Age of Darkness: Final Stand cover
Age of Darkness: Final Stand screenshot
Genre: Real Time Strategy (RTS), Strategy

Age of Darkness: Final Stand

Age of Darkness: Final Stand - Patch v1.0.2.1 Crashes Fix


Protectors of the Light,

As we continue to work on addressing key issues affecting players, we wanted to release a dedicated update for a specific issue:
  • Crash fix related to how particle and visual effects were rendered.
These rendering issues relate to a number of crashes across Age of Darkness. However, this fix most noticeably occurred when using Abilities.

While this fix will provide some greater stability when using Heroes such as Aurelia and Vizargo, we are aware it will not solve all known issues with these Heroes.

We very much appreciate your ongoing support and feedback as we endeavour to create a fundamentally more stable gameplay experience and find solutions to the main issues affecting the community.

Thank you,
The Age of Darkness team

Age of Darkness: Final Stand - Patch v1.0.2.0 Crash, Desync Fixes and More!


Protectors of the Light,

The primary focus of this v1.0.2.0 Patch is to make significant improvements regarding the two key issues raised by our players: Crashes and Multiplayer Desynchronisations.

In addition, we aimed to address a number of other known issues that have been impacting the player experience for Age of Darkness.

Crashes


  • Crash fix when pressing the Multiplayer button repeatedly.
  • Crash fix when accepting Multiplayer invite.
  • Crash fix when completing an objective.
  • Crash fix when starting the game.
  • Crash fix for Aurelia’s Midnight Bloom ability.
  • Crash fix for unit rendering.
  • Crash fix for rendering crashes.
  • Crash fix for audio issue in Multiplayer.

Multiplayer Desynchronisations


  • Fixed situations where the game would get stuck .
  • Various fixes for desyncs occurring during data calculations for:
    • Resources generated by buildings.
    • Damage produced/received by Heroes/units.
    • Fear, burns, malice and horrify.
  • Desync fix for all quick APM selections for players during MP.

Updates


  • Research is now shared between players in Multiplayer.
  • New Building Icons have been added to the mini map:
    • All production and workshop buildings.
    • Watch Towers.
    • Treasury.
  • Added an FAQ button for situations where Multiplayer is blocked by Steam being down.
  • Fix for Steam Achievements when using Veil Bond; achievements now unlock for both Heroes.

General Fixes and Improvements


  • Fixed hidden mini-map icons appearing post-saving and loading during Campaign.
  • Fixed being able to get stuck saving after pressing the ‘save game’ button multiple times.
  • Fixes for the game pausing while out of focus.
  • Fix for abilities sometimes being canceled or firing in the wrong direction.
  • Fix for the ‘disable survival cutscenes’ option also disabling Malices.
  • Fix for the Hero select screen getting stuck when players switch between Heroes.
  • Fix for when players hold MMB while off the game window.
  • Fix for cutscenes resetting player’s adjusted FOW to default settings.
  • Fixed control settings to support thumb mouse buttons.

Multiplayer Specific Fixes and Improvements.


  • Fixed Volatist ranged units being able to be emboldened via the skill tree.
  • Fixed situations where players weren't properly able to join Multiplayer lobbies or start games.
  • Fixed Lightbearers owned by the client in Multiplayer games not healing units.
  • Fixed situations where the game would get stuck.
  • Changed Multiplayer games to autosave when they disconnect.
  • Fix for loading Multiplayer saves not pausing correctly.
  • Fix for being able to trigger research to happen on the wrong building by quickly changing buildings after starting research in multiplayer.
  • Fixed an issue where Nightmares could get stuck in Multiplayer.
  • Fix for Multiplayer games disconnecting on game start on some minimum spec PCs.
  • Fix for being able to transfer buildings that shouldn't be transferable by quickly switching buildings during transfer.
  • Fixed situations where the game would get stuck after loading a Multiplayer save file.
  • Fix for enemies in the Final Stand not being distributed evenly between Crystals.
  • Fix for the pause UI not displaying correctly in Multiplayer.
  • Fix to prevent players from being able to train units before researching them.
  • Fixes for the Steam Cloud file saving syndication to the player's local and Steam accounts.
  • Fix for Flamers not healing inside the Triage AOE zone.
  • Fixed ‘team colour error’ prompt when selecting a save file in the lobby.
  • Fix that prevents players on low-latency sessions from placing more builds down than intended.

UI Fixes and Improvements


  • Changed key bindings overrides not to mention a key when they're not overridden.
  • Changed minimap ping sizes.
  • Fix for research UI flickering.
  • Fix for ally’s Keep under attack UI displaying over the defeat screen.
  • Added a new confirmation prompt when removing save in lobby.

Audio Fixes


  • Fix for audio sounding distorted/broken in some situations.
  • Fix for Multiplayer Lobby Music and audio issues.
  • Multiple fixes for UI button’s SFX.

LOC Fixes


  • Fix for some error popups not localizing correctly.
  • Fixed missing strings for error prompts.

This update is a solid step towards ensuring the gameplay experience of Age of Darkness is at the level we desire. With this, we are aware that it does not fix all issues with crashes and desyncs. Rest assured, we are continuing to work on solutions to these problems, as well as fixes and improvements to numerous other known issues.

Special thank you to the community for the continued support. Your feedback and detailed reports are invaluable in helping us improve the game, and we are truly grateful.

Thank you,
The Age of Darkness Team

An Update On Age of Darkness: Final Stand


Protectors of the Light,

Today, we want to provide a look at how the team has been working hard to address key issues raised by players, including crashes and multiplayer desynchronizations.

Patches & Updates


Following the launch of 1.0, we released a series of targeted patches informed by your feedback and player data, which helped stabilize core areas of the game and fix a range of issues. However, these updates also led to the emergence of additional issues that were not visible during development or pre-release player testing.

At this stage, as a development team, we needed to make a strategic choice in how we addressed these concerns. Rather than continuing our cadence of frequent patches, we decided to fully dedicate ourselves to find the root causes of these issues by dissecting and rebuilding the affected systems, in order to put us in a stronger position to deliver on solutions over the long-term.

Where We’re At Now


After thorough investigation, we’ve gained clarity on the root causes behind many of the problems that players have faced. Our priority is now to create system-level improvements to address high-impact areas, namely: simulation stability, multiplayer synchronization, and engine-related crashes.

Accordingly, we have a new update scheduled for April, which includes the following:
  • Crash fixes in relation to Particle Rendering and some instances of crashing in Multiplayer.
  • Fixes for Multiplayer Desynchronizations caused by some character animation instances and resource/damage calculations.
This update will also include a range of other bug fixes and some quality-of-life improvements. Keep an eye out for the patch notes of this upcoming v1.0.2.0 release, which will go into more detail on these updates, including the aforementioned crashing and desynchronization fixes.

What Is Next


Importantly, we want to confirm that this next update is simply the first step in creating a more stable gameplay experience in Age of Darkness. From here, our focus will remain on developing and releasing further improvements, guided by live game data and feedback from you, our incredible community.

With this, we want to thank you all for your help and patience. Your shared player reports, forum discussions and reviews have been invaluable to us in resolving issues and improving the game. We are truly grateful for your continued passion for the world we’ve built together.

Until the next update,

– The Age of Darkness Team

Community Challenge - Most Innovative Fire Walls Usage


Protectors of the light,

One of the most underrated Research’s you can unlock is ‘Fire Wood’, which let’s you set your own walls ablaze and deal damage to attacking Nightmares. Well the Age of Darkness team is keen to see just how innovative players can be with this ability!

This might be an inventive wall set-up that makes the Burning Fire Walls your primary method of offence. Maybe you go artistic and instead of using them defensively, you use them to make a pretty picture. Or perhaps you do something entirely different, the more imaginative, the better!


Prizes


The winner will receive a custom Nightmare Miniature, a $50AUD Steam Gift Card, and an AoD Steam code.

How to Participate

Simply post a screenshot of your Innovative Burning Walls set-up in the Screenshots Section on Steam. Or post it in the dedicated Challenges Thread over on the Age of Darkness Discord (linked). 🏅

Submission Rules

The winner will be chosen by the team using an entirely subjective set of reasoning.

There’s also no limits on how many submissions you can make. So the more wild and wacky ideas you have, the more chance you have of claiming that coveted prize.

This challenge will be running until Friday, March 14th, 2025 10:00AM AEST

Previous Winner

Also, congratulations to the previous winner of the Clearing Points of Interests Challenge - Richter | Lilly_neko

—————

This competition is open only to individuals who are:
Not legally restricted from playing the ‘Age of Darkness: Final Stand’ game
Not in a country or territory at that currently has important restrictions in place or is affected by war
Not employees of PlaySide or their respective immediate family members

Community Challenge - Clear 15 Points of Interest


Protectors of the light,

We are back with another challenge! While building up your base and surviving the swarms of Nightmares is the priority of any game. There’s also the incredibly important task of exploring the map with your Hero and army to find valuable resources, identify key defensible chokes, and of course, clear Points of Interest.

This challenge is all about tapping into that exploratory nature of the game and requires you to get a victory with at least 15 Points of Interest Cleared.

Prizes

The winner will receive a custom Nightmare Miniature, a $50AUD Steam Gift Card, and an AoD Steam code.



How to Participate

Simply post a screenshot of your Victory Score Screen following a successful run in the Screenshots Section on Steam. Or post it in the dedicated Challenges Thread over on the Age of Darkness Discord (linked). 🏅

Submission Rules

Solo runs using either character will count as one submission, while co-op runs using both characters will count as two submissions. 👥

The winner will be chosen at random. There’s also no limits on how many submissions you can make. So the more successful runs you have, the greater your chance of winning. Best of luck!

This challenge will be running until Friday, 28 February 2025 10:00 AM AEST

Previous Winner

Also, congratulations to the previous winner of the Edwin and Aurelia Victory challenge NOVAxDRAGON!

—————

This competition is open only to individuals who are:
Not legally restricted from playing the ‘Age of Darkness: Final Stand’ game
Not in a country or territory at that currently has important restrictions in place or is affected by war
Not employees of PlaySide or their respective immediate family members

Community Creative Challenge Winners Announcement!


Protectors of the Light!

Thank you so much to everyone who participated in the Community Creative Challenge! The team was blown away by all the fantastic artwork.

It always warms our hearts to see the characters we love and care about be re-imagined by the community in such an exceptional way.

Dev Team's Favourite Winner
Congrats to the winner of the ‘Dev Team's Favourite’, Celyne with this incredible and funny work, which expertly depicts the ominous emitting energy of the Blood Crystal, as well as the fun interplay between Aurelia and Vizargo.


Community Favourite Winner
Congrats to the winner of the ‘Community Favourite’, Trapezohedron with this amazing piece that truly captures the daunting presence a Crusher instils once it breaks through your walls.



10 Participant Winners
Also, congrats to our 10 random participants for their wonderful work!
EasyplayOAO, DEADREAM, Cream Cuddle, Treehumper, Mera, Angry Cat Emote, Smenkare, Afrosus, Nika, Gnobreeb.

To see all the other awesome entries, check out our Community Hub!

To all our Winners AlexPlaySide has sent you a friend request and will be in contact to get your details so that they can send you your prizes!

Future Challenges
The fun isn’t over though, Age of Darkness Challenges are very much continuing!

Stay tuned as there’ll be more opportunities to win more Nightmares Miniatures, Steam Gift Cards and Age of Darkness Steam codes!

Age of Darkness: Final Stand - v1.0.1.4 Balance Tweaks


Protectors of the Light,

With this update, we’re bringing a wave of balance changes aimed at refining unit roles, improving underperforming heroes, and ensuring more strategic variety across the roster. Whether you’re a frontline warrior, a ranged tactician, or a master of deception, these adjustments should give you new ways to dominate the fight.

From Vizargo’s much-needed buffs to Soldiers gaining more survivability, and a shake-up for the Pikemen, this patch focuses on enhancing gameplay depth while ensuring every unit has a place in your army. Let’s dive into the details!

Balance Changes


VIZARGO


Vizargo has needed some love! Even before Armour, he was tricky to use, and post-1.0, it was clear he needed attention. We hope you enjoy his buffs to Serenity, Veiled Coil, and Claw Dash.

  • Veiled Coil range now scales more dramatically over levels to account for larger melee armies nearby.
  • Adjusted Veiled Coil maximum heal percentage per unit slain from 3/5% to [color=green]30%[/color].
  • Serenity damage has been significantly increased to match other heroes' damage output.
  • Reduced Serenity base cooldown by almost [color=green]50%[/color].
  • Claw Dash now has scaling charges from [color=green]2[/color] up to [color=green]4[/color], allowing Vizargo to move in and out of combat or aggressively clear enemies.

SOLDIER


The Soldier has been underperforming as newer units and systems have been introduced. Meanwhile, Pikemen have taken the crown as the best all-around melee unit. To make Soldiers a more viable choice, we’ve improved their survivability.

  • Reduced Soldier upkeep from 2g to [color=green]1g[/color].
  • Added [color=green]25[/color] armour.
  • Increased base Health from 150 to [color=green]200[/color].
  • Increased base damage from 7 to [color=green]9[/color].
  • Increased knockback from 0 to [color=green]0.3[/color].

PIKEMEN


As mentioned, Pikemen have become the strongest value melee unit. To help diversify unit choices, we’ve made slight adjustments but will monitor these values closely.

  • Adjusted base damage from 13 to [color=red]12[/color].
  • Added [color=red]1[/color] food cost.
  • Adjusted knockback from 0.35 to [color=red]0.2[/color].
  • Adjusted shred from 5 to [color=red]4[/color].

ARCHER


Archers were once a powerhouse, but as other units have gained benefits, their effectiveness has declined. To address this, we’ve improved their shred effectiveness and increased their tower attack speed.

  • Tower attack speed improved from 2.5s to [color=green]1.8[/color] cooldown.
  • Increased Tower Shred increased from 2 to [color=green]5[/color].
  • Increased base Shred from 0 to [color=green]1[/color].

ORDER KNIGHT


The Order Knight desperately needed additional shred, and we’ve delivered!

  • Order Knight Shred increased from 2 to [color=green]7[/color].

HARBINGER


The Harbinger was falling behind in the ranged department, making them feel awkward to play. We’ve given them a small boost to their tower and general range effectiveness, and reduced the frustration of needing to recast Dark Prophecy by increasing its range and duration.

  • Tower attack range improved from 5 to [color=green]6.5[/color].
  • Normal attack range improved from 2 to [color=green]3.5[/color].
  • Dark Prophecy range [color=green]doubled[/color].
  • Increased Dark Prophecy duration from 25s to [color=green]80s[/color],
  • Increased Dark Prophecy cooldown from 60s to [color=red]140s[/color].

ROGUE


Rogues had a slightly higher damage per hit than intended, making them a DPS powerhouse when paired with attack speed and charge melee perks. We’ve adjusted their base damage while keeping their gold-steal and stealth utility intact.

  • Base damage adjusted from 7 to [color=red]3[/color].

AELIS LOYAL GUARD


The Loyal Guard plays a crucial role in Aelis’ clear speed and survival, but she has fallen behind recently. We’ve increased their HP, damage, and shred to keep them competitive.

  • Base HP increased from 65 to [color=green]120[/color].
  • Damage increased from 10 to [color=green]13[/color].
  • Shred increased from 0 to [color=green]3[/color].

CO-OP DEATHNIGHT DURATION


While we’d love to provide more customization options, for now, we’ve slightly increased Deathnight 3's duration and made significant increases to easier difficulties. This should allow players to create custom games with Forgiving Duration as a temporary workaround.

OLD VALUES

[table]
[tr][th]DIFFICULTY[/th][th]DN1[/th][th]DN2[/th][th]DN3[/th][/tr]
[tr][td]Forgiving[/td][td]3 Nights[/td][td]3 Nights[/td][td]4 Nights[/td][/tr]
[tr][td]Easy[/td][td]3 Nights[/td][td]3 Nights[/td][td]4 Nights[/td][/tr]
[tr][td]Normal[/td][td]2 Nights[/td][td]3 Nights[/td][td]4 Nights[/td][/tr]
[tr][td]Veteran[/td][td]2 Nights[/td][td]2 Nights[/td][td]4 Nights[/td][/tr]
[tr][td]Horrific[/td][td]1 Night[/td][td]2 Nights[/td][td]4 Nights[/td][/tr]
[tr][td]Nightmare[/td][td]1 Night[/td][td]2 Nights[/td][td]3 Nights[/td][/tr][/table]

NEW VALUES

[table]
[tr][th]DIFFICULTY[/th][th]DN1[/th][th]DN2[/th][th]DN3[/th][/tr]
[tr][td]Forgiving[/td][td][color=green]4[/color] Nights[/td][td][color=green]4[/color] Nights[/td][td][color=green]7[/color] Nights[/td][/tr]
[tr][td]Easy[/td][td]3 Nights[/td][td][color=green]4[/color] Nights[/td][td][color=green]6[/color] Nights[/td][/tr]
[tr][td]Normal[/td][td]2 Nights[/td][td]3 Nights[/td][td][color=green]5[/color] Nights[/td][/tr]
[tr][td]Veteran[/td][td]2 Nights[/td][td]2 Nights[/td][td][color=green]5[/color] Nights[/td][/tr]
[tr][td]Horrific[/td][td][color=green]2[/color] Nights[/td][td]2 Nights[/td][td]4 Nights[/td][/tr]
[tr][td]Nightmare[/td][td]1 Night[/td][td]2 Nights[/td][td][color=green]4[/color] Nights[/td][/tr][/table]
Overall we’re aiming to improve weak points in the roster and give players more options. Ensure to let us know what you think of the changes as we continue to monitor.We’ll be closely monitoring how these changes impact the meta and will make further tweaks as needed. Your feedback is invaluable, so keep sharing your thoughts and strategies with us!

Thank you,
The Age of Darkness Team

Age of Darkness: Final Stand - Hotfix: Crash Fixes and General Improvements



Protectors of the Light,

Thank you for your continued support and for all the feedback you’ve shared with us. Your insights have been incredibly helpful in identifying and resolving the issues players have been experiencing.

This latest hotfix focuses on stabilizing edge cases within Multiplayer and improving game performance; emphasizing on eliminating various crashes and bugs.

General Fixes & Improvements


  • Removed the ability to transfer Watch Towers to the other player in Multiplayer.
  • Fixed being able to transfer non-transferrable buildings to the other player in Multiplayer by shift-selecting multiple building types.
  • Fix for issues that prevented saving from working with some Windows settings in Survival and Campaign.
  • Fixed an issue where players could get negative Map Seeds that weren't properly re-loadable.
  • Added more player-facing messaging to some Multiplayer disconnect pop-ups and error pop-ups for lobby issues.
  • Fixed some situations where Multiplayer saves aren't available to load.

Crash Fixes


  • Fixed a rare crash that could be triggered by some campaign scripting.
  • Fixed a crash that could occur in situations where units are removed from a Triage Tent.
  • Fixed a crash when entering a Multiplayer match with high latency.
  • Fixed a rare crash related to the hover info UI.
  • Fixed a camera-related crash.
  • Fixed a crash when utilizing the cinematic system in-game.

While we’re currently hard at work to make Age of Darkness: Final Stand a smoother, more enjoyable experience for everyone. Right now, our top priorities are:

  • Fixing Multiplayer Desyncs – We know how frustrating these can be, and we're working hard to improve stability.
  • Continued investigation into Hero Abilities – Looking specifically into abilities going on cooldown but not triggering, and Projectile/Displacement Abilities causing crashes.
  • Tweaking Balance & Game Duration – Adjusting pacing and balance to keep multiplayer matches fun, fair, and engaging.
  • Gathering Community Feedback on QoL Improvements – Your input helps shape future updates, so keep it coming!

Your feedback and detailed reports are invaluable in helping us pinpoint and address these issues swiftly. Please keep sharing your thoughts and experiences with us.

Thank you,
The Age of Darkness Team

Age of Darkness: Final Stand - Hotfix: Crash Fixes


Protectors of the Light,

Thanks to everyone for the continual support and feedback we’ve been receiving. The information provided by the community is incredibly helpful to us in identifying and resolving problems that players are encountering.

The latest hotfix aims to continue improving the player experience, with its primary focus being on addressing a number of issues players are having with game crashes.

The update includes:

  • Improvements made to reduce crashes occurring in relation to cutscenes and abilities usage
  • Improvements made to reduce crashes occurring in relation to analytics and network issues
  • Tweaks made to particle and lighting effects in order to reduce crashes
  • Fix for the Hero Completion Achievements not unlocking properly in Multiplayer
  • Tweaks made to improve formation spacing

    Your feedback and detailed reports are invaluable in helping us improve the gameplay experience. We are truly grateful for your active engagement and support; they inspire us to make Age of Darkness: Final Stand the best it can be.

    Thank you,
    The Age of Darkness Team
  • Age of Darkness: Final Stand - Hotfix: v1.0.1.1


    Protectors of the Light,

    Thank you for the continued support we’ve received during our 1.0 launch. The feedback and insight you’ve provided has been instrumental in helping us to identify and resolve issues facing our players.

    Following our earlier 1.0.1 patch, we are rolling out a small update to address an issue affecting a small number of players:

    • Fixed a crash when launching the game and failing to access steam cloud save.

    Thank you for your continued support and feedback as we work to improve Age of Darkness: Final Stand!

    Thank you,
    The Age of Darkness Team