Here it is, our first Content Update of the Year! We’re launching full force into the year with the Siege Catapult, a brand new Player Unit. Now you will have an extra layer of defense to stop the Nightmares from taking over your Keep.
Alongside this, we're launching something we know our Community has been asking for for quite some time now, Priority Targeting, now you can assign your Units to attack the Closest, Strongest or Weakest Nightmares.
Don’t worry, we didn’t stop there, included in this Update is a new Mini-Map filtering feature. There are now options to toggle on or off any element of the Mini-Map and also enlarge it so you are able to expertly plan your expansion.
Since we have given you some amazing features to make the battle easier, of course we had to adjust a Hardship as well to keep you on your toes. The Dangerously Familiar Hardship now untethers the Elites from their Point of Interest so they are able to chase you indefinitely around the map, unless you kill them first!
For now, continue to fight off the Darkness and keep your eyes peeled for more information regarding our next Content Update!
As always please continue to report bugs to our Steam forums or in the bug reporting channel on our Discord, as we’re constantly monitoring those channels.
Check out the full patch notes below:
Release Notes
Improvements
- New Player Unit: Catapult.
- New Mini-Map Filtering feature.
- New Priority Targeting feature.
- Dangerously Familiar Hardship adjustment.
- Localisation for New Features.
Crashes
- Fixed an issue where the game would crash when swapping from Fullscreen to Windowed mode in certain Resolutions.
- Fixed an issue where the game would crash during a Death Night when double clicking a Unit or Building to mass select them.
Fixes
- Fixed an issue where Crushers were T-Posing during Death Nights.
- Fixed an issue where the Impalers spears would be stuck on screen.
- Fixed an issue where assigning multiple Treasuries to a Control Group does not show the visual highlight of surrounding Houses.
- Fixed an issue where the Archers animations would play incorrectly when using Shadow Move.
- Fixed an issue where the Hero would not respawn on a Load if the respawn timer was active when saving.
- Fixed an issue where players could not build Impalers from the Siege Factory.
- Fixed an issue where the Upgrade button would remain visible after upgrading to the final Tier of any Building.
- Fixed an issue where after a Death Night the Mini-Map notifications would no longer appear.
- Fixed an issue where the Feedback screen UI would overlap if UI is set to 125%.
- Fixed an issue where the swarm icon on the Mini-Map would remain after a Death Night.
- Fixed an issue for the missing UI on the Training Hall Hoverbox.
- Various UI fixes to the Map.
- Fixed incorrect text on the Available Villagers, Wood Workshop, Refined Workshop and Siege factory Hoverbox’s.
- Various Localisation fixes for Treasury, Hints and Blessings.
Known Issues
A fix for these issues will come in the coming Patch Update.
- There is a known issue with the Stalemate timer not functioning as intended on the final Death Night. When the Stalemate ends, the Death Fog recedes but the game does not end, the player must find and kill the remaining enemies to end the game.
- If loading a save from V0.3.1 and building a Siege Catapult, their statistics will not reflect their correct values and will display as a negative.
- If loading a save from V0.3.1 will stop Units and Villagers animating until Units are commanded to move.
- If loading a save from V0.3.1 players must right click before selecting their Units.
Where possible please ensure all drivers are updated to ensure the best and smoothest performance.
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We greatly appreciate everyone who has taken the time to let us know about these bugs and crashes you’ve encountered. If you come across any bugs or crashes in the future, please report them to us either through the Steam forums, our Discord server in the ‘bug-reporting’ channel or using the in-game bug reporting tool.
Till next time Protectors of the Light…
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Have a question about the game? We have a handy FAQ we’ve posted on the Steam forums that you can view. If your question hasn’t been answered there, we’ll be doing our best to keep up with questions here, on the forums and our Discord server.
Speaking of which, you can also chat with our team and ask them questions on our official Discord server here!
Age of Darkness: Final Stand