We'll do our best to fix all the issues reported and update the game on regular basis. Thank you!
Age of Barbarian Ex 1.7.7
- Black Scrreen issue has been solved, It was very hard to fix it.
- Game engine optimized for speed and stability.
- Quicker Loading time.
- Azga 2-2: Secret passage, when the wall collapse, was in the wrong layer, fixed.
- Kar-Azza 3-3B: Once collected the key, it's again possible ti jump to the left platform.
- Kar-Azza: Evade animation of Rahaan, fixed.
- Necron's Fortress: When you are unable to kill Necron, the Kill screen freeze, fixed.
- The amount of gold is now displayed in real time.
- Sometimes from 1.7.6 Screen become red, fixed.
Improvements: - Minor glitch fixed.
- New rats sprites have been replaced.
- Kar-Azza: Torche's shadow, added.
- Kar-Azza 3-3B: Back scrolling improved.
New Contents: - Goddess treasures: Now when you get one of them, a Popup shows you what power they have.
- Azga: Crows have been replaced by Dino-Birds.
Hey Barbarians, the HOT FIX 1.7.6 is ready:
Age of Barbarian Ex - HOT FIX 1.7.6
We'll do our best to fix all the issues reported and update the game on regular basis. Thank you!
- Tutorial: Sheyna weapon missing, fixed.
- Minotaur Boss: Health bar doesn't reflect actual health, fixed.
- Wyvern’s peaks: during the loading frame the B-movie effect doesn't work, fixed.
Improvements: - Zoom script optimization (not all level).
- Belith's portrait (captured by the phallic tentacle), improved.
New Contents: - Now all the torches cast shadows (not in Kar-Azza level).
Hey Barbarians, the update 1.7.5 is ready!
Hey Barbarians, the update 1.7.5 is ready:
We'll do our best to fix all the issues reported and update the game on regular basis. Thank you!
Age of Barbarian Ex 1.7.5
- Some engine optimizations.
- Chuth: Tentacles hit box glitch, fixed.
- Skeleton: Some SFX didn't play properly, fixed.
- Furon Azza: blur make the text harder to read, fixed.
- Necron's fortress: save bug, fixed.
Improvements: - Shadows engine improved: some shadows now look better.
- Now there are more objects that cast shadows.
- Some background are improved.
- Hit box system implemented.
- Chuth, Campfire: When the Snakemans emerge from the river, now they dripping water.
New Contents: - B-Movie effects added: Pratically it visually transform the game in a B-movie (CRT effect, Stop motion monster, etc).
- Option Menu: B-movie button added.
- Steam Cloud saves, added.
Update 1.7.5 - Current Status
Barbarian, we are very close to release the update 1.7.5.
Besides improving various elements of the game and its stability, this update will add a very original and funny feature: The B-MOVIE option!!
What is it about? Besides adding post processing effects, it adds a lot of new elements and effects, such as monsters animated in stop-motion, visible cables that hold up the pterodactyls, "by mistake" in some scenes you could see microphones and a LOT more!
It is a little crazy, but damn fun. The release 1.7.5 will be ready for this weekend, our Christmas gift! ;)
Hey Barbarians, the update 1.7.4 is ready!
Hey Barbarians, the update 1.7.4 is ready:
We'll do our best to fix all the issues reported and update the game on regular basis. Thank you!
Age of Barbarian Ex 1.7.4
- The virtual memory, raised from 2GB to 4GB.
- Indicators on/off, was not saved correctly, fixed.
- If player dodge a high blow, sometime enemy animation change like if the player was hit, fixed.
- Game engine: there was some memory issue in some PC configuration, game should be lighter now.
- Area 1-1: there was a spike trap that doesn't work correctly, fixed.
- Apeman: when player execute him, the blood was in a wrong layer, fixed.
- Kar-Azza 3-1/3-2: Torch and/or flame sometime was in a wrong layer, fixed.
- Sabretooth tiger: Sometimes when player was in close combat another sabretooth appear, fixed.
- Crocodile: Sometimes his attack could freeze the player, fixed.
- Chuth 4-3B: A saw trap was too low to be avoided by crouching, fixed.
- Chuth: Because if an old script, when the barbarian make a flying attack he was stopped in air, fixed.
- Beast rider: After continue, enemies doesn't spawn, fixed.
- Beast rider Wyverns: when the camera rise up, there was a scrolling issue, fixed.
- The Wyvern’s peaks, 6-3B: When palyuer was grabbed by a tentacle, some animations glitch, fixed.
- Necron's Fortress: Wrong saving at the beginning of the leve, fixed.
- Necron's Fortress 7-3: Scrolling issue, fixed.
- Necron's Fortress 7-3: Roof trap and player control issue, fixed.
- Necron's Fortress 7-3: Sometimes when player hanging from a platform, scream like he was falling, fixed.
- Necron's Fortress 7-4: Hud glitch, fixed.
- Skeleton's shadows glitch, fixed.
- Skeleton: Sometimes when thay are hit, there was a kind of swap position glitch, fixed.
- Sometimes enemies spawn from nowhere, fixed.
Improvements: - Zoom script improved.
- Dark Warrior: IA improved.
- Death Dealer: IA improved.
- Skeleton: IA improved.
- Gore engine improved, more gory and at the same time more light to be manage by the engine.
- A lot of general camera, events optimizations.
- Presentation: Better graphic effects.
- We are continuing to improve the shadows engine.
- Lighs engine improved, the lights are now more shading and realistic.
- Torches: script optimized, moreover, we have added some sparks that coming out from the fire.
- Player, High/Low spinning slash, execution speed augmented.
New Contents: - Game Menu: V-sync option added. By the Default the V-sync in the game is setted Off.
- New blood sprite added: Splash effect, when the blood hit the ground.
- A more gory, blood pump, when decapitated.
- A New gory, blood pump when an arm is chopped off.
- Gore effecxt on the wall: Added more variety.
- Belith: When she evoke a tentacle, we have added some stones that flying away from the floor.
- Necron's Fortress: Some dead bodies in the background, look better, now.
Hey Barbarians, the update 1.7.3 is ready!
Hey Barbarians, the update 1.7.3 is ready:
We'll do our best to fix all the issues reported and update the game on regular basis. Thank you!
Age of Barbarian Ex 1.7.3
- Azga, all areas: some shadow engine glitch, fixed.
- Azga 2-1C: For some reason, frome the 1.7.2, platform drop the player off, fixed.
- The Wyvern’s peaks, 6-1B: For some configuration, game freeze at the beginning of the first dialogue, fixed.
- Menu, Controller: buttons gonfiguration issue, fixed.
- Game Map: After player came back from a dungeon, sometimes the icon appear in the wrong place, fixed.
- Azga 2-3a: When the Minotaur hit the ground sound doesn't play correctly, fixed.
- Furon-Azza 5-4A: When the barbarian assume the victory pose, weapons was not displayed correctly, fixed.
Improvements: - Rogak surrender: "Splatter sound", according with the position of the palyer, now use dynamic direction.
- Dark Warrior surrender: "Splatter sound", according with the position of the palyer, now use dynamic direction.
- Beastman surrender: "Splatter sound", according with the position of the palyer, now use dynamic direction.
- Bloodworm IA improved, now they are more easy to defeat, moreover they will not attack the player anymore when he fall down.
- Merchant: Price of the first two weapons reduced of 15%.
- Minotaur/Dragon/Furon-Azza 54a, camera presentation improved.