Age of Conquest IV cover
Age of Conquest IV screenshot
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Genre: Strategy, Turn-based strategy (TBS), Indie

Age of Conquest IV

Update 4.9.178 - Maintenance Release /w Bugfixes

Latest Update:

  • Translations: latest translations added - Thanks :-D
  • Bugfix Crashes: handling events when a GUI panel/input got detached from the view.
  • Bugfix Crashes: pressing the BACK/ESC button during initialization.
  • Bugfix Crashes: reporting mouse events when there is no mouse/no mouse listener available.

Update 4.8.176 - AI Messaging, Clan Ranks, GUI, Bugfixes & misc.

Latest Update:

  • AI Messaging: a set of pre-defined messages can now be sent to the AI.
  • Clans: custom clan ranks/naming implemented. Each member can be given a custom title. See: http://www.multiplayerhub.com/board/viewtopic.php?f=4&t=5242
  • Game Links/Listing: there now is a popup that shows additional details to a game before going to the actual game.
  • Province Listing: there are now quick-access buttons for Inauguration, Happiness and Fertility Festivals (less clicks). Matches the keyboard shortcuts below.
  • Keyboard Shortcuts: they following keys are now available while in the city listing while a city is selected: 'G'=InauGuration Festival, 'H'=Happiness Festival and 'F'=Fertility Festival.
  • Incognito Games: ONLINE status is hidden while playing an incognito/anonymized game to reduce likelyhood of finding the player. I.e. blue ring is not shown.
  • Banned Players: banned players are now prevented from continuing their existing games. Order submission is disabled. Please keep the game fair for everyone and behave appropriately or else.
  • Game Deletions: games deleted by mistake/malicious intent, can now be restored by the moderator team. Please note, this functionality is only available for games that were in progress (i.e. have started).
  • GUI: dropdown list now always scrolls to the selected item if any.
  • GUI/Touch Screen: zooming and dragging of map improved. Now also allows dragging using 2-fingers.
  • GUI: minor fixes for layouting (e.g. for very long texts that don't show properly).
  • Guide: Keyboard shortcut list updated, i.e. keys G, F & H added.
  • Guide: copyrighted materials and what you can use further explained. I.e. no "Westeros" etc. maps unless you obtain permission.
  • Guide/Modding: clarification added, i.e. assets that have been created by a player, it means that the copyright stays with the player. However, by uploading, for obvious reasons, you permit for your assets to be used within the context of the game.
  • Map Loading: improved map loading by correctly skipping unused parts of a map bundle (e.g. really skipping the unused scenarios). Should reduce memory errors/crashes.
  • Serializer: redundant versioning removed. Reduced memory usage an less file and networking I/O.
  • Server: max. number of slow games increased to 1024 (from 512) for the official longhaul server.
  • Server: some configurations updated. Should respond quicker now depending on server load (Jetty config updated).
  • Server: bugfix for NTP-time sync; (a) will continue trying and (b) find better match.
  • Cheating: additional checks added to detect players using multiple accounts via MAC spoofing.
  • Translations: latest translations added - Thanks :-D
  • Language: misc. spelling fixes.
  • Admin Guide: additional information added regarding MAC spoofing.
  • Admin Guide: section about game administration added.
  • Admin/Investigated: blocking moderators will prevent them from viewing a game. No bug found, i.e. works as expected and moderators can still view games as needed even if they have been block (only joining is blocked).
  • Bugfix Modding: an error message "error loading bundle"/"too many parts returned" was shown when loading a map in the editor. It's not fixed. Caused by not closing the input stream reading a map.
  • Bugfix Crash Reporter: the crash reporter would not always properly reset (removing old listeners/etc.) resulting on being unable to report a crash.
  • Bugfix Logging in with Multiple Accounts (i.e. cheating in most cases): properly reset the mail-panel when login with a different account.
  • Bugfix Crashes: opening the profile view for a clan while not properly initialized.
  • Bugfix Crashes: on Windows XP, creating a buffered image could fail and produce crashes. The crashes should be gone for those cases.

Update 4.7.174 - Maintenance & Bugfix Release

Latest Update:

  • Translations: latest translations added - Thanks :-D
  • Keyboard Input: reworked, which should also result in less problems getting the map to scrolling using e.g. the arrow keys.
  • Server: switched to a new faster main server, i.e. network configuration updated.
  • Bugfix Save-Games: the saved games list would sometimes not load at all if 1 of the save files was corrupted. The game will now ignore corrupted save files and still list all the games.
  • Bugfix Multiplayer: the game listing overview would say "Wait (dead)" while a player was still actively playing in a tournament, i.e. not eliminated!
  • Bugfix Crashes: comparing player to each other while one player was 'null'.
  • Bugfix Crashes: when not properly logged in.
  • Bugfix Crashes: when player was not properly set in-game and notifications were polled.

Update 4.6.171 - GUI Update, Incognito Games, Keyboard Shortcuts and etc.


Latest Update:

  • Diplomacy (setup): during game setup, if a scenario had teams, all teams and non-team nations would be at war with each other by default when the game starts. Existing diplomacy settings were not honored. The setup has changed so existing diplomacy is honored as long as not every nation is assigned to a team. Resolves "The World Wars": http://www.multiplayerhub.com/board/viewtopic.php?f=63&t=5378
  • AI Fixes: division by 0 could cause the AI not to execute certain orders and not move at all during a turn.
  • Random Inquires: now disabled by default, even for single player matches (for now).
  • Portrait Orientation: the game now fully works in portrait orientation. Please note, if there are some popups/etc. that cannot be closed (i.e. I forgot to optimize for PORTRAIT orientation), go and change the screen to landscape orientation and it should work as before.
  • GUI: overhaul of main GUI look. Removed clutter, increased space and improved centering.
  • GUI: re-arranged the multiplayer create/join game screens to make it more clear how to play multiplayer (hopefully?).
  • GUI/In-Game: dialogs updated with new look. Also updated misc. other panels.
  • GUI/In-Game: slightly shrunk the top/center in-game GUI to increase map view!
  • GUI/In-Game: the random Inquires tab is now hidden if not actually used, i.e. for pretty much all multiplayer games.
  • End Turn Dialog: now shows what's missing, e.g. unread notifications or no actions entered.
  • Incognito Games: invitation buttons are now gone (to prevent inviting friends).
  • Incognito Games: now hidden if a player's games list is viewed.
  • Incognito Games: real name is now hidden an replaced with "Incognito: [Color] [Animal]". Please note, the color and animal are different for each users, to make it harder to invite friends to the same game.
  • Keyboard Shortcuts: ESC or BACK buttons now also close dialogs/popups and can be used to navigate, i.e. going 1 step back.
  • Keyboard Shortcuts: ESC+SHIFT to enter/exit fullscreen mode (was ESC without shift before).
  • Full Inputs: per default, now all the input buttons, incl. the back-button are shown. If you'd like a minified view, enable the "Minified Options" in the game's settings.
  • Input Slider: is now disabled by default. If you'd like the slider rather than the +/- buttons, then enable the "Input Slider" option in the game's settings.
  • Manual/FAQ: tournaments and leagues explained in further detail.
  • Manual/FAQ: coordinating outside of incognito mode games is considered bad practice and we reserve the right to take action.
  • Translations: latest translations added - Thanks :-D
  • Translator: the scenario story was not properly wrapped in the translator, making the [i18n]-keys visible.
  • Spelling Fixes: misc.
  • Performance update: loading of private messages should now be faster. All at once rather than 1-by-1.
  • Performance Update (minor): text manipulations now use less memory and are faster (text replacements).
  • Performance Map Download-Server: memory consumption reduced.
  • Bugfix Rated Team-Games: previously, due to a bug, it was not possible to setup rated team games. Should be fixed now.
  • Bugfix Crashes: creating the overview map could produce crashes on bad graphics/OpenGL drivers. Instead, the game will now just show a blank overview map. Please update your graphics drivers if you have the problem!
  • Bugfix Crashes: not being able to load a bundle will result in an error (rather than a crash).
  • Bugfix Crashes: if room list wasn't loaded properly and 'null'.

Update 4.5.168 - Statistics, GUI, Miscellaneous and Bugfixes


Latest Update:

  • Statistics: there is now a screen showing the active players from the past 24h. Statistics include (a) countries, (b) languages and more.
  • GUI: compacted the user account specific GUIs into one popup to reduce clutter.
  • GUI: compacted the chat interface to be just chat-related to reduce clutter.
  • GUI: centered some of the dialogs that were off-center (noticeable especially on small screens).
  • GUI: update for mail panels to remember & scroll to the correct positions as needed.
  • GUI: misc. minor improvements & fixes.
  • Balancing: This is to increase order execution fairness. A player will always get the next possible movement/attack order executed (skipped orders for the player are ignored before moving on to the next player). That way, a player should always get at least one order executed, reducing the likelyhood of a player not being able to move at all during a turn. As suggested by 'nudelsoup' on http://www.multiplayerhub.com/board/viewtopic.php?f=47&t=5292
  • Window Position: enable the "Remember Window Position" option in the game to have the game window open at the same place the next time.
  • Reporting Games: is only shown for anonymous games now! Please report the players, not the game!
  • Chat Texts: texts such as "Game is open to join" are now translated to the player's local language setting (not in the language of the player that created the game anymore).
  • Banned or Silenced Users: cannot send message via clan anymore (only direct messages to the moderators group are now possible).
  • Translations: latest translations added - Thanks :-D
  • Translations: warning display if parameters such as {0}/{1}/... are missing.
  • Texts: misc. spelling bugfixes (English).
  • Texts: "Message Board" renamed to "Announcements"
  • Texts: "peasants" changed to "population" for modern scenarios (1900+).
  • Admins: moderators are given permission to create rated and betting games for custom games.
  • Admin Guide: unverified accounts explained, i.e. not to be used for betting and cannot sponsor games!
  • Graphics Memory: reduce graphics memory usage when loading large maps (-17%!).
  • Memory Management (Crashes): largely reduced memory usage when loading specific scenarios from a map bundle. Should reduce crashes due to out of memory errors!
  • Bugfix: Inauguration Parties could not be held if a city was taken over and an inauguration party was held previously by someone else!
  • Bugfix: Broadcast button for tournaments and leagues was always disabled. Should now be enabled correctly!
  • Bugfix Crashes: parameter replacements, e.g. {0}, for translated strings could produce crashes in rare cases.

Update 4.4.166 - Nation Select, Guide Export, Ratings, Bugfixes & misc.

Latest Update:

  • Nation Selection (setup): nations can now directly be selected on the map by clicking on a nation one wants to play!
  • Nation Customization: if nations and/or teams are customized during game setup, games can only be played as unrated multiplayer matches.
  • Incognito Games: private messaging/clan center disabled during incognito mode games!
  • Game's Guide: the guide can now be copied to the clipboard or saved as RTF-file (~simple word document) to allow printing/reading outside the game.
  • Game's Guide: rating classification moved from rating tooltip into the Guide (tooltip is gone).
  • Game's Translation & Admin Guide: ditto regular guide can be saved as RTF-file (and then e.g. printed if desired).
  • ONLINE Status: blue ring is now also show in a user's profile popup view when the user is ONLINE!
  • Rating: the volatility (and number of games played) is now shown in the history popup only (to reduce GUI clutter & confusion!)
  • Rating Analysis: move the "Analysis" tab for multiplayer into the game info popup, i.e. [Analysis...] button.
  • Broadcast Button: games can only be broadcasted until turn 12!
  • Modding: story input now supports multi-language input. Scenario stories can be added for multiple languages.
  • Translations: latest translations added - Thanks :-D
  • Translations: missing glyphs for Chinese, Japanese, Korean and Thai added!
  • Texts: misc. spelling bugfixes (English).
  • Memory Consumption (debug): option to turn on display of memory consumption in settings via "Render Memory".
  • Memory Consumption (debug): pressing ALT+F7 should garbage collect unused memory, i.e. reduce memory footprint.
  • Bugfix: "Missed 2 Turns" (during Blitz): the latest release should now make sure you only miss the turn you are actually too late to submit orders to the server (instead of 2 full turns in a row). Let me know how that goes?
  • Bugfix: errors loading large maps (due to out of memory errors), e.g. the world map should maybe be gone. Improved memory management of the game.
  • Bugfix Crashes: when main thread-based I/O interface was null (not properly synchronized).
  • Bugfix Crashes: while loading/displaying the planned events list.
  • Bugfix Crashes: while modding province that has already been removed.

World Map: WW 1 & 2

The World Map now contains a WW 1 & WW 2 scenario! ⚔️

Update 4.3.165 - UI Fixes, Clan Options, Networking, Balancing, Bugfixes, etc.

Latest Update:

  • Game Option: sending or requesting monetary funds (sending/getting help) can now disabled via game setup. Disable "Trading Assets" (advanced game setup options).
  • Balancing: transaction fee for sending help (gold) to other nations reduced to a -10% fee (was -25% previously).
  • UI: reduced the brightness of the yellow in-game GUI. Sorry, it was too distracting!
  • UI: scenario selection popup window updated.
  • UI: misc. fixes for alignment horizontal/vertical.
  • Upcoming Game Timer: the upcoming game timer now refreshes every so often & shows when a game becomes available to play (no refresh previously).
  • Networking: improved networking for fast games when the main server (login & main chat) is e.g. down for maintenance. Reduces errors submitting orders.
  • Networking: improved performance for fast games. Reduced DB/networking for smoother performance.
  • Translation Keys: to show the translation keys in the user interface, (1) go to settings and (2) enable the checkbox "Translation Keys".
  • Translations: latest translations added - Thanks :-D
  • Clan Profile: shows the level for each member also (even if not part of a clan).
  • Clans: in the clan settings there is now an option to disable new requests to join a clan (uncheck the checkbox).
  • Clans: removing a player from a clan also shows the required elapsed time also (72h).
  • Unverified Users: cannot participate in betting games anymore. Please contact the moderators to have your account verified.
  • Unverified Users: there now is a [Verify...] button on the accounts settings (cog-button chat). It will send a verification request to the moderators.
  • Tutorial: optimized for small screens, i.e. making sure everything is properly visible.
  • Error Reporting: ALT+F8 allows reporting app log files to the developer, to e.g. have bugs fixed.
  • Error Reporting: Enable "Error Reporting" in the game's settings to enable pushing the top/left corner of the game's screen to popup an error reporter. Should work even if the game appears stuck (in most cases).
  • Modding: error output improved when map digest became too large (need to reduce number of scenarios).
  • Admin IP and ID Bans: functionality improved for better banning of repeated cheating accounts (less manual labor).
  • Admin IP and ID Bans: admin guide updated. Please read!
  • Admin Terminal: admin guide updated. Please read!
  • Admin Investigations: shows if an account is disabled in the list now also, i.e. '-'.
  • Bugfix: map download counter should now be properly hidden when outside of scroll panel view.
  • Bugfix: map counter showing download count now properly refreshes if map downloads have completed.
  • Bugfix: cancelled purchases were partly considered valid and applied to a user's account.
  • Bugfix: BiDi text rendering was partly broken, i.e. the L2R/etc. markers ignored. Arabic/Hebrew should now display correctly (as before).
  • Bugfix Crashes: while building troops/watch tower while the GUI was already disposed.
  • Bugfix Crashes: during private messaging while the network was already disposed.
  • Bugfix Crashes: editing the events could cause crashes when pressing the (+) button too quickly (admin function).
  • Bugfix Crashes: possible bugfix for crashes when logging in via Google Play.
  • Bugfix Crashes: music was not properly retained and threw an error (defaults to silent rather than crash now).
  • Bugfix Crashes: while modding and a combat/combat bonus was not found, an error is output.
  • Bugfix Crashes: clicking on user field (probably hidden?) when no user was set for an existing translation.

Update 4.2.162 - Incognito Mode, Balancing, UI & Fixes

Latest Update:

  • Incognito Mode: games can now played anonymously by setting the "Incognito Mode" checkbox during game setup!
  • Random Games: the nation you join is hidden as long as the game has not started. That's to avoid confusion!
  • Balancing: a transaction fee of -25% is assessed for transfer of funds from one nation to the other. See for details: http://www.multiplayerhub.com/board/viewtopic.php?f=4&t=5321
  • UI Font: main UI font updated :)
  • UI Game: new in-game UI look! :-D
  • UI Game: misc. alignment and other minor fixes.
  • UI: misc. fixes for text wrapping/scroll wrapping.
  • Inactive Games (multiplayer): games where all players are inactive, they will end prematurely. That's to speed up tournaments & leagues with games that only have inactive players.
  • Networking: switched networking over to DNS to support connecting via IPv6 networks.
  • Modding: latest template ZIP uploaded for modded maps. Please update to that latest version which has a few additional nations. http://www.ageofconquest.com/modding.html
  • Modding: editor will now output an error when testing/uploading for maps that have (a) unconnected provinces or (b) very tiny provinces (to prevent problems when playing the map).
  • Modding: removing/updating background music for maps will not throw an error anymore while trying to upload a map update (removed backwards-compatibility check!)
  • Translations: latest translations added - Thanks :-D
  • Performance: touch-detection on Windows has caused considerable slowdown during rendering (lagging). It's now disabled. Go to [Settings] and enable "Onscreen Keyboard" if you are in touch-mode and require a keyboard.
  • Performance: GUI object allocation reduced (using default object for padding/etc. if possible).
  • Server: updated to prevent tampering with games by e.g. negative coin sponsoring.
  • Bugfix Listing: the game sometimes gets stuck listing downloaded maps. Improved retaining/releasing of temporary images that could potentially result in never-ending loading loop.
  • Bugfix Crashes: while entering actions (e.g. changing governors checkbox) while not being properly joined to a game.
  • Bugfix Crashes: loading the clan messages while network was not available.
  • Bugfix Crashes: during game listing some data was 'null' producing a crash.
  • Bugfix Crashes: if app version number could not be determined, it defaults to 0.0.0 (instead of 'null').

Update 4.1.159 - Joining Games, Game Setup & misc. Fixes/Updates

Latest Update:

  • Diplomacy Setup: the game now allows setting the starting condition of a game to all nations allied at game start or at an x-turn ceasefire when the game beings (Advanced Options / Starting Diplomacy)!
  • Disjoining Rated Games: you cannot disjoin rated games anymore (in addition to disjoining betting games).
  • Joining Games: the chat now also shows which nation a player has joined a game as!
  • Joinable Games/Game Type Abbreviations: the joinable games list shows abbrevations for the various games and their game modes, e.g. "nK" for "no king".
  • Joinable Games/Filter Permanent: the game now stores the latest search/filter settings for joinable games. That way you only need to apply some of the settings once and they stick for the next time when you come back.
  • Joinable Games/Setup: additional information if game is "Total War", "Total Peace", "All Allies" or "Ceasefire X Turns" (only available for newly created games!)
  • Fast Games (Blitz): improved handling of order/action submissions to server by also accepting "older" orders (less problems during bad network connections).
  • Fast Games (Blitz): server threads increased 8x. Should potentially improve connections to Blitz-servers!?
  • Version Checker: the game will check if the game client version is up-to-date and will output a warning if you are running an old version of the game. Although older versions work fine, some game-play features for multiplayer might not always work as intended (e.g. parameters changed).
  • Versioning: I will start updating the "minor" versions in MAJOR.MINOR.BUILD (e.g. the "1" in 4.1.237) if you are advised to upgrade. Increased minor versions indicates that some parameters/etc. have changed which can effect game-play. Running older versions in single player is fine, but using older versions in multiplayer can have negative side effects.
  • Rankings Table: the standings for the FAST/non-Team are now loaded automatically when opening the rankings screen.
  • AI Ratings: improved averaging of AI rating with tendency to lower bounds (multiplayer ratings).
  • Translations: latest translations added - Thanks :-D
  • Translations: latest render glyphs added that were missing (Chinese).
  • Guide/Texts: some minor spelling fixes!
  • Admin Guide: usernames vs. display names explained and also how to change a username when a player requests it.
  • Admin Guide: how to handle accounts that are found cheating/bad manner and are to be banned but show purchases.
  • Admin/Terminal: option to rename username (not only display names added) via "-x-rename-username:".
  • Admin/Terminal: outputting account settings also when querying user accounts.
  • Hacking: additional checks added on server side (purchases).
  • Backend (libGDX): latest release 1.9.6/7-SNAPSHOT integrated!
  • Bugfix Scrolling Wall & Mail: due to the "improved" translation popup, scrolling didn't work anymore. Should be fixed!
  • Bugfix ONLINE Status: the online status of players was not always being synced correctly (especially if network was out). The ONLINE status of players should not display correctly.
  • Bugfix ELO Analysis: should now correctly show the ratings and statistics in the ELO analysis tab (rather than 900/500 for everyone).
  • Bugfix ELO Display: rank slightly moved to the right to prevent overlap.
  • Bugfix Windows 10: touch-screen popup will not show anymore if a device is not in table/touch-screen mode.
  • Bugfix Custom Onscreen Keyboard: didn't re-layout properly when text went over to the 2. line.
  • Bugfix Map Downloads: didn't properly work on iOS (stuck at 0%).
  • Bugfix Default Music Volume: set to 80% (50% was not loud enough).
  • Bugfix Crashes: account status could not properly be determined and was 'null'.
  • Bugfix Crashes: vertex buffer increased to 32 (from 24) to attempt to reduce crashes ("remaining() < size" error)!?
  • Bugfix Crashes: by calling uninitialized floating point abstraction (construct).