim to release the update in March and we’ll share more previews soon.


Patch 1.1.6 Changelog


Lastly, here’s the full changelog for today’s Patch 1.1.6:
  • Fixed a bug that would occasionally cause haulers and hauling carts to get stuck.
  • Fixed a rare bug that caused some settlement saves to get corrupted.
  • Fixed a bug where the numbers would sometimes disappear from the need icons in the species menu.
  • Fixed a bug that caused the Blood Flower spawn animation not to play when the game was paused.
  • Fixed a bug that allowed a map to be played with both the Ominous Presence modifier and the Flooded Mines modifier.
  • Settlements started before this hotfix will still have both effects active. The fix will only prevent this from happening in future games.
  • Fixed a bug that caused the entrance arrow to disappear the second time you clicked on a building.
  • Fixed a bug where the progress of a standing level would sometimes not update correctly.
  • Fixed a bug that caused some tooltips to scale incorrectly in the Thai version of the game.
  • Fixed a bug that allowed production limits to be set as negative numbers.
  • Fixed a bug where the camera would reset when the options menu was opened.
  • Fixed a bug that made it possible to have both the Unyielding Corruption Forest Mystery and the Monastery of the Holy Flame modifier in the same game.
  • Settlements started before this hotfix will still have both effects active. The fix will only prevent this from happening in future games.
  • Fixed a bug where the camera would sometimes behave strangely when going into tree marker mode while a building was selected.
  • Fixed a bug where a disabled recipe in the Blight Post would not cause the recipe slot to be greyed out.
  • Buying an automaton upgrade in a deactivated Geyser Pump will now automatically activate the building.

Please make sure your game is updated to version 1.1.6.

May the storm be gentle on you,
Eremite Games


Previous Updates


https://store.steampowered.com/news/app/1336490/view/3963797741109388898
https://store.steampowered.com/news/app/1336490/view/5797888151160865057
https://store.steampowered.com/news/app/1336490/view/3862464213223231892

35% Off Sale for Against the Storm

Hotfix 1.1.4 (Steam Deck, Minus sign)

Greetings, Viceroys!


We just released a hotfix that deals with the issues you reported after yesterday's Update. We're grateful for your reports and thank you for your patience as we worked on resolving them!

Changelog:
  • Fixed a bug with missing minus signs in several remaining places (some negative resolve effects like Foul Taste, and some hostility reduction effects like Decryption).
  • Added information about the necessary upgrade level to order targets that require building upgrades (including Geyser Pump).
    • This is a temporary fix. In a future update, we will rewrite the objective text to be much clearer.
  • Fixed a bug with double spaces before numbers in some descriptions.
  • (Steam Deck) Fixed a bug where the Right Trigger would stop working when using the trackpad (when playing with the official controller layout).
  • (Steam Deck) Fixed a bug where the controller pointer would disappear in the embarkation panel and citadel.
  • Fixed a bug where order objectives related to discovering dangerous and forbidden glades would have old glade icons.

We wish you lots of fun and a fantastic day!

May the storm be gentle on you,
Eremite Games


Previous Updates


https://store.steampowered.com/news/app/1336490/view/5797888151176331744
https://store.steampowered.com/news/app/1336490/view/5797888151160865057
https://store.steampowered.com/news/app/1336490/view/3862464213223231892

Hotfix 1.1.2 (Fonts, Minus sign)

Greetings, Viceroys!


We just released Hotfix 1.1.2 which fixes some issues that occurred with Update 1.1. Thank you for your swift reports and we're sorry for the trouble!

Changelog:
  • Fixed a font-loading issue which caused some languages and main menu button texts to not appear.
  • Fixed an issue with a missing minus sign.
  • Fixed an issue with the Enter key not committing changes on the Steam Deck's virtual keyboard.
  • We temporarily reversed the recent changes to the default Steam Deck controller layout to avoid the cursor issues.

Known issues:
  • We're aware of the issue that prevents Steam Deck players from starting a new settlement from the World Map. We're looking into this and we'll release a hotfix as soon as possible (possibly tomorrow). We apologize for the trouble and thank you for your patience as we work on resolving the issue.

May the storm be gentle on you,
Eremite Games

The current version is 1.1.2. The update is live on Steam, GOG, and Epic Games Store and will be released on PC Game Pass once the build passes certification.

Update 1.1 available!



Greetings, Viceroys!


We’re excited to be back with a new Against the Storm update! With the dust settling from the 1.0 release, we have been able to spend some more time working on new features and improvements.

What’s new:
  • Unique portraits for all traders
  • New decorations
  • New orders
  • New sound effects
  • Notifications with auto-pause reason
  • New Forbidden Glade icon
  • And many more!

You can find the full list of changes and our thoughts below.


DEVELOPER NOTES


Let's start with a huge thank you to you, our community! Whether you just started playing with the 1.0 release or have been with us throughout Early Access, we are grateful for putting your trust in us and investing your time in Against the Storm. We appreciate all your suggestions, reports, and reviews. They help us a lot! It's been a great launch, and we're excited about what the future holds.

Today's update isn’t as spectacular as we hoped it to be, as we spent most of our time after launch helping community members who were experiencing issues with the PC Game Pass save system (plus we had a short holiday break where we ate tons of pierogies!). But now that things have settled down a bit, it's time to bring you some new features and improvements! We're talking new custom trader portraits, new event icons, new orders, new decorations, and a whole bunch of UX changes!

First, let's talk about the new orders. With the recent addition of the Queen's Hand Trial (QHT) mode, we've noticed that there's a slight imbalance in variety between the early orders and the later ones. And it's not just in the QHT - it's also visible in the regular mode, especially if players haven't unlocked all the content yet (some orders don't show up if a prerequisite isn't met). So with this update, we decided to add more low-level objectives to make the early stages of a settlement a little more interesting. As always, the balance may be a little off in some places here, but this is something we will continue to work on in the future.

Secondly, trader portraits and new icons. You may have noticed that not all traders have unique assets associated with them, and most of them use the generic portrait of their species. With this update, we are replacing them with new custom illustrations (both for the merchants in your trading post and for those found in the glades). Similarly, we took a closer look at glade events and decided to replace their consequence icons with new art. In one of the upcoming updates, we’ll also add new art for World Events. Another visual change you may notice is a new Forbidden Glade icon. We changed it to make Dangerous and Forbidden Glade icons more distinct as they were sometimes confused with each other.

New trader portraits

1 Forbidden Glade and 3 Dangerous Glades

Let’s now move on to the new decorations. Some players have rightly pointed out that there are no buildable 2x2 Harmony decorations in the game, and that there could be more beautiful things to build. We couldn't agree more! That's why we're adding 4 new decorations in this update - the Marble Fountain, the Town Board, the Bonfire, and the Overgrown Well. All of them can be unlocked by completing Deeds.

New decorations

Finally - UI and UX improvements coming in this update. We've cleaned up the Options menu a bit (by splitting the Gameplay tab into categories), added an auto-pause notification, changed the brush colors on the tree markers to indicate which mode is selected, added a new tooltip to the minimum reserve button in the Main Warehouse, added the option to show a difficulty preview on the HUD mid-run, and rewritten a lot of tooltip and perk descriptions to improve clarity. There are many more tweaks listed in the changelog below, and almost all of them were inspired by suggestions we've received from the community.

New sections in Options

Paid Move and Free Move icons

As usual, this update also brings a number of bug fixes, localization improvements, a few balance changes, and some stability enhancements.

Thank you all for providing feedback, reporting bugs, and giving us suggestions for new content. If you’d like to share your ideas for upcoming updates, here are some useful links:

May the storm be gentle on you,
Eremite Games

P.S. One of the best things you can do to help game developers is to leave a Steam review. If you’ve had a chance to play Against the Storm, we’d love to hear any feedback, positive or negative. Thanks!


CHANGELOG


Number of changes: 91
Inspired by community: 90%

Changes marked with ⚡ were inspired by the community.

New content and features


  • ⚡ Added 18 new orders to the game.
    • All of the new orders have been added to the lower tiers to increase variety in the early game.
    • Some new order objectives are often tied to mechanics that were not utilized in the early game before (like rainpunk) or were rarely present (like trading).
    • The balance of the new orders might be off in some places, but as always - this is not the final version. There will be balance passes in the future after players have had a chance to try out the new objectives and give us feedback.
  • ⚡ Added 4 new decorations.
    • Marble Fountain
    • Town Board
    • Bonfire
    • Overgrown Well
  • Added a new lore conversation topic with Lori.

Balance


  • ⚡ Rebalanced the Sacrament of the Flame passive effect in the Temple. It now gives a 25 point Hostility reduction for every 200 seconds of sacrifice instead of 20 Hostility for 300 seconds.
  • ⚡ Increased the food production speed bonus from the Cooking Steam Cornerstone (from 10% to 15% for every 50 Drizzle Water stored).
  • ⚡ The Lightning Forest Mystery has been redesigned. It now requires a different resource and has a different flavor text and name to make it a little more in line with the mechanics and world of Against the Storm.
    • Devastation - The storm in this region is extremely violent. Once this effect is activated, you'll have to pay 1 Pack of Building Materials (multiplied by the number of years). If you don't, 3 buildings in your settlements will become ruins.
  • ⚡ The Secure Perimeter Cornerstone has been redesigned. Its Hostility bonus now triggers after solving a Forbidden Glade Event, rather than simply discovering a Forbidden Glade.
    • This is in part a balance change, but also an effort to make this perk a bit easier to understand (as previously the description was a bit misleading).
    • If you had this perk in your settlement before the update, it will still have the old mechanics and text. This change will only take effect in a new settlement.
  • Removed the Piercing Winds Forest Mystery from the game, because it was too similar to other already existing Forest Mysteries.
    • Note - if you have a settlement save from before this update, the Forest Mystery will still be there. It just won't be drawn in newly created settlements.

UX/UI improvements


  • ⚡ Changed the Forbidden Glade icon to be more visually distinct from the Dangerous Glade icon.
  • ⚡ Restructured parts of the Options menu to make it easier to find specific settings.
    • The Gameplay tab has been divided into sections: General Gameplay, Recipes, Consumption Control, Hearth Fuel, and Auto Pause.
    • Moved the Invert Building Rotation option to the Control tab.
    • Renamed the "Keyboard" section of the Controls tab to "Keyboard and Mouse" to make it clear that mouse buttons can also be assigned.
  • ⚡ Added an Auto Pause notification that shows the reason why the game was paused.
    • To enable this notification, go to the Options menu and use the Auto Pause checkbox in the Alerts tab.
  • ⚡ Tree marker brushes now have slightly different colors depending on the mode you are in (marking or deleting tree markers).
  • ⚡ Added a tooltip explaining minimum reserves to the lock icon in the Warehouse panel.
  • ⚡ Clicking on a need icon in the species panel on the right side of the screen will now open the Recipes Panel.
  • ⚡ Clicking the trader arrival icon will no longer pan the camera to the Trading Post.
  • ⚡ Changed the way cutscenes are skipped. Now you have to hold down a button instead of just pressing it.
  • ⚡ Added an option to display the difficulty level on the HUD while in settlement mode.
    • To enable this, simply go to the Options menu and use the "Show difficulty on HUD" checkbox in the Gameplay tab (in the General Gameplay section).
    • Once enabled, the difficulty preview will appear next to the skull icon at the bottom of the HUD. You can hover over it to see a tooltip with details about the difficulty level.
  • ⚡ Removed entrance markers from houses.
  • ⚡ The move button in building panels now has a different color depending on the movement cost. It's blue if moving a building costs resources, and green if it's free.
  • ⚡ Added a “retry” button to the failed save popup.
    • Also, the error message that appears when the game fails to create a save has been changed to make it clearer why it failed (due to insufficient disk space, another process locking the save file, or an error with the game files).
  • ⚡ Changed the way the trackpad works in the Steam Deck version of the game when using the controller layout. Instead of acting like an analog stick, it now behaves like a real mouse trackpad.
  • ⚡ When starting fresh on the Steam Deck, the game will now automatically load the medium graphics preset and have uncapped FPS by default for a smoother experience.
  • ⚡ Biome resources in the Embarkation Panel are now sorted according to the order of goods on the HUD.
  • ⚡ Changed the names of the "Wood" and "Cloth" specializations to "Woodworking" and "Tailoring" to make them consistent with other specialization names.
  • ⚡ Changed the wording in the objective and description of orders that require the completion of a trade route of a certain value to make it clear that the value is per trade route, not summed.
  • ⚡ Changed the description of the Greater Threat Forest Mystery to clarify that the Resolve penalty is applied based on all glades discovered from the beginning of the settlement, not glades discovered during the active storm.
  • ⚡ Changed the descriptions of all effects blocking orders to make it clearer that they are affecting game mechanics and not just flavor text.
  • ⚡ Improved the wording in the tooltip for Reserve Embarkation Points to better explain how they work.
  • ⚡ Changed the description of Seal goals that require players to gain reputation points to clearly state that points are still counted even if you have a full reputation bar.
  • ⚡ Updated the Seal Guardian dialog in the Sealed Forest to make it a bit clearer that only one of three objectives needs to be completed per Guardian part.
  • ⚡ Changed the “Ethereal” tag on some Cornerstones and Timed Orders to “Ephemeral” to better reflect the actual meaning of it.
  • ⚡ Changed descriptions of effects that turn buildings into ruins to clearly state that the buildings do not disappear completely and can be rebuilt.
  • ⚡ Changed the wording of all Cornerstones and Forest Mysteries that increase the chance of double loot from glade events to make it easier to understand what they actually do.
  • ⚡ Changed the description of the Pit Pony upgrade in the Mine to make it clearer that it doesn't affect resource transport, only the speed at which ore is mined.
  • ⚡ Changed the flavor text in the description of the Box Crib upgrade in the Mine to avoid confusion about ore deposits being destroyed.
  • ⚡ More information has been added to orders that require the rebuilding or salvaging of ruins. They now mention that haunted ruins also count.
  • Added custom tooltips for buildings in the settlement that were turned into ruins by an effect or event (they previously had the same tooltips as regular clearing events).

Bug fixes


  • ⚡ Removed unnecessary minus signs in some effect descriptions.
  • ⚡ Fixed a bug with inconsistent tooltip triggers when hovering over Rain Engine controls.
  • ⚡ Fixed a bug where the Ominous Presence and Flooded Mines world map modifiers would spawn next to each other.
  • ⚡ Fixed a bug where the production completion visual effect would be displayed on top of other UI elements.
  • ⚡ Fixed a bug where the “time played” notification would show incorrect values.
  • ⚡ Fixed a bug where unpausing the game after an auto pause would not preserve the original game speed.
  • ⚡ Fixed a bug where the “quit” popup would appear twice when exiting the Embarkation View.
  • ⚡ Tweaked some of Lori's dialogue to avoid inconsistencies (like her mentioning that the player has won their first settlement even if they have already completed more than one).
  • ⚡ Fixed a display bug where Queen's Hand Trial profiles could change status due to clearing progress on another profile.
  • ⚡ Fixed a bug that allowed players to increase the failure counter in the Queen's Hand Trial by resetting the progress of secondary profiles.
  • ⚡ Fixed a bug where the "auto" button in the trade menu would not work when trying to use it with the controller layout on the Steam Deck.
  • ⚡ Fixed a bug where the "other" Resolve summary in the species panel would not correctly display 3-digit numbers.
  • ⚡ Removed some unnecessary periods from item descriptions in multiple languages.
  • ⚡ Fixed a typo in the English version of the species selection view in the Training Expedition panel.
  • ⚡ Fixed a bug that caused Twitch voting to crash in German (when trying to handle perk names with special characters).
  • ⚡ Fixed an issue with missing characters in Korean.
  • ⚡ Fixed a bug that caused some incorrect characters to appear in the Japanese version of the game.
  • ⚡ Implemented a ton of fixes for mistranslations, typos, and inconsistencies in the Italian version of the game.
  • ⚡ Fixed several mistranslations and inconsistencies in the Japanese version of the game.
    • Saturated Air Forest Mystery
    • Ghost of an Old Merchant event name
    • Followers of the Forsaken Gods event decision
    • Standing term in multiple places
    • Roaming Fishmen Tribe event description
    • Woodcutters’ Camp modes
    • Decoration descriptions
    • Lori’s opening dialogue
    • Drizzlewing Nest node description
  • ⚡ Fixed several mistranslations and inconsistencies in the German version of the game.
    • All "Clear Marked Trees" tooltips
    • Cooper profession name
    • Incorrect forms in some loading tips and tooltips
  • ⚡ Fixed several mistranslations and inconsistencies in the Simplified Chinese version of the game.
    • Blightstorm terminology
    • Lori’s dialogue
    • Several perks and Cornerstones (like Work Safety Guide)
    • HUD tooltips
    • Options
    • Encyclopedia entries
    • Queen’s Hand Trial contract
    • Flawless building variants
  • ⚡ Fixed several mistranslations and inconsistencies in the Traditional Chinese version of the game (perks, Modifiers, Cornerstones, Crude Workstation).
  • ⚡ Fixed several mistranslations and inconsistencies in the Russian version of the game (missing paragraphs in the Encyclopedia, broken style tags).
  • ⚡ Fixed a mistranslation in the Spanish description of the Sacrament of the Flame effect.
  • ⚡ Fixed a mistranslation in the Czech version of the Forbidden Fruit order.
  • ⚡ Fixed a mistranslation in the French version of the Flawless Smelter building.
  • ⚡ Fixed a few mistranslations in the Turkish version of the game (modifiers, buildings, biomes).
  • We have improved the stability and performance of the automatic backup system introduced in PC Game Pass patch 1.0.5. To recap what this system does:
    • Due to an Xbox Cloud Save bug that caused frequent save loss, we had to implement an additional layer of local backups as a workaround until the platform issues were resolved.
    • The game creates an additional local folder with copies of save files. This folder is ignored by the Xbox App cloud save system so it can’t be accidentally deleted.
    • Upon launch, the game now compares the dates of local save files with those provided by the Xbox App cloud save system. If the Xbox App loaded older save files or its redirection didn’t work and no save files were loaded, the game will load save files from the new local folder instead.
  • Fixed a bug where trade routes were accessible after the trading post was removed from the settlement.

Other


  • ⚡ New custom portraits have been added to the game. Each trader now has a unique appearance (both those who come to the trading post and those who are found in glades).
  • Replaced all existing event consequence icons with new custom assets created specifically for Against the Storm.
  • Added unique sounds to all selectable nodes and ore deposits in the game. The sounds are played when a node’s side UI panel opens.
  • Added a new sound effect to the trade route expansion button.
  • Brought back the in-game news with update notes and links to changelogs.

The current game version is 1.1.1


PREVIOUS UPDATES


https://store.steampowered.com/news/app/1336490/view/3862464213223231892

Update Preview - Update 1.1



Greetings, Viceroys!


With the dust settling from the 1.0 release, we have been able to spend some more time working on new content for Against the Storm.

In the next few days (exact date to be announced), we will be releasing Update 1.1, which will include new content, various UX improvements, bug fixes, balance changes, and more.

Some of the upcoming changes include:
  • Unique portraits for all traders
  • New decorations
  • New orders
  • New sound effects
  • Notifications with auto-pause reason
  • New Forbidden Glade icon
  • And more!



Preview Livestream


We invite you to join us on January 15 at 4:00 pm UTC on our Twitch channel for a livestream where we'll be presenting the changes coming in Update 1.1 and answering your questions.

Follow us on Twitch

If you can't make it, don't worry! We'll upload the recording to our Livestream Archive playlist on YouTube.

Subscribe to our YouTube channel

We look forward to seeing you on January 15!

How to prepare for the update



Steam, GOG, Epic Games Store
During Early Access, each update we released required us to close the ongoing settlements to avoid potentially game-breaking bugs. However, the changes included in Update 1.1 don't require us to do that. We're still running several test scenarios, but for the moment it seems the transition to the new update should go smoothly and you shouldn't even notice it.

PC Game Pass
For PC Game Pass users only: we encourage you to manually back up your save files prior to the update. In the past, every update we released on PC Game Pass triggered the Xbox App's cloud save error, leading to lost progress.

The new save verification system and an extra layer of backups that we introduced for the PC Game Pass version in Patch 1.0.5R should keep your save files safe, but since we have little control over the issue, we still recommend backing up the following two folders:
%userprofile%\appdata\locallow\Eremite Games%userprofile%\AppData\Local\Packages\HoodedHorse.AgainsttheStorm_znaey1dw2bdpr\SystemAppData\xgs

Stay tuned


We'll release the full update notes when the update goes live next week. In the meantime, we'll continue to monitor your feedback, so please feel free to share your thoughts with us and vote for ideas that are important to you on our public feature request board.

May the storm be gentle on you,
Eremite Games

35% off Against the Storm

Hi everyone, get Against the Storm for 35% off during the Steam Winter Sale! Rebuild a fallen world in the face of never-ending storms in this roguelite survival city builder.

Check out this game and Hooded Horse's other published games during the Winter Sale until January 4.


In 2023, Against the Storm released 25 updates, including launching out of early access and into v1.0 on December 8. With the v1.0 launch, it's the perfect time to play Against the Storm with big updates to the early game & tutorials, and a brand new end-game challenge.



You can revisit each update notes here:

Hooded Horse Winter Sale

Happy Holidays! From now until January 4th, you can save 35% on Against the Storm, and get great deals on all other games published by Hooded Horse during the Steam Winter Sale. Come check the game out!



In 2023, Against the Storm released 25 updates, including launching out of early access and into v1.0 on December 8th. With the v1.0 launch, it's the perfect time to play Against the Storm with big updates to the early game & tutorials, and a brand new end-game challenge.



You can revisit each update notes here:

New Patch 1.0.2 and Thank You!



Greetings, Viceroys!


Thank you everyone for such a warm reception of the 1.0 version of Against the Storm! We are truly overwhelmed with your kindness and support. We welcome all the new players and wish you lots of fun on your Viceroy journey.

We are grateful for all the feedback and reviews. Whether positive or negative, they help guide us in development and are enormously appreciated.

As always, we’ve been monitoring your messages and reports across all channels and today we released a new patch that addresses the issues you’ve reported. Please find the full list of changes below.

In the meantime, we’re also working on a small content update with new visual assets that we hope to release early next year. We’ll share some sneak peeks in the coming weeks. Stay tuned!

Changelog


General improvements


  • Deeds tied to reforging Seals are now automatically completed if players reforged a Seal before the “Guidance and Lore Update - Part 2” (October 26) which introduced new Deeds for reforging Ancient Seals.
  • (Steam Deck only) Input Auto Focus is now automatically disabled when playing on Steam Deck (to prevent the keyboard overlay from appearing without selecting a text box).
    • Important: This will only apply to new players. Existing players still have to disable the setting manually.
  • Added a resource amount indicator to the tooltip that appears when hovering over a “sell goods” order objective.

Bug fixes


  • (PC Game Pass only) We have implemented a potential fix that should prevent progress from being reset when playing on PC Game Pass. However, to fix the issue with cloud saves, we were asked to change our save structure on PC Game Pass version of the game. Please check the dedicated article for more information and downloadable custom save files: PC Game Pass - Patch 1.0.2 - Save file issue manual.
  • Fixed a bug where the HUD would sometimes disappear when loading a tutorial game.
  • Fixed a rare bug that caused some Abandoned Caches to break the game's interface when interacted with.
  • Fixed a bug that caused some World Map tutorial text boxes to be displayed in the wrong order in the Spanish version of the game.
  • Fixed a bug that caused the game to not fail once the Grace Period countdown reached 0.
  • Fixed a bug where some upgrades in the Queen's Hand Trail were missing a tooltip.
  • Fixed a bug that allowed ghosts from the Cursed Royal Woodlands to spawn in a tutorial scenario.
  • Fixed a bug that allowed players to stack up valid failed attempts for free in the Queen's Hand Trial.
  • Fixed an issue with Timed Orders not being available in the Queen’s Hand Trial.
  • Fixed a bug that was incorrectly calculating game time in the Smoldering City game history screen.
  • Fixed a bug where the Japanese version of the game would sometimes show incorrect characters.
  • Fixed a bug where a Cookhouse blueprint was given as a reward for the Ruined Beanery.
  • Fixed a bug that caused the difficulty preview button in the Training Expeditions panel to not display a tooltip.
  • Fixed a bug where the short description of difficulty levels was not updated correctly in the Daily Expedition panel.
  • Fixed a bug that caused the description of the Roaming Swarm World Event to be displayed in Korean in the Japanese version of the game.
  • Fixed a bug that caused a portion of the decision tooltip to be missing in the Japanese version of the Brass Order Engineers world event.
  • Fixed an issue with spacing in multiple encyclopedia articles.
  • Fixed an issue with two buildings being translated into the same name in Japanese.
  • Fixed a broken